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Author Topic: Help with C/H strategy
Kamikaze
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Member # 1453

posted 04-10-2000 08:50 AM     Profile for Kamikaze   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
After reading Flexman's well written strategy guide, reading the manual and playing for a week, a couple of questions popped up. It appears to me that all missions are pre-assigned to a particular objective. Can one plan his own missions along a particular axis of attack as outlined in Flexman's strategy guide? If not, do certain missions have more impact on the war effort than others? In other words, can you decide to pound away at one FARP or Airbase on your own? I think, but haven't checked yet, that an individual friendly FARP concentrates on one area of operation. Is that true?
Posts: 41 | From: | Registered: Dec 1999  |  IP: Logged
Richard 'Flexman' Hawley
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posted 04-10-2000 09:52 AM     Profile for Richard 'Flexman' Hawley   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
While you can't designate your own battle positions/mission objectives, there is nothing stopping you from creating additional waypoints to targets you deem strategically important. Go for your own "extended tour". Any damage you do, regardless of your original mission will be of benefit to your side in the campaign.

Even if you destroy a FARP as a target of opportunity, this will usually be enough to spawn follow up recon/BAI missions.

So indirectly you can plan a push along a particular axis so long as you have the helicopter assets available.

In theory you could keep rearming from a FARP and go around blowing everything to hell without completing your assigned mission. That requires a lot of stamina/patience though.


Posts: 396 | From: West Yorkshire, United Kingdom | Registered: Sep 1999  |  IP: Logged
Kamikaze
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posted 04-10-2000 06:49 PM     Profile for Kamikaze   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Thanks Flexman. Do the mission failures affect the campaign in anyway like it does in Falcon 4 if one decides to pursue their own agenda?
Posts: 41 | From: | Registered: Dec 1999  |  IP: Logged
Richard 'Flexman' Hawley
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Member # 55

posted 04-11-2000 07:26 AM     Profile for Richard 'Flexman' Hawley   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Erm, failure only effects the campaign in the sense of loosing those helicopter assets. Or not getting the recon completed on time means further delay in possible base capture (it giving the enemy time to get a REPAIR mission in).

And I could go on. Everything works both ways. There's no abstract, "you fail so we make it harder for you". It's a case of failure having knock-on effects with other game events and any associated metrics.

Loosing helicopters is bad, because when you are not flying them, the AI could be using them for it's own missions.

Each dead chopper pushes the balance of power in one direction.

All resources are finite. And that's what matters at the end of the day.


Posts: 396 | From: West Yorkshire, United Kingdom | Registered: Sep 1999  |  IP: Logged
Kamikaze
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Member # 1453

posted 04-11-2000 09:09 AM     Profile for Kamikaze   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
once again, thank you.
Posts: 41 | From: | Registered: Dec 1999  |  IP: Logged

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