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Game Tool Technologies
Many of you are aware of the Random Mission Generator created
by Mark Hermonat of Hermonat Software. The RMG gave us the
ability to whip up a quick mission instead of going through the
time consuming process of creating new missions once we had
completed all the missions that came with SU-27 (and later
version 1.5), or just needed a quick "kill fix".
GAME TOOL TECHNOLOGIES worked with Hermonat Software to bring us the "DYNAMIC MISSION DESIGNER", a "generational improvement" of the RMG written in 32 bit code for Win 95. We covered the Su27 DMD in a recent article, and we also discovered that GTT had some big plans so we asked for an interview. Here is the interview with Eric Joiner, Senior Partner of GTT.

Csim: Thanks for taking the time, Eric. I think you are well
known for your contribution in the sim community, but
tell us a bit about yourself.
Eric: You are welcome. I've been interested in gaming and
especially flight sims for several years. I've always
been an aviation buff and the sim genre is engaging both
mentally and imaginatively in a very unique way. My professional
interests are in web development, graphic art and in game
related programming.
My experience in the after-market end of
flight sim gaming dates back to the original Tornado Command
and Staff College and its related addons. Two partners and I
were involved in that. I am proud of the fact that we
contributed to the gaming play enjoyment of what I still
consider the best air to ground sim ever made.
Csim: What are your favorite sims at the moment, and why?
Eric: Big question. Lots of "stuff" out there right now with a
ton more coming. I personally think that Longbow 2 is in a class
by itself with both Hornet Korea and F-22 ADF both having tremendous
emotive potential. LB2 is very deep both programming logic, AI,
and accuracy. As a developer and lead guy for our GUI interfaces,
I am very impressed with the LB2 front end. ADF enjoys these same
qualities coupled with DiD's legendary graphics. Hornet Korea has
potential to become great if GSC continue to develop it. My personal
"can't wait" sims however are Janes F-15 and Su-27 2.0. For me
personally, its depth of game play that keeps me interested.
There are some markets that I deeply wish "somebody" would address
…namely why hasn't anybody done an F-4 Phantom II sim? Over 30 years
of service, multiple services in multiple countries, in roles ranging
from Wild Weasel to Air Demonstration teams…If I had one dream wish,
(besides a new Tornado sim), it would be for an F-4 sim...frankly I
am a bit tired of the F-22 and the F-16. Give me the century series
fighters or a Phantom!
Csim: How did GTT get started? Is the Internet an important factor?
Eric: Terry Goldman and I started Game Tool Technologies in 1995. Terry
lives in California and is our lead developer. He is the technical
director in our little group. Terry works for a defense contractor
so his interest in the flight sim area is a natural.
Interesting that you ask about the Internet. GTT is a virtual firm. Of the 3 primary players, none live in the same city. I live on the US East Coast,
Terry lives in the Bay Area of San Francisco, while Mark Hermonat
lives in Canada!. Without the net, there would be no GTT. GTT
develops applications not only for the Gaming community but for the
Internet as well. The Net is an extension of the virtual world,
so its tie in to gaming is not unexpected.
We distribute our products through the web and pass both source code
and ideas by email. Again, without the net, no GTT. The Internet
gave us the opportunity to shrink geography to the size of the screen.
To me its an amazing marvel.
We're currently examining some new push technology linkages between
Flight sim gaming and the internet. Can't go into detail right now,
but we Are studying ways to get your virtual world expanded beyond
your desktop and to let gaming companies feed your simulations in a
constant stream. Simulations need to be evolutionary in growth, not
static in versions. We're Currently looking at how to make that
process happen. The Internet and Gaming are our two core business
interests.
Csim: Who are the principals and what is their experience in the sim
world?
Eric: GTT has 3 main players. Myself, Terry Goldman, and recently we added Mark
Hermonat to out team. Terry is the Technical Director for GTT. He
has primary responsibility for all technical matters related to
programming and the management of our relations with game maker
technical staff under our NDA agreements. I handle development of
our GUI interfaces, beta test programs, external marketing and the
web. I also tend to be our main "voice", though both Terry and
Mark are involved in that area as well and could easily be the
ones you're interviewing now.
