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Author Topic: Microprose please answer!!!
rjetster
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posted 02-20-2000 10:54 PM       Edit/Delete Post   Reply With Quote
Your not going to give us a 1/2 cooked turkey are you? What i saw at E3 last year was so impressive that i find some of the rumors about not being able to take off and land hard to believe! please answer and tell us your on our side!
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Tusk
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posted 02-21-2000 10:53 AM     Profile for Tusk   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Landing and taking off is possible and is certainly realistic! The missions start in the air due to the distance of the "action" from the base, the time it would take to get there and the size limit of the map.
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Shataan
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posted 02-21-2000 12:06 PM     Profile for Shataan   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
isn t this why Janes put the time accelerator in the LB 2 game??? I didn t ever use the time thingy, as I for one loved the trip to the battle, as well and as much as the battles. Missions start from the ground, not in the air in real life hahhahhah, and I ll be expecting to fire up my heli from ground 0. lol
If you must have us closer to the battle... at least let us start "on the ground" closer to the battles then.

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Richard 'Flexman' Hawley
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posted 02-21-2000 12:18 PM     Profile for Richard 'Flexman' Hawley   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I'm not Microprose but...

I feel its onlt fair to point out that the distances and scales in LB2 were "massaged" for gameplay reasons. Rather like the starting mid-sortie in GS.

In LB2 you were never more than 5 mins away from the action. The distances of the FARPs from the FLOT (forward line of troops) made them more like forward assembly areas (which for choppers are in the air ala Gunship). FARPS would be positioned much further away from the front line.

So while LB2's design decisions felt right and made a great game, GS's air-starts are problably more accurate with regard to US Army doctrine. Realism, gameplay and immersion factors don't always go hand in hand in the computer entertainment biz. It's a funny old world.

Just my 0.02 ECUs [shrug]

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Richard "Flexman" Hawley, Leeds, United Kingdom


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Lucky
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posted 02-21-2000 12:32 PM     Profile for Lucky   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Landing and taking off certainly is realistic. How far away is the battle, 30, 40, 50, 100 miles? Maybe I should ask, How close to the battle will we start? I would gladly pilot my helicopter 50 miles or more to get to the action. Starting my helicopter, setting my instruments and Getting there is half the fun. Will you be able to change, adjust or add waypoints at the mission planning screen? Inquiring minds want to know.
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Darkhorse
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posted 02-21-2000 03:44 PM       Edit/Delete Post   Reply With Quote
Actually, Flex, the US Army does normally keep the FARRP's incredibly close to the FLOT. Missions rarely, if ever, originate from the though. Only in a really fluid situation where the ground unit couldn't keep up would the birds stay at the FARRP. In Desert Storm, from "home base" (a piece of dirt, a few tents, and a few trucks) our response time from moment of call for support, our reaction time had to be less than 10 minutes, so even this home base was pretty close to the FLOT. I was in a cav troop at the time, attack companies operate a little differently. Unless there's a preplanned mission, they normally hang out in an assembly area (usually a FARRP) until they are called, and must have an extremely short response time. Of course, all situations are unique, and flexibility is the key.

Darkhorse


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propgod
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posted 02-22-2000 12:17 AM       Edit/Delete Post   Reply With Quote
I really think we should press this issue and let microprose respond! Just to dispell any rumors! Microprose the ball is in your court!
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Shataan
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posted 02-22-2000 08:31 AM     Profile for Shataan   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I have to point out that I for one am in gaming for the immersion, 1st and foremost. I m not a game player per se`, it s all about feel 1st, all the other shite later.
Air starts don t immerse. It sounds more like a corner cutting manuever than a logical one from any standpoint. It s most likely too late in the game to change it at any rate. But it s just another thing to add to the list of how we decide if we ll buy or not.
It may sound picky, but it s the little things that some think can be done without, that eventually becomes the kiss of death for a game. But if left in, makes all the difference to a wide majority of us.

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Rjetster
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posted 02-23-2000 08:17 PM       Edit/Delete Post   Reply With Quote
Microprose you said that you would answer
posts on this forum about GUNSHIP! I think their are some rumors going around that are making some people confused on how missions will start. Please answer? If you would be so kind.
Thanks, Rjetster

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Benjamin
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posted 02-23-2000 09:41 PM       Edit/Delete Post   Reply With Quote
I now understand much more about the dynamics here. I was under the misapprehension that we would fly to and from base, and just NOT take off or land.....
I do have a question that I would honestly like an answer to: (not that it makes a difference to me buying the game - I intend to) Is this within the Army operational proile, to fly 50km to a FARP, refuel, then enter the area of ops, then refuel for the flight home?
I know that this would make sense for the Air Force Op Profile: Strike Eagle III started you at a tanker about half the time, as I recall. But if anyone can shed light on the Army helo ops, I would love to know more.

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Darkhorse
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posted 02-23-2000 10:11 PM       Edit/Delete Post   Reply With Quote
Benjamin, 50k is pretty far, normally it would be about half of that to the FARRP. As I said in my previous post, FARRPs are real close to the flot (for cav and attack birds), like within a few miles. The type of unit being supported would also be a factor in the placement of the FARRPs. An airborne division may place their FARRPs further to the rear, for example, to increase security.BTW, personnel at these sites are usually pretty well armed, and would normally have an ADA asset with them.
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Zero G
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posted 02-24-2000 05:23 AM     Profile for Zero G   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
quote:
Originally posted by Rjetster:
Microprose you said that you would answer
posts on this forum about GUNSHIP! I think their are some rumors going around that are making some people confused on how missions will start. Please answer? If you would be so kind.

I think they have answered this question several times already. Missions will start and finish in the air. Go read the No hardcore for Gunship thread. Tusk answers all these questions in that thread.

Z


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Lawrence
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posted 02-26-2000 07:04 PM       Edit/Delete Post   Reply With Quote
I've read some of the concerns regarding Gunship missions starting in the air.
I'm not a hard core flight sim pilot but I did enjoy Jane's Longbow.
My question is to TUSK:
(1) Is it possible to have some future Gunship missions released as patches/addons that incorporate takeoff and return to base?
Either way I'm still looking forward to Gunship when it comes out.

Regards
Larry

quote:
Originally posted by Tusk:
Landing and taking off is possible and is certainly realistic! The missions start in the air due to the distance of the "action" from the base, the time it would take to get there and the size limit of the map.


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