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Author Topic: Sorry I'll Try Again, Recommended Downloads?
Stork
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Member # 1663

posted 01-01-2000 09:46 PM     Profile for Stork   Author's Homepage     Send New Private Message   Edit/Delete Post
I'm sorry for the mixup on my last post, I hit the wrong button and sent the message before I finished typing.
I am interested in hearing (reading) your opinions on what you consider essential downloads for EAW to make the sim as real and enjoyable as possible.
If possible could you please provide a URL address, if there is one as the downloads section on this site does not elaborate on the downloads that it provides, for the most part.
I have already downloaded Meatwater's incredible Soundpack V2.0 (full version) and upgraded to V2.5 although I think I liked the sounds of the fifties on V2.0 better.
Are there any downloads that allow you to fly other aircraft than the flyable ones in EAW such as the Mosquito and the Stuka?

Thanks and again my apologies for the screw-up with the first post.
Dave


Posts: 40 | From: Cape Cod, MA USA | Registered: Jan 2000  |  IP: Logged
Stanley99
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Member # 169

posted 01-01-2000 10:45 PM     Profile for Stanley99     Send New Private Message   Edit/Delete Post
Hi and welcome, Stork!

With Enemy Coast Ahead (ECA), current version 1.4, you can fly all the other aircrafts except the heavy 4-engine bombers.

ECAPanel 2.0 gives you other variants of the planes, including Japanese, Russian, and Italians - not completely new aircraft, but altered flight-models of existing planes in the game.

Good sites to get more info is
www.kvi.net/~majorlee/

and/or
http://users.ezwv.com/~buddha/EAW.htm
http://www.fortunecity.de/wolkenkratzer/vigurs/328/index.html

There are heaps of other websites around, and I am pretty sure other folks here can help too!

Welcometo the craziest forum at combatsim.com!


Stan

------------------
Every man dies, not every man really lives.


Posts: 3692 | From: Vienna, 3rd rock left | Registered: Sep 1999  |  IP: Logged
Gen Savage
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Member # 585

posted 01-01-2000 11:47 PM     Profile for Gen Savage   Author's Homepage     Send New Private Message   Edit/Delete Post
Before I upgraded Meatwater's sound to the 2.5 version, the P51's guns sounded funny. You could hear the clicking of the gun mechanism, but no "pop" as the guns fired. This all changed when I remembered to install the update.
Posts: 1642 | From: Houston, Tx USA | Registered: Oct 1999  |  IP: Logged
Pharaoh
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Member # 1123

posted 01-02-2000 12:21 AM     Profile for Pharaoh   Author's Homepage     Send New Private Message   Edit/Delete Post
New radio music at:
http://www.savlan.com/56FG/

Click on the button for "Skins"

German
Brit
American

Check them out!


Posts: 2180 | From: Harrison, AR,USA | Registered: Nov 1999  |  IP: Logged
JWC
Member
Member # 116

posted 01-02-2000 02:41 AM     Profile for JWC     Send New Private Message   Edit/Delete Post
Hi Stork!

I kind of agree with you concerning the .50's! I put MeatWater's v2.0 .50's back into 2.5! It's easy to do----all you have to do after installing Soundpack 2.0 is copy the SND files to another folder. This creates a "library" of MeatWater sounds for you to play with. Then install the 2.5 update to your EAW folder. Replace whatever 2.5 sounds you don't like with the 2.0 originals by simply copying and pasting the appropriate soundfile into your EAW folder. The .50 cal sound is SND0026. Cord Hartmann (of Cord's EAW Page fame) has provided a list of what SND00xx file is what (as far as we know right now!), and you can view it at the following EAW Forum thread: Migge's german controller patch... .

[There are so many excellent sites out there that it is really impossible to name them all! So when I leave anybody out, please don't get upset!] Really, when you stop in at ANY of these sites, I strongly urge you to check the "Links" section of each one for other EAW sites. There are PLENTY of great ones out there in addition to the few that are mentioned here! By no means should you be expected to try out ALL of these, and especially not all of them ALL AT ONCE! There are far too many for that! The best thing to do is probably to pick out a few that seem interesting or useful to you and install those (although I would certainly urge you to install the EAW v1.2 patch regardless of what else you decide to/not install). Then you can gradually add to them as you go along.

For the following Add-Ons, there are two places in general that I would recommend for "one-stop shopping". The first is Airbuddha's: The Hangar. The second is Cord's EAW Page, which contains almost everything that you want EAW-wise!

Another great place to stop in at is Major Lee's Aerodrome. This has excellent EAW-related information that is most useful to any new EAW player and many not-so-new EAW players! (I keep learning new things every time I visit!)

{For all of the following Add-Ons, the version listed is the latest version when this list was compiled and updated. EAW Add-Ons continue to appear at a rapid rate, and newer versions of existing ones are constantly being introduced as well. After my first revision to this Add-Ons List was posted, I think the list became seriously outdated in only 2-3 weeks! In all probability, when you read this, the version listed may have already been superceded by later one. It's just something to keep in mind!}


Table of Contents:

1) EAW v1.2 patch
2) MeatWater Soundpack
3) Enemy Coast Ahead v1.4
4) Enemy Coast Ahead Control Panel 3.1
5) ECA Online 1.31 (new Flight Model set)
6) Flight Model Converters: "Scorpion's Enabler 2.1" and "eawcm 1.31"
7) Terrain/Sky Add-Ons
----------Terrains
----------"Sky" Add-Ons
----------Ground Object Files
8) Stab 2.2b
9) New Radio Messages, Speech Packs, and Barracks Music
10) EAW Control 2000
11) Different Aircraft Skins
12) Improved Cockpits
----------Instruments
----------Cockpit Colors/Other Cockpit Revisions
----------Gunsights
----------Modified P-47C Cockpit (vertical bar modifications)
13) New Menu Maps, Printable Maps, and new EAW Screens
14) New GUI Pack
15) Campaigns

OTHER
A) Points List
B) Downloadable Keycard
C) Czech Pilot List
D) EAW Aircraft Edit 1.08

Other Great Things!
Skins-n-More
Flight Model Manager


As far as recommended add-ons, here are what I would recommend to use with EAW:

1) EAW v1.2 patch
A must-have for many different reasons! Too many to name here, but one is: it lets you change resolution from the original 640x480 (ugh!) to whatever your system can handle (I'm currently running 1280x1024 on PII 200Mhz!--albeit with Ground Object and Terrain Details set to "Low"). Plus it makes changes to the AI.......the friendly AI is much better after this patch. And if you're going to play online, then you must have it, since the earlier versions are no longer supported for online play.

