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	<title>COMBATSIM.COM &#187; Enemy Front</title>
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		<title>Enemy Front Review</title>
		<link>https://www.combatsim.com/2014/06/enemy-front-review.htm/</link>
		<comments>https://www.combatsim.com/2014/06/enemy-front-review.htm/#comments</comments>
		<pubDate>Wed, 18 Jun 2014 22:26:14 +0000</pubDate>
		<dc:creator><![CDATA[Donster]]></dc:creator>
				<category><![CDATA[Enemy Front]]></category>
		<category><![CDATA[First-Person Shooters]]></category>

		<guid isPermaLink="false">http://www.combatsim.com/?p=159</guid>
		<description><![CDATA[Don&#8217;t Front By Dave Rudden, IGN This may come as a surprise to some, but in war, you don&#8217;t have to kill every one of the enemy&#8217;s forces to win. Sometimes, the best way to complete your mission objective doesn&#8217;t involve facing a threat head-on at all. Enemy Front attempts to build a game on [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong><img class="alignright" src="http://www.combatsim.com/images/teaser/enemyfront-box.jpg" alt="" width="121" height="170" />Don&#8217;t Front</strong></p>
<p><em>By Dave Rudden, IGN</em></p>
<p>This may come as a surprise to some, but in war, you don&#8217;t have to kill every one of the enemy&#8217;s forces to win. Sometimes, the best way to complete your mission objective doesn&#8217;t involve facing a threat head-on at all. <em>Enemy Front</em> attempts to build a game on this mindset, and at times it delivers a mix of run-and-gun action and stealth with open stages featuring multiple paths. More often than not, however, its technology is too far behind the times to support the premise, and it doesn’t make for a good multiplayer mode either.</p>
<p><a href="http://www.ign.com/articles/2014/06/17/enemy-front-review">Read on&#8230;</a></p>
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