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»  COMBATSIM.COM ARCHIVE FORUM   » Site-Related Discussions   » Article Feedback   » Interview: Combat Flight Simulator 2 (Page 1)

 
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Author Topic: Interview: Combat Flight Simulator 2
Editor
Moderator
Member # 2239

posted 06-26-2000 12:20 PM     Profile for Editor   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote

Interview: Combat Flight Simulator 2

------------------
Ed Reddy
Managing Editor
COMBATSIM.COM

[This message has been edited by Editor (edited 06-26-2000).]


Posts: 406 | From: COMBATSIM.COM | Registered: Jan 2000  |  IP: Logged
Alan Cameron
unregistered

posted 06-26-2000 01:34 PM       Edit/Delete Post   Reply With Quote
I would like to know in the article what hardware is required to get usable frame rates during combat. My worry is that my Athlon 600 with 128mb ram & geforce 256 won't be up to the task ...going by the frame rates I get in FS2000pro!
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Rob
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posted 06-26-2000 02:31 PM     Profile for Rob   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Gorgeous...Simply drop dead gorgeous. Can't wait!
Posts: 67 | From: Clayton,CA USA | Registered: Jan 2000  |  IP: Logged
stardog1
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Member # 1804

posted 06-26-2000 02:35 PM     Profile for stardog1   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Looks awesome but not making coop in multiplay is a huge mistake. Our squad has been waiting for this sim and if coop missions are not going to be available in MP then we will have to think long and hard about flying it. What a shame!

------------------
Todd "Stardog" Garner
v355th Fighter Group
Adjutant v358th FS

Managing Editor/Webmaster
Stardog's Simshack


Posts: 25 | From: | Registered: Jan 2000  |  IP: Logged
embdick
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posted 06-26-2000 02:46 PM     Profile for embdick   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Just a question - what about the third party add-ons? It wouldl be nice to know what MS's
plans are for these.

Dick Bitgood


Posts: 1 | From: Tucson, AZ, USA | Registered: Jun 2000  |  IP: Logged
Editor
Moderator
Member # 2239

posted 06-26-2000 05:22 PM     Profile for Editor   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Microsoft will release the SDK as it did with the original. Third-party apps will be supported through the SDK.

Ed


Posts: 406 | From: COMBATSIM.COM | Registered: Jan 2000  |  IP: Logged
Nightcrawler
unregistered

posted 06-26-2000 05:44 PM       Edit/Delete Post   Reply With Quote
Alan, are you trying extra hard to be a buffoon? Just what in the hell do you think is required to play games these days - a Cray?
If you must worry, worry about something worthwhile.

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Vector
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posted 06-26-2000 07:32 PM     Profile for Vector   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Nightcrawler, Alan's concerns are real. There are a few games out there that are so hardware intensive even a computer like Alan's will get slowed down. Jane's F/A-18 for example, is very slow in FPS even on an Athlon 800. And I've heard FS2K runs slowly on such computers.

His question is valid and I don't think anyone should criticize him for it.

------------------
-\/ector, Flight Sim Sympathizer
LGB Bombing Strategy


Posts: 903 | From: Comox, BC, Canada | Registered: Oct 1999  |  IP: Logged
Groucho
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Member # 266

posted 06-26-2000 08:59 PM     Profile for Groucho     Send New Private Message   Edit/Delete Post   Reply With Quote
OK, time for my US$0.02-
My Specs:

PIII 500 OC'd to ~533MHz
Hercules 3d Prophet II GTS 32MB
ASUS P2B-F MoBo
196MB SDRAM 7ns PC100 CAS2-125MHz
IBM DeskStar 14GXD 14.4GB 7200RPM HD
Monster Sound MX300
Mitsubishi 19" DP900U NF Monitor

I'm a closet CivSim guy to some extent, and a fairly regular user of MS FS2K.
I have found since the addition of the Guillemot card that I get damn good frame rates at 1024 x 768 in FS2K- much better than with my old Voodoo3. Since I use FS2K primarily as a tool to practice VFR flight practices and navigation- including looking out of a window- I keep the realism and graphics sliders pretty well maxxed out. While processor type and speed is probably paramount in squeezing good FRs, and gobs of RAM helps, it seems that FS2K is much more sensitive to what video card you use than, say, F4 is.
But I digress. And those run-on sentences get tiring.
While I have not yet had a chance to wring out a Beta of this promising propellerhead sim, I would suspect that CFS2 will run decently on any system- like my decidedly pedestrian rig, for example- that runs FS2K smoothly.

