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Author Topic: The Skinny: Is CFS2 as good as EAW?
mmeechan
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posted 10-17-2000 11:09 AM     Profile for mmeechan   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Ok I know it is a different theater of conflict, and different planes/missions and carrier landings etc. But how is it from a game play point of view ie. enjoyment, graphics, flight model, career mode, campaign etc.
Thoughts?

Posts: 43 | From: Toronto,Ontario, Canada | Registered: Aug 2000  |  IP: Logged
Airbuddha
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posted 10-17-2000 12:17 PM     Profile for Airbuddha   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
The question is harder to answer than I thought it would be. They don't share much in common.

If CFS2 had the graphics of EAW, it would still be a good flight sim.

If EAW had the graphics of CFS2, it would be the greatest flight sim of all time. That's not to say that it already isn't.

That's my very insignificant opinion.

Airbuddha
The Hangar

[This message has been edited by Airbuddha (edited 10-17-2000).]


Posts: 430 | From: Slipper Gut, WV, USA | Registered: Sep 1999  |  IP: Logged
Axe_78th
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posted 10-17-2000 12:35 PM     Profile for Axe_78th   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I'm a devoted EAW'er and I love that sim. My group flies WW2 Fighters also which I don't care for as much as EAW(no offense to WW2 Fighter guys). But I do fly it also. I set the realism settings in CFS2 to full and my first impression is that the FM in CFS2 falls in between EAW and WW2 Fighters. On the full settings the planes spin VERY easy. I'm not a real pilot so I don't know which FM is closer to the real thing. Of course all the bells and whistles are cool, the folding wings and sliding canopy are super cool. The detailed aircraft are outstanding. The historic missions sound like they would be great! So far I enjoy "flying" EAW better. The multiplayer in EAW is better I think and the cockpits and cockpit views in EAW are better. If EAW had the graphics and aircraft carriers it,IMO, would be better. Just my .02 worth
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Pasha
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posted 10-17-2000 12:40 PM     Profile for Pasha   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
If you want to dogfight, and feel what a real plane kind of does, CFS is really the only thing close.

There isn't a comparison, as far as flight modeling in any other game/sim.

If you like water, and sunshine, with a nice blinding effect, there isn't any comparison.

CFS2 is the bees knees.


Pasha


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Airbuddha
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posted 10-17-2000 01:00 PM     Profile for Airbuddha   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Yeah, CFS2 wins flight and damage modeling hands down.

WWII Fighters was way ahead of it's time. Now that my computer has almost grown up, I can play it maxed out on all settings with lots of aircraft in the air.

There are some things about WWII Fighters that I would like to have seen added, but there's nothing about it I dislike aside from the un-useable multiplayer co-op (for my telco modem anyway).

The terrain isn't terrific, but I like it. WWII Fighers is still the cat's whiskers.

If it were just being released this Christmas in it's present state, it would still make jaws drop.

Airbuddha


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Swampthing
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posted 10-17-2000 01:14 PM     Profile for Swampthing   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I'd say CFS2 beats EAW in every respect save one, gameplay. The campaign etc is better in EAW. Like airbuddha said, EAW with CFS2 graphics/flightmodels/damage models etc would be the best sim ever.
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Ajax
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posted 10-17-2000 04:52 PM     Profile for Ajax   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I agree, and I'm a dedicated EAWer. Just one thing, Swampy...I mean, gameplay is one pretty big part of any game, don't you think?
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Sidewinder062
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posted 10-17-2000 07:12 PM     Profile for Sidewinder062   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
It's too early for me to say, but I will say this: anyone who has followed the EAW forum knows I am a rabid fan of EAW--since day one. I must say though, that CFS2 is worth buying no matter where it stacks up against EAW. It's new, it's different, and it's fun!

------------------
GoatSquadron:Beauty is not our business


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Hunedog
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posted 10-17-2000 07:30 PM     Profile for Hunedog   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
quote:
Originally posted by Swampthing:
I'd say CFS2 beats EAW in every respect save one, gameplay. The campaign etc is better in EAW. Like airbuddha said, EAW with CFS2 graphics/flightmodels/damage models etc would be the best sim ever.
Although it's definitely not the worst multi Ive flown, EAW has it all over CFS2 IMHO. Let's just say CFS2's multi needs some tweaking in the positional data dept. Other than that I love em both. Owned em both immediately after release.