You can get it at the following sites, among others:
Cord's EAW Page
Airbuddha's: The Hangar in the "Main Files" section

2) MeatWater Soundpack
This seems to be THE add-on that everybody recommends for EAW. Available in a "full" 17MB version or a "light" 3MB one, you get new in-flight sounds (engines, gunfire, explosions, etc.) with either. These new in-flight sounds are must-haves! The big download replaces the original German career mission briefings also. The original briefings have been described as "wimpy". People who have the "full" soundpack say that with MeatWater's new German briefings, they feel like the Gestapo is going to arrest them if they don't come back with any victories! (note: Version 2.0 is the "standard" MeatWater Soundpack; the newer Version 2.5 is intended to augment 2.0. This means that you must install 2.0 before you install 2.5.)

A good place to get all the MeatWater sounds: MeatWater's own website!
click on "Projects" on the navbar at the left and go to the "European Air War" section!

(note: There are many other fabulous sounds out available from other authors. However, none of them seem to offer replacements for EVERY sound in EAW like MeatWater's do. So in the interests of space, I have decided to list only MeatWater's Soundpack. However, you should feel free to try any sounds you come across for EAW. Only you can tell if you like them or not!)


3) Enemy Coast Ahead v1.4.
Let's you fly all the originally non-flyable aircraft except for the 4-engine types (no V-1, either). It also makes some changes [improvements] to the flight models of existing aircraft. Just as importantly (more?), it makes significant changes to the weapons modeling: "clean" or "regular" EAW has very low muzzle velocities (far lower than in real life), resulting in excessive "bullet drop" at longer ranges and requiring more lead in deflection shots. It also has incorrect rates of fire. ECA uses the "real" velocities and rates of fire.

Where to get it? Just about anywhere! But you can try the following, just to name a few!

Airbuddha's: The Hangar
Cord's EAW Page
ECA Online Downloads Page
-----ECA Online Homepage
-----ECA Online Downloads Page

Important-----ECA 1.4 is approximately an 8MB download. There is also an "ECA 1.4 Update" available. This is approximately 141Kb and is intended for people who already have any earlier version of ECA. The "Update" will bring the earlier versions of ECA up to 1.4 standard without the need for an 8MB download. But if you don't have an earlier version, then you will need the big download! Make sure which is which before you download something you don't need!


4) Enemy Coast Ahead Control Panel 3.1
Takes ECA 1.4 to the ultimate level.........allows you to fly a myriad of completely different aircraft or subvariants of most! (about 200 in all!) On top of all that, ECA CP 3.1 includes the option of changing all the names of the bases and targets to names found in different theaters. You can now have all the names in EAW reflect the Pacific, North Africa/the Mediterranean, and the Russian Front! HIGHLY RECOMMENDED! Also includes the "Squadron Editor" which allows you to change many things in offline career mode, such as your virtual pilot's name, the name and important information for every pilot in your unit (including his Morale/Fatigue level, plus his status: Active, KIA, etc.!!!); or change your unit's base or the aircraft you fly! (The "Squadron Editor" is also available as a "stand-alone" program separate from Control Panel 3.1-----this "stand-alone" program is called "EAW Pilot".)

It too is available just about everywhere, I think every site that has ECA 1.4 also has CP 3.1! Still, the ECA Online Downloads Page would be my recommendation for both Control Panel 3.1 or EAW Pilot:

ECA Online Downloads Page
-----ECA Online Homepage
-----ECA Online Downloads Page


5) ECA Online (currently at v1.31)
So you want realism? Try this. Designed by an actual aerospace engineer who is also a pilot, it changes the flight models even further than ECA! Now if you throw the stick around like a madman you stall instantly! Judging by the complaints of Spitfire and Mustang "pilots", the original version may have been TOO realistic for some people's tastes! The latest versions of ECAO (beginning with 1.3) are super-realistic in terms of performance. The flight models were developed, tested, tweaked, tested again, tweaked again, etc., for 4 months by the creator of ECAO and a myriad of beta testers, all in an effort to get the flight models as close to the real-world flight data for these aircraft as possible. The result is (IMHO) the most well-researched, historically accurate, balanced set of flight models yet produced for EAW.

Available from the ECA Online Downloads Page:
ECA Online Homepage
ECA Online Downloads Page


6) "Scorpion's ECA Enabler 2.1" or Johannes Schweidler's "eawcm 1.31"
If you're going to use ECA and/or ECAO, then a great way to be able to switch back and forth between "clean" EAW, ECA, and ECAO is with these easy-to-use batch file managers. If you want to install any of the add-on packs like the ones mentioned above, either Enabler or eawcm (EAW Configuration Manager) is a real work-reducer! They allow you to switch back and forth with the click of a mouse button. This is especially useful if you play online. No longer will you be unable to participate in a match because you don't have the same version as the other players! Now you can switch with a couple of clicks!

The "Enabler/Disabler" is available from:
EAW Skins -E in the "sound files, terrain, cockpits, utilities" section.
Relent's EAW Skins (Click on "Downloads" in the navbar at left, then "Utilities")
Cord's EAW Page-----click on "Utilities" in the navbar at the left.

..........................there are several great pages that serve as instructional pages on how to install Enabler. If you download from Relent's site, just look to the text to the right of where you download the Enabler. There are two links provided: one to the online 56th FG Enabler installation page and the other to an Enabler Installation page by Relent himself.

There is also a page at Major Lee's Aerodrome to help you get Enabler set up properly. I really like this particular page (understandable since I wrote it!).
Major Lee-----enter the hangar, stop playing tag(!), and click on "EAW Training" in the navbar at the left


"eawcm 1.21" can be found at both:
the ECA Online Downloads Page:
---ECA Online Homepage
---ECA Online Downloads Page
and
Airbuddha's: The Hangar in the "Files" section.