------------------
Bob "Groucho" Marks
"Well, I've been to one world fair, a picnic, and a rodeo, and that's the stupidest thing I ever heard come over a set of earphones."
-Major Kong, USAF/SAC
(As played by Slim Pickens in "Dr. Strangelove")


Posts: 530 | From: Bakersfield, CA, USA | Registered: Sep 1999  |  IP: Logged
Casey
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posted 06-26-2000 10:11 PM     Profile for Casey   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
The detail, colors and textures, on that F4U are enough to make me go to EB World and pre-order CFS2! I've been dreaming of a Pacific sim which will give me a Corsair in today's high-tech glory and here it comes.

Add the wingman commands and "real" campaign and it's gotta be a winner.

-keeping my fingers crossed


Posts: 636 | From: America | Registered: Nov 1999  |  IP: Logged
Type 3 "Tony"
unregistered

posted 06-26-2000 11:37 PM       Edit/Delete Post   Reply With Quote
Seemed to me everyone thought WWII was an all-European war...until now! I was tired of flying non-maneuvering Me-109s and Fw-190s (are these MS versions for real??). Can't wait!
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digger1
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posted 06-27-2000 04:21 AM     Profile for digger1   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Once again the role of other allied nations is ignored in the war against Japan. I didn't realise the RAAF , RNZAF nor RAF kept their planes glued to the ground from 1941 to 1945. Perhaps a 3rd party product may recognize the role played by the above or wouldn't it sell in the great USA?
Posts: 14 | From: Sydney, Australia | Registered: Jan 2000  |  IP: Logged
xj_mike
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posted 06-27-2000 05:21 AM     Profile for xj_mike   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Suweeeee Suweeeee! CPU HOG ALERT! Looks the business though, I must say. Shame it's got that Microsoft tag on it, that always makes me kinda hesitant. I dunno, if the forums are well spoken about it, I'll give it a bash.

Also I have to agree about the lack of the other Allied forces. At least the RAF could've been included. Then again, being able to add your own aircraft helps, but still.. A tad of a let down historically wise.


Posts: 239 | From: Lunar surface | Registered: Feb 2000  |  IP: Logged
Barkhorn1x
unregistered

posted 06-27-2000 07:32 AM       Edit/Delete Post   Reply With Quote
Looks good so far.

Hope the FMs don't turn out to be porked.

And the IJN carriers represented is an odd choice - the HIRYU was fairly small (18,800 tons) and the JUNYO not much bigger. The HIRYU also has the distinction of being one of only 2 carriers w/ the island on the port side (the AKAGI was the other).

A better choice IMO would have been the SHOKAKU class.

Regards,
Barkhorn.


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DaveR
unregistered

posted 06-27-2000 08:22 AM       Edit/Delete Post   Reply With Quote
Reality Check Gentlemen,

If you look at the answers in the article closely I think you will be somewhat disappointed with the finished product.

I have a feeling that this is going to be a "sim lite" combat simulator.

The communications are going to be lacking. Minimal wingmen commands, no package, tower, or SAR communication commands.

No persistent damage modeling within the campaign. Notice he said you could do it in the mission builder.

Will we be able to take off from runways and the carriers?

Will we be able to land on runways and the carriers?

Do the missions start and end in the air?

I think that we better look at this sim more closely, before getting to excited.


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Mudcat
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posted 06-27-2000 10:02 AM     Profile for Mudcat   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Finaly we get to go back to the Pacific War! It's been so long since I climbed into the cockpit of a good 'ol F4U. Way back in the Aces of the Pacific and Pacific Airwar days. Anybody remember those great games?

