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Author Topic: Just played Rowans Battle of Britain. Wow! This is a dream of a flight sim!!!
Apache9
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Member # 5020

posted 06-15-2000 10:13 PM     Profile for Apache9   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Yes sir! Booted it up and next thing you know I'm at the controls of a Do-17(also known as the flying pencil). Took off from France with a group of 50 other bombers and 30 escorts. Crossing the channel I saw shipping but had to ignore it as it wasn't a target. The sim had a time compression feature and so I used it for the long trip across the channel. The map was extremely detailed and featured a very detailed map of England with major cities and even small towns. It was incredible! I flew down to 500 ft. and was amazed at the detail of London with over 800 buildings and other structures modelled. While flying my bomber I had AI gunners handling the guns but I also found it fun to switch back and forth between pilot and gunner. I also enjoyed playing the bombsight position. Meanwhile around me there was a real tumble going on as Spitfires and Messerschmitts battled it out. I became transfixed with the external view of the whole scene of the battle and was suddenly startled as I saw pieces of my own plane flying off as I came under attack. Switching back to the pilot position I noticed that one of my engines was out and I broke away from the fight and headed back for the channel and safety. As I reached the coast I saw a beautifully modelled harbor facility and Yes! a number of heavy ships at anchor. Coming in at only 300 ft. I headed for one of them and Bombs Away! Then I headed back to France. Amazing flight model, flyable bombers(which has been ignored in every other WWII sim), a detailed map covering England and the north of France, graphics showing 20% representations of every major English city and even towns, harbors and other facilities, 8 flyable planes that even included a Lancaster! And, and...and then I woke up, realized that I fell asleep in my chair and remembered that the people at Rowan have absolutely no intention of creating this kind of sim. How ironic that Attack Squadron and Tank Platoon can be cancelled but some publisher can put out "Battle of Britian" which in my opinion is just Mig Alley in a dress.
Posts: 54 | From: hsladfs,sdf,s | Registered: Jun 2000  |  IP: Logged
JayJ
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posted 06-15-2000 11:38 PM     Profile for JayJ   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Wow...

That was...interesting. Have an axe to grind, do we?


Posts: 131 | From: Starkville, Ms., USA | Registered: Oct 1999  |  IP: Logged
JayP
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posted 06-16-2000 12:44 AM     Profile for JayP   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
"[T]he people at Rowan have absolutely no intention of creating this kind of sim."

That's right; it's supposed to be a fighter, not a bomber, sim. As for it being no more than MiG Alley in different clothing, I guess we might as well wait and see. If the Spitfire handles like an F-86, I will be the first to concur with your opinion.

[This message has been edited by JayP (edited 06-16-2000).]


Posts: 531 | From: | Registered: Nov 1999  |  IP: Logged
Griffon
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posted 06-16-2000 02:27 AM     Profile for Griffon   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Well, if you can have such vivid dreams, why waste money on flight sim programs? You couldnt afford the hardware needed to run your dream-sim anyway. Maybe in 5-10 years - - -

Griffon


Posts: 13 | From: Denmark | Registered: Feb 2000  |  IP: Logged
Blond_Knight
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posted 06-16-2000 08:46 AM     Profile for Blond_Knight     Send New Private Message   Edit/Delete Post   Reply With Quote
Kamerades, be extremely skeptical of anything this "character" has to say, he's shown his true colors already.
Posts: 1093 | From: Richmond Va - Capital of the Confederacy | Registered: Sep 1999  |  IP: Logged
Lucky_1
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posted 06-16-2000 12:48 PM     Profile for Lucky_1   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I didn't think the D0-17 was among the planes that was flyable.

Manning the guns, yes. But flying? I don't think so.

------------------
Two beers, or not two beers. There is no question.


Posts: 635 | From: Knoxville, TN. | Registered: Sep 1999  |  IP: Logged
threadbare
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posted 06-16-2000 02:11 PM     Profile for threadbare   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
i've got an idea. let's encourage the few developers left that are still making WW II flight sims. what's the friggin point of putting them down all the time. i'm looking forward to this sim and i think we should encourage them rather than discourage them with crap like this,


thread


Posts: 35 | From: south bend, IN | Registered: Apr 2000  |  IP: Logged
Apache9
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posted 06-16-2000 03:38 PM     Profile for Apache9   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I agree Thread, lets engourage them. But lets encourage them to make great sims that give us things we haven't seen before and shame them if they don't.

