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Author Topic: DID's F22 ADF resurgence ....
holbrop
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posted 07-25-2000 09:24 AM     Profile for holbrop   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I reloaded this game recently and remembered why I loved it so much. Does anyone play MP in TAW/ADF?

Also, which patches are still available? I remember updating from the web to version 5.??? last year when I bought it but now all can find is a patch for D3D people. What's still available and what do I need? Wasn't a multiplay fix included with the 5.?XX patch?

And lastly ... are there any websites still up for ADF/TAW?

Gracias,

Phillippe


Posts: 201 | From: North Carolina | Registered: Jun 2000  |  IP: Logged
TWINHIT
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posted 07-25-2000 12:03 PM     Profile for TWINHIT   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hol,

I too own ADF/TAW and Wargasm.

These programs were extremely advanced for their time, Renderwise. in some cases they are still standard bearers.

Don't know what happened to them either, but if I find anything at all I will post it here.


Posts: 84 | From: | Registered: Jan 2000  |  IP: Logged
Tracer
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posted 07-25-2000 01:18 PM     Profile for Tracer   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
quote:
Originally posted by holbrop:
I reloaded this game recently and remembered why I loved it so much. Does anyone play MP in TAW/ADF?

Also, which patches are still available? I remember updating from the web to version 5.??? last year when I bought it but now all can find is a patch for D3D people. What's still available and what do I need? Wasn't a multiplay fix included with the 5.?XX patch?

And lastly ... are there any websites still up for ADF/TAW?

Gracias,

Phillippe


Here are all the patches released for F22 ADF http://www.pcpatches.com/cgi-bin/3d/patches.cgi?view=F
This is the main site for just about every PC patch ever released! http://www.pcpatches.com/

As for links to F22/TAW i have about 3 but i just checked them and they are all broken

Tracer

------------------
"Flying is the second greatest thing known to man!
The first is landing!!"


Posts: 681 | From: Edinburgh,Scotland | Registered: Sep 1999  |  IP: Logged
Wulfrick
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posted 07-25-2000 02:02 PM     Profile for Wulfrick   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I think it's great that at last people are openly saying that they love playing TAW. Personally I think it's in the top 3 hardcore flight simms ever released, with it's full radar/RCS calculations, dynamic campaigns, realistic weapons etc. etc.

And yet at the time no-one thought much of it and it sold badly. Oh, and I forgot to mention that it ran on a resonably low-end system and had very very few bugs.

As for a site, well DID are no more, so their sites are no longer up. However, I'm thinking of doing a TAW strategy site myself, if there would be enough call for one.

So, if there was a TAW/F-22ADF strategy and tips site, would people visit?

Cheers, Wulf.

------------------
Make sure the enemy is willing to die for his country. Then you both have the same aim in mind!


Posts: 399 | From: York, England | Registered: May 2000  |  IP: Logged
Shogun
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posted 07-25-2000 05:05 PM     Profile for Shogun   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I'll definitely be posting on the proposed TAW Website. I just reloaded after a long hiatus, it's a nice change from F4 and JF18, I love the immersive atmosphere and the terrain GFX- some of the best I've seen.

I've read a lot of complaints about bonehead wingman AI and experienced it in other sims; in TAW the WM seem supertorqued to the degree that it's downright frustrating!!
On 2-v-2 guns-only engagements, my wingman acts like a pool-shark -- time after time taking out both bandits in one "guns-a-blazing" run...I finally had to call "Knock it off" so I could get a shot off. I thought wingy was in two places at once but after studying the ACMI, it seemed he was flying perfect ACM...

You call for a strike and each wingy calls "Running in" and usually turn their targets to smoking rubble while jinking against Sams and AAA all the way in. You definitely don't have to baby your wingmen in this sim.

The enemy AI is not bad either, the EF2000 has given me lot's of problems up close and personal...

I might be up for some multiplayer action, does anyone remember any stability issues with TAW? I'm at work, so I forget if it even supports MP...

