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Author Topic: Navy/Air Force using PC flight sims for training
JG2_FireCat!
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posted 02-07-2000 08:32 PM     Profile for JG2_FireCat!   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I just saw a segment tonight on MSNBC news. The U.S Armed Forces revealed that cadets who practice on P.C. flight simulators generally score better in real flight than those who don't. Regarding those who have used P.C. sims, Admiral Buckey said: <quote> "The results are overwhelming"

As a result, the U.S. Navy has implemented P.C. flight simulators as a permanent part of their flight-training curriculum.

The program went on to say that there are those in the military that are even worried that PC simulators are TOO realistic and need to be watched so as not to compromise National Security! Can you believe that!

Apparently, the Military now has a competition going among P.C. flight simulator producers to present their best product for use in training.

Not only Flight Simulators but also other kinds of war games are being used. The U.S. Navel Academy just adopted a P.C. Navel Sim by Electronic Arts (EA) for use in training.

The segment also said that in 1999, the top 5 selling simulators brought in over 60 million dollars in sales. WOW!

JG2"FireCat!"


Posts: 172 | From: Venice Beach, California | Registered: Sep 1999  |  IP: Logged
eserron
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posted 02-07-2000 08:56 PM     Profile for eserron   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Here's the text of the article posted at http://www.msnbc.com/news/367329.asp:


######snip######

HIS SUPERIORS COULDN’T figure it out: How could Navy pilot-in-training Lt. j.g. Herb Lacey earn perfect scores on his first flights in the cockpit of a T-34 trainer when he had never been in a cockpit before?
The answer — video games — and a flight simulator Microsoft sells for around $50 off the shelf.
“I’d used the software so much that I was able to practice my procedures and get familiar with the area before I stepped into the cockpit for the first time,” said Lacey.
When simulated by Microsoft’s program, the view of the Corpus Christi, Texas, naval air station from the air looks remarkably similar to the perspective Lacey would have during a real-life flight.
“I was amazed at what I saw,” said Adm. Mike Bucchi, chief of naval air training.
After seeing the game for himself, the admiral set up an experiment — a lab where Navy trainees can practice in their spare time. The results: 54 percent more students scored above average in their training.
“This is a great tool for us to use to help our students learn what they need to know at a quicker, faster pace,” Bucchi said. Impressed with the results from his test, Bucchi is making the games a permanent part of the curriculum — recruits are given a CD to take home and play with.
“Eventually we will have everything on a server, so students can log in from home or on the road on the Internet and keep current,” said Capt. Jim Droody, a naval flight instructor.

QUICKER ROUTE FROM STREET TO FLEET
‘We don’t anticipate the level of fidelity is going to get high enough to actually compromise national security.’
— SCOTT DUNLAP
Navy simulations manager Video games will never take the place of a real simulator — and they won’t replace the student pilots’ time in the air — but after six months of trying them out the Navy feels the games can improve safety and save money. Higher test scores means fewer flights overhead, which translates into less money spent on lessons repeated, pilots completing the course faster and a quicker transformation, as the Navy says, “from the street to the fleet.”
The cost factor is hard to miss. Full simulators costs millions or tens of millions of dollars. A gaming workstation, with throttles and sticks bought over the counter at the local computer store? About $8,000.
Flight simulator games are always among the top five titles on the software industry’s best-seller lists, and in 1999 the top five simulators accounted for roughly $60 million in sales.
Though Microsoft appears to be in the pilots’ seat right now, the military will be testing out a variety of products, and the competition is on for companies who want to claim their game has the right stuff for the military.
(Microsoft is a partner in the joint venture that operates MSNBC.)

HEAD-TO-HEAD SIMULATIONS
Advertisement


“People say, ‘Well, is this realistic? Is this what it’s really like to fly an airplane? Can I actually learn some useful skills doing something like this?’ ” said Bruce Williams, who helps develop Microsoft’s Flight Simulator. “It really helps that message and we certainly hope to go forward with that.”
A naval strategy game by Electronic Arts has just been adopted for use at the U.S. Naval Academy, and the next step will be to create multiplayer games — with students flying head to head, much the way game players can compete on the Internet already.
But are the games getting too detailed and realistic? Companies like GreyStone Digital, who have government contracts to make simulation software, are now also making games.
“It has scared some people that the information is out there and widely available, and that’s raised some people’s eyebrows, but we don’t anticipate the level of fidelity is going to get high enough to actually compromise national security,” said Scott Dunlap, a Navy simulation program manager.
Indeed, gaming companies say they have been approached by the Pentagon, which is now interested in using video games as recruiting tools.
Without proper training, these games can reinforce bad flying habits. But Bucchi, whose training 30 years ago required visualizing a cockpit in his mind (“You would basically shut your eyes, reach out, pretend you were grabbing a stick,” he admitted), believes the results are overwhelming — as he trains a new generation of pilots like Lacey, pilots with a natural feel for the stick because they grew up flying at the controls of a PC.



Posts: 73 | From: Oak Hill, VA | Registered: Sep 1999  |  IP: Logged
eserron
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posted 02-07-2000 09:05 PM     Profile for eserron   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
If you want to go directly to the text of the article, type in the URL address from the post above, without the ":" at the end.
Posts: 73 | From: Oak Hill, VA | Registered: Sep 1999  |  IP: Logged
Ozias
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posted 02-08-2000 05:09 PM       Edit/Delete Post   Reply With Quote
I assume you have heard about the US MArine Corp adopting a modified version of Doom a few years back for use as a urban combat training sim, I wonder if they have graduated to Team Fortress 2 yet?

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Seawolf
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posted 02-13-2000 10:25 AM     Profile for Seawolf   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
or Rogue Spear
Posts: 1322 | From: Clearwater, Fl. USA | Registered: Jan 2000  |  IP: Logged
Jason
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posted 02-13-2000 01:03 PM     Profile for Jason   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
guys
think of it this way. Compairing a sim to the real thing is like compairing a road-map to driving on the same road. you can plan your trip and everything and plot all you want but it isn't the same as driving it. also, do you think that the goverment will allow the designers to get so close as to be spying materal for other countries??

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don't listen to the bitchin' betty


Posts: 220 | From: | Registered: Dec 1999  |  IP: Logged
sjponeill
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posted 02-13-2000 10:40 PM     Profile for sjponeill   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Getting a bit off-thread here, but on SinHQ there is a mention that a USMC MSgt is doing a trial of Delta Force 2 for use as a fire team/squad training tool.

Last year we did similar trials with Delta Force and Rainbow 6 and found that the Delta Force engine was an excellent tool for reinforcing many of the basic lessons we want soldiers to develop.

Please note that the use of sims is in no way intended to replace live range work or FTXs - we are trying to simulate the thought processes not the actual actions.

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Posts: 29 | From: New Zealand | Registered: Dec 1999  |  IP: Logged

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