[This message has been edited by Apache9 (edited 06-16-2000).]

[This message has been edited by Apache9 (edited 07-22-2000).]


Posts: 54 | From: hsladfs,sdf,s | Registered: Jun 2000  |  IP: Logged
Major Tom
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posted 06-16-2000 11:20 PM     Profile for Major Tom   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Taken strait from the horses mouth...

quote:
Battle of Britain

We are now in the final stages of development of our Battle of Britain Sim. It should be ready some time in 2000.
Over the next few months, this is where we will be providing Battle of Britain information. Please contact us if there is anything in particular that you want to know.


--------------------------------------------------------------------------------

Overview
Luftwaffe's 1000 aircraft raids
The Luftwaffe launched raids with around 1000 aircraft. About a third would be bombers and the rest fighters. On good days the RAF would be able to respond with a few hundred fighters.

We have developed our aircraft group technology so that we can simulate these Luftwaffe raids exactly. In the past, games' developers have had to make do with some small representation of the real raids. We will have raids that cover 800 square miles of sky!

Interactive virtual cockpits
The last set of WWII games introduced the interactive cockpit. Unfortunately it was necessary to move to an unrealistic looking bitmap representation of the cockpit to get the interactivity. In Rowan's Battle of Britain we will take the idea further by introducing interactivity onto the virtual cockpits.

This feature also allows full engine management to be offered as an option.

Dynamic Campaign
It will be possible to play the game from the perspective of either a pilot or commander and from either the RAF or Luftwaffe side.

Longevity
In addition to being able to play the whole campaign in the role of pilot and controller, there will be a number of quick mission options.

In the campaign mode, the ai can be set up to react historically or with the benefit of 60 years of hindsight.

The player then can start with the quick missions, graduate to the campaign and then experiment with different tactics.

Flight modelling
We have a flight model that is commended by pilots of the real thing. We also have an arcade model for beginners. Recently PC Gamer in the States has stated that our last product, MIG Alley, is the best flight sim to hit the shelves in 1999: "Best handling and best looking".

Cloud that you can hide in and behind
In Rowan's Battle of Britain we will introduce cloudbanks that the ai will use so that pilots can seek refuge in clouds.

Cumulus Clouds
When a sim pilot is not near the ground or a cloudbank, there is little impression of flying at speed. We will sprinkle cumulus clouds around the sky to improve this impression. The effect when flying through the clouds should also be realistic.

Improved Landscape
There are two improvements planned for the landscape model:

Elevated sections to simulate city areas.
Better coast blending. At present the junction between sea and land can be very harsh. We are developing techniques to make the transition more realistic.
The landscape is based on OS maps of the era. We will be able to include famous landmarks that many of our customers will recognise.

5 Flyable Aircraft
The player will be able to fly the following aircraft:

Spitfire RAF fighter
Hurricane RAF fighter
Me109 Luftwaffe fighter
Me110 Luftwaffe twin-engined fighter
Ju87 Stuka divebomber
Gunner
The player will be able to act as one of the three gunners in the following aircraft:

Junkers 88
Heinkel 111
Dornier 17
Multi-player
We plan to allow the following multi-player options:

Deathmatch
Team Play
Quick Mission
Radio Chatter
Critics have commented on how good the Radio Chatter is in MiG Alley. The range and depth of chatter helps to provide an immersive atmosphere. We will use the same technique in Rowan's Battle of Britain. The plan is to extend the system so that we have chatter when on the RAF planning screen.

Up Close and Personal
In the sim there will be the whole range of mission types including strike, escort and intercept. To make a difference, the player must get close before opening fire. There are no missiles. This makes the flying much more fun. The arcade flight model will help the beginner get on the bandit's tail.

Gun Camera
A full record/replay facility is available. The replay screen offers some editing facilities.


Or in otherwords they are simulating THE Battle of Britain. It sounds like a good sim to me. Obviously they are simulating the Gunners position on this perticular game because they feel we all need a bit of action and quick satisfaction.