...........................there is a support page for eawcm 1.21 here:
EAWCM Support


7) Terrain Add-Ons......(and even new skies!)
There's a lot to choose from now! Terrain Add-Ons are great, especially for a seasonal effect. Flying a mission as a German vs. the Russians? The snowy Winter terrains really add to the immersion effect. You want to take a tour of duty in the Mediterranean? No problem. A swing through the desert? That can be arranged also! You can watch the colors change--the dark Summer terrain is replaced as Autumn rolls around, then snows cover Western Europe in Winter, and finally Spring arrives. (P.S. EAW Forum member JPI, who is from Lyon, France, says that the new "Spring" terrain is perfect when combined with Major Lee's Mediterranean airfield tiles and Geo's red-roofed Med buildings for France in 1940!) And if you're using the Pacific skins, then "Pacific Terrains" are a must. Not only have some terrain and skin makers made new ground, they have turned their attention skyward as well. We now have some new colored skies and different clouds that can added to EAW!


a) the Terrains themselves
Here's a list of what is out there at the time that I write this (in the interests of saving space I've decided to use letter codes to indicate some of the sites where each terrain add-on is available):

C------------Enhanced (darker, richer) EAW Terrain (by Stone) (good Summer Terrain)
-----W------Summer Terrain (by Paul Wilson--a.k.a. Shatterer of Worlds)
C A E-------Jay's Terrain (Imported) (by JayP)
---A W------"Falcon 4" Terrain (Imported) (by Paul Wilson--a.k.a. Shatterer of Worlds)
C------------Autumn (EAW) Terrain (by C Lumpkin)
C A E-------Autumn (Imported) Terrain (-E's conversion of Jay's (Imported) Terrain)
C------------Winter (EAW) Terrain (by C Lumpkin)
C A E-------Winter (Imported) Terrain (-E's conversion of Jay's (Imported) Terrain)
C A----------Spring (Imported) Terrain (C Lumpkin's conversion of Jay's (Imported) Terrain)
C A----------Pacific Terrain (Imported) (by JayP)
C A----------Tarawa (EAW) Terrain (by C Lumpkin)
C E----------Rabaul Terrain (-E's combination of JayP's Pacific and C Lumpkin's Tarawa Terrain)
C A W------Pacific Mainland Terrain (by Paul Wilson--a.k.a. Shatterer of Worlds)
C E----------Mediterranean Terrain (by Snake MacGuphie)
C----H-------Mediterranean Terrain (by hoover2710)
------W------Mediterranean Terrain (by Paul Wilson--a.k.a. Shatterer of Worlds)
C A H-------Desert Combined Terrain (by Pretzel and hoover2701)

C=Cord's EAW Page

E=EAW Skins by -E-----click on "Stuff"

A=Airbuddha's: The Hangar in the "Main Files" section

H=Hoover's Flugzeugwerke-----click on "Terrain" at the top of the page

W=Paul Wilson Flight Simulator Page

(note: the site guide list is not necessarily all-inclusive; you might find these terrains at other sites as well!)


b) Sky Add-Ons

From Pretzelworks
http://members.xoom.com/Pretzelworks/

--"London Fog"---occurs at random; experience light, medium, and unflyably heavy!
--Scattered Clouds---"normal" clouds, but far better looking than the originals
--Stormy Top Cloud Layer---adds a layer of clouds above you that are stormy and greyish
--Overcast Sky---overcast layer above you is fluffier and better-looking than the original
--Horizon Clouds---adds a cumulus layer in the distance
--Grey Skies---as Pretzel says: "...use with winter or to get that foul weather feeling"
--Fluffier Clouds---good looking--show at random, too (currently for 3dfx cards only)


From Migge
http://.....Migge's EAW Skins Page (his "Weather Files"): (click on "Files" in the navbar at the left)

--New Clouds---incredible-looking fluffy textured clouds
--Rich Blue Skies---a rich, beautiful blue
--Winter Sky---bluish grey


***WARNINGS***
Many of these "sky" files are NOT compatible with each other. In many cases they are forced to share the same file name and thus the newest one you add will overwrite the older one in the EAW directory. In addition, some of these "sky" files do not work with all video cards. The most common problem is with TNT cards, where some of these files display with ugly black spots all over them (by contrast, they seem to work well with most Voodoo/3Dfx cards). The only real way to tell if your computer can show them properly would be to download them and give them a try! If they work for you, then you are in for quite an enjoyable time playing EAW!


c) Ground Object Files
Interestingly, airfields in EAW are actually not part of the terrain---instead they are 3D objects! This is annoying because no matter what terrain you are using (snow, desert, mediterranean, etc.), the airfield will always be in its original default green! But Major Lee (of Major Lee's Aerodrome) discovered that ALL the 3D objects in EAW have skins, not just the airplanes. Thanks to Major Lee's efforts, a whole host of object skin files have appeared!

--Airfield Tiles
Major Lee designed "Airfield.tpc" files for the Winter and Mediterranean terrains, hoover2701 made one for the desert, and -E came up with one for the Pacific which eliminates the runways and hides the buildings (no more odd-looking airbase in the middle of the water!

You can get the Winter (snow) and the Mediterranean airfield tiles at: Major Lee's Aerodrome in the "EAW Paint" section.

The desert files can be found at Hoover's Flugzeugwerke-----click on "Terrain" at the top of the page

All three are available at Dolfo's EAW Page

The "Pacific" airfield tiles can be found at EAW Skins by -E-----click on "Stuff".


--New Trees
BlueyT has made a replacement for the orginal EAW trees! Now you can have palm trees. This looks great in the Pacific or in the desert!

You can get the Palm Trees at both Airbuddha's: The Hangar in the "Main Files" section
and
Major Lee's Aerodrome in the "EAW Paint" section.


--New "Mediterranean" Buildings
Geo has made some cool-looking building skins. The dreary grey ones that serve as the default buildings can be replaced with Geo's more colorful ones. These are tan with red rooves. They are perfect for both the desert and especially the Mediterranean terrains (or any other that you'd like to spice up!).

