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Interview: Oleg Maddox of Maddox Games: Part I
Len "Viking1" Hjalmarson
 

  What other aircraft will we encounter in the air?

Prior to writing a list of aircraft, I would like to ask all flight simmers for some help. If you know any other German or Russian nicknames of aircrafts, please write me here.

In air you'll be able to see:

  • R-10 - Special close combat scout.
  • U-2 - Light night bomber. Another known name is Po-2, Polikarpov. Most Russian WWII woman-pilots were concentrated in such night bomber squadrons. Russian nickname - "Kukurusnick". German nickname - "Russ Furnier". Also this plane was used for the evacuation of pilots from killed or broken planes, fallen or landed on the enemy territory.
  • Li-2 - Manufactured in Russia by US License DC-3. Equipped with Russian engines.
  • I-16 - Most well-known Polikarpov's fighter. Russian nickname - "Ishak", which interpreted as middle Asian name of donkey. One of the Spain nicknames - 'Rata'. German nickname - 'Ratte'
  • La-5FN - The first time Germans named La-5 and La-5FN "Die grosse Ratte" or "Die lange Ratte" J. Some German pilots paid the death price for such mistake….The nickname was changed to "Super Ratte".
  • La-7 - The best Lavochkin's WWII fighter, perhaps the best Russian WWII fighter
  • Yak-1 - The first Yakovlev's fighter,
  • Yak -7- This plane was build as a trainer - a two seat variant of Yak-1, but for the first time was used as a fighter or bomber-fighter with deleted second pilot seat. Later was used for the fast evacuation of pilots, landed on the enemy territory.
  • Yak -9 - The most mass of Russian and Yakovlev's WWII fighters,
  • Yak -3 - The best and fastest Yakovlev's WWII fighter,
  • Bf-109E-7/B - All Germans Messerschmitt's Russians nicknamed 'Messer'. It isn't a joke that Russians didn't know that this nickname translating form German as "Knife"
  • Bf-109K-4,
  • FW-190A-4 - All Germans Fokke-Wulf's Russians nicknamed "Fokker", which not means the name of the firm Fokker Aircraft BV J.
  • FW-190A-8,
  • He-111H-6 - the most mass German bomber on Russian front,
  • Hs-129 - The best German antitank plane, designed for such purpose.
  • Ju-87B-2 - All types of Stuka's Russian nicknamed as "Lapteznik" or "Lapotnink", which means the name of Russian national peasant(country) footwear.
  • Ju-87D-3,
  • Ju-87G-1 - Equipped with 2 special anti-tank guns in wing consoles,
  • Ju-52 - The mass German transport and descent plane,
  • Ju-88 - The mass German bomber on Russian front,
  • Fi-156 Storch. -The coherent and staff plane

Some models that are described above will be modeled with the code, which allow us to use such aircraft as flyable in future (with add-ons).

Click to continue

 

  Damage modeling is critical these days. Tell us about your model as well as damage resolution. How many factors are taken into account for the IL-2 for example?

Oh, too many factors. I can't even name them in this interview because every model (even a ground object) has its own damage modeling, which is determined by accuracy of modeling the original. Aircrafts are modeled more accurately and all modeling is based on real tests and trials during WWII. Damage modeling for Il-2 and other flyable planes is made according to real plane construction. We are making damage modeling not for advertising but to achieve similar combat effects as in real flight: some damage allows pilot to control plane and other prevent him from doing that. For example if Il-2 has a shot oil radiator then its engine will soon be overheated and jammed, but it is possible to land it as a planer. There are lot's of other damage effects varying by shell calibers and explosion force: from blackening to draught holes (player will see damaged plane internals: ruined stringers, nervures, langerons etc) to particles of hull and vital interiors falling apart the plane. Damage modeling corresponds to the flight model. For example if you lost one aileron, you can keep you plane flying, but FM will be change and cause some interference on pilot controls.

What will the player see when he takes a cannon shot in the wing, or in the tail or through the instrument panel? Is damage modeled on the aircraft graphically? Will we see broken wings and tails?

Yes, player will see it J. Machine gun bullets leave holes (these are imitated by black spots on the hull at the place of a hit). Cannon shells can tear hull pieces and make larger draught holes. If any vitals are hit, then there will be some major damage: wings and other parts of the aircraft falling apart, explosion in mid air etc all according to a special damage table, based on historical documents, photos and trials. There is also damage modeling of the cockpit.

Will you model wind in the environment? How many types of cloud formation are modeled? Will there be low level turbulence?

The wind will be modeled. Clouds are present, so cloud formations are also in the sky J. During flight you'll be able to see changes of cloud formations. Somewhere - large clouds or cloud formation, somewhere - no clouds at all. Some time the changes of weather will change the cloud formation. Low level turbulence will also be present. Read above about our FM.

What is the maximum resolution of the graphics engine? Tell us about the key features.

The resolution depends only on features of a graphic accelerator, used by the player. Engine can work at any resolutions of the screen, supported by given graphics accelerator. There is 32bit real time render. With 16bit graphic accelerators the quality of render can be decreased also to 16 bit. The sim will work on OpenGL or DirectX drivers.


Watch for Part II Tomorrow...


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Last updated on February 17, 2000