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Ajax
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posted 10-17-2000 07:51 PM     Profile for Ajax   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Well, one thing about EAW multiplayer is that multi-plane type flights are a pain...so coop bombing runs and the like are pretty frustrating. Hopefully CFS2 is better in that respect.

Especially since Bombing Twelve's rear gunners have succumbed to a bad fit of narcolepsy, we're gonna need some escorts there

DAUNTLESS!! YEAH BABY!!

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-Ajax out

--------------------
"Je suis un Canadien québécois, un Français canadien-français. Un Américain du Nord français. Un francophone québécois canadien. On est des Canadiens américains francophones."-Elvis Gratton
--------------------
"You always use violence. I should've ordered glutinous rice chicken" -Anonymous


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FoxK
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posted 10-17-2000 07:54 PM     Profile for FoxK   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Can u do co-op missions in CFSII...like bombing missions inferred above? I thought there was basically only a dogfighter mode

------------------
"We're not retreating. Hell, we're just attacking in a different direction!"
GEN. OLIVER P. SMITH, USMC


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Slingshot
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posted 10-17-2000 08:16 PM     Profile for Slingshot   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
quote:
Can u do co-op missions in CFSII...like bombing missions inferred above? I thought there was basically only a dogfighter mode

Basically you can't critique a feature that a sim doesn't even have.


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Ajax
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posted 10-17-2000 08:41 PM     Profile for Ajax   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Damn damn damn! So that means only dogfight missions? Cripes.

Looks like I'll have to go back to EAW multiplayer, no matter how buggy, for my online Dauntless fix

BTW, Slingshot, I didn't criticize, I was just asking about multiplayer CFS2


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slugged
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posted 10-17-2000 08:58 PM     Profile for slugged   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I don't think it's a very fair comparison. You should ask is CFS2 as good as EAW was when it was out for 1 week. I think you would then have to say yes it's easily as good or better than EAW was when it first came out.

Ask this question again say this time next year.

slugged


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Slingshot
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posted 10-17-2000 10:28 PM     Profile for Slingshot   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hey I know, Ajax. That's just a gentle "nudge".

I've seen your handle a couple of times in the EAW forum, so you must know the sim well enough obviously.


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Airbuddha
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posted 10-17-2000 11:39 PM     Profile for Airbuddha   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Excellent point slugged!

EAW is the best example of two things.

1. The best flight sim of all time.

2. The best salvage job of a stinking pile of doggy doo that was turned into the best flight sim of all time after it was patched to v1.2.

Dang! Your point brings up another point. I think it's only fair that you take away Meatwater's Soundpack since it's not an official patch, but an end-user addon.

Take away Meatwater's sounds and leave the default in and you've got an ear ache waiting to happen.

I own four copies of EAW now and have given away several others while preaching the EAW gospel, but truth is, I took that sucker back when it first came out and didn't buy it again for a couple months.

CFS2 goes back when they pry it from my cold dead fingers

Airbuddha
The Hangar


Posts: 430 | From: Slipper Gut, WV, USA | Registered: Sep 1999  |  IP: Logged
mmeechan
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posted 10-18-2000 11:07 AM     Profile for mmeechan   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Ok, I wasn't trying to unfairly compare CFS2 to a fully tweaked and patched EAW, I just wanted to know if it was worth buying.
With all the WWII sims due out I want to buy something that I'm going to enjoy. I've enjoyed EAW for a long time. Will I enjoy CFS2 the same or will I shelf it once Battle of Britain or IL2 comes out? So far it seems that many of the same EAW fans seem to think that CFS2 is a keeper and that means that there will probably be community support behind the title, regardless of what Microsoft decides to support/patch.
Think I'll pick up a copy for the weekend.
Thanks and check six.
Mike


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wjwhitebuffalo
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posted 10-18-2000 11:23 AM     Profile for wjwhitebuffalo   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Damn AB, I guess I should not have been chugging a bud when I read your last sentence. Now I have to go change my shirt.
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Geo_EAF92
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posted 10-18-2000 01:03 PM     Profile for Geo_EAF92   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Glad you guys can have a comparison
Courtesy of a proposed 27th October release date in the UK, we've got to wait.
Still look on the bright side, at least you get to bug test it first

Posts: 26 | From: Benfleet, Essex | Registered: Jul 2000  |  IP: Logged
ramstein
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posted 10-18-2000 01:06 PM     Profile for ramstein   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Tired of people asking if it is good. It is very good, now, 10,000 more will ask the same question. Stop beating a dead horse. You see the same questions and answers everywhere, everypage, every publication, yet you still ask, you have a problem cmprhendeeeng?