You can get the Mediterranean buildings at the following sites:
Major Lee's Aerodrome in the "EAW Paint" section.
Airbuddha's: The Hangar in the "Main Files" section

--new "DDLoco" for the Pacific and "KillWindmillJunk"!
HarryM has helped us out with these two files! First the "DDLoco", which is intended for use with the Pacific terrains and replaces the trains with a convoy of small ships. (As an added benefit, it makes the incongrous inter-island railroads disappear or at least less visible, depending on your video card)
You can get this great addition at Airbuddha's: The Hangar in the "Files" section.

Next is the "KillWindmillJunk" files, which eliminate much of the "ground clutter" found in EAW. This allows you to run Desert, Winter, or Mediterranean terrains with a ground object detail setting other than "Low", so you can still have buildings and such. Another benefit is the elimination of the blocky-looking forests---they are replaced by other single trees such as pines.
You can get it here: KillWindmillJunk


8) EAW Stab 2.2b
Another neat thing to go along with the terrain add-ons is an automatic terrain-changer! Created by EAW Forum member "mattm", that is what Stab began life as. Since then, it has greatly increased in capability. Stab still does what it has always excelled at: changing terrains. But now you can also include just about any add-on you can think of to be switched when a terrain set is changed! (Stab 2.2b can be configured to include any type of file you have) This includes aircraft skins, speech files, wireframe models for the aircraft, etc. The bottom line: with Stab 2.2b, in a career now you really can watch the colors change (automatically) as the seasons do!

You can get it at the following sites:
EAW Design Enhancements (note: this is the homepage for Stab, so you will always find the latest version here)
or
Cord's EAW Page: click on "Utilities" on the navbar at the left and scroll down to "EAW Stab 2.2b" (also available on the "Terrain" page as "Terrain Switching Tool").

<<<<<Be sure to download MattM's excellent Skins Management Tutorial (it's available at the EAW Design Enhancements website)>>>>>

*****[There is one caveat, though. If you are a "newbie" to EAW, I would recommend NOT installing Stab right away. I may be wrong, but I think you will find it much easier to understand Stab, and Add-On usage in general, if you don't use Stab at first. Learn how the Add-Ons work and how you change them in and out of EAW yourself. That way, you'll have a much clearer understanding of what is going on when you activate Stab. I had several months to absorb everything, since I got into EAW before the myriad of Add-Ons we have now were developed. Thus I had plenty of time to slowly digest how things worked. I think I'd be baffled if I was viewing this list for the first time! Once you have an understanding of how all this works, then by all means begin using Stab! It really is a fabulous addition to EAW]*****


9) New Radio Messages, Speech Packs, and Barracks Music
(more fantastic immersion-creating stuff!)

Scratchy Radio Messages
Have you ever noticed how your ground controller seems to be sitting next to you in the cockpit? Not any more! (at least, not while flying a British or German mission)

Mikko Kosonen ("Migge") has done an excellent "scratchy, distant" German controller. And -E's site has the ultimate: an entire set of scratchy radio messages for the British (it includes not only ground controller messages, but also all wingman and squadron messages and messages from bomber units as well), complete with a warbling electronic screech in the background! These are the kinds of things that add up to great immersion! (so far nobody has made a set of scratchy USAAF radio transmissions-----until someone does, I guess we'll have to assume the American pilots just have better radios in EAW )

for the German ground controller, go to:
Migge's EAW Skin Page and click on "Files" in the navbar on the left. Click on "Soundpack (New German ground controller sounds+BMW engine for Fw 190)". After you download, you will have a zip file that contains the new German speech files and also new radial engine sounds. Remember that if you unzip directly to the EAW folder, you will not only add the German ground controller, but also replace your current radial engine sounds with the new ones. If you want to add the new German ground controller messages but not the new engine sounds, then you will have to unzip to a different folder and then copy the Ground Controller sounds [only] to the EAW folder. The engine sounds will be labeled similar to this: SND0035.SND.

for the British messages, go to:
EAW Skins by -E--------click on "Stuff" (the entire British speech pack consists of 6 separate downloads......but it is well worth the effort!)

Japanese Speech Pack
developed by Jamie Richards, this is terrific if you're going to fly the Japanese aircraft in ECA Control Panel 3.0! It replaces the German radio messages with Japanese ones!

You can get the Japanese Speech Pack at the following sites:
Airbuddha's: The Hangar in the "Main Files" section
Cord's EAW Page-----click on "Utilities" in the navbar at the left.

"modified" Radio Speech Packs from Cord's EAW Page
These eliminate some of the more annoying radio messages and particularly gets rid of the historically inaccurate British message of "I'm Winchester" (which we believe is a modern jet pilot term which was not used in World War II, and certainly not in the RAF!). I think that the latest version of -E's Scratchy British Radio Pack also eliminates this annoying pronouncement.

For the URLs, see the one above for "Cord's EAW Page" and "EAW Skins by -E".

New Barracks Music
Need a change from the same old radio music in the barracks? Want to get a real "period" feel after a mission? Well, then, these music packs are just the thing!

Available from:
Cord's EAW Page-----click on "Utilities" in the navbar at the left and scroll down to where you find the music listed
Airbuddha's: The Hangar in the "Main Files" section.

Of course, if you're REALLY into period music (and especially the immersion factor it offers), you can check out the "Radio Free EAW" website maintained by 56th FG_Pharaoh. Here you will find numerous "old" songs that were popular in World War II, all available for download!
Radio Free EAW


10) EAW Control 2000
(note: this is NOT #4) Alan White's EAW Control 2000 provides an interface to allow you to change resolution and many other things that you would otherwise have to edit the EAW.INI file for. You can also use it to change the color of the text used for friendly and enemy HUD (on-screen) info and even see what the color will look like as you change it! There are many other useful features provided by Control 2000.

It's available at:
Airbuddha's: The Hangar in the "Files" section.
Cord's EAW Page-----click on "Utilities" in the navbar at the left.


11) Different Aircraft Skins
A choice so obvious I almost forgot to list it (!), but to really make EAW look great, add-on skins are a MUST. They really spruce up what otherwise can become rather repetitive-looking airplanes! Even better, now Charles Gunst has figured out how to import the wireframe models from the old sim Pacific Air War (a forerunner of EAW) so we can now have some Pacific aircraft that really do have the shape that we are looking for. In fact, not only do these PAW wireframes help us out in the Pacific, many of these aircraft are very close in appearance to aircraft that fought in Europe (the Ki-84 wireframe makes an excellent Russian La-5/7, the Ki-61 can be used for the Italian Macchi C.202/5, etc.) These are very useful if you're using ECA Control Panel 3.1 (mentioned in #4).

