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Author Topic: SAR 2
Sargon 1
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Member # 415

posted 01-14-2000 09:53 PM     Profile for Sargon 1     Send New Private Message   Edit/Delete Post   Reply With Quote
I was wondering, do you think this game looks good?

Good Hunting


Posts: 59 | From: | Registered: Sep 1999  |  IP: Logged
Richard 'Flexman' Hawley
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Member # 55

posted 01-14-2000 10:17 PM     Profile for Richard 'Flexman' Hawley   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote

If you're going to hang a man it's much easier to use a tree.



Posts: 396 | From: West Yorkshire, United Kingdom | Registered: Sep 1999  |  IP: Logged
Blaze
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Member # 198

posted 01-14-2000 10:58 PM     Profile for Blaze   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Flex, yer killing me! :-)

Btw, isn't this called COMBATsim.com?
SCNR ;-)


Posts: 1556 | From: | Registered: Sep 1999  |  IP: Logged
Scout
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Member # 657

posted 01-15-2000 05:41 AM     Profile for Scout   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
ROFL... this kind of "games" should be banned I mean, it's ok to gib left and right in Quake2, but hanging a person is a way too much!

Seriously though, this sim looks very nice, especially the rotor-wash under the chopper. I never participated in naval SAR op. , but from what video footage I've seen it does create almost a water-cushion under the hovering chopper. I think it will be awhile until all those fumes and waves could be dinamically modeled.

Cheers,
Scout

[This message has been edited by Scout (edited 01-15-2000).]


Posts: 715 | From: Israel | Registered: Oct 1999  |  IP: Logged

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