Im not a real big Mircosoft Flight Sim fan, but I hope it's aleast up to par with European Air War.

Anybody thought about ask'n Mircroprose why they didn't upgrade Pacific Airwar to EAW statndards. They've already got a great game Engine. Seems to me a change of scenery and planes, add a few carriers and battleships and they've got a winner.


Posts: 16 | From: | Registered: Jun 2000  |  IP: Logged
Brandor
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posted 06-27-2000 10:14 AM     Profile for Brandor     Send New Private Message   Edit/Delete Post   Reply With Quote
Hi David. I had a chance to look at CFS2 at E3 and I can answer most of your questions...

quote:
The communications are going to be lacking.

No one knows that however from what Tucker Hatfield told me is that the wingman commands will be very usefull. Now, I don't know the exact wingman commands will be, but I'm sure we can find out.

quote:
Minimal wingmen commands, no package, tower, or SAR communication commands.

Again it's an unknown issue but it is a good question to ask.

quote:
No persistent damage modeling within the campaign. Notice he said you could do it in the mission builder.

Actually if you loose a wingman in the game, he's gone for good. I'm not quite sure I understand your comment. Damage modelling is persistent in your current mission. I sure wouldn't like to take up a damaged Zero from a previous mission...

quote:
Will we be able to take off from runwaysand the carriers? Will we be able to land on runways and the carriers?

Yes and yes. But I do believe you still have the option as you did with the previous version to just end the mission when you get over your carrier.


quote:
Do the missions start and end in the air?

Don't know but that one we will find out.

Brandor.

[This message has been edited by Brandor (edited 06-27-2000).]


Posts: 119 | From: | Registered: Sep 1999  |  IP: Logged
DaveR
unregistered

posted 06-27-2000 11:21 AM       Edit/Delete Post   Reply With Quote
What I meant regarding persistent damage modeling had more to do with ground objects.

For example: If you bomb a bridge in one mission, will the bridge still be knocked out when you fly over the bridge in the next mission? This of course, has to do with the campaign and not single missions.


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Saint Viper
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posted 06-27-2000 12:03 PM     Profile for Saint Viper   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
The impression I get from the interview is that damage modeling will not be persistant. The answer sounded pretty lame to me. Paraphrase: "Sure you can have persistant damage. Just keep track of everything you hit, and all of the bomb craters, and then put them into the next mission that you create."

What kind of an answer is that? Sounds like Clinton to me. Why doesn't he just come out and say that damage will not be persistant during user created missions. (I can't think of any other sims where it is, so it's no big deal anyway.) He never answers whether damage will be persistant during the campaign, but his dodge of the question leads me to believe it will not be.

I'd hate to jump to conclusions though. Perhaps our intrepid Combatsim editors could clarify this issue for us. Thanks guys.


Posts: 590 | From: Manitowoc WI USA | Registered: Sep 1999  |  IP: Logged
Rufus
unregistered

posted 06-27-2000 12:10 PM       Edit/Delete Post   Reply With Quote
How come no one is concerned about the fact that the outcome is always the same? It sounds like the whole point of the flight sim is to fly around and kill things. Pretty stupid in my opinion. If my decisions can't change the outcome of the war than there's no point in making decisions in the campaign. I use to play Avalon Hill games, and I did so because I could learn to improve on my tactical decision-making ability.

This game sounds like a good one if you're into FPS's. Beautiful graphics and no point or purpose to it.

Just my opinion. Rufus


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JG2_FireCat!
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posted 06-27-2000 01:51 PM     Profile for JG2_FireCat!   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Rufus

I saw and played CFS-II at E-3. This sim goes to exceptional lengths to be as realistic as possible in every aspect including the campaign.

I am totally astounded by your statement that you think the game is stupid and pointless because the Allies win the war.

Do you honestly think that the actions of one pilot will win the entire war??? That is absolutely impossible and absurd. Very few pilots made the minimum requirement of 5 confirmed kills to even reach the title of ace. And the maximum number of kills any one pilot made was something like 80. You think 80 kills will win the entire war?