Russian Skins Pack
Most skins are available as single downloads. However there are some that are "packaged" together, specifically for use with a specific terrain or campaign. One example would be the "Russian Skins Pack", which is designed for use with ECA Control Panel's Russian Aircraft. It goes great with the Winter Terrains.
(available at: Airbuddha's: The Hangar in the "Main Files" section.)


There are numerous sites out there that have EAW skins, but here are some of my favorites (yes, most of these have been mentioned somewhere above!):

Migge's EAW Skin Page........practically has the market cornered on great-looking German aircraft! (plus some fabulous Allied ones as well)

Airbuddha's: The Hangar........practically has the market cornered on terrific American aircraft skins (plus a lot of other great looking ones as well)! And Airbuddha's "Hermann Graf Me109G" is one of my favorite German aircraft skins! (that's one of the few that Migge doesn't have!)

Combatsim.com EAW Index..........contains a LOT of skins!

EAW Skins by -E..........has some really great British aircraft!

WARNING: Skins do not always work with different video cards. Generally, a skin designed on a 3dfx (Voodoo) video card will work with ALL video cards. This might not be the case, however, for a skin designed on a TNT card. If the skin you wish to download is labeled something like "TNT-only", then it will not display properly on a 3dfx/Voodoo card. A skin with a "3dfx-compatible" skin will work with anything. If your skin doesn't work, don't worry--nothing will happen to your computer. It's just that all the airplanes in EAW that use that skin will now have a "psychedelic" paint scheme! You can easily restore the default skin by simply deleting the add-on one!

Also, keep in mind that the display problems I'm referring to only appear during gameplay. Sometimes an add-on skin will not look right in the pre-game "View Objects" screen but will appear perfectly normal when you actually fly the sim. This is due to the fact that EAW loads all of its color palettes for gameplay, but apparently only one specific palette for the View Objects screen. If your skin uses a color or colors not contained in the View Objects palette, then the airplane in the View Objects screen display will likely not appear properly. So don't worry if the plane doesn't look right in View Objects; it's the gameplay that counts! (A hearty thanks to EAW Forum member Jamie Richards who is responsible for my understanding of this issue.)


12) Improved Cockpits
There are several ways to improve the stock cockpit in EAW.

INSTRUMENTS
The cockpit instruments in EAW have never been the clearest, and if you run the higher resolutions you will only have the 3D virtual cockpit (and thus instruments which are not really readable). But there are now many "sharpened" instruments available to add. One of the first sites to have them all is still the best to get new instruments for ALL the aircraft in EAW:

the 666th Red Skulls Skins Page

Scroll down past the middle of the page and you will find a spot to download all of the available instrument panels for all Allied aircraft (on the left) and all German (on the right). If you don't want to download all of these at once, the instrument panels are provided for each separate aircraft just a bit farther down.


COCKPIT COLORS and OTHER REVISIONS
I don't have any problem with the internal cockpit colors of the Allied aircraft, EAW appears accurate in that. But the German aircraft have a seemingly inaccurate (and ugly) shade of blue. There are some add-on cockpits that recolor the German cockpits to a more accurate (and IMHO, better-looking!) grey that approximates RLM 66 (the shade of grey that Luftwaffe cockpits were most commonly painted in). (note: some of the following cockpits also include instruments in the zip file)

--Cockpits for the Me109G and K, the Me110G, and the FW190D are available from Steve Belanger's the Aces Paint Shop II. They are listed in the navbar on the left.

--Cockpits for the FW190A and Me262 are available from Migge's EAW Skin Page. Click on "Cockpits" in the navbar at the left.

--I'm still looking for recolored cockpits for the Me109E and Me110C, so far I haven't run across any, though.

--Migge has made some great looking cockpits for Allied planes. You can find a terrific-looking one for the P-51D Mustang, and an almost photo-real one for the P-47D Thunderbolt. Get them here: Migge's EAW Skin Page........click on the "Cockpits" section in the navbar at the left.


GUNSIGHTS
The default EAW gunsight leaves a lot to be desired! Fortunately, there are now other options available.

a) "LLv34 Gunsight"-----If you are flying as a German pilot (or even if you're not!), I would highly recommend using the new gunsight developed by LLv34_BlauKreuz, the CO of the Finnish-based online squadron LLv34. It really does seem to improve my gunnery skills.
To get it, go here:
LLv34 Website-----then click on "Planes" in the navbar on the left. The page that loads has Finnish skins and also every Allied plane in EAW dressed in Russian markings and paint. The gunsight (Revi BK) is at the bottom of the page.

b) "viper-'s EAW Gunsights"-----If you want a wide range of interchangeable sights, you're in luck! "viper-" has a developed many different sights for use in EAW. If you to switch between different viper- gunsights quickly, he even has a "Gunsight Manager" which will swap them in and out. You should be able to find just about any kind of gunsight you can think of in viper-'s site. (NOTE: viper-'s website is only available in German.....but I don't speak German and could still navigate my way around inside it rather easily, though)
To go to "viper-" 's website, click here:
viper-'s EAW Gunsights-----note: the "Gunsight Manager" requires a .dll file named "scint70.dll". If you don't already have this file, don't worry: viper- includes a link to download it on his site.

-------If you wish to use the Gunsight Manager (but don't speak German and can't make sense out of the comical translation you get with those free translator programs on the Internet!), Cord (of Cord's EAW Page fame!) has posted an English translation of the Read Me file in the following EAW Forum thread: Viper-'s Gunsight Manager. So far, this is the only translation I'm aware of.

c) "no-frost gunsight"-----Another great option for the EAW gunsights has been developed by [i]Dan Shaw. This is the "no-frost" gunsight. Finally, a clear view through the gunsight!