-Shogun

[This message has been edited by Shogun (edited 07-25-2000).]


Posts: 129 | From: Martinez,CA,USA | Registered: Mar 2000  |  IP: Logged
grover
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posted 07-25-2000 07:01 PM     Profile for grover   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
What game is this??
I have found DID's Total Air War.
Is this correct? Is it a standalone game or
is it an addon??

cheers.

grover


Posts: 218 | From: New Zealand | Registered: Mar 2000  |  IP: Logged
Shogun
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posted 07-25-2000 07:10 PM     Profile for Shogun   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Yeah Grover, that's it. Load it up, you won't be disappointed.. It's standalone and virtually bug free, there is one patch however, you can get it from the downloads on this site.

-Shogun

[This message has been edited by Shogun (edited 07-25-2000).]


Posts: 129 | From: Martinez,CA,USA | Registered: Mar 2000  |  IP: Logged
ral
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posted 07-25-2000 07:44 PM     Profile for ral   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I got a copy of F-22 ADF with my Wingman Interceptor Joystick (which I got recently at a discount price). You guys are starting to make me feel like loading up this sim. The links to the patches seem dead. Are the patches important. By the way. I use a V3 2000 card.
Posts: 868 | From: Quezon City, Metro Manila, Philippines | Registered: Jan 2000  |  IP: Logged
rhink
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posted 07-25-2000 07:59 PM       Edit/Delete Post   Reply With Quote
where can I snag a copy of ADF or TAW? I lost my copy of ADF long ago... and wouldn't mind trying it out again. Never got around to TAW, but I kinda wanted to... and I haven't seen it in stores anywhere around here.
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grover
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posted 07-25-2000 08:22 PM     Profile for grover   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Cheers. the paches at the patch site seam to be for the german release (TAW). Is this right?

will seach for other patches though.

grover


Posts: 218 | From: New Zealand | Registered: Mar 2000  |  IP: Logged
Mr. X
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posted 07-25-2000 09:09 PM     Profile for Mr. X   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
It would be hillarious to see a game come back from the grave after all the suport is gone.

can you imagine the cries for a 3-4 year old game like a new one?

says something about A people, B. the sim.

This is a good game, not 100% accurate but a fun game that was developed extremely well.

did anyone ever fix the music problem?

says something about the support.

ADF....Typhoon.... Infomama.....Baboon....Rage..spitoon..Wayward.....cartoon....

Hope that puts things into proper places.

Too bad the game did not recieve better returns than it did.


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holbrop
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posted 07-25-2000 09:47 PM     Profile for holbrop   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Thanks for all the info!

I play LB2, Falcon 4 (sorta'), EEAH, and WWII Fighters and I feel (an opinion only) that F22 ADF/TAW is still at the top of the heap in many ways. The graphics aren't quite F4 ... but close, the systems modeling ain't LB2 ... but it's good, and it's as much fun as WWII Fighters. It's quite immersive and shitloads of fun without taking months to learn. Just a solid all around sim, very stable, and gorgeous. I think alot of folks would still pick it up if it could be found.

I have EF2000 V2 also but I haven't been able to make it run on my new system. I had it on for two months last Summer and would like to play it again. Any helpful hints for setup? I'm on a Celery 500, 128 MB RAM, Voodoo 3 2000 PCI, SB 512 PCI soundcard, Saitek X36 USB all on Win 98 SE. Can someone assist?

Thanks again for all the feedback!

Phil 'Snakum' Brooks


Posts: 201 | From: North Carolina | Registered: Jun 2000  |  IP: Logged
Wulfrick
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posted 07-26-2000 01:17 PM     Profile for Wulfrick   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Watching an A-A engagement between say your escort flights and some enemy interceptors is really scary in TAW..... Every aircraft behaves so naturally, you could swear they had real pilots in them!

One thing that the wingmen occasionally do wrong is when on a bombing run. If they get jumped they are very unlikely to return and actually bomb the target. Unfortunately! However, they are brutally effective at dispatching enemy aircraft.