Simulating one bomber to the level that Rowan is currently doing to their fighters is a task so great I know of only one simulation even attempting it and B-17 II is over budget. Think about what it would take to simulate three entirely different bombers to the levels of accuracy that BOB and B-17 II are going for..

Afterall, you wouldn't want a really half assed attempt at simulating these three bombers, would you?

I think rowan figured out that simply putting somone in a gunners position with a MG34 was all that was needed. The only real fun parts I've ever had while flying a sim with bombers in it was when I was attacked by fighters and litterally had to defend myself.

Bombing in those old crates the jerrys used in the Battle of Britain would be much to much of a thing for us to handle. They didn't have the norden bombsight or any fancy equipment like that.

I like BOB where it is right now, 1000 plane raids and massive dogfights.


Posts: 1352 | From: Prescott, AZ | Registered: Dec 1999  |  IP: Logged
TheMikey
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posted 06-17-2000 02:02 AM     Profile for TheMikey   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
With the cancellation of Attack Squadron
& B-17II's slow-as-mollassas development, just throw me a bone for now, I'll take anything.

Posts: 47 | From: | Registered: Apr 2000  |  IP: Logged
Shadowcat
unregistered

posted 06-17-2000 04:45 PM       Edit/Delete Post   Reply With Quote
Apache 9:
> I agree Thread, lets engourage them. But lets encourage them
> to make great sims and shame them if they make crappy ones.

That would all be well and good, if we knew what your definition of "crappy" was.

Too many people bash the developers over any sim that isn't perfect. "shaming" developers for not getting _everything_ right helps no one. If the whole thing is a genuine turkey, then maybe it would be warranted, but this isn't usually the case.

(And while I'm writing.... no more idiotic 'fake announcements' from you please... if there was ever a way to make people lower their opinion of you, that was it.)


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gbarclay
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posted 06-17-2000 05:38 PM     Profile for gbarclay   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Everybody, take a rest.
This isn't the ONLY Forum on the Internet, although it is one of the best.

Chill out. I am sure the developers read other Forums, if they read any.

Gord


Posts: 485 | From: Surrey BC Canada | Registered: Dec 1999  |  IP: Logged
Wulfrick
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posted 06-19-2000 08:30 AM     Profile for Wulfrick   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Well if all the features posted above appear in the final thing, then everyone please form an orderly que.... Behind me

As for MiG Alley, well I love it! It has _very_ nice graphics (not quite F2, but almost), it runs on lower spec PCs, it has good FMs, and a sort of dynamic campaign!

For me it's the ideal counterpart to modern simms. It has the "man, not the machine" element of the WWII simms but without the "takes 10 years to climb to 20K feet" elemenyts of the WWII simms. Not that there's anything wrong with historical simms of that era, I'm merely stating my preference.

Cheers, Wulf.

PS: It's a tribute to Rowan that I bought and play Mig Alley. Normally I won't look at a simm unless it has at least 100 different radar modes, weapons, aircraft & ground vehicles, oh and a manual that will do nicely as a door stop

------------------
Make sure the enemy is willing to die for his country. Then you both have the same aim in mind!


Posts: 399 | From: York, England | Registered: May 2000  |  IP: Logged
Yensid
unregistered

posted 06-19-2000 04:21 PM       Edit/Delete Post   Reply With Quote
[Admin Note: I don't know who you are but your post was really not welcome. Please do not post such posts]

Sorry for the long posty! I will do better next time!

[This message has been edited by Admin (edited 06-20-2000).]


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Major Tom
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posted 06-21-2000 12:03 AM     Profile for Major Tom   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
The "it takes 20 years to climb 10 ft in a WWII sim" syndrome was put to rest in MA. Sadly the best online sims are WWII Prop based. How I wish for JATO pods in Aces high
Posts: 1352 | From: Prescott, AZ | Registered: Dec 1999  |  IP: Logged
darryl
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Member # 812

posted 06-23-2000 08:40 AM     Profile for darryl   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Apache,
you should change your name to "child-who-cries-wolf-too-damned-much". you may be trying to accomplish something worthwhile, but you have the most annoying way of doing so. stop playing silly games. I'll not open any more posts from you.

Posts: 60 | From: cincinati, ohio, usa | Registered: Nov 1999  |  IP: Logged

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