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Command Interaction and Control
First, because F15 offers command flexibility in spades. Yes fellow pilots, there
are more command and communications options here than in F22:ADF
or even JSF, and in an immersive and INTENSE
combat environment with detail in systems simulation second to none.
The only comparison thats fair to make for comms and control is
Falcon 4 (though I can only compare based on our interview, the
demo, and other print sources). Since this is also key to the immersion
and intelligence factor, lets take a look at Janes F15 from that
vantage point.
There
are two COMMS trees in F15. The first is accessed by the TAB key,
and the second by SHF-TAB. The TAB key brings up the COMMS menu
below:
- Wingman (commands for TWO)
- Element (commands for THREE and FOUR)
- Division (commands for 5-8 when you have 8 in
your flight)
- Flight (commands for entire flight)
Accessing any of these options brings up a submenu
as follow:
- Engage Bandits
- Sanitize Right
- Sanitize Left
- Cover me
- Orbit Here
- Intercept (brings up a submenu)
- Tactical Ground Attack (brings up a submenu)
- Rejoin Flight
- Return to Base
The
Intercept Menu includes Bracket commands, Split commands, and Draw
commands. The Ground menu includes Attack Primary, Attack Secondary,
and Attack Targets of opportunity. The Tactical Option which brings
up a submenu with these commands: Break Right, Break Left, Break
High and Break Low. On the Wingman menu Attack My Target and Help
Me are also added to this list.
Just as there are wingman specific commands, so
there are also Flight specific commands. The Flight menu includes
these options:
- Radar On/Off
- Music On/Off
- Sort Bandits Status (brings up a submenu)
- Change Formation (brings up a submenu)
- Flight Systems Check
- Flight Weapons Check
The RADIO 2 key accesses the second COMMS tree
by SHF-TAB and brings up a menu for communication with AWACS, JSTARS,
and the Airfield. The AWACS menu includes these options:
- Request Picture
- Request Bogey Dope
- Request Assistance
- Request Weasels
- Request Nearest Tanker
Can
we give specific orders to "all" wingmen? Yes, you choose 4 for
FLIGHT and then issue orders. Can you order wingmen 3 and 4 to bracket
left, while my personal wingman and I bracket right? Yes, you choose
2 for ELEMENT and then you are in command of THREE and FOUR alone.
So, you could tell the ELEMENT to orbit as TOP
cover while you and your wingman engage an incoming group. Meanwhile
you can order pilots 5-8 (the DIVISION) to engage their primary
ground targets. Command flexibility is fantastic, and we aren't
likely to see anything else this detailed this year unless its in
Falcon 4.
Control over escorts is more limited, and the only
direct order you can issue is to send them home. Other than that,
they are smart enough to engage anyone that gets close, and they
will respond appropriately to the threat. So if you have a two ship
group incoming and a four ship escort, probably only two will break
off to engage.
By now you are getting the impression that you
will NOT feel alone out there, and that there is a remarkable amount
of very careful thought behind this simulation: and you would be
right on both counts! AI is still being tweaked in F15 but most
of it is in place, and while the intelligence may not always compare
to that demonstrated by seasoned LAN play veterans, in other cases
it may meet or exceed what you could expect from your buddy Bob
flying as your wingman. And lets face it: most of us are NOT dedicated
LAN pilots, and we are going to get better results from our AI wingman
than the guy across the city who only flies on weekends. (For a
briefing on wingman tactics see Dan Crenshaw's article).
Perhaps the greatest challenge to allowing this
level of control is the new demands it places on the tactical abilities
of the man in control: YOU. If you don't know much about tactical
engagement, I suggest investing in some printed resources like Shaws
Fighter Combat and rereading all those old mag articles by Ben Chui
that you saved. (You didn't save em... are you nuts?) We will be
doing some more ACM pieces but check out our present resources on
our Training Pages or go directly to the Air Combat Manouvers Pages.
The other stretch is to that old worn out HOTAS.
Who- tas? No, HO - tas, that dual stick system complete with rudders
that sits on your desktop.... no got? Time to invest! Check out
our recent HOTAS discussion for my arguments on expanding your control
ability.
