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Author Topic: Question to Raz / DI
Jackal
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posted 01-27-2000 08:57 AM     Profile for Jackal   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Raz,

It's still quite difficult to get detailed answers from DI, so could you clarify whether the following issues will be adressed in a patch or in the Goldversion ? It's not necessary to answer with excuses, I'm aware no sim will be prefect. I'd just would like to know though.

1. IFLOLS window (or any other approach to see the meatball)
2. instant stop at carrier landings (wire feedback), ability to land almost anywhere on carrier
3. enemy appear red on radar (make this cheat optional ?)
4. Replacement of pilot self talk (e.g. with gear sounds, etc.)
5. Enemy AI regarding GLOC. Enemy AI seems to be adjusted to player not using blackout / redout. Not only my impression, this has been confirmed with the combatsim review and simhq preview.
6. Balance of damage modelling / missile effectiveness

Jackal


Posts: 220 | From: | Registered: Dec 1999  |  IP: Logged
scanman
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posted 01-27-2000 11:45 AM     Profile for scanman   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Jackal>>>

I think you're asking the impossible mate - a reply from DIGINT!

Lets see what Raz has to say.

Good Luck anyways!

p.s. - maybe DIGINT could spare £30 and get someone to update their webpage for them, it hasn't changed since late last year!

or maybe send them the definition of "customer support"

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Dar B (SCANMAN)


Posts: 93 | From: Belfast, Ireland | Registered: Jan 2000  |  IP: Logged
Jackal
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posted 01-27-2000 03:47 PM     Profile for Jackal   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Scanman,
Well, I won't give up that early. These guys might be under extreme time pressure with Interplay requesting changes for the US market and Titus in their neck for an on-time release of the Gold Version. A dynamic campaign engine is not the most easy thing on earth.
Not much room for the spirit of Tornado, but maybe there's still a bit of it left at DI, who knows.
Customer support, yeah, what a difference to the Janes team showing up at newsgroup, fora, or mailing list and helping out with problems ,picking up requests for a wish list, etc.
Jackal

Posts: 220 | From: | Registered: Dec 1999  |  IP: Logged
Jackal
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Member # 1202

posted 02-02-2000 04:38 AM     Profile for Jackal   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Scanman,

looks like you're right, no answer. I'm getting at this company.
Seems they have enough sales to justify this no-info-no-support-policy.
Jackal


Posts: 220 | From: | Registered: Dec 1999  |  IP: Logged
Raz - DI
unregistered

posted 02-04-2000 03:48 AM       Edit/Delete Post   Reply With Quote
Jackal,

We do *not* have a "no-info-no-support-policy". If you want a personal reply, it really is better to send me personal email - I've posted my email address several times ([email protected]), as has Scanman - because I don't always have time to visit this forum (among the many others) regularly at the moment.

If you've sent me mail recently that hasn't been answered, please tell me your email name and address (and, if your software keeps records, the date you sent it) so I can see why it wasn't.

To answer your question as best I can: whether we can fix or alter your item #'s 1 through 3 really depends on one thing, and this is us getting permission from Titus to pull our programmers from their current assignments to do the work.

Item 4 is a subjective dislike more than any thing else, you must admit? I accept that several perople have expressed a dislike of this 'feature' but to many others its just a part of the game. Hasn't Pretzel made a start on this, anyway? If he wants to proceed, so that those who do dislike the pilot voice have the choice to remove it, then I back him all the way. In fact, if someone has his URL handy, I'll put a link to his site on superhornet.com

Item 5: With the game set at maximum difficulty the AI aircraft do have their G-limits relaxed. Try turning the difficulty down a little.

Item 6: As I'm sure you can appreciate, altering the damage balance is a massive job that includes a *lot* of testing. To be honest, I think the damage modelling apparent during normal, realistic play is good. If a player stretches their role as pilot beyond the mission parameters then you will start to meet the system's limitations. Given that, does it still need to be altered?

Raz
Digital Integration


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Jackal
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posted 02-04-2000 05:33 AM     Profile for Jackal   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Raz,

thanks for your answer !

>> If you've sent me mail recently that hasn't been answered, please tell me
your email name and address (and, if your software keeps records, the date you sent it) so I can see why it wasn't.