Cheers, WUlf.

------------------
Make sure the enemy is willing to die for his country. Then you both have the same aim in mind!


Posts: 399 | From: York, England | Registered: May 2000  |  IP: Logged
Shogun
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posted 07-26-2000 05:07 PM     Profile for Shogun   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
quote:
Originally posted by Wulfrick:
Watching an A-A engagement between say your escort flights and some enemy interceptors is really scary in TAW..... Every aircraft behaves so naturally, you could swear they had real pilots in them!

One thing that the wingmen occasionally do wrong is when on a bombing run. If they get jumped they are [b]very unlikely to return and actually bomb the target. Unfortunately! However, they are brutally effective at dispatching enemy aircraft.

Cheers, WUlf.
[/B]


I usually bug the ground targets and call "Engage Hostiles", the WM will usually reply "Running in" or "Negative" if they're engaged in a furball. They're pretty intelligent and will save your six on a regular basis. The enemy AI is pretty well matched on ace level.

I still need a lot of practice on Thrust Vectoring, since once you plug it in you bleed a lot of speed. Don't know if it's primarily used for deflection shots, but doesn't really help in Corner turns, too much speed bleed. I found the best cornering
around 290 - 320 kts. If you use Thrust Vectoring that 300 kts quickly turns to 120. Still need to experiment with it a bit more though.

-Shogun


Posts: 129 | From: Martinez,CA,USA | Registered: Mar 2000  |  IP: Logged
Wulfrick
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posted 07-27-2000 03:40 PM     Profile for Wulfrick   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
In the real F-22 the TV is engaged all the time, and is controlled by the FLCS, but in TAW it's mainly used for deflection shots as you say, of in a last-ditch attempt to avoind a missile of the ground.

You won't notice any effect above ~375-400Kts, and it works best below 350, but as you said it bleeds a hell of a lot of speed. However, it can keep you pointing in a convenient direction at absurdly low airspeeds, making a potential opponent overshoot badly, ready to accept an AIM-9X in the shorts.

What you say about ground targets works well, except I was thinking more of strat. bombing runs where the target is say an EWR control bunker. Normally for these mission I do one of 3 things:

1) If it's mission 1, day 1, then the enemy CAP is liable to be not very intense, so I take 2 strike flights, 1 escort & 1 wild weasel flight. I arm myself with all A-A and 2 JDAMS for the target.

2) If it's during the rest of day 1, then the enemy CAP is liable to be so intense that you have to take stealth aircraft. It's the 'first day stealth missions' thing in full operation. Sometimes I take only my 4 aircraft, no external loadout, but say 2 AIM-9X, 2 AIM-120R and 2 JDAMs. That way my flight cruises at 40K above everyone else and my RCS is so small that I can usually make it to the target and back without anybody realising until it's too late. Usuall as I'm egressing the target area a few intercept or GA flights come up looking for me but they are blind. Of course there is allways the chance encounter with a MiG-31 or SU-37 who is scanning upwards with his radar.... This tactic also works for long-range missions deep into enemy territory later in the campaign.

3) If the taget is close to home or the enemy AF is mostly removed, then I usually take 3 strike flights and 1 escort flight, and more AG ordnance than A-A.

Hope this helps, Wulf.

------------------
Make sure the enemy is willing to die for his country. Then you both have the same aim in mind!


Posts: 399 | From: York, England | Registered: May 2000  |  IP: Logged
Shogun
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posted 07-27-2000 06:18 PM     Profile for Shogun   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I noticed a peculiarity in Custom combat. It may just be me, but I've noticed that my flight model seems to be somehow limited depending on the opposing aircraft. Usually I can accelerate past 600 kts very quickly, but if I'm engaged by a less capable aircraft, I can barely accelerate past 400 kts, even downhill. Think there may be some inter-mingling of FM's here, (This just isn't an excuse for being waxed regularly by the AI.)

