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Author Topic: New "Realism Patch" Available!
AxA
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posted 11-25-2000 11:31 AM     Profile for AxA   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote

Barkhorn1x has decided to take the plunge and fix many discrepancies found within CFS2, in regards to "realism".

Here are some of his fixes:

1. Increased Wingmen agressiveness: (no more sight-seeing wingmen...)

2. Correctly alocated aircraft: (Devastator not flying after 1942).

3. Correctly alocated ships: (historically corrected ship placements, escorts, etc...)

4. More realistic mission goals: (no need to sink a carrier with your .50's in order to get a successful mission...)

5. Correct weapons allocations: (The "Betty's" in the O'Hare mission are armed w/ torpedoes, even though Rabaul did not get its supply until after the action on 2/20/42.)

6. Correct aircraft formations: (The favorite formation in a mission is the "fingertip" - and neither side used that one in combat.)

7. Correct ship movement: (The Lexington in O'Hare's mission is coded to "not evade", even though every description of the action has that bad boy twisting and turning)

8. Much, much more.

There are MANY inaccuracies still to be fixed that probably will need to come from an "official" patch, but for the time being, this update will definitely help.

Thanks to Barkhorn for taking the time to plough through the files and find "and corect" these errors.

Pick up the file at the website below.

AxA http://www.FlyAndFight.com


Posts: 380 | From: Miami, FL | Registered: Sep 1999  |  IP: Logged
Aviar
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posted 11-25-2000 12:42 PM     Profile for Aviar   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I would like to thank Barkhorn1x for putting a lot of time and effort into this project. And thanks to AxA for hosting.

Aviar


Posts: 196 | From: Bergen County, NJ USA | Registered: Feb 2000  |  IP: Logged
Li'lJugs
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posted 11-25-2000 12:53 PM     Profile for Li'lJugs   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Thanks from me also, but there is no read-me included-how do I install this patch?
Posts: 1495 | From: State of Confusion | Registered: Jun 2000  |  IP: Logged
JT
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posted 11-25-2000 01:38 PM     Profile for JT     Send New Private Message   Edit/Delete Post   Reply With Quote
After completing the objectives of the first mission, I time-skipped to the carrier landing, but the carrier was not there. Any ideas?
Posts: 200 | From: | Registered: Sep 1999  |  IP: Logged
AxA
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posted 11-25-2000 05:12 PM     Profile for AxA   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
JT, what you are experiencing is the "Philadelphia Experiment" mod, now correctly modeled in CFS2...

Actually, I too have gotten the same problem. I'll see the wakes and smoke trails from the ships but... no ships!

I've already notified Barkhorn and hopefully he will have a fix shortly.

As soon as it's ready, I'll immediately post it.

Thanks,
AxA http://www.FlyAndFight.com


Posts: 380 | From: Miami, FL | Registered: Sep 1999  |  IP: Logged
Aviar
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posted 11-25-2000 08:36 PM     Profile for Aviar   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Would someone be able to post the name of the 'bad' mission? The first mission I got was 'Bettys vs. TG 11'. Everything was normal. All the ships were visible when I went in to land.

Aviar

[This message has been edited by Aviar (edited 11-25-2000).]


Posts: 196 | From: Bergen County, NJ USA | Registered: Feb 2000  |  IP: Logged
PipsPriller
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posted 11-26-2000 04:08 AM     Profile for PipsPriller   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Salute Barkhorn!

Outstanding work. As Microsoft don't seem interested I'm truly grateful to you for making the effort to improve this sim

Much appreciated

And thanks, AxA, for carrying it on your site!


Posts: 187 | From: Australia | Registered: Jul 2000  |  IP: Logged
Kobra
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posted 11-26-2000 06:49 AM     Profile for Kobra   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Great work, Barkhorn1x. The wingman changes alone are worth the package!! Nice job!

Kobra, out.