Well, three Emails at end of December and beginning of January got unanswered, all to [email protected] Looks like they all disappeared in cybernirvana, so I gave up then.
Anyway, sorry for my nasty remarks re info and support.

>> 1 through 3 really depends on one thing, and this is us getting permission from Titus to pull our programmers from their current assignments to do the work.

You need *PERMISSION* to fix a feature which is not only mentioned in the manual, but essential for the second to none carrier realism you guys are claiming ?
This is really weird !
How shall I answer "Call the ball" without seeing any meatball ? I assume, you guys know that a meatball ONLY is used for real carrier traps.

>> Item 4 is a subjective dislike more than any thing else, you must admit?

You call it a subjective dislike if a pilot SAYS "gear up" instead of a gear sound ?
Are there really flight sim fans, who like it this way ? Well, from your answer it seems so.

>> Hasn't Pretzel made a start on this, anyway?

Sure, it's great what he has done. I think you might have better resources for such changes (see above, gear sounds).

>> Item 5: With the game set at maximum difficulty the AI aircraft do have their G-limits relaxed. Try turning the difficulty down a little.

Thanks for the hint, you should have explained this in the manual. At max. difficulty I had expected an enemy AI with a full bag of tricks and not any cheats.

>> Item 6: Given that, does it still need to be altered?

Well, maybe not. My remark was related to the "every missile is a hit" problem. Maybe again a matter of difficulty setting.
Could you explain exactly what the difficulty setting changes ?

Jackal


Posts: 220 | From: | Registered: Dec 1999  |  IP: Logged
hoser
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posted 02-04-2000 03:20 PM     Profile for hoser     Send New Private Message   Edit/Delete Post   Reply With Quote
RAZ,

Have to firmly disagree on ITEM 6.

One of your Indian Ocean Missions:

":Para
As you know, the enemy has serious problems with supply transport - you helped create them. Now they're trying something really crazy. In an effort to get a big tonnage of supplies up to the front they're running a convoy of small cargo ships and an old supertanker down the coast as far south as they can get. We think they're probably going to beach the tanker as a breakwater to give themselves an instant harbor within easy reach of the fighting.
:Para
Your mission is to show them just why this idea is crazy. Use your Harpoons to take out the escorting warships from a safe distance, then close in to sink the cargo ships. You can target the tanker if you like - our information says it's carrying water ballast, not oil - but you may not have enough weapons to sink it. In the unlikely event that you have any weapons left over, feel free to take out any Osas you can find.
:Para"

Although there are no instructions to use guns on the Tanker, the mission is clearly to stop the tanker if at all possible. I straffed it with guns and sank it in one or two passes, when all I had hoped for was a little smoke from the engine room. How does that fit with "but you may not have enough weapons to sink it" ???? and your comment about " ...If a player stretches their role as pilot beyond the mission parameters then you will start to meet the system's limitations. Given that, does it still need to be altered?" Plus the manual recommends the cannon for use against "soft" ground targets.

Besides which to me it's not only the damage modeling per se, but the fact destroyed items dissappear instantly including ships, bridges, etc.

I do commend you for hanging in here - the sim is still on my HD and I still have hopes. But a lot of things are just plain wrong.


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hoser

[This message has been edited by hoser (edited 02-04-2000).]


Posts: 52 | From: Silver City, NM, USA | Registered: Sep 1999  |  IP: Logged
Raz - DI
unregistered

posted 02-07-2000 02:23 AM       Edit/Delete Post   Reply With Quote
Hoser,

Thanks for the details of that one, it sounds like a valid crit and I'll add it to the "to examine" list. Hopefully, a change to one ship's stats will be simpler and safer to modify than the whole damage model.

Raz
Digital Integration


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Yorkshire Tea
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posted 02-08-2000 06:26 AM     Profile for Yorkshire Tea   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Right,

Has anyone completed the Honeypot mission (Indian Ocean, Air-to-air mission 1)? No matter what I do I always get insufficient targets destroyed and a failure - this is after personally shooting down 5 Jaguars, 3 Mirage 2000, a load of Hinds and 2 Su-30, whith my wingmen accounting for around 10 more planes.

Sigh.....


