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Thrustmaster
C O N F I G
Janes Longbow
LONGBOW.F22 File
REM AH-64D LONGBOW by ORIGIN SYSTEMS
REM Written and Tested by Len Hjalmarson Updated August 1997
REM editor@combatsim.com
REM
REM ************************PRELIMINARY SETTINGS**************************
REM If you name the M22 file as LBTEST.M22 then this next line does not change
MDEF LBTEST
REM
REM ADVANCED
USE TQS
RATE 50
USE MTYPE NOMOUSE
REM ****************************GAME SETTINGS******************************
REM 2-Button Joystick, Throttle Control, Rudder Pedals (if applicable)
PortB1 IS TG1
BTN S1 H REM Hoverhold
BTN S2 SPC REM Weapon Fire
BTN S4 a REM Autopilot
BTN H1U /T {SHF F1} REM Full Front View
/T F1 REM Front View
BTN H1D F4 REM Helmet View
BTN H1L /T {SHF F2} REM Full Left View
/T F2 REM Left View
BTN H1R /T {SHF F3} REM Full Right View
/T F3 REM Right View
BTN H2U /U KP0 REM CP/G Position
/M KP0 REM CP/G Position
/D RAW (#E0 #71 #E0 #F0 #71) REM DEL-ASE Range
BTN H2D /U RAW (#E0 #71 #E0 #F0 #71) REM Full Screen MFD
/M RAW (#E0 #71 #E0 #F0 #71) REM Full Screen MFD
/D RAW (#E0 #7A #E0 #F0 #7A) REM PGUP-Radar Range
BTN H2L /U KP7 REM FLIR Mode
/M KP7 REM FLIR Mode
/D , REM Left MFD Next
BTN H2R /U KP ENTER REM Laser On/Off
/M KP ENTER REM Laser On/Off
/D . REM Right MFD Next
BTN H3U t REM Target Next
BTN H3D {SHF t} REM Target Closest
BTN H3L /U {ALT n} REM NAV Map
/M {CTL t} REM Target Best
/D {CTL t} REM Target Best
BTN H3R /U KP7 REM FLIR Mode
/M L REM Lock Vis Obj
/D L REM Lock Vis Obj
BTN H4U /U F10 REM Tactical View
/M RAW (#E0 #7D #E0 #F0 #7D) REM PGUP-Radar Mode
/D BSP REM Next Weapon
BTN H4D /U F7 REM Target View
/M RAW (#E0 #6C #E0 #F0 #6C) REM FCR/TADS
/D /T {SHF 3} REM Indirect Master Mode
/T {SHF 2} REM Direct Master Mode
BTN H4L /U z REM Zoom In
/M m REM Cycle Master Mode
/D RAW (#E0 #70 #E0 #F0 #70) REM INS-Missile Mode
BTN H4R /U x REM Zoom Out
/M {SHF A} REM ASE Auto Page On/Off
/D {SHF 4} REM Air Master Mode
BTN T1 f c REM chaff and flare
BTN T2 /U RAW (#E0 #71 #E0 #F0 #71) REM DEL-ASE Range
/M {CTL 5} REM Weapons Hold
/D {CTL 7} REM Form On My Wing
BTN T3 /U {CTL H} REM Go Home
/M {CTL 6} REM Weapons Free
/D {CTL 3} REM Attack My Target
BTN T4 /U /I {CTL i} REM Dim IHADSS
/O {CTL i} REM Dim IHADSS
/M /I {ALT 8} REM Return to Base
/O {CTL 9} REM Stay Here
/D /I {CTL 4} REM Pop up and Scan
/O {CTL 4} REM Pop Up and Scan
BTN T5 /U /I {ALT i} REM Brite IHADSS
/O (ALT i} REM Brite IHADSS
/M {ALT 1} REM Artillery Strike
/D /I {ALT 2} REM Air Strike
/O {CTL 0} REM Change Form
BTN T6 /U /I {SHF w} REM Waypoint Previous
/O w REM Waypoint Next