-Shogun


Posts: 129 | From: Martinez,CA,USA | Registered: Mar 2000  |  IP: Logged
Wulfrick
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posted 07-28-2000 12:13 AM     Profile for Wulfrick   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
That sounds interesting, I'll have a look at that later.....

Cheers, Wulf.

------------------
Make sure the enemy is willing to die for his country. Then you both have the same aim in mind!


Posts: 399 | From: York, England | Registered: May 2000  |  IP: Logged
Jon
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posted 07-29-2000 06:36 AM     Profile for Jon   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I have the English Glide patch for TAW on my hard drive. If anyone wants it, drop me an email:

[email protected]


Jon


Posts: 135 | From: Rochester, NY USA | Registered: Sep 1999  |  IP: Logged
Barron
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Member # 325

posted 07-31-2000 05:39 PM     Profile for Barron   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Is there a way to adjust the gamma setting in the game. The only problem I've had with this sim is that it's a little dark when running with my Voodoo5. The V5 gamma settings have no effect (on this game).

Thanks,
Barron out


Posts: 392 | From: Greenville, North Carolina, USA | Registered: Sep 1999  |  IP: Logged
Lange_666th
unregistered

posted 08-01-2000 12:11 PM       Edit/Delete Post   Reply With Quote
If someone searches for Multiplayer possibility's, go visit http://www.666th.com/ and join-up.
You will find a great bunch of pilots there still flying both sims.

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KJSIMON
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posted 08-02-2000 03:24 AM     Profile for KJSIMON   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
The main reason I liked ADF/TAW is that they were the ONLY F-22 that atempted to model the Stealth/LO chararacteristics of the Raptor. And if used tactically, enable the "pilot" to evade sometimes vastly superior oposition successfully.
Posts: 84 | From: Miami, Fla | Registered: Sep 1999  |  IP: Logged
Grinder
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posted 08-02-2000 06:26 AM     Profile for Grinder   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
DID's F22 ADF....arguably one of the greatest combat flight sims ever made!
Anyway just writing in to tell you guys if anybody knows where I can download the pacth for it then please tell us all. Oh and I couldn't download the patch from pcpatch.com cause it's broken down or something, bummer to say the least......

Posts: 1 | From: | Registered: Aug 2000  |  IP: Logged
JLV
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posted 08-02-2000 08:12 AM     Profile for JLV   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I recently took ADF and TAW off from retirement and reinstalled them in my new Athlon system. The damn things keep crashing right after the menu screen. I've used the patches for Glide and D3D installations and still no good. When was the latest patch released? What's this thing Combatsim mentioned about there being new patches? I haven't found them anywhere!
What gives?

Posts: 36 | From: | Registered: Jun 2000  |  IP: Logged
Chino
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posted 08-02-2000 10:51 AM     Profile for Chino   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
TAW is also one of my all-time faves. I have seen it recently for US$15 at a Software Etc store in the Boston area. Also have seen it listed at chumbo.com (now listed as "on order" for $20, so that may have dried up). I think it is still around a few places.

I wrote an illustrated overview and basic play-guide to TAW, which is over at MiGMan's (awesome) Flight Sim Museum, http://www.migman.com/ref/simhis/TAW/TAW.htm if you want to check it out. There are useful tips on basic operations, dogfighting with padlock, a walkthrough of an AWACS training mission, and more. Also the "fly any campaign mission" logfile.dat you can download (creates a pilot with 100,000 points so you can fly any campaign or mission - otherwise you have to work your way up from simpler missions until you build up enough points).

P.S. TAW also $15 but backordered at Chips&Bits, www.cdmag.com.


Posts: 57 | From: Westborough, MA, USA | Registered: Feb 2000  |  IP: Logged
pravda101
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posted 08-02-2000 10:51 AM     Profile for pravda101   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Go to: http://www.combatsim.com/archive/htm/htm_arc2/f22_main.htm

on Combatsim. Includes a link to the patch.