Posts: 315 | From: leeds | Registered: Sep 1999  |  IP: Logged
Jackal
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posted 02-08-2000 07:12 AM     Profile for Jackal   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Yorkshire Tea,

yeah, I know this, this is DI-Gameplay 2000.
This is probably like everybody wanted it and our personal problem we don't like it this way. Maybe no time or no permission for patch anyway or would be too long to test after re-balancing the gameplay. Sigh.
Long live Tornado, sorry for being sarcastic..
Jackal


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Yorkshire Tea
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posted 02-08-2000 11:04 AM     Profile for Yorkshire Tea   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Jackal,

Yeah,
It's not just that particular mission in F/A-18 that I have problems with as well. I've completed all the training missions with 'outstanding' scores too... ho hum.

It doesn't bode well for the command edition of the game does it? In the command edition of the game, if that kind of attrition rate is kept, with limited squadrons avaiable, then both friend and enemy are going to be out of planes/supplies real quick.

Raz, is this kind of attrition rate going to carry over into the dynamic campaigns? Will we get 'realistic' A/C turn around times?
Alternatively, are we going to end up with another sim going down the TAW/F4 route with hundreds of enemy planes making thousands of sorties in a few hours.

Mig Alley seems to do this well with the turn based (opposed to real-time TAW/F4) approach. If Mig Alley featured a modern aircraft/scenario I'd be happy

Oh, Jackal, no need to apologise for sarcasm either. We British appreciate that kinda thing

[This message has been edited by Yorkshire Tea (edited 02-08-2000).]


Posts: 315 | From: leeds | Registered: Sep 1999  |  IP: Logged
Jackal
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posted 02-09-2000 12:59 AM     Profile for Jackal   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Yorkshire Tea,

>> Oh, Jackal, no need to apologise for sarcasm either. We British appreciate that kinda thing

LOL !

>> It doesn't bode well for the command edition of the game does it?

Indeed it doesn't. The more I had looked into the game (I haven given up in the meantime), the more it felt like a wrongly packed puzzle. Missing parts, double parts, parts too big or too small, in the end it doesn't fit together.
Here's how I would imagine gameplay design has taken place for this sim :
1. Let's make it harder for the hardcore crowd and drastically increase the number of targets.
2. Now it's too hard, now lets increase the gun efficiency.
3. Now it's too easy, now we let the enemy AI cheat by removing GLOC at highest difficulty.
4. Now it's too hard, lets power up the plane.
5. Geez, it's too hard for the novice, now lets increase his situation awareness by letting the pilot talk to himself.
6. Now lets make it more hardcore and model cockpit knobs to adjust the contrast and brightness seperately for each display.
7. Oh s.it, now we don't have any time left for a meatball.

In the end it feels unrealistic like no other sim I have tried in the last 5 years.
As long DI is thinking it's only the nasty combatsim crowd complaining about this sim and the rest of the world likes it, I don't have much hope for changes. Especially as they seem to be in an already fixed time schedule.
Jackal


Posts: 220 | From: | Registered: Dec 1999  |  IP: Logged
daveb
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posted 02-09-2000 12:14 PM     Profile for daveb   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Jackal,
I am disappointed at you.
I thought you were a reasonable chap.You forgot to add point 8

8) Other sims have reasonable terrain graphics - well let's just make ours different - let's hark back to the days of yore when graphics were less demanding but allowed concentration on other little goodies
such as a flight model or weapons.

------------------
Best wishes,
Dave B.


Posts: 613 | From: Windsor, UK | Registered: Sep 1999  |  IP: Logged
scanman
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posted 02-09-2000 01:47 PM     Profile for scanman   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Well guys, as you know - I'm no lover of Super Hornet and I'm sure I could add a few more points too, but after all my time wasted trying to convince DI they got it wrong, well - I give up.

I got my money back, waiting for Jane's F-18 on the 18th of Feb. If this fails - I'll get my money back again.

SH is now long gone from my hard-drive and I've totally lost faith in my old faviourite - DI.

You need to get it right next time RAZ, or none of us will be coming back to you.

Remember - alot of your job security comes from us "hard-core" flight sim flyers.

Next time you advertise a "realistic flight sim" - make sure the game does what it says on the box eh?

Oh well, TYPHOON is looking good, lets see if it makes the grade.

I actually prefer EF2000 (non 3dfx) to Super Hornet, infact, even JSF was more realistic!