/M P REM Night Vision
/D RAW (#E0 #6C #E0 #F0 #6C) REM FCR/TADS
BTN T9 i REM IR Jammer
BTN T10 i j REM IR Jammer and Radar Jammer
RNG 1 13 KP8 KP2 REM Pan View Up/Dn
ANT 1 15 KP4 KP6 l REM Pan View Lf/Rt
REM RDDR 3 [ / ]
M22 or M50 File
EngageRotor = r
CollectiveUp = =
CollectiveDown = -
MinCollective = `
MaxCollective = 0
TargetPrevEnemy = T
TargetNextEnemy = t
TargetPrevNonEnemy = Y
TargetNextNonEnemy = y
TargetClosest = CTL t
TargetBest = ALT t
RelockTADS = L
LockTADS = l
FrontCockpit = /N F1
FrontFullView = /N SHF F1
LeftCockpit = /N F2
LeftFullView = /N SHF F2
RightCockpit = /N F3
RightFullView = /N SHF F3
PilotHelmetView = /N F4
NextObjectView = /N F6
PrevObjectView = /N SHF F6
ChaseView = /N F5
FlyBy = /N SHF F5
NextTargetView = /N F7
PrevTargetView = /N SHF F7
ViewPanLeft = KP4
ViewPanRight = KP6
ViewTiltUp = RAW (#75)
ViewTiltDown = RAW (#72)
ViewZoomIn = KP+
ViewZoomOut = KP -
ResetCamera = KP5
MissleView = /N F8
MissleViewToggle = /N SHF F8
IncomingMissle = /N F9
IncomingMissleToggle = /N SHF F9
NextPlayer2Target = /N F10
PrevPlayer2Target = /N SHF F10
NextTarget2Player = /N F11
PrevTarget2Player = /N SHF F11
DeathView = /N F12
DeathViewToggle = /N SHF F12
Explore = /N CTL F12
MapView = ALT n
AutoPilot = a
HoverHold = h
WheelBreakOnOff = b
TailRotorLeft = [
TailRotorRight = ]
CyclicForward = UAROW
CyclicBackward = DAROW
CyclicLeft = LAROW
CyclicRight = RAROW
AutoPilotIncreaseAlt = CTL UAROW
AutoPilotDecreaseAlt = CTL DAROW
AutoPilotIncreaseSpeed = CTL RAROW
AutoPilotDecreaseSpeed = CTL LAROW
ForceTrim = SHF c
DASEToggle = SHF d
CannonFire = ENT
FireWeapon = /N SPC
WeaponSelect = BSP
RocketSalvo = s
DropChaff = c
DropFlare = f
IRJammer = i
RadarJammer = j
MasterArm = CTL m
MasterCautionToggle = CTL c
NightVision = p
MasterModeToggle = m
MasterModeNav = !
MasterModeDirect = @
MasterModeIndirect = #
MasterModeATA = $
IHADSSToggle = RAW (#E0 #69)
IHADSSHoverMode = %
IHADSSBobupMode = ^
IHADSSTransMode = &
IHADSSCruiseMode = *
MFDLeftNext = ,
MFDLeftPrev = <
MFDRightNext = .
MFDRightPrev = >
AcquisitionMode = RAW (#E0 #6C)
RadarMode = RAW (#E0 #7D)
RadarRange = RAW (#E0 #7A)
MissleMode = RAW (#E0 #70)
ASErange = RAW (#E0 #71)
ASEautopageToggle = A
UFCtoggle = u
TADSzoom = z
TADSunzoom = x
WaypointNext = w
WaypointPrev = W
PFZnext = q
PFZprev = Q
TSDdeclutter = d
ArtilleryStrike = CTL 1
AirStrike = CTL 2
AttackMyTarget = CTL 3
GiveMeYourTargets = CTL 4
WeaponsHold = CTL 5
WeaponsFree = CTL 6
FormUp = CTL 7
GoHome = CTL 8
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Last Updated August 30th, 1997
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