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One of the things that I noticed as I spent time in the
sim is that you aren't the only living entity out there: AI pilots also
interact with one another. Your wingmen will cover each other, warn each
other, and even report problems they see. IN short: they treat one another
almost the same way they treat YOU. I can't believe that this hasn't been
modelled previously: leave it to Janes to push the edge in the virtual
pilot modelling too. In one flight I heard THREE call to FOUR to tell
him his left engine was on fire. FOUR then had another problem and called
to "ANY ALLIED FLIGHT" that he was going to eject. Once he did eject THREE
called in his location to Search and Rescue. = ) Believe it or not, these
guys will even confirm one anothers kills! (Check out this Glossary if
"ENGAGED DEFENSIVE" or "FOX 2" puts you in knots).
Your WSO (Weapons Officer) position is modelled with
this depth too. This guy will be on your case when you make dumb moves
and will butter you up when you do well. He'll also cue you to bandits
and other things you need to know, like the smoke coming out of your left
engine! You will hear him strain when you pull too many Gs.. a good thing
to notice because pulling Gs in an F15 Eagle is not a good idea. Go past
five or six Gs for a few seconds and it will take you a LONG time to get
that energy back!

Better yet, when he calls out that missile inbound you
can hit your Padlock WSO Threat key and instantly watch what he is watching.
Damn, this guy is GOOD! Naturally, you can jump into the back seat whenever
you want. The best use of this ability is just to keep other displays
at your fingertips for quick viewing. The shot below taken from the back
seat gives you a good sense of the effort typical of Janes.
Yes, this level of AI interaction places more demands
on you. Bill "Cowboy" Wilson commented in the F15 mailing list:
The "setup" of the engagement once you have detected
your enemy at long range (you had better see them first) by positioning
your wingman/element/division or flight properly will usually count the
most to determine the outcome of the engagement... you are not alone up
there and you better learn how to work as a team or you will not get far...
I assure you of this point. By the same token you cannot "hide" and send
your men to deal with the threat alone all of the time either or they
will die and not gain vital experience you need them to which enables
them to help you later in the campaign. The information above also applies
to enemy SAMs and AAAs as well.

You want AI? Janes gives us AI: "Q: Is "losing sight"
modeled in enemy (and friendly, for that matter) AI?" A: If you think
about it, if you manuever hard to avoid a missile, you won't immediately
turn right onto the bogey. Sure, you'll turn in the general direction
and begin another radar search, but (and this *is* a tactic) the enemy
could have made a major altitude change after launching, making it difficult
for you to regain contact. Usually it would be pointless to make such
a manuever in a sim because the computer always knows where you are and
the AI just points down or up and finds you right away, anyway. Same as
for turning dogfights, etc, etc... YES, the AI will lose you like a real
pilot would, the AI are simulated to have blind spots like real pilots.
Mission Builder
The mission builder is looking as amazing as promised.
I haven't had time to explore the intricacies yet but we will have a full
report soon. In the meantime, here is a jpg. Click on the image to bring
up a larger screen. The options shown are the ones you get when you place
a friendly aircraft.
I
pulled up the M Builder yesterday thinking I would hop in and create an
awesome mission to post for all you lurking fans. No way, this thing requires
some TIME. But it will obviously be time well spent. Good grief, there
is so MUCH here! Those of who loved to create missions for USNF are gonna
be in your glory with this one, and I am already drooling thinking about
playing the missions that will be floating around on the net. Yes, we
will be happy to host missions here for download. The release of this
powerful tool will keep F15 pilots happy for a LONG time this year!
Continued next column . . .
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. . . Continued from bottom of left column
A few of the salient features: You can add your voice
as if it was a distress call from downed aviators, enemy planes trying
to contact you, special orders from the AWACS, a patch through from Bill
Clinton after you toast a target in Iran... whatever your imagination
suggests. (Start bugging your voice impersonator friends...) I'm sure
that many missions we see on the net will equal or surpass the stock missions
that come with the game.
You can place objects anywhere (except on top of each
other). You can create your own environments anywhere you want. Many of
the cities are populated, but some are not (we leave that to you). There
is NO an "action sphere" in this game. If you want to place a chemical
facility and defenses someplace deep in Iran and have AI aircraft attack
it, no problem. You do not have to interact with this or "be there" for
these events to happen. So in other words, you could be sitting at the
base at Al Kharj, switch views to a target in Iran and watch the battle
unfold.