The patch can also be found on the Infogames site at: http://www.uk.infogrames.com/DownloadPage.asp?lngThemeID=8&lngProductID=21&lngDownloadTypeID=1


PS I would be interested to know whether the air combat designer listed on Combatsim is a mission creator for the game.


Posts: 16 | From: | Registered: Jul 2000  |  IP: Logged
Wulfrick
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posted 08-02-2000 12:43 PM     Profile for Wulfrick   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
JLV- exactly how does it crash? Are you deposited back at the desktop? Whatever the reason, go to the root dir of your hard drive and look for the F22.$$$ file. Open it with a text browser and it will give you some idea of what's going wrong.

Pravda- that's an extremely cool handle! Also, GTT did an add-on mission designer for TAW, but it's not all that wonderfull. It's got some good features though, but stability is not amongst them.

Cheers, Wulf.

------------------
Make sure the enemy is willing to die for his country. Then you both have the same aim in mind!


Posts: 399 | From: York, England | Registered: May 2000  |  IP: Logged
JLV
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posted 08-02-2000 09:00 PM     Profile for JLV   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Wulf-

Thanks for the tip. To answer your question, F22 reboots after the crash. Per your advise, I checked out the F22.$$$ file and found this message:
Invalid theme id
version 5.144 by on Mar 12 1998

Can you tell me what this means?
I have a SB Live Value, TNT2 AGP w/ Voodoo2 using latest reference video drivers and DirectX 7.0a. I'm also using the latest patches (that I know of) for F22.
Any help will be greatly appreciated as I want to play this game once again!


Posts: 36 | From: | Registered: Jun 2000  |  IP: Logged
Ghost5-2
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posted 08-03-2000 05:01 AM     Profile for Ghost5-2     Send New Private Message   Edit/Delete Post   Reply With Quote
I must admit TAW is a great game which im still playin regularly. I do have some questions.

1) My wingmen dont seem to be able to get jdams on there target. Do I do something wrong ?

2) Do you also have that me-against-the-world feeling. It seems like I have to complete every objective by myself (or at least about 60 %)

3) Why can an enemy, often not manouvring evade missiles better then I do while im using every trick in the book ?

4) My wingmen or escorts seem to be very bad at engaging SAMs. They mostly fire from within 5 miles only instead of maxrange.
Russian planes dont seem to have this problem so I always try to take SU27 for escort.

5) When Im on a strike flight and take along HARM and other AG stuff, wingmen shoot HARM at buildings instead of the other AG ordonance.
Any solution ?

What ordance do you prefer for strike, weasel and cap missions ?
These are my favorites :

Strike (close to base)
12*AGM65 => flatten a small airfield by yourself
6*AIM120
2*AIM9X

Deepstrike
2*AIM120(R)
2*AGM65
2*AIM9X

Weasel
12*AGM65 (Harm really sucks, your wingmen dont fire them until to late and you can carry only 4)
6*AIM120
2*AIM9X

CAP
6*AIM9X
4*AIM120R
6*AIM120

What do you think ?


Posts: 27 | From: Antwerp, Belgium | Registered: Mar 2000  |  IP: Logged
Tweet 65
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posted 08-03-2000 05:50 AM     Profile for Tweet 65   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
JLV - I have the same problem. ADF worked just fine on my old 233Mhz Pentium. I installed it on my 750 Mhz Athlon, and it takes a dump back to the desktop and turns the colorscheme into grayscale. I opened the $$$ file and got "Invalid theme id version 5.108". Try moving your mouse over the options screen in the opening credits before you pick an option. For some reason, it decides to work about half the time.
Posts: 7 | From: Shoreview, MN, USA | Registered: Jun 2000  |  IP: Logged
Mr. X
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posted 08-03-2000 12:16 PM     Profile for Mr. X   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Uninstall, do full/custom reinstall, DO NOT INSTALL the Music. it is the music that locks it up. I don't know for the life of me why and how they could have NOT fixed that problem.