That is one of the things that IS realistic about CFS-II. You are just one pilot of an entire Airforce and you do the best you can. Just like the real lives of real pilots, you either end up a hero or causality, but you will not not be responsible for winning the entire Allied-Japanese war.

Good luck.

Salut!

JG2”FireCat!”

[This message has been edited by JG2_FireCat! (edited 06-27-2000).]


Posts: 172 | From: Venice Beach, California | Registered: Sep 1999  |  IP: Logged
FTZ
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posted 06-27-2000 02:16 PM     Profile for FTZ   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Awe man, no Ki-61 "Tony". My favorite Japanese plane forgotten again.

quote:
I am totally astounded by your statement that you think the game is stupid and pointless because the Allies win the war.

I'll have to agree with Rufus, it may not be realistic, but it is far more entertaining to have some type of goal your working for instead of just flying and shooting (I'd love to win as the Japanese). This is what I though made old Lucasfilm games like Secret Weapons of the Luftwaffe and BOB: Their Finest Hour. So fun to play, you COULD lose the Battle of Britain, or you could win as the Germans. Not very realistic flight models or campaigns, but hours of fun. You as one pilot couldn't change the war, but how well you did was applied to other computer controlled air groups to determine success or failure. If you have never played the before games I mentioned, you probably think I'm nuts (and showing my age).

CFS-2 could appease both crowds by having a realistic and Fantasy campaign option. Now where did I put those 5.25" floppy disks....

My 2 yen.

-FTZ


Posts: 2 | From: Ft. Worth, TX | Registered: Jan 2000  |  IP: Logged
Editor
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posted 06-27-2000 03:20 PM     Profile for Editor   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
To answer a few questions posted here, I emailed Rob Brown at Microsoft to answer some of the questions raised. Here are his answers:
=================
[Ed] Do you know what kind of wingman commands are available?
[Rob] Wingmen commands:

  • Attack - Padlock and Un-padlocked (attack padlocked tells two planes from your flight to attack the currently padlocked target, land, sea, or air. Un-padlocked sends two aircraft at a time to peruse their mission directive, i.e attack ships, ground targets, or aircraft)
  • Rejoin (pull everyone back together)
  • Help Me (closest wingmen comes to your aid if possible)
  • Split (splits your formation in two)

Also, there will be landing and takeoff comms from the tower and other wingmen.

[Ed]Will we be able to take off from runways and the carriers?
[Rob]Yes.

[Ed]Will we be able to land on runways and the carriers?
[Rob]Yes

[Ed]Do any of the missions start and end in the air?
[Rob]Yes some are designed that way, plus you always have the option of ending the mission in the air.

To answer FTZ's questions about the lack of a Ki-61 Tony, remember that the SDK will be available for CFS2. You will be able to import CFS1 and FS2K aircraft plus be able create your own missions using the imported planes.

Cheers.
Ed

[This message has been edited by Editor (edited 06-27-2000).]


Posts: 406 | From: COMBATSIM.COM | Registered: Jan 2000  |  IP: Logged
JG2_FireCat!
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posted 06-27-2000 05:11 PM     Profile for JG2_FireCat!   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
FTZ

The goal is to accomplish each of your missions without getting yourself or your wingmen shot down or killed. That in itself should be quite difficult. As you progress through your tour(s) of duty, you will gain more and more responsibility and earn medals and rank; missions will become more and more challenging.

It seems to me, however, that CFS-II is not the right sim for either yourself or Rufus. But fortunately, both of you are in luck. There are 4 recent flight sims that should be perfect for you. Probably the best of the lot is "Crimson Skies", also by Microsoft and just released. This game is similar to SWOTL in that you can fly exotic or fantasy aircraft and is designed specifically for the "fun" factor you appear to be looking for.

There are also three other recently released WW2 flight sims that were designed to meet your interests. "Nations: Fighter Command", Wings of Destiny", and "Luftwaffe Commander" all combine a "fun" factor into a flight sim. A bonus is that you can probably buy all three of the latter for the same price as CFS-II.