Posts: 122 | From: Kalkaska, Michigan USA | Registered: Jul 2000  |  IP: Logged
AAA_psob2
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posted 11-26-2000 07:29 AM     Profile for AAA_psob2   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
thanks Barkhorn1x for your work, wingmen better now. AxA thanks for hosting this on your site.
Posts: 7 | From: isle AAA or nj, usa | Registered: Nov 2000  |  IP: Logged
kverdon
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posted 11-26-2000 09:34 AM     Profile for kverdon   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Thanks Barkhorn and Axa for getting this redo of the campaign to us.

As for the disappearing ships, this may not be Barkhorn's fault. I saw this happen in one of the training missions. Went to go land on the carrier and it wasn't there, just the wake. Thought for a second I was flying in the Romulan Navy .

Thanks again,

Kevin


Posts: 145 | From: Tigard, Oregon USA | Registered: Sep 1999  |  IP: Logged
AxA
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posted 11-26-2000 10:55 AM     Profile for AxA   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I think that you guys may be right. I noticed the "invisible ships" during one campaign mission.

I had to defend the fleet from attacking Vals. This could be the sim's problem and not Barkhorn's. I'll continue testing.

Thanks,
AxA http://www.FlyAndFight.com


Posts: 380 | From: Miami, FL | Registered: Sep 1999  |  IP: Logged
PCH
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posted 11-26-2000 11:30 AM     Profile for PCH   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I noted this date thing yesterday. I have some utils up on SimViation for listing out planes and missions in CFS2. I rewrote those apps last night to allow for addition of mission date and the date the various planes entered service.

You have no idea how many missions call for planes that didn't exist at that time, based solely on the 'entered service' date and the mission date. Then you have those that don't have a date in them at all.

By the way, if interested I uploaded the revised version of those utils this morning, so I expect to see them available in a day or two.


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Hornit
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posted 11-26-2000 01:04 PM     Profile for Hornit   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
OK would someone Please tell me how to install this thing!!!?

Thanks..not quite sure where all these files go.

Hornit


Posts: 955 | From: USA | Registered: Nov 1999  |  IP: Logged
Li'lJugs
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posted 11-26-2000 01:28 PM     Profile for Li'lJugs   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hey Hornit, glad to see that I am not the only one with questions-especially that a real airplane driver has them, also!
Posts: 1495 | From: State of Confusion | Registered: Jun 2000  |  IP: Logged
Aviar
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posted 11-26-2000 04:10 PM     Profile for Aviar   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hornit,(and anyone else)

The 'patch' seems to be all the original USN missions and the .cmg (campaign) file. Unfortunately, Barkhorn1x did not rename the files. If you try to install them into your existing CAMPAIGNS folder, you would have to overwrite the original USN missions.

My advice: Take ALL the new files and put them in a folder and name it 'CAMPAIGNS'. Take the original CAMPAIGNS folder and drag it to your desktop. Put the 'new' CAMPAIGNS folder into in your CFS2 directory. If you want, you could always copy the Japanese missions back into the new CAMPAIGNS folder.

Aviar


Posts: 196 | From: Bergen County, NJ USA | Registered: Feb 2000  |  IP: Logged
Hornit
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posted 11-26-2000 05:15 PM     Profile for Hornit   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I'll take a closer look I think and see if that is all it is. Haven't done that yet. As a point of advice for future modmakers it really helps if you include a readme with explicit instructions on how to install and what you are modifying along with the obligatory back up warning. You must assume that a lot of folks who are going to do this are doing it for the first time. Even when that isn't the case (with me) it is just logical to include.

hornit


Posts: 955 | From: USA | Registered: Nov 1999  |  IP: Logged
Li'lJugs
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posted 11-26-2000 05:47 PM     Profile for Li'lJugs   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Well, for crying out loud!

Ditto on Hornit's suggestion about the "read-me", very few of us ( I would imagine) are computer literate enough to just know what to do without instructions. Well, maybe not, but there are a few of us who are flightsim freaks, but not computer literate. Strange, but true.

Signed, "Anyone else"

[This message has been edited by Li'lJugs (edited 11-26-2000).]