[This message has been edited by ramstein (edited 10-18-2000).]


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Wolfar
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posted 10-18-2000 01:22 PM     Profile for Wolfar   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Darn Ram, Did you get up on the WRONG side of the bed? Others have said this to me. >>>> Then WHY do you read it? DON'T!"
Salute
Take care and try to wake up on the right side tomorrow. ;-)
Wolfar

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Dada 257th FG
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posted 10-18-2000 02:02 PM     Profile for Dada 257th FG   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
quote:
Originally posted by Pasha:
If you want to dogfight, and feel what a real plane kind of does, CFS is really the only thing close.

There isn't a comparison, as far as flight modeling in any other game/sim.

If you like water, and sunshine, with a nice blinding effect, there isn't any comparison.

CFS2 is the bees knees.
Pasha


I completely agree. I immediately fell in love with this sim, hands down. That hasn't happened to me in a long time.

As far as the comparison to EAW, well, here's the Hellcat flight checklist from CFS2:

********************

F6F-3 HELLCAT FIGHTER PROCEDURES

__________________________________
BEFORE STARTING ENGINE

[ ] Brakes -- TEST and SET
[ ] Electrical Equipment -- OFF
[ ] Landing Gear Lever -- DOWN
[ ] Cowl Flaps -- OPEN
[ ] Fuel Selector Valve -- RIGHT MAIN
__________________________________
ENGINE START

Press E to initiate engine auto-start sequence, or:

[ ] Propeller -- HIGH rpm
[ ] Throttle -- 1/5 OPEN
[ ] Mixture -- RICH
[ ] Propeller Area -- CLEAR
[ ] Master Battery Switch -- ON
[ ] Ignition -- BOTH
[ ] Engine start switch -- ON

Then:

[ ] Throttle -- 1,000 rpm
[ ] Oil Pressure -- CHECK
__________________________________
BEFORE TAKEOFF

[ ] Brakes -- SET
[ ] Wings -- SPREAD
[ ] Flight Controls -- FREE and CORRECT
[ ] Flight Instruments -- CHECK and SET
[ ] Mixture -- RICH
[ ] Fuel Quantity -- CHECK
[ ] Fuel Selector Valve -- RECHECK RIGHT MAIN
[ ] Elevator Trim -- SET for takeoff
[ ] Rudder Trim -- SET for takeoff
[ ] Throttle -- 2,000 rpm
[ ] Magnetos -- CHECK
[ ] Propeller -- CYCLE high rpm/
low rpm/high rpm
[ ] Engine Instruments and Ammeter -- CHECK
[ ] Throttle -- 800-1,000 rpm
[ ] Flaps -- SET for takeoff (0-20 degrees)
[ ] Cowl Flaps -- OPEN
___________________________________
TAKEOFF

[ ] Flaps -- 0-20 degrees
[ ] Mixture -- RICH (may be leaned above 3000')
[ ] Propeller -- 2,400 rpm
[ ] Throttle -- 54 in. Hg. maximum
[ ] Brakes -- RELEASE
[ ] Brakes -- APPLY momentarily when airborne
[ ] Landing Gear -- RETRACT in climb-out
[ ] Wing Flaps -- RETRACT
___________________________________
CLIMB

NORMAL CLIMB

[ ] Airspeed -- 140
[ ] Throttle -- 34 in. Hg.
[ ] Propeller -- 2,550 rpm
[ ] Fuel Selector Valve -- MAIN
[ ] Mixture -- RICH (may be leaned above 3,000')
[ ] Cowl Flaps -- OPEN as required

MAXIMUM PERFORMANCE CLIMB

[ ] Airspeed -- 130
[ ] Throttle -- 52 in. Hg.
[ ] Propeller -- 2,700 rpm
[ ] Fuel Selector Valve -- MAIN
[ ] Mixture -- FULL RICH (may be leaned above 3,000')
[ ] Cowl Flaps -- FULL OPEN
___________________________________
CRUISE

[ ] Throttle -- 34 in. Hg.
[ ] Propeller -- 2,100 rpm
[ ] Elevator Trim -- ADJUST
[ ] Rudder Trim -- ADJUST
[ ] Mixture -- LEAN as required
[ ] Cowl Flaps -- CLOSED
___________________________________
COMBAT