Salut!

JG2”FireCat!”


[This message has been edited by JG2_FireCat! (edited 06-27-2000).]


Posts: 172 | From: Venice Beach, California | Registered: Sep 1999  |  IP: Logged
Dino
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posted 06-27-2000 07:19 PM     Profile for Dino   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Just read the question posed to Ron Brown of Microsoft regarding the things that took place during the war, and whether MSCF3 would cover them...makes me want to puke just they thinking about his reply.

CSIM: "How is the campaign structured? In other words, does it span the whole war- from Pearl Harbor to Midway to island hopping to Iwo Jima to the Atomic Bombing- as a continuous campaign, or is it broken up? How is it broken up"?

Rob Brown: "As a pilot you will start just shortly after Pearl Harbor and wind your way through the Solomon and into the island hopping campaigns. It culminates with the big battles for Siapan and Tinnian. We decided to stay away from Kamikaze attacks and attacks on the Japanese mainland for political sensitivity reasons. Users can, however, create any of these if they so chose".

I am truly perplexed by the revisionist history or should I say the deniability of history with regards to what happened in a previous war. The same crowd that wanted to deny the Enola Gay her rightfull spot in history because it might offend the Japanese.

Guess what, the Japanese have never appologized for Nanking atrosoties, where the soldiers would toss babies in the air and spear them with their bayonets, or the biological testing they did on the civilians of Peking, using them as human guiney pigs to test weapons of mass destruction.

I am sure the game will be great, but it pisses me off to hear this politically correct BS from the Great Northwest..Redmond, WA.


Posts: 206 | From: Millbrae, CA USA | Registered: Sep 1999  |  IP: Logged
Thomas AV8R Spann
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posted 06-27-2000 08:01 PM     Profile for Thomas AV8R Spann   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I believe I read no multiplayer for CFS2, but
will be in CFS3?

Thatll kill this sim for me. Can we go into
more details on this topic please?

AV8R


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JG2_FireCat!
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posted 06-27-2000 08:20 PM     Profile for JG2_FireCat!   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote

I agree completely with Dino's statements above. It was bad enough when many WW2 flight sims censored the swastika from the German planes, and now developers are censoring entire segments of the war! Geez, what next -- wait, I don't want to know or think about it.

---------------------
AV8R

It's not that there will be no multiplayer in CFS-II, it's just that they are not improving it from it's current state except in the areas of cheating. In other words it'll be the same multiplayer as CFS-I, only with better security.

Salut!

JG2"FireCat!"



Posts: 172 | From: Venice Beach, California | Registered: Sep 1999  |  IP: Logged
PrOcy0n
unregistered

posted 06-27-2000 10:22 PM       Edit/Delete Post   Reply With Quote
No COOP Multiplay?????????????????????

You HAFTA be kidding, right?

What year is this? .... 1996?...
c'mon guys....
the ONLY Thing I was looking forward to
was getting up in the sky with a buddy and (making/playing) some missions.

VERY DISSAPOINTED ..

:-(


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Rufus
unregistered

posted 06-28-2000 11:02 AM       Edit/Delete Post   Reply With Quote
Hello, JG2_FireCat! I apologize for not making my point more clearly. I do agree with you that, within the context of one pilot, you can not change the outcome of the war.

"I am totally astounded by your statement that you think the game is stupid and pointless because the Allies win the war.

Do you honestly think that the actions of one pilot will win the entire war??? That is absolutely impossible and absurd."

War is so absurd and unpredictable that the actions of one individual can never be quantified relative to how they effect others in the bigger picture.
The truth is, this type of "cause and affect" principle may never by able to be implimented into software such that a campaign can reflect these actions. In other words, software would need to reflect such concepts as motivation, inspiration, and it's resultant chain effect, etc.

One individual can affect another who can inspire a small group who can affect a minor camgaign whom might motivate another group to affect an entirely different campaign (that's what military journalism is for--to report (with alot of pr/hype) and motivate others). All this may change nothing until a general might have an apiphany and change his strategy and etc, etc. Kind of crazy, but you can actually rewrite this kind of scenario an infinite # of times.

