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Author Topic: 3D Mark 2000 AH-64.
Hoverstorm
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Member # 1191

posted 10-21-2000 09:26 PM     Profile for Hoverstorm     Send New Private Message   Edit/Delete Post   Reply With Quote
One big question: when are we going to see graphics like that with reasonable view distances and decent FPS (15-20) in a rotor sim (or jet sim for that matter)???

Hoverstorm


Posts: 185 | From: Trondheim, Norway | Registered: Nov 1999  |  IP: Logged
the_conquerer_cgi
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Member # 7046

posted 10-22-2000 08:52 AM     Profile for the_conquerer_cgi     Send New Private Message   Edit/Delete Post   Reply With Quote
Wait ten years. You want perfect graphics, just wait. So far what's been coming out it at it's "peak of optimization". In ten years the average home system will be able to handle those record breaking polygon counts.
Posts: 299 | From: Ft. Myers, Fl, US | Registered: Oct 2000  |  IP: Logged
MoZeR
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Member # 2917

posted 10-23-2000 11:40 AM     Profile for MoZeR   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
What woudl be good is All of Razorworks models, half of their terrain and half of the terrain from KA-52 plus ka-52's terrain textures. I'd also like some of ka-52's special effects for explosions but keep some of razorworks stuff too. Oh and have EECH's FM and controls as the hard setting and ka-52's as the easy. Also, gotta love the visual damage modeling done in the simis games. someone shoudl really make one with all the good stuff.
Posts: 61 | From: San Diego, CA USA | Registered: Feb 2000  |  IP: Logged
the_conquerer_cgi
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Member # 7046

posted 10-24-2000 08:13 AM     Profile for the_conquerer_cgi     Send New Private Message   Edit/Delete Post   Reply With Quote
Many still think it's a small miracle that Razorworks used so many polygos (over a couple thousand something for the cockpit of the hokum alone) and yet it runs smoothly, high detail, on some rather "slow" systems. I dunno how they done it, but it kicks ass!
Posts: 299 | From: Ft. Myers, Fl, US | Registered: Oct 2000  |  IP: Logged

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