[This message has been edited by Li'lJugs (edited 11-26-2000).]


Posts: 1495 | From: State of Confusion | Registered: Jun 2000  |  IP: Logged
Vancouver
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posted 11-26-2000 06:03 PM     Profile for Vancouver     Send New Private Message   Edit/Delete Post   Reply With Quote
Extract the contents of the zip archive to the CFS2/Campaigns directory. Make a backup copy of the Campaigns directory first in case you want to revert back to the original missions.


Posts: 147 | From: Vancouver, BC, Canada | Registered: Sep 2000  |  IP: Logged
Overkill
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posted 11-26-2000 06:19 PM     Profile for Overkill   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Originally posted by Aviar:

If you want, you could always copy the Japanese missions back into the new CAMPAIGNS folder.

So if you don't lose any missions you just enhance the American ones. Also, I haven't bought this thing yet because of the AI problems. I haven't heard too much feedback on if this patch works. Does it do a good job? If so, I might just get this sim.

Thanks


Posts: 597 | From: Midlothian, TX, USA | Registered: Jun 2000  |  IP: Logged
Vancouver
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posted 11-26-2000 07:02 PM     Profile for Vancouver     Send New Private Message   Edit/Delete Post   Reply With Quote
Barkhorn,

Just wanted to say a big thank you for the modified campaign missions. I've just finished playing a couple of the new missions, flying a F4F from the Yorktown on anti-shipping raids against the IJN. The wingmen are much more effective now, sinking 8 ships between them in 2 missions. They seem to have more initiative now as well, attacking targets without having to be explicitly directed.

I haven't played any modified missions yet with an air-to-air component, so can't comment as to their effectiveness against enemy aircraft.

It's a big improvement so far. Thanks again.



Posts: 147 | From: Vancouver, BC, Canada | Registered: Sep 2000  |  IP: Logged
AxA
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posted 11-26-2000 07:33 PM     Profile for AxA   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Just a quick note: I was hesitant of placing the mod available for download until I received the readme file from Barkhorn BUT I received numerous emails (and posts on this thread) requesting the file anyway. So... I decided to post it.

Basically, the files go in the "Campaign" folder in your CFS2 directory. I HIGHLY recommend that you make a backup copy of the original "Campaign" folder, just incase you wish to revert to the original.

Thanks everyone for the kind words. This mod is Barkhornx1's and I know that he took quite some time working on it.

Thanks!
AxA http://www.FlyAndFight.com


Posts: 380 | From: Miami, FL | Registered: Sep 1999  |  IP: Logged
Vancouver
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posted 11-26-2000 09:11 PM     Profile for Vancouver     Send New Private Message   Edit/Delete Post   Reply With Quote
An update to my earlier post: I've now flown some campaign missions against enemy aircraft. The wingmen are a lot more effective in air-to-air engagements as well. They're getting kills and seem better able to take care of themselves, meaning that I don't have to spend as much time coddling them.

Thanks again.


Posts: 147 | From: Vancouver, BC, Canada | Registered: Sep 2000  |  IP: Logged
MagenDavid
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posted 11-26-2000 09:25 PM     Profile for MagenDavid   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
has the disappearing ships problem been resolved? thanks..

Posts: 413 | From: | Registered: Mar 2000  |  IP: Logged
Holliday
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posted 11-26-2000 10:03 PM     Profile for Holliday   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Insofar as air-to-air missions are concerned, the only thing the wingmen do more aggressively is die. I lost my entire flight in one mission, and I shot down at least 5 planes (which would make me an ace yet again).
Posts: 139 | From: Wilmington NC USA | Registered: Feb 2000  |  IP: Logged
Barkhorn1x
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posted 11-27-2000 07:41 AM     Profile for Barkhorn1x   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Guys:

Sorry about the lack of a Readme - dohh!!

I will send one to AxA today. Both Vancouver and AxA posted the correct install procedure.