I'm delighted that Mark Hermonat
joined us in December of 1997. Mark was the developer of the
popular "Random Mission Generator" for Su27. That freeware
application was the core seed and generational predecessor to
our Dynamic Mission Designer application for Su27. Marks role
currently is to oversee our F22:ADF product development as
well as portions of our Hornet Korea stuff. Both Terry and
Mark are keen flight sim pilots. GTT is fortunate to have some
unique synergies that come from our mutual enjoyment of gaming
for entertainment as well as business.
Csim: The first project of GTT was the dynamic mission designer for Su27
which we covered a couple of weeks back. Tell us about this new
project for F22: ADF.
Eric: Well, the first project of GTT was a very popular product for
Internet use, called NetTools. We released it in 1995.. Still
a very popular download. DMD for Su27 is one of our latest
gaming related projects, though not the only one by long yards.
Currently we've got a number of products coming on stream.
We're picky about what we like though. We're developing
applications right now to support F22:ADF and Hornet Korea
at the moment, though as soon as we get our hands on F-15… =)
As you are releasing this interview, GTT will release its latest
product that is called "F22- Air Combat Designer". ACD is
designed to allow the instant creation of air to air missions
for F22 ADF. (See the end of this interview for the download). We released it as freeware because in thinking about a more extensive "DMD" type application for the F22 sim, we thought that this smaller app would provide a uniquely
functional demo application containing a fraction of what the
real Dynamic Mission Designer for ADF will contain. ACD is a
free standing application, but the DMD to be released later
will contain all the Air Combat Designer stuff and more.
Secondly, but perhaps more importantly, we wanted to contribute
something to the flight sim community that was commercial grade
in quality but free to use. You will note that ACD also sports
a unique graphic user interface. All our GTT apps will be
designed this way from now on. We want our applications to have
a unique look and feel that instantly matches the quality and
style of the application with our brand name.
Csim: Even though your desire to give something back is terrific, there must be a lot of time and energy in this project!
Eric: We support the shareware concept on our commercial grade products
as a very effective distribution channel for a firm our size. The
Internet allows us to share our products internationally with very
little overhead. What overhead we do have is covered by our
reasonable registration fees for our software. GTT is a labor of
love, certainly not money, at this point. However our reputation
for quality product development has opened some doors with the
major development houses and given us access to file layouts and
source code. Without that trust and cooperation, our job would be
much more complicated.
Csim: Tell us about "Air Combat Designer" for F22 ADF. What can it do?
What are its limits?
Eric: Air Combat Designers primary purpose is to generate air to air missions
for F22 Air Dominance Fighter from DiD. Its limits are self imposed,
in that we only made this little application for a demonstration of
what's to come. Probably by late spring, a full Dynamic Mission
Designer will be available.
F22 ADF has one of the more interesting file structures of the
sims We've looked at. Its possible to do some very complex things with
a custom Mission design tool such as what we have in mind for DMD ADF.
I can tell you that Mark Hermonat, who is leading our F22 ADF team, is very
excited about the possibilities... at least our discussions lately have
been full of promise along those lines.
GTT has a ton of work on its plate. Hornet Korea fans won't be
disappointed either…. based on what we're seeing now, the creation of an Air Combat
designer for H3K is going to be the initial product, again probably as freeware
with a full DMD style app behind it. My personal interest is in expanding
the network theatre possibilities in that one. Hornet Korea products and
F22 ADF are going to be developed in tandem.
Csim: Seems to me that there is a great need for this kind of aftermarket
product, but maybe there shouldn't be? What do you think?
Eric: Well, ideally, it would be great if games were perfect in every way.
However game makers make pragmatic choices relative to what variables
they can reasonably expect a wide audience of gamers to enjoy. Feature lists
can be never ending. Most do a great job of giving us a great
entertainment value while simulating the operation of some high
performance aircraft.
However, because these kinds of games engage the
emotion of players, it is very common for people to say "wouldn't it
be great if…" Some very good ideas come out this way that the developers
initially didn't think of. Some firms are good at listening to their
customer base and adapting future versions to meet these needs. Others
don't do it so well. In both cases, GTT reaches out to meet those
after-market needs by creating tools to allow gamers more flexibly enjoy
their gaming experience. The day that all gaming firms release
perfect, long running games that meet all the needs of all the player, we'll
happily shut the virtual doors of Game Tool Technologies. But for the
time being, I think we're safe.
Click here to download Air Combat Designer for ADF
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