The "no-frost fix" is available at Airbuddha's: The Hangar in the "Main Files" section or from
Cord's EAW Page in the Utilities---Graphics section


MODIFIED BAR P-47C COCKPIT
If you fly the "Razorback" version of P-47, then you already know that sometimes the large vertical bar in the windscreen can be rather annoying. At least it was there in the real Razorback P-47's. However, if you fly with ECA Control Panel (see # 4 above), then you know that the P-47C cockpit is used for the cockpits of the Wildcat and the Hellcat. Here the appearance of the bar is not only annoying, it is not realistic at all, since these aircraft did not such a bar! There have been "barless" or "thin bar" cockpits developed before, but they did not always work with some video cards or at certain resolutions. But a solution is at hand! Paulo Morais has developed a modified 3dz file (wireframe) for the P-47C that is available in both "no-bar" and "thin-bar" versions. These are independent of video cards and resolution settings---they work with anything!

As I write this, the new cockpit has not yet been posted to a website. In the meantime, EAW Forum member Emil is serving as the distributor. If you want these very useful additions to your EAW Add-Ons collection, send him an E-mail at the following address and ask for the files: [email protected]


13) New Menu Maps, Printable Maps, and new EAW Screens
If you use ECA Control Panel (as mentioned in #4 above), then you can change the names of the bases and targets in EAW to reflect the Pacific, North Africa/Mediterranean, or the Russian Front. At -E's site, you can get new briefing maps that -E has made that can be simply dropped into your EAW directory. While the location of all the places on the map won't change (the locations will still be the defaults), the background colors WILL be different. The map background for the Pacific will be all pale blue, while the North Africa map will be tan, with brown ranging across it, and of course the Russian Front map is snowy white!

In addition, have you ever looked at the EAW map while flying in the sim and wondered just what that little square really is? Or flown over a town or airbase and not known what its name is? Well, now you can get maps that show all the locations and the names of EVERY target or airbase in EAW! Compiled by me (!), they're designed to be printable on regular 8.5 by 11 inch paper.

Another neat development by -E is the new EAW screens that replace the original "movie poster" type and liven things up a bit. These screens appear in the background with the EAW main menu superimposed over them. There are ones available for each of the "new" theaters (Pacific, Mediterranean, Russian Front, etc., i.e., for the new terrain sets).

You can get all of these here:
EAW Skins by -E--------click on "Stuff"


14) New GUI Pack
If you're tired of the same old Graphical User Interface, then this new GUI from Steven White will liven things up a bit!

Available from the following:
Airbuddha's: The Hangar in the "Main Files" section.
Cord's EAW Page-----click on "Utilities" in the navbar at the left and scroll down to "Graphics Utilites" in about the middle of the page.


15) Campaigns
Campaigns that go beyond the defaults add to the immersion of EAW and also allow you to experience different aircraft, both to fly yourself and to fight against.

a) "1942: Turning Point in Europe"---Paulo Morais developed "1942: Turning Point in Europe", or TPE42 as it's often called for short. This is still one of the best.
Available at Cord's EAW Page

b) "France 1940"---Charles Gunst (yes, the same Charles Gunst who made ECA!) has come out with a campaign for France 1940.

c) "Mediterranean 1941"---Emil has developed a campaign for the Mediterranean theater in 1941.

You can get these last two at Airbuddha's: The Hangar in the "Main Files" section.

More work continues on further campaigns, such as one set in the Desert.


OTHER (not really add-ons per se, but pretty useful!)

A) Points List
To get medals as an Allied pilot, you need points! So just how much is something worth when you destroy it? Well, HarryM has made a list of what targets have what value.

You can find it here: Points Chart


B) Downloadable Keycard
With EAW now being bundled with some joysticks or sometimes hitting the bargain bin (now that really IS a bargain!), some EAW CD's no longer come with a keycard. Not to worry, though! EAW Forum member 56th FG_Pharaoh has kindly scanned and posted his own keycard for convenient download.

You can get it at Pharaoh's "Radio Free EAW" website: Radio Free EAW-----listed as "Eaw-kbrd.jpg" (this is a 2.3MB download--it had to be scanned at a high resolution in order to preserve the clarity, which accounts for the size of the download. 56th FG_Pharaoh points out that you might have to print it in two halves and tape them together, but it should work)


C) Czech Pilot List
One annoyance in an RAF campaign is that your squadronmates almost always have English names, even if the unit you're assigned to is supposed to be a Free Czech, French, Norwegian, etc. squadron. Now, thanks to Karel Struna, you can change this if you are flying in a Czech squadron. Karel has developed a drop-in file of Czech pilot names you can use. You don't have to copy anything, you just put the file in your EAW directory.

It's available at Karel's European Air War website and also at Airbuddha's: The Hangar in the "Main Files" section.


D) EAW Aircraft Edit 1.08
I'm not sure how useful it is to somebody new, but Jeroen van Soest developed the flight model editor that was used to create most of the add-on flight models like ECA, ECA Online, etc. This is still a very useful tool if you have any interest in making just about any modification to the aircraft in EAW.

It's available from Jeroen's own website: Jeroen van Soest-----click on "Europen Air War" in the navbar at the left


***OTHER GREAT THINGS***
There are at least two more items that I wanted to include in this list but haven't really had time to try out. Hopefully I can post another revised version of this list in the near future.

First, the HIGHLY PROMISING "Skins-n-More" from Relent. This is the much-anticipated "Automatic Skin Switcher" which looks to be to skins what Stab was to terrains! (note: as I write this, SnM works best with the English version of Windows---Relent is working to solve a few problems that have cropped up with non-English versions)
Available at Relent's EAW Skins

Next, Capitán Manduca's "Flight Model Manager". This could make online Flight Model compatibility problems a thing of the past!
You can get it at Capitán Manduca's EAW Workshop

[This message has been edited by JWC (edited 03-22-2000).]

[This message has been edited by JWC (edited 05-23-2000).]