Can someone give me a specific mission(s) w/ missing ships? I promise to take a look at it/them.

Holliday, my changes do make your wingies more agressive and sometimes they will get shot down and collide way too much.

IMHO, M$ still needs a patch to fix the AI.

Please keep the comments coming.

Regards,
Barkhorn.


Posts: 63 | From: Davie, FL, USA | Registered: Jul 2000  |  IP: Logged
Hornit
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posted 11-27-2000 10:26 AM     Profile for Hornit   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Thank you for the hard work! This sim needs a bunch of improvements for sure and the AI is definitely one of them. Keep at it, we appreciate what your doing

Hornit


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JT
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posted 11-27-2000 10:29 AM     Profile for JT     Send New Private Message   Edit/Delete Post   Reply With Quote
Actually, I think the missing ships thing was my fault. After I installed the new campaign files, I should have started a new pilot, but instead I chose an already existing pilot that I had been using in the Microsoft campaign. I think this is what must have caused the confusion.

Anyway, it's up and running great now. Love the new campaign. Combined with the Wells 1.7 FM, it's like a whole new game. It's so nice to finally have realistic mission objectives.

Thanks for putting it together!


Posts: 200 | From: | Registered: Sep 1999  |  IP: Logged
Barkhorn1x
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posted 11-27-2000 11:02 AM     Profile for Barkhorn1x   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Thanks for the positive feedback guys.

I just sent a revised file w/ the "Readme" over to AxA - and a real thanks to him for hosting this mod.

I know he will let you know when it is avialable.

Regards,
Barkhorn.


Posts: 63 | From: Davie, FL, USA | Registered: Jul 2000  |  IP: Logged
JT
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posted 11-27-2000 03:19 PM     Profile for JT     Send New Private Message   Edit/Delete Post   Reply With Quote
Any tips for downing those Bettys in the second mission? I get shot to pieces when I get in range.
Posts: 200 | From: | Registered: Sep 1999  |  IP: Logged
Vancouver
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posted 11-27-2000 05:08 PM     Profile for Vancouver     Send New Private Message   Edit/Delete Post   Reply With Quote
JT,
Head-on attacks and use the vertical to escape the rear gunners after the pass. Unfortunately, this tactic takes time to set up properly and the missions don't give you enough lead in time ...

Posts: 147 | From: Vancouver, BC, Canada | Registered: Sep 2000  |  IP: Logged
Essel
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posted 11-27-2000 05:12 PM     Profile for Essel   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
JT,
Come in high and fast (from the rear, 4 or 8oclock) , align quickly, shoot at close range, get the hell back up, repeat...
If you linger, you're dead.

Barkhorn1x, thanks a million. This is a new game now.

Essel.


Posts: 34 | From: Montreal, Quebec | Registered: Nov 2000  |  IP: Logged
MagenDavid
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posted 11-27-2000 06:36 PM     Profile for MagenDavid   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
are the carriers moving at 30 knots?
well, i like to fly other planes like the Corsair/Hellcat with the rockets & bombs (i know it not historically correct) but they can't seem to take off successfully on a carrier cos the pane accelerates too slow? or is the carrier too slow? they plunge into the sea cos of lack off speed. any workaround? or can i juz cahnge carrier speed in the mission editor?

thanks !


Posts: 413 | From: | Registered: Mar 2000  |  IP: Logged
Holliday
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posted 11-27-2000 06:43 PM     Profile for Holliday   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Barkhorn this is credit where it is due. I just finished a couple more missions, one air-to-ship, one air-to-air, and my wingman, and the rest of my flight were actually attacking. They even shot down two fighters in the a/a mission. I took out all the ships in the air-to-ship mission, but my flight was making run after run on them. It was greed on my part that led me to sink all the targets, my flight didn't have a chance. It is also nice to have a more reasonable set of goals at the begining. I don't need to come out of this as the greatest ace that ever lived, I just want to fly and fight, with a chance of success. Now I can. Thank you.
Posts: 139 | From: Wilmington NC USA | Registered: Feb 2000  |  IP: Logged
AxA
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posted 11-27-2000 08:14 PM     Profile for AxA   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Ok guys, I've replaced the original download zip with the new one sent in by Barkhorn! This one now contains an extensive readme file which is quite informative.

