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Author Topic: CFS2: just wondering...
Lud von Pipper
Member # 82

posted 07-05-2000 05:41 PM     Profile for Lud von Pipper   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
If ever this simm will be an FPS beast anywhere near FS2K, who will be able to enjoy it?
I've got a 700mhz cpu, and FS2K is SLOooooOW (7/14 fps): none I've heard of is able to run it soubtancially faster (with a good detail on), and I dubt even the new 1Ghz CPUs will be able to run it confortably.
The old CFS was a beast too at it's times: when the sky was crowded my PII450 & TNT was panting to keep the game playable.
May be it's time for the guys at Microsoft to learn how to optimize surce code before sending the program gold!

Posts: 273 | From: Italy | Registered: Sep 1999  |  IP: Logged
Member # 3214

posted 07-07-2000 05:41 AM     Profile for Griffon   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Actually, there should be a law stating that software developers should always be using computers at least 2 years old. Boy, would we see some efficient coding then!


Posts: 13 | From: Denmark | Registered: Feb 2000  |  IP: Logged
Member # 225

posted 07-07-2000 12:35 PM     Profile for JG2_FireCat!   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote


That is precisely what is being done. It typically takes two to three years to make a game. So by the time a game is released, the computers the game was designed to run on are at least two years old.



Posts: 172 | From: Venice Beach, California | Registered: Sep 1999  |  IP: Logged

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