Posts: 1633 | From: College Station, Texas, USA | Registered: Sep 1999  |  IP: Logged
Reese
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Member # 156

posted 01-02-2000 11:51 AM     Profile for Reese   Author's Homepage     Send New Private Message   Edit/Delete Post
Good job JW! This is a keeper. Well Stork, if you get all this stuff in place we probably won't hear from you for a while. Good luck and see you over the Channel.
Posts: 131 | From: | Registered: Sep 1999  |  IP: Logged
Stork
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posted 01-02-2000 01:18 PM     Profile for Stork   Author's Homepage     Send New Private Message   Edit/Delete Post
Thank you all for your recommendations and I'd like to especially thank JWC for such an incredibly detailed and thorough response. I never realized there was so much more to this game than what came with the original CD. There are some very talented people in this community.
Again, thank you all very much.
Dave

Posts: 40 | From: Cape Cod, MA USA | Registered: Jan 2000  |  IP: Logged
matttm
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posted 01-03-2000 03:39 PM     Profile for matttm   Author's Homepage     Send New Private Message   Edit/Delete Post
EAW Stab is at version 1.1. Use this URL http://www.ozemail.com.au/~matttm/eaw/download.html so that you will always get the latest version.

Matt.


Posts: 692 | From: Sydney, Australia | Registered: Oct 1999  |  IP: Logged
JWC
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posted 01-03-2000 07:48 PM     Profile for JWC     Send New Private Message   Edit/Delete Post
Oops! Sorry Matt, my apologies to you and to anybody who downloaded the old version by using that link! That's what happens when I try to cut corners and take the easy way out of something. I should have gone directly to your site to get the latest link. Oh well.

Anyway, I've changed the link to reflect this!

[This message has been edited by JWC (edited 05-21-2000).]


Posts: 1633 | From: College Station, Texas, USA | Registered: Sep 1999  |  IP: Logged
LLv34_Snefens
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posted 01-03-2000 08:22 PM     Profile for LLv34_Snefens   Author's Homepage     Send New Private Message   Edit/Delete Post
"try to cut corners and take the easy way out of something."

LOL. All I can say is I am amazed by the detail you are giving here JWC. It must have taken you half the night to come up with that post.

I remember some while back someone suggesting that this EAW-forum needed a post that explained all to the newbies. I believe you have made just that JWC.

My compliments.

S!

------------------
LLv34 Snefens
RO, Lentolaivue 34



Posts: 329 | From: Aarhus, Denmark | Registered: Sep 1999  |  IP: Logged
JWC
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posted 01-04-2000 01:23 PM     Profile for JWC     Send New Private Message   Edit/Delete Post
Thank You Snef, and S! It only took me about 3 hours (!). Honestly the hardest part was doing the UBB Code for all those links, italics, and/or bold print!
Posts: 1633 | From: College Station, Texas, USA | Registered: Sep 1999  |  IP: Logged
Lawyer
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posted 01-05-2000 12:02 PM     Profile for Lawyer   Author's Homepage     Send New Private Message   Edit/Delete Post
Excellent work JWC, and just what I was looking for. I am about to do a whole new install of EAW. I'm surprised Combatsim hasn't put together such a comprehensive list of EAW "how to's".

Two more questions --

1. Does EAW patch 1.2 install over the original program without the need for patch 1.1 first?

2. Where can I find out in detail how to switch skins and terrain? I would like to try different ones, but I don't know how to go about it. I am concerned that I will not be able to go back to normal if I don't like them.

Thanks for any help.


Posts: 229 | From: Falls Church, VA | Registered: Sep 1999  |  IP: Logged
JWC
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posted 01-06-2000 05:24 AM     Profile for JWC     Send New Private Message   Edit/Delete Post
Hi Lawyer, thanks for the compliment. S!

To answer your question, first I recommend that you stop by Major Lee's website for lots of information about EAW. He goes into quite a bit of detail about many of these things. Just "Enter the Hangar" and click on "Air Combat Training" in the navbar on the left. Then go to the "FAQ" section.
Major Lee


1. ...1.2 install.....without the need for patch 1.1 first?
------Yes, there is no need for the v1.1 patch. The v1.2 patch apparently supercedes (?) some of the 1.1 features and retains all of the desirable ones; and it will install over the original program without v1.1.

2. ...how to switch skins and terrain?...concerned that I will not be able to go back to normal if I don't like them.
Major Lee's FAQ section goes into quite a bit of detail about how to change skins. No matter which Skins or Terrain add-ons you use, you can always change them or revert to the orginals very easily..........to go back to the originals, all you have to do is delete the add-on files.

Skins----All the external skins that you add to EAW will be named: P***tex.tpc, P***txs.tpc/P***tes.tpc (see note at bottom of post for explanation of the differences), or P***tra.tpc (the "transparency" file). Examples would be Pp47ctex.tpc, Psp09tes.tpc, P190atex.tpc, or Phurrtra.tpc. These examples were for the P-47C, Spitfire Mk9, FW190A, and Hurricane respectively. To use a "skins file" is easy: all you have to do is place the unzipped file in your EAW folder. To remove it, all you have to do is delete it! If you can use Windows Explorer, this is very simple: go to the menu at the top of the page and click on "View", go down to "Arrange Icons", and choose "by name"........all the "skins files" for that specific aircraft will now be grouped together (example: all the skins files for the Typhoon would begin with "Ptyph"---Ptyphtex.tpc, Ptyphtes.tpc, Ptyphtra.tpc, Ptyphv.tpc, etc.). Then you simply delete the ".tpc" files for that aircraft! This restores the default EAW aircraft skins and views (the original ones in the game). [note that the sharpened add-on instrument files are P***x.tpc files. If you delete these, you will wind up with the almost unreadable default EAW instruments!----so it's probably not a good idea to get rid of these "x" files] Alternatively, you could simply replace the current skin you are using for a particular aircraft with a new add-on skin by unzipping the new skin or pasting its unzipped files into your EAW folder.

Terrain----Terrain is even easier. All the add-on terrain files end in ".ter". To restore the default terrain in EAW, all you have to do is delete all the ".ter" files. Again, this is simple with Windows Explorer. This time arrange the icons "By Type". Now all the ".ter" files will be grouped together. Highlight the first file, then find the last one. Hold down the Shift key, then click on this last file. These two and all the files in between them should now be highlighted. Right click and choose "Delete". That should delete all the highlighted files (i.e., all the ".ter" files). And that's all there is to restoring the default terrain in EAW. If you want to swap one add-on terrain for another, you should always delete the old terrain first anyway (different terrain sets can use different numbers of files, so simply unzipping or copying one add-on terrain set to your EAW folder may or may not overwrite all the old files............this could lead to some rather strange-looking terrain effects!). Of course, if all this seems like too much work, you can download and install EAW Stab, the automatic terrain changer developed by EAW forum member "mattm" and tested by "mane_raptor" (see #8 on my list).