Bye Bye for now, cya soon Jackal and all you English guys too, good to see you on here. (I'm Irish)

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Dar B (SCANMAN)


Posts: 93 | From: Belfast, Ireland | Registered: Jan 2000  |  IP: Logged
Gavin Bennett
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posted 02-09-2000 06:11 PM     Profile for Gavin Bennett   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
You too huh? I am dying for JF/A-18!!! (I wanna, wanna, wanna....) And i have been amusing myself by.,,, playing Ef2000 Tactcom for the past week. White knuckle stuff, i'll tell ya!!
Its been 4 years since EF2000 came out, and it still ranks up there with the best. That is the mark of a classic.

Posts: 172 | From: Dublin, Ireland | Registered: Jan 2000  |  IP: Logged
Yorkshire Tea
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posted 02-10-2000 10:23 AM     Profile for Yorkshire Tea   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Gavin,

What are you playing EF2000 on? It refuses to run on my PIII/V3.

I'm seriously considering scrounging some old bits together to get my P100/Orchid Righteous V1 up and running again just to play EF2k.



Posts: 315 | From: leeds | Registered: Sep 1999  |  IP: Logged
Jackal
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posted 02-10-2000 12:19 PM     Profile for Jackal   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
DaveB

LOL, disappointed with me ? Please noooo, so one more:
9. Before the player decides to hurt our deck crew, we let them fall down if the player comes closer than 10 feet.

Yorkshire Tea,
EF 2000 does run on a Voodoo2 with some tricks (settings that convert the V2 to a V1), no idea if these work on a V3 as well.
Here are the settings for your autoexec.bat, maybe it's worth a try :
set SST_GRXCLK=90
set SST_FT_CLK_DEL=0x4
set SST_TF0_CLK_DEL=0x6
set SST_TF1_CLK_DEL=0x6
set SST_VIN_CLKDEL=0x1
set SST_VOUT_CLKDEL=0x0
set SST_TMUMEM_SIZE=2
set SST_WAIT_ON_VSYNC_ENABLE=0

Besides this, I fully agree regarding the quality of EF 2000, one of the rare sims which got the atmosphere and immersion just right.
Jackal


Posts: 220 | From: | Registered: Dec 1999  |  IP: Logged
daveb
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Member # 173

posted 02-10-2000 02:26 PM     Profile for daveb   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Jackal,

------------------
Best wishes,
Dave B.


Posts: 613 | From: Windsor, UK | Registered: Sep 1999  |  IP: Logged
Yorkshire Tea
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posted 02-11-2000 05:38 AM     Profile for Yorkshire Tea   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Jackal,

Cheers - will try those over the weekend


Posts: 315 | From: leeds | Registered: Sep 1999  |  IP: Logged
scanman
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Member # 1697

posted 02-11-2000 03:54 PM     Profile for scanman   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
RAZ>>>>>

What IS the next project?
What aircraft?
Go on - tell us!

------------------
Dar B (SCANMAN)

[This message has been edited by scanman (edited 02-11-2000).]


Posts: 93 | From: Belfast, Ireland | Registered: Jan 2000  |  IP: Logged
Gavin Bennett
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Member # 2001

posted 02-12-2000 12:24 PM     Profile for Gavin Bennett   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Uhm, anyone wanting to play EF2000 would be advised to do so in Software mode! No US roundels.

Scanman... hiya from Dublin.

Gavin


Posts: 172 | From: Dublin, Ireland | Registered: Jan 2000  |  IP: Logged
scanman
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Member # 1697

posted 02-17-2000 12:19 PM     Profile for scanman   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
RAZ>>>

Well, almost a week has passed and no sign of you.

To be expected I suppose......

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Dar B (SCANMAN)


Posts: 93 | From: Belfast, Ireland | Registered: Jan 2000  |  IP: Logged
scanman
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Member # 1697

posted 02-19-2000 04:48 PM     Profile for scanman   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
GAVIN>>>

Jaysus howaya mistur.

We are from Dublin too, northside.
Just keeping the peace here in Belfast for a while!

ICQ us on 1193402

Slàinte


Dar


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Dar B (SCANMAN)

[This message has been edited by scanman (edited 02-19-2000).]


Posts: 93 | From: Belfast, Ireland | Registered: Jan 2000  |  IP: Logged

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