This is a cry for help. I've been a 3Dfx fan for a long time, and endured a torrent of pressure from friends to get a TNT2 although I have V2 SLI (I'm still using it).
I even bought a TNT2 and took it back when I couldn't see an improvement in any of my games including EAW or Mechwarrior 3. Open GL shooters looked a lot better with the TNT2, but I seldom play those.
All that changed when Microprose released picpac. I bought another TNT2 with my V2 SLI running alongside.
When I post "TNT" skins on my site, I'm only using that as a generic term since TNT seems to be the 3D de'jour these days. I believe that the TNT skins will work fine with any D3D card except 3Dfx.
Fortunately, I have my V2 SLI still hooked up, so I can check to make sure a skin will display properly on a 3Dfx board.
There was a similar problem with palettes and Quake skins, but I don't know what the workaround is. There's got to be a way to get custom palettes to work with 3Dfx boards in EAW.
It doesn't seem right that Voodoo cards can't have the same color depth in EAW that it shows in many other games. We've all probably got plenty of games that have stunning graphics that work great or even better with 3Dfx. Unreal is a prime example.
Unreal Tournament runs great on a TNT2, but Unreal is a real dog with anything but a 3Dfx board.
Below are some examples of the color depth that is lost when skinning planes for a 3Dfx board.
Any input would be appreciated.
Airbuddha's Homepage for EAW Skins http://users.ezwv.com/~buddha/EAW.htm