You can place factories, refineries, tank farms, airports,
and a bunch of other buildings using the mission builder. The world is
populated with something like 14,000+ objects (and campaign missions bump
this up over 20,000+). In general, the further you travel from the center
of the world, the less populated it will be. It's easy enough to add things
in the builder.
Pushing the Limits
So, is this sim PERFECT? No, it ain't. There is no ground
turbulence modelling and I was sorry to see that. I suspect that it was
considered too demanding on CPU time, so maybe we will see it added in
a later update for those who have V2 boards. The key mapper, while an
incredible concept and taken to levels I've never seen before, doesn't
always work and has even kicked me out to my WIN95 desktop on one occasion.
Unfortunately, I've also been kicked to my desktop for no apparent reason in the middle of an otherwise calm flight!
Oddly, there is no map scale, and total flight distance
is not reported in the briefings or measurable on the maps. There are
notes on fuel requirements, however, so that you know to carry three tanks
when the briefing so notes.
While there is a ton of voice interaction with wingmen,
AWACS, ATC, JSTARS etc., the voice of your WSO, your wingmen and yourself
sound a bit... lame. Mostly voices are great: that canned sound you expect
to hear. For some reason this doesn't carry over to the voices in your
own aircraft and your wingmen.
Combat jettison allows you to dump your external fuel tanks.
However, if you have exhausted your wing tanks but not your center tank,
there isn't a way to jettison ONLY your wing tanks. In fact
the manual states that the center tank is used first, but this is an error
and it doesn't work this way. Even if you select the center tank your wing
tanks will be used first. Apparently the real F15 allows only jettisoning
ALL tanks at the same time.
There are no pilot stats. This omission is an odd one. While the sim itself endears you to your wingmen like few others before it, there is nothing to help you maintain that feeling of immersion and connection between missions. Too bad.
At times the voice comms lose their intelligence. I've had my WSO call out, "Ouch! That hurt!" six times in succession, maybe more! One needs a virtual gag to apply when he completely loses his mind...
I can't seem to break lock (backspace) when in virtual cockpit mode, though it works once you go back to regular cockpit view. Makes dogfighting difficult when you are trying to lock up another bogey.
Resolution is limited to 640x480. Again, if there is
enough demand perhaps a later edition will see this bumped up. Personally
I don't mind the limit; the sim looks good enough that its really unimportant.
I DO miss an anti-aliasing ability, however, and now that this is resident
IN HARDWARE on Voodoo2 I hope we will see it added four external views in a later patch. Frame
rate is fine of my AMD233 with 3dfx, but with detail to the max you will
notice a drop when things get hairy. I expect that I have seen it go as
low as 10 fps even under 3dfx.
While the manuals are great and the expert manual is especially good, we could have used a more detailed command card, or even an additional card documenting the views, both those supported in the default modes as well as those we could program ourselves. The views work differently depending on where one starts and this can be confusing. Flexibility is great, but such a high degree of it then requires more explanation to remain user friendly.
If you still don't have a 3dfx board, the release of
the second generation should make PLENTY of used boards available out
there; this is the time to upgrade. Be aware, however, that black out and white out effects don't always work properly under 3dfx. If you have lines like this "SET SST_RGAMMA=1.70" in your autoexec file you will have to REM them out. Also, ensure that the screen refresh rate is below 72hz.
If you are ready to make the jump
to V2 check out our last Voodoo2 Update. Software only mode is okay but doesn't compare to the look of 3dfx. If you need some Thrustmaster files for your F22 and TQS to start you out click HERE

Originally I was running F15 on my PII 300 system with 3dfx, and I was amazed by
the lengthy pauses on a medium install (170 megs). I discoverd that my
24x CD Rom goes into neutral and then has to spin up on demand. Pauses
could be as long as four or five seconds! I switched to my AMD 233 system
to do some checking on my 12x SCSI, same size install. Pauses were almost
unnoticeable on that system. So.. for those with a 24x CD, you will want
to find a way to do the complete install.
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