(Note: All the "aftermarket" aircraft skins for EAW are the result of two very important things------first, lots of hard, tireless work by the people who make these great skins, and secondly, from Microprose's decision to release a utility called PicPac which allows the basic skins (which begin as ".pcx" files; Microprose also released those along with PicPac) to be converted into the ".tpc" format that EAW employs. EAW uses several different files to draw a skin in the game. But the two most noticeable ones are what we are concerned with here. The first of these is the P***tex.tpc file. This "tex" file is used for all the close up views of the airplanes. For the longer distance views, EAW uses the other file. Unfortunately, there is a confusing problem that has come to light. According to the Readme file that Microprose included in the PicPac download, this long distance file is supposed to be named "P***txs.tpc". Well, guess what! That is a typographical error! It SHOULD be "P***tes.tpc". If you use a "txs" file, EAW will not recognize it. It shouldn't cause any problems, but your view of aircraft at long range will be the default EAW one, not your add-on skin. To get the add-on skin to show up at long range, you will have to have a "tes" file in your EAW folder. Many (really, most) of the skins available have already been packaged and downloadable for some time...........and most include the mislabeled long distance skins! A few have been updated, but if you find any skins that have the "txs" in the filename, you can fix the problem by simply renaming the files! Just replace the "x" with an "e" and you are set. (Some skin files don't include the "txs/tes" files at all; be advised that the resolution in the "tex" files and the "txs/tes" files are different, so you can't make a "tex" into a "tes" file just by renaming it.) (Thanks to LLv34_BlauKreuz for pointing this out to me. S!)

[This message has been edited by JWC (edited 01-06-2000).]


Posts: 1633 | From: College Station, Texas, USA | Registered: Sep 1999  |  IP: Logged
Lawyer
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posted 01-06-2000 07:23 PM     Profile for Lawyer   Author's Homepage     Send New Private Message   Edit/Delete Post
Hi JWC,

You are really "da man", "da bomb", etc. regarding EAW matters. This is very, very helpful, and I appreciate your taking the time to help folks like me.

I downloaded most everything relating to EAW using the links in your post above. There are some apparent version differences. Combatsim gave the CFS terrain as cfster.zip, while Cord's gives it as three files. I also got a 4.4MB terrain2.zip file for autumn that is different from Cord's autmn.zip for autumn. Red Skulls gave me the german and allied cockpit files, while I also got instruments20.zip from somewhere else. It gets confusing when you download so much.

I'm not criticizing your list of files or the sources of the different files, just wondering if these are truly different or just different names for the same thing. I haven't installed any of them yet.

Comabatsim also had a "skin manager" program that I downloaded. Does this do anything useful. EAW Online has an EAW version manager, and Cord's seems to have a different one.

Sorry that I am asking so much, but you seem to actually know what is going on with these different EAW sources. I also found that Major Lee and other sites have a wealth of info, although your post is that only source that brings it all together in one place, a real service to the community.

Anyway, thanks very much for your thoughtful time and attention. Because the enhanced EAW requires so many add-on's with similar sounding names from different sources, it requires some careful thought before loading up the system with potential troublemaker files.

Cheers,

Jake


Posts: 229 | From: Falls Church, VA | Registered: Sep 1999  |  IP: Logged
JWC
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Member # 116

posted 01-08-2000 02:31 AM     Profile for JWC     Send New Private Message   Edit/Delete Post
Well, thanks again Lawyer!

[...apparent version differences...]
Honestly I didn't download from ALL the sites (!), so I'm not sure about this. But here's my explanation.

After Jay's CFS Terrain first appeared, there were some anomalies around the borders between land and some bodies of water. Migge wrote a fix for this problem that solved most of it, then came up with a second fix to finally get rid of all the anomalies. Cord's page offers all 3: the main Jay's CFS Terrain zip, plus both of Migge's fixes: Patch 1 and Patch 2. I think Combatsim.com only has the basic Jay's CFS Terrain, but not the Patches from Migge. That's why Cord's site has the CFS terrain listed as 3 separate things: the basic terrain as well as both of the patches.

The "terrain2" file is NOT an "autumn" terrain; instead it is the "darker, richer EAW textures". The "Autumn terrain" from Cord's site is similar, but uses more reds and browns. These are two different terrains, designed to look different. (Some people like to use the "darker, richer EAW textures" for summer)

For instrument files, as long as they're sharpened, it shouldn't make THAT much of a difference (I say this at the risk of getting the individual sharpened instrument makers mad at me!), so as long as you have a file for every aircraft named P***x.tpc, that shouldn't be much of a problem.


[Combatsim also had a "skin manager" program that I downloaded. Does this do anything useful.]
If you're referring to "EAW Skinner", I've never actually installed it: I find it easy enough to swap the skins out myself. As far as I know, though, it allows you to switch between different skins without the need for laborious copying and pasting.


[EAW Online has an EAW version manager...]
Not to split hairs, but EAW Online was a website that is now defunct...........do you mean ECA Online? If so, I can only find "eawcm" there, the file manager that I talk about in #6. This allows you to switch betwen "clean" EAW, ECA 1.4/CP 2.0, and ECAO; it does not do anything to the skins used in the game.


[...Cord's seems to have a different one...]
Cord's site has both the "EAW Skinner" (this is, I believe, the same as on the Combatsim.com site) and also MSkinMod, a program developed by Paolo Morais. I haven't used MSkinMod yet, but with it you are supposed to be able to swap 3D models and the like (example: You can have two FW190A's in the game.....ON DIFFERENT SIDES!).

[This message has been edited by JWC (edited 01-08-2000).]


Posts: 1633 | From: College Station, Texas, USA | Registered: Sep 1999  |  IP: Logged
Lawyer
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posted 01-08-2000 07:36 AM     Profile for Lawyer   Author's Homepage     Send New Private Message   Edit/Delete Post
Thanks again, JWC. I've loaded most everything and read lots or readme's. So far, so good. It is confusing, which is why your guidance is so valuable.

Cheers.


Posts: 229 | From: Falls Church, VA | Registered: Sep 1999  |  IP: Logged

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