Tom Clancy's H.A.W.X. 2 Review
Posted on: 2010-09-03 16:56:21

Review by Dan Whitehead @ Eurogamer

Air combat games are contradictory beasts. They offer the most freedom of movement of any game genre, and yet are constrained by the emptiness of their aerial arenas into gameplay that can quickly become monotonous if you're not passionately excited by military technology. Fly to waypoint, shoot down enemies, rinse, repeat.

H.A.W.X. 2 seems uncomfortably aware of its limitations and so goes out of its way to break up the aerial dogfighting. The trouble is that in doing so it risks alienating the niche audience that is perfectly happy with lots of aerial dogfighting, without offering enough to attract a more mainstream audience.

Read on...




Printed from COMBATSIM.COM (http://www.combatsim.com/story.php?id=14238)