The Music in that program is a set of wave files that react to an event, (enter NME terratory, Engage, Victory etc themes)

The music would be great but it locked my system every time I tried to play again. It is connected to the music/ or the Sound card.

Also , I recall somewhere that it was stated the Video card acceleration may be a factor as well, but unsure.

here are some errors I got:

Invalid page fault in modual <unknown> ....yadayada

This Program has performed an illegal operation and will be shut down.....

F22 caused an invalid page fault in kernal 32.

At the time, when the game was still on the shelves, I bitched like hell to Infogrames about this problem, They said talk to computer Co., Computer co. said talk to Software company.

Point is. If they treat you like that and nothing is resolved, then what else is there to do than raise cane?

I still would like to know if this ever got fixed and if so ... how.

did anyone else have this problem, beside three people I know???


Posts: 73 | From: | Registered: Mar 2000  |  IP: Logged
Wulfrick
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posted 08-03-2000 12:57 PM     Profile for Wulfrick   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Nope, the music problem was never fixed. Personally I turn it off and pop something into the CD player.....

Ghost- RE. wingmen and JDAMS- firstly, it's vital that you use the autopilot to the IP waypoint and slightly beyond, until your character calls "Lead- IP". Only then will they call "Running in". Also, if you get jumped by fighters or SAMS they very rarely go back to their bombing run after dealing with the threat. Further, sometimes you have to get the computer to re-plot the attack pattern. I don't know why, but occasionally it just getts it wrong. It pays to check every time.....

It's very definitely you against the world, especially later on in the campaigns, because the enemy forces are re-supplied regularly with aircraft, but the allies never seem to be. I think this is done to add to the time pressure aspect, but it can get VERY annoying and frustrating, having to send out a flight knowing that none of them have a hope of returning.

On avoiding missiles, for some reason ECM on the F-22 does not seem to be modelled, only RCS and countermeasures, so if you run out things become..... interesting, very quickly. Basically if you are fired upon, put the enemy (F3 view) on the beam, radically change altitude, and dump chaff or flares. Eventually the missile will be spoofed. How long this takes depends on the enemy aircraft. Missiles fired by the SU-35/37 or equivalent are far more tenacious than those launched by say the MiG-21.

About the AI wild-weasel- yes, they are piss-poor. I have never had a WW flight member get home again from a well-defended target. It's the fault of the AIM-88 as modelled- it only has a best range of 15 miles, way too short. This is the only unrealistically modelled missile, don't know why. If I could I'd alter the DID.dat file to compensate, but I can't. So, you may have to use Russian aircraft for SEAD escort, and watch the AA escort flights as well, they tend to charge into the SAM engagement zones with no thought for self-preservation. The shooting HARMS t buildings thing I think is just an occasional AI problem.

About the AGM-65. Using it for anti-airfield wrk is not a good idea. Sure, it might destroy most of the aircraft parked there, but it will not harm the buildings, so the campaign engine still figures that airfield to be fully active, and proportiones replacement airframes as such. It's far better to take Mk-83s and use two per HAS. That guarantees a kill, but you have to use extremely steep dive-bombing tactics to ensure accuracy.

My favourite A-A loadout is 6*AIM-120R, 8*AIM-120C, 2*AIM-9X.

For forst-day stealth bombing runs, I take 2*AIM-120R, 2*JDAM and 2*AIM-9X.

Otherwise strike missions are normally the Mk-83*12, 2*AIM-120R, 4*AIM-120C and 2 AIM-9X.

My SEAD loadout dependas on the threat. For SA-6 and Shilka (ZSU-23-4) I take the AGM-65 in large numbers, but I have found that the extra few miles range on the AGM-88 provide a very usefull safety margin when tackeling the SA-11, which is a serious threat.

Hope this helps, Wulf.

------------------
Make sure the enemy is willing to die for his country. Then you both have the same aim in mind!