This was the beauty of the avalon hill games. All this happened within the player's mind. Anything was possible. Now, this all has to be modeled into the software. A very tall order indeed. Of course this is far more immersive than an avalon hill game, or is it? The immersive sensation with av games is purely psychological. With modern computer games, it's purely code!

I can never second guess any one's actions and how they affect the bigger picture--expecially in a war.

Thanks for your response, it was a very good point. Rufus.


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Rufus
unregistered

posted 06-28-2000 11:47 AM       Edit/Delete Post   Reply With Quote
I would like to add one more point to my previous post.

What I previously said leans far closer to a strategy game then a sim game. What I would like to see is a game that combines both. Complex campaign modeling leans very close to a strategy game without player imput. And a rudimentary strategy game like Battlezone 2 uses a rudimentary sim interface to control strategy of the big picture.

I think the potential for creating new sim fans is enormous. Think about it: You buy this game, and after playing the strategy side, you get an inkling to to try it in first person. You've never played a sim before, but now you can try it in a game environment you're very familiar with. Or vice versa. After playing Battlezone 2, I was inspired to try a strategy game, but heck if I was going to buy a new game and learn a whole new protocol, but If Battlezone 2 could be switched out of first person, I would be very tempted to learn more of the strategy protocol.

Most non-simmers are very intrigued by the immersion concept but are too afraid to put in the time to learn the protocol and then learn to get good at it. Most of my gaming friends play strategy games and are appalled at the learning curve to enjoy a sim. I know they would try it if it was in a game they already were familiar with.

On the flip side, simmers could try and play the same game from the squad or campaign level with the AI not dictating every action. Say, while flying, you pause it (the turn-based aspect of a strategy game), switch to the campaign level and make some major decisions, then go back and fly. I think the immersion factor could be really cool. You might be alot more conservative so as to live and continue with the strategy of the overall campaign.

Just some thaughts. I see too many games with too little substance. Too many categories. All segregated by preference. The irony is they are all part of the bigger picture (combat oriented games, that is).

Rufus.


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Bozz
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posted 06-28-2000 12:10 PM     Profile for Bozz   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Considering less than 10% of us actually play on line, I can see why it's not a big deal. I don't give a care if it has multiplayer or not. CFS1 had lots of add-ons which extended the harddrive life of the game.

Just how many add-ons were there for EAW, SDOE, or WWII Fighters? What's that? None! Naha. Nothing. The sim community was forced to come up with their own mods, except for SDOE which has a SDK like CFS1. Lots of new planes and stuff BUT no vendor picked it up.

At least Micro$oft has the balls to keep on supporting their product well after the release which is more than I can say for Hasbro[has-been], Activision[actwithnovision], and Jane's[jane who?]. To the rest of you microsoft-hating wankers/hardcore flunkies out there, I'm looking forward to CFS2 and CFS3 and CFS4 because I know there is a future for it. Not to mention the add-ons I can expect from compaines like Wilco Publishing and others.

Bring it on microsoft! As least you give a damn.

Bozz.

[This message has been edited by Bozz (edited 06-28-2000).]


Posts: 191 | From: Copenhagen, Denmark | Registered: Nov 1999  |  IP: Logged
JFA
unregistered

posted 06-28-2000 04:12 PM       Edit/Delete Post   Reply With Quote
I don't think it's revisionist. They're not denying the Kamikaze attacks or attacks on the Japanese mainland happened, they are simply not included in the game. Nobody passed on EAW because you couldn't re-enact the bombing of Rotterdam, and no one failed to buy "East Front" because you were not able to command an Einsatzgruppen squad rounding up Jewish civilians.

It's a question of taste. Not revisionism, not political correctness, but taste. Should these things have been included? Perhaps (although it's hard to imagine them adding a great deal to gameplay), and I would not have minded if they had, but let's not get too worked up about it.


