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Author Topic: Dive bombing and other observations
Forward Observer
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Member # 5366

posted 10-14-2000 02:18 PM     Profile for Forward Observer   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Even though I have flown most of of the
previous WW II sims, I tried to approach
CFS 2 from the entry level up. What
I mean is I fly all the training missions,
then fly instant combat, go to single
missions, and finally on to a campaign.

Well I have completed all the training missions including the carrier landing,
except I cannot get the dive bombing right.
I have no trouble with this in othr sims--
Janes, EAW, but in the training mission, I just can't seem to hold a steady course. I don't know if it's me, My sidwinder force feedback, the plane, or the flight model.

It's probably me, but ever since CFS 1, I
have never trusted Microsofts flight models,
and here is an example in CFS 2. I'm flying instant combat in CFS 2 with the re-spawn enabled. After a respawn, none of the controls worked right. After 3 immediate crashes and re-spawns, I realize the problem. I'm flying backwards! Wow, now it's a helo sim too! When I exited and re-flew, the problem went away, but my opinion of the games creditability didn't improve. And spins--yes you can stall, and spin, but just like CFS 1 the spin is like you are dangling from a string and spinning horizontally. That ain"t right.

My other dislikes so far are the Comic book
interface graphics. While this was cheap as hell for Microsoft, it absolutely dampens
the imersion factor for me.

I know that I have a negative outlook on most
things. When asked whether a glass if half
full or half empty, I'm more worried that
someone p*ssed in it.

But, on a positive note, I love the graphics and the damage modeling, so I'll keep at it
until either I get a bomb on target, or throw the CD out the window in disgust. The window is big, so I know I can hit it on the first try.


------------------
Artillery adds dignity to
what would otherwise be a vulger brawl!

[This message has been edited by Forward Observer (edited 10-14-2000).]


Posts: 197 | From: Cabot. Ar, US | Registered: Jul 2000  |  IP: Logged
Fishbed77
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Member # 1035

posted 10-14-2000 03:14 PM     Profile for Fishbed77   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Well, boo-de-friggen-hoo!!
Posts: 157 | From: | Registered: Nov 1999  |  IP: Logged
Forward Observer
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Member # 5366

posted 10-14-2000 07:03 PM     Profile for Forward Observer   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Ok, I finally hit the friggin carrier.
Did it on a second pass and from the side
no less, but at least my anal retentiveness
was satisfied, so I went on to the first
campaign mission. Got two bombers and a
medal, so I feel better now.

------------------
Artillery adds dignity to
what would otherwise be a vulger brawl!


Posts: 197 | From: Cabot. Ar, US | Registered: Jul 2000  |  IP: Logged
smg77
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Member # 7269

posted 10-14-2000 07:08 PM     Profile for smg77   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
And how many real WWII pilots do you think could successfully dive bomb after one day of training?

Instead of playing the game for five minutes and then rushing to the forums and posting rant after rant why don't you give it some time and figure out what you are doing wrong as opposed to what the game is doing wrong.


Posts: 9 | From: Portland, OR | Registered: Oct 2000  |  IP: Logged
elliot!
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Member # 7050

posted 10-14-2000 11:40 PM     Profile for elliot!   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I hate to heap even more abuse on you, but re the comic interface:
Cheap of M$ft? Doubt it.
Every single image in that thing was drawn by some one by hand, and that don't come cheap!
Photos from WWII are often in the public domain, and would have been the way to go for cheapness.
Like it or hate it, at least the interface was gutsy!

Posts: 10 | From: Tacoma, WA | Registered: Oct 2000  |  IP: Logged
smg77
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Member # 7269

posted 10-15-2000 12:13 AM     Profile for smg77   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
quote:
Originally posted by elliot!:
I hate to heap even more abuse on you, but re the comic interface:
Cheap of M$ft? Doubt it.
Every single image in that thing was drawn by some one by hand, and that don't come cheap!
Photos from WWII are often in the public domain, and would have been the way to go for cheapness.
Like it or hate it, at least the interface was gutsy!


Good point. I just get sooooooo tired of a new sim coming out and within 24 hours a bunch of losers are posting crap about it and then we all sit around and wonder why companies are dropping out of the sim business left and right. At least play around with the thing for a couple of days before you start whining about it.


Posts: 9 | From: Portland, OR | Registered: Oct 2000  |  IP: Logged
Forward Observer
Member
Member # 5366

posted 10-15-2000 02:22 PM     Profile for Forward Observer   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Sorry, didn't mean to set anybody off, but
I would like to explain my statements
further.

1. I must have played that bombing
mission 40 or 50 times over two days before I ever got it. Now, everytime I sign on, I have one or two more trys. I've only done it once more since.

I've gone on to play the first four campaign
missions sucessfully with only 2 total
reflies at the hard setting. {11 kills,two medals, and a promotion.} so I am not
a total loser. I'm just assuming that
somewhere in this game I'm going to
have to bomb a carrier, so I want to
be proficient at it. As I said in the
earlier post it may just be me, but
every WW II flight sim that I've played
has completely different flight models for
the same planes, so you never know what to
trust.

3. What I meant about the comic book art
was comparing it to real animation or real
filmed sequences. I have a degree in art
and was a graphic artist. In my opinion,
if Mirosoft paid a lot for that, they got
rooked. It not that good, compared to what's
available. I find the opening movies to
EAW, Jane WW II, and even CFS 1 inspiring
and a promise of the adventure to come,
while this is just unemotional average
comic book art.

4. All that said, I find that my likes far outweigh my dislikes, so I'm sorry any of you
took offense to my "whining".


------------------
Artillery adds dignity to
what would otherwise be a vulger brawl!

[This message has been edited by Forward Observer (edited 10-15-2000).]


Posts: 197 | From: Cabot. Ar, US | Registered: Jul 2000  |  IP: Logged

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