By the way, Barkhorn, I've got an extensive military aviation library myself. Each of the books you mentioned on your readme file is on my shelf.

For everyone wanting to read some incredible books on the early part of the US involvement in the Pacific War, I HIGHLY recommend the following two books by John B. Lundstrom:

1) The First Team: Pacific Naval Air Combat from Pearl Harbor to Midway

2) The First Team and the Guadalcanal Campaign (Naval Fighter Combat from August to November 1942.)

Both books are published by the Naval Institute Press. Simply put, these are the best books written on the early Naval Air Combat, period.

AxA http://www.FlyAndFight.com


Posts: 380 | From: Miami, FL | Registered: Sep 1999  |  IP: Logged
Nimits
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posted 11-27-2000 09:31 PM     Profile for Nimits   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I am curious about one thing. How come there are no Corsairs in the later missions? I know for a fact that US carriers were using a mix of F6Fs (Fighter-bomber squadron) and F4Us (Fighter squadron) on the fleet carriers from late 1944-1945 (finally replaced with all F4Us).
Posts: 127 | From: | Registered: Oct 2000  |  IP: Logged
JT
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posted 11-28-2000 12:52 AM     Profile for JT     Send New Private Message   Edit/Delete Post   Reply With Quote
Thanks, gents! I was doing it all wrong. I was attacking those Betty's from behind and under. Doing that, I was losing momentum on the way up and thus lingering too long.


Posts: 200 | From: | Registered: Sep 1999  |  IP: Logged
Vancouver
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posted 11-28-2000 01:12 AM     Profile for Vancouver     Send New Private Message   Edit/Delete Post   Reply With Quote
JT,
If you can, try to line them up so that you can shoot at one from above when you're swooping down and at another from either below or the side when you're climbing out. That's an ideal attack but the opportunity doesn't present itself very often. When it does and you pull it off, you'll have a huge smile plastered all over your face

Posts: 147 | From: Vancouver, BC, Canada | Registered: Sep 2000  |  IP: Logged
PipsPriller
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posted 11-28-2000 01:37 AM     Profile for PipsPriller   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Another really good read that covers the Air War in the South Pacific is "Fire In The Sky", by Eric M. Bergerud.

This book covers All aerial campaign activity from 1941 to to the beginning of 1944, the climax being the collapse of Japanese air power in New Guinea and Rabaul.

A thoroughly good read


Posts: 187 | From: Australia | Registered: Jul 2000  |  IP: Logged
Barkhorn1x
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posted 11-28-2000 07:06 AM     Profile for Barkhorn1x   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Thanks again for the positive feedback.

MaganDavid - most carriers are moving at 30 knots but some probably are not. This is one area that slipped by me. However, it is an easy fix w/ the Mission Builder and rest assured that if I need to make some other changes I will make this one as well.

Nimits - The last campaign mission takes place in late June or early July of 1944, before the F4U was deployed in the carrier air groups. If I ever get around to doing a mid 44 to 1945 campaign I will incorporate Corsairs from 11/44 on.

AxA - my Christmas list includes "The Fast Carriers" by Clark G. Reynolds, a detailed account of carrier ops from 1943 to 1945. This should fill in some blanks.

Regards,
Barkhorn.


Posts: 63 | From: Davie, FL, USA | Registered: Jul 2000  |  IP: Logged
Storm
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posted 11-28-2000 07:42 AM     Profile for Storm   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Barkhorn's mod is awesome. I was able to finally finish the 3rd mission, because the bombers could finally defend themselves, and I wasnt getting nailed by flak from 500 miles away(not really). Thanks for the great work!!

Storm


Posts: 606 | From: Crestview, Florida USA | Registered: Dec 1999  |  IP: Logged

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