Posts: 399 | From: York, England | Registered: May 2000  |  IP: Logged
JLV
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posted 08-03-2000 08:28 PM     Profile for JLV   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Mr. X, thank you! Disabling the music did the trick.
Posts: 36 | From: | Registered: Jun 2000  |  IP: Logged
Ghost5-2
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posted 08-05-2000 05:07 AM     Profile for Ghost5-2     Send New Private Message   Edit/Delete Post   Reply With Quote
Thanks for the response Wulfrick
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Casey
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posted 08-05-2000 09:53 AM     Profile for Casey   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
A few weeks ago, I reinstalled ADF, then TAW.

I was really getting into them when I ran into trouble. ADF began to crash and do that desktop color thing. So, I installed TAW. That was working but I got a strange blue outline around objects with my TNT2 Ultra.

I used the D3D patches in both cases. I'm running Detonator 3.68 drivers.

For now, I've gone back to F-18. Fighters Anthology is always on my hard drive too, just in case.


Posts: 636 | From: America | Registered: Nov 1999  |  IP: Logged
Wulfrick
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Member # 4764

posted 08-05-2000 12:35 PM     Profile for Wulfrick   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Casey- there's nothing you can do about the blue outilines thing. Sometimes it happens, other times not. Another unfortunate charectaristic of a game that really was designed for Glide. Oh well....

Cheers, Wulf.

------------------
Make sure the enemy is willing to die for his country. Then you both have the same aim in mind!


Posts: 399 | From: York, England | Registered: May 2000  |  IP: Logged
David F
unregistered

posted 08-05-2000 01:19 PM       Edit/Delete Post   Reply With Quote
To get rid of the blue lines on a TNT/TNT2, disable auto mip-mapping. It works, honest.

David F


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KENNETH
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Member # 5852

posted 08-05-2000 04:38 PM     Profile for KENNETH   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Why not go play StarLancer or Incompetence War? Since you seem to want no accurate flight model, magic weapons and auto targeting, the space"sims" are much more "realistic". ADF. TAW. Why do you think DID is no longer there? Flame me if you want. Pac-Man has been re-released, too, you know...Hell, X-Wing Alliance had a better flight model than ADF.
Flanker shall always RULE.

Posts: 315 | From: Dayton, OH,USA | Registered: Jul 2000  |  IP: Logged
KENNETH
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Member # 5852

posted 08-05-2000 04:40 PM     Profile for KENNETH   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Why not go play StarLancer or Incompetence War? Since you seem to want no accurate flight model, magic weapons and auto targeting, the space"sims" are much more "realistic". ADF. TAW. Why do you think DID is no longer there? Flame me if you want. Pac-Man has been re-released, too, you know...Hell, X-Wing Alliance had a better flight model than ADF.
Flanker shall always RULE.
Oh, and you might need a real HOTAS to actually feel like you are flying..the Logijunk WingDork and MS SlideWinder don't really cut it.

Posts: 315 | From: Dayton, OH,USA | Registered: Jul 2000  |  IP: Logged
Teu Lam
unregistered

posted 08-05-2000 05:24 PM       Edit/Delete Post   Reply With Quote
To Kenneth,

Why don't you go back to the Flunker forum and stop bothering these people with your ignorant, ill-informed comments. Blokes like you take this stuff way too seriously and are a laughingstock to most of the intelligent adolescents and adults who ask/answer questions here. Does your mommy even know you're on line? Stop wanking so much and get some fresh air MORON!!!!!!!!

Teu


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Wulfrick
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Member # 4764

posted 08-06-2000 12:10 PM     Profile for Wulfrick   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
DID did the best they could with the niformation that was available at the time (and probably a fair bit that wasn't), so as far as it goes TAW is by far the best of the myriad F-22 games out there, and one of the top 3 combat flight simms ever IMNSHO.

I also have auto-mipmaping off, and I still get the blue outlines

Cheers, Wulf.

------------------
Make sure the enemy is willing to die for his country. Then you both have the same aim in mind!


Posts: 399 | From: York, England | Registered: May 2000  |  IP: Logged

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