[ ] Weapons -- ARM
[ ] External fuel tanks -- DROP
[ ] Extinguish all smoking materials
[ ] Use water injection as necessary
___________________________________
DIVING

[ ] Canopy -- CLOSED
[ ] Landing Gear -- UP
[ ] Wing Flaps -- UP
[ ] Throttle -- 15-20 in. Hg.
[ ] Propeller 2,050-2,250 rpm
[ ] Mixture -- RICH
[ ] Cowl Flaps -- CLOSED

Observe maximum rpm limits (3,060 for 30 sec)
___________________________________
DESCENT

[ ] Airspeed -- 150-160 KIAS
[ ] Throttle -- 15-18 in. Hg.
[ ] Propeller -- 1,300 rpm
[ ] Mixture -- ENRICH as required
[ ] Fuel Selector Valve -- MAIN
[ ] Cowl Flaps -- CLOSED
[ ] Flaps -- AS DESIRED
___________________________________
BEFORE LANDING -- ON FIELD

[ ] Pattern Entry -- 120 KIAS
[ ] Fuel Selector Valve -- BEST
[ ] Canopy -- OPEN
[ ] Landing Gear -- DOWN
[ ] Arresting Hook -- UP
[ ] Mixture -- RICH
[ ] Propeller -- HIGH rpm
___________________________________
LANDING -- ON FIELD

[ ] Airspeed -- 70-80 KIAS
[ ] Flaps -- DOWN
[ ] Trim -- ADJUST
[ ] Touchdown -- MAIN WHEELS FIRST
[ ] Landing Roll -- LOWER TAIL WHEEL GENTLY
[ ] Braking -- MINIMUM REQUIRED
___________________________________
AFTER LANDING

[ ] Flaps -- UP
[ ] Cowl Flaps -- OPEN
___________________________________
BEFORE LANDING-CARRIER

[ ] Fuel Selector Valve -- BEST
[ ] Arresting Hook -- DOWN
[ ] Mixture -- RICH
[ ] Propeller -- HIGH rpm
[ ] Canopy -- OPEN

[ ] Enter pattern starboard side
[ ] Altitude -- 300 feet
[ ] Turn to downwind appx 1,000-
1,200 yds abeam deck
[ ] Landing Gear -- DOWN
[ ] Wing Flaps -- DOWN

[ ] Landing checklist complete on
downwind, appx 150-200 ft
[ ] Abeam threshold, turn to base
[ ] 90-degree position, 90 kts, turn
final, pick up LSO
___________________________________
LANDING -- ON CARRIER

[ ] Airspeed -- 95 kts
[ ] Flaps -- FULL DOWN
[ ] Trim -- ADJUST
[ ] Approach -- 3-point attitude
[ ] Reduce throttle to idle
[ ] Watch for LSO cut signal

[ ] After landing, follow directions to parking
___________________________________
ABORTED LANDING -- ON CARRIER

[ ] Advance throttle to FULL
[ ] Arresting Hook -- UP
[ ] Landing Gear -- UP
[ ] Wing Flaps -- UP as soon as practical
___________________________________
BELLY LANDINGS and
WATER LANDINGS (DITCHING)

[ ] Landing Gear -- UP
[ ] Wing Flaps -- DOWN
[ ] Shoulder Harness -- LOCKED
[ ] Canopy -- OPEN

PRIOR TO CONTACT WITH GROUND

[ ] Switches -- OFF
[ ] Fuel Selector OFF
___________________________________
BAILING OUT

[ ] Airspeed -- REDUCE as much as possible
[ ] Canopy -- OPEN
[ ] Abandon airplane

CAUTION: Before bailing out at altitude,
inhale as much oxygen as possible.
___________________________________
SECURING AIRPLANE

[ ] Brakes -- SET
[ ] Throttle -- IDLE
[ ] Propeller -- HIGH rpm
[ ] Avionics Switch, Electrical Equip. -- OFF
[ ] Mixture -- IDLE CUTOFF
[ ] Ignition Switch -- OFF
[ ] Master Battery Switch -- OFF
[ ] Cowl Flaps -- CLOSE

****************

Do that in EAW. This is a flight sim with combat. I've also realized that I'm not as big a dynamic campaign nut as I'd thought. I just care if the missions are fun, and they are.

Nothing against EAW, which I very much like too, but I'm really loving CFS2.

Dada


Posts: 143 | From: Buffalo, NY | Registered: Aug 2000  |  IP: Logged

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