Member # 3308
posted 11-01-2000 06:02 PM
Try this in Free Flight, where no one is shooting at you: Either flying level, or in a shallow dive, zoom in using the [ ] keys and watch how the rounds react as you fire your guns. The guns are set so that at a certain point in front of your aircraft the rounds will cross. In other words, the gun on your right wing fires off to the right, and the left gun fires off to the left, the two rounds crossing out in front of you. Now, point of aim is of course a matter of whether or not you are turning. If you are in a turn the Coriolis effect makes it seem as though the rounds are curving off from your flight path. They are not, of course, they are flying straight, but their path looks curved from your frame of reference (realitivity!). Remember that a fired round has a limited amount of energy available to it, and it will start to arch back toward the ground (strictly speaking, all rounds curve, following the curvature of the planet due to gravity), but I donít know if this is programmed into the ballistics in this sim. What this would mean however, is that the farther away the target is, the lower the round will be in your gunsite when the bullet hits the bone.
Posts: 139 | From: Wilmington NC USA | Registered: Feb 2000 | IP: Logged