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JFA
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posted 06-28-2000 04:21 PM       Edit/Delete Post   Reply With Quote
P.S. - Please understand, I am not saying that the actions of the Einsatzgruppen in Eastern Europe and the US Army Air Forces in the Pacific are morally equivalent!
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Churchill
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posted 06-28-2000 10:14 PM     Profile for Churchill   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Bring it on !!! I think MSCFS is one of the best WWII flight sims out there. Not only for the buck but4 thr graphics. They're the cleanest around.All I want to know will it be the same or possibly,hopefully even more SHAGADELIC !!Yeah BABY yeah !!
Posts: 7 | From: new milford,nj usa | Registered: May 2000  |  IP: Logged
Airacobra
unregistered

posted 06-28-2000 11:59 PM       Edit/Delete Post   Reply With Quote
Can't wait to get back to the Pacific. I too misss the old Aces of the Pacific for the large variety of planes on both sides to actively fly.
Some venting is in order though: I notice only 1 U.S. Army plane will be flyable (P-38),what about the P-40 and P-39 both of which served for a large portion of the Pacific war. Besides, if you are going to base the game in large part on U.S. Naval operations, why not make flyable Douglas Dauntless Dive bombers and perhaps a torpedo bomber.
How is it that ALL the WW2 Pacific combat flight sim game makers have overlooked such interesting scenarios such as the Phillipines around Clark airfield at the beginning of the war and the British defense of Burma, not to mention Japan's march through Java and the Dutch East Indies. Boy would they make some interesting battles!
Oh well, maybe someone out there in software land is listening.

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Sharkster
unregistered

posted 06-29-2000 03:26 PM       Edit/Delete Post   Reply With Quote
I have the original CFS and the aftermarket add on,s and it is a great sim,The canopy on the corsair (aftermaket) will retract flaps move everthing they talked about in the enterview seems to work except bullet holes in the skin even the pilots scarf flaps LOL I will wait ffor the CFS3 for th coop I already have what they trying to sell with CFS2 .
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JG2_FireCat!
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Member # 225

posted 06-29-2000 05:05 PM     Profile for JG2_FireCat!   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Sharkster wrote:
>>>> "I already have what they trying to sell with CFS2." <<<<

No you don't. I too have CFS-1, and I've seen and played CFS-2. Sorry, but you are only fooling yourself.

Salut!

JG2"FireCat!"


Posts: 172 | From: Venice Beach, California | Registered: Sep 1999  |  IP: Logged
GreggG
unregistered

posted 06-29-2000 07:28 PM       Edit/Delete Post   Reply With Quote
You have to understand marketing (you can be sure Microsoft does).

CFS2 is for eye candy, it looks so cool most sim fanatics will buy it. They get hooked on it and gladly anticipate the release of CFS3 to get the multi-player enhancements that were intentionaly left out of CFS2. Six months later you hear about CFS4 and it's great new features. Like a robot you (or should I say "I") plop down another $40 for Bill Gates' retirement.

History repeats itself again. Microsoft wants the "Combat Flight Simulator" series to perform and be marketed the same as "MS Flight simulator" was - endless upgrades at retail prices. MSFS has been a consistant top ten seller since the microchip stone age. It didn't take a genius to figure the combat sim fanatics had deeper pockets than those geeky civilian sim types.

Keep complaining, Microsoft is watching and is way too smart to ignore our suggestions. What better way to keep the upgrade path perpetual?

Gregg


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JG2_FireCat!
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Member # 225

posted 06-30-2000 02:34 AM     Profile for JG2_FireCat!   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote

Your statements, Gregg, are ludicrous beyond belief. Each generation of a flight sim, either new or continuing, takes approximately 3 years of very hard work by the top developers, artists, and programmers this world has to offer. What they start today is being made to play on whatever systems are available 3 years from now.

Each generation is a major advancement from the previous, not merely in graphics, but pushes the envelope in every aspect of the game. To claim that they are nothing but eye-candy from the previous is absurd.

You then claim to know with certainty the reason the Multiplayer aspect of the game