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Author Topic: CFS 2 Gunsight Problem
56th. F.G. Hitman
Member # 5370

posted 11-01-2000 04:45 PM     Profile for 56th. F.G. Hitman   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Does anyone know how to correct the point of impact of bullets with the CFS sight? Mine has the tracers about 1/4 inch below the center of the reticle of the sight. Hitman
Posts: 4 | From: Southern Ky. | Registered: Jul 2000  |  IP: Logged
Member # 5040

posted 11-01-2000 04:53 PM     Profile for NonCon   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
This sounds normal. This is simply gravity working on the rounds leaving the gun. You just have to take that into account when firing on the enemy. The same thing occurs when both you and your target are turning, you fire where you think he's going to be, not where he is.


Posts: 15 | From: St. Louis MO | Registered: Jun 2000  |  IP: Logged
Member # 3308

posted 11-01-2000 06:02 PM     Profile for Holliday   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Try this in Free Flight, where no one is shooting at you: Either flying level, or in a shallow dive, zoom in using the [ ] keys and watch how the rounds react as you fire your guns. The guns are set so that at a certain point in front of your aircraft the rounds will cross. In other words, the gun on your right wing fires off to the right, and the left gun fires off to the left, the two rounds crossing out in front of you. Now, point of aim is of course a matter of whether or not you are turning. If you are in a turn the Coriolis effect makes it seem as though the rounds are curving off from your flight path. They are not, of course, they are flying straight, but their path looks curved from your frame of reference (realitivity!). Remember that a fired round has a limited amount of energy available to it, and it will start to arch back toward the ground (strictly speaking, all rounds curve, following the curvature of the planet due to gravity), but I donít know if this is programmed into the ballistics in this sim. What this would mean however, is that the farther away the target is, the lower the round will be in your gunsite when the bullet hits the bone.
Posts: 139 | From: Wilmington NC USA | Registered: Feb 2000  |  IP: Logged

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