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Author Topic: Preview: Warship Combat - WW2
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posted 02-18-2003 07:30 PM     Profile for Admin   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote

Can a small company develop a simple game with little eye-candy and simple interface and still satisfy naval enthusiasts. Naval Warfare Simulations is giving it the old college try with Warship Combat - WW2.

Preview: Warship Combat - WW2


Posts: 2792 | From: COMBATSIM.COM | Registered: Sep 99  |  IP: Logged
Warship NWS
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posted 02-18-2003 09:56 PM     Profile for Warship NWS   Author's Homepage     Edit/Delete Post   Reply With Quote
http://www.navalwarfare.org.uk/files/WC_WW2/WC-WW2-1.rar http://www.navalwarfare.org.uk/files/WC_WW2/WC-WW2-2.rar

NWS: WC-WW2 V1.10 Screenshot + AAR Packs of 2 small random battles created by the Quick Battle Generator. (Copyright 2003 Naval Warfare Simulations)

For those of you who dont have WinRAR you can go here, http://nmoin.brinkster.net/en/ for a free extractor or http://www.rarlab.com for their shareware RAR archiving utility.

To view the downloadable players manual and ship data reference chart please visit our NWS Simulations Forum at; http://groups.yahoo.com/group/NWS-SIMULATIONS

For further details go here; http://www.navalwarfare.org/content/wcww2.html

Thanks.

--------------------

Chris D. AKA Warship NWS
Naval Warfare Simulations
Team Director / Projects Designer
http://www.navalwarfare.org
http://www.navalwarfare.net


Posts: 24 | From: | Registered: May 2001  |  IP: Logged
Warship NWS
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Member # 9153

posted 02-18-2003 10:04 PM     Profile for Warship NWS   Author's Homepage     Edit/Delete Post   Reply With Quote
First off I would like to thank Jim Cobb for his overall good preview of our first naval turn based simulation - NWS: Warship Combat-WW2. I personaly have a great deal of respect for Jim and his articles. I would just like to take a minute to make some corrections/clarifications concerning our simulations based on his preview;

* "You have 3 levels of visibility stated" - Correction: There are actually 4, Excellent, good, fair, poor.

* "Visibility is affected by smoke, starshells, and search lights" - Correction: Visibililty is also effected
by weather conditions which sets the base visibility of the batte.

* "The three range states - long, medium, and short" - Correction: There are 5 range bands.. close, short, medium, long, and extreme.

* "Late afternoon battles degenerate into night battles" - Actually they dont.. but not a bad idea.. ;-)

* "Single row of 3D sillouettes" - Clarification: Sillouettes by definitation is a blacked out ship and they are actually 2D representations and if they are "visible" they show up as detailed ship graphics not sillouettes.

* "When a vessel reaches 25 percent damage its speed and firepower values drop. When the armor reaches 0 the ship sinks" - Clarification: The defense points of the ship (damage points if you want) are what determines the reduced capabilities of the ship in 25% increments. Armor determines how many defense points are lost depending on whether a hit penetrates the armor or not.

* "At the moment the type of damage is determined randomly" - Clarification: Damage points are based on the base firepower value of the weapons hitting the ship and then given a random spread based on that value. The type of damage is in damage points itself and you will lose your radars and/or torpedo mounts, firepower, and speed, in steps based on the damage level of the ship.

* "The computer rolls a die to see which sides movements succeeds" - Clarfication: All engaging ships speeds are averaged and then compared for a final chance of successful manuever.

* "WC-WW2 is still very much a work in progress" - Clarification: NWS: WC-WW2 is a full simulation that is evolving with new features being added per each update. Stating this.. V1.1 wont be the final definitive version as more features and levels of detail are planned for future versions.

Thanks again to Jim for his preview of our simulation and to the players for taking the time to read the preview.

Take care.

--------------------

Chris D. AKA Warship NWS
Naval Warfare Simulations
Team Director / Projects Designer
http://www.navalwarfare.org
http://www.navalwarfare.net


Posts: 24 | From: | Registered: May 2001  |  IP: Logged
Admin
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posted 02-18-2003 11:20 PM     Profile for Admin   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Like I said, "attention to detail".

Thanks, Chris!

--------------------

Douglas Helmer
Forum Administrator
[email protected]


Posts: 2792 | From: COMBATSIM.COM | Registered: Sep 99  |  IP: Logged
Bismarck
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posted 02-19-2003 08:38 AM     Profile for Bismarck   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I apologize for any errors. The nut of a preview, as opposed to a review, is to give a feel of the game.

Anyway, Doug needed copy.


Posts: 1432 | From: Madison, Wisconsin via Missouri | Registered: Sep 2000  |  IP: Logged
Warship NWS
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posted 02-19-2003 11:06 AM     Profile for Warship NWS   Author's Homepage     Edit/Delete Post   Reply With Quote
"V1.1 will be the definitive product of years of effort"

Overall NWS: WC-WW2 took about 6 months of design work for the initial V1.0 release and obviously more time is being put in for added detail and more features. However, 20+ years of naval research and playing naval wargames and simulations would be a good statement.

--------------------

Chris D. AKA Warship NWS
Naval Warfare Simulations
Team Director / Projects Designer
http://www.navalwarfare.org
http://www.navalwarfare.net


Posts: 24 | From: | Registered: May 2001  |  IP: Logged
Warship NWS
Member
Member # 9153

posted 02-22-2003 11:09 PM     Profile for Warship NWS   Author's Homepage     Edit/Delete Post   Reply With Quote
NWS: Warship Combat - WW2 News

V1.20 Posted

* AI ships may disengage now if moderately damaged when the AI fleet is heavily disadvantaged.
* "NO VISUAL CONTACT!" for screening ships that were within visbility range fixed.
* Evasive manuevers added. (See updated players manual for further details)
* Added RANGED crosshair markers to designate ships that have been straddled. Yellow - straddled once, Orange - straddled twice, Red - straddled 3+ times.
* Evading graphic added - This will show up in the left hand side of a ship graphic above the bow as a cyan zig-zag arrow.
* Modified the game play speed settings. Slow now has faster animations but longer delays for dialogs and PK displays.
* Removed the "DISENGAGED!" and added 2 up/down arrows, depending on fleet side, to designate disengaging ships. These will appear above the bow and aft ends of the ship.
* Various ship graphics improved.
* Improved starshell graphic.
* AI targeting improvements.

For more information please visit us at http://www.navalwarfare.org or http://www.navalwarfare.net

--------------------

Chris D. AKA Warship NWS
Naval Warfare Simulations
Team Director / Projects Designer
http://www.navalwarfare.org
http://www.navalwarfare.net


Posts: 24 | From: | Registered: May 2001  |  IP: Logged
Warship NWS
Member
Member # 9153

posted 02-27-2003 05:09 AM     Profile for Warship NWS   Author's Homepage     Edit/Delete Post   Reply With Quote

Go to this forum for the latest news and about NWS: Warship Combat-WW2.
http://forums.combatsim.com/index.php?act=ST&f=101&t=110&s=e2028733c7150cb7f2cba53819c60378

Also you can go here for the latest screenshots and for more information;
http://www.navalwarfare.net/content/wcww2.html

--------------------

Chris D. AKA Warship NWS
Naval Warfare Simulations
Team Director / Projects Designer
http://www.navalwarfare.org
http://www.navalwarfare.net


Posts: 24 | From: | Registered: May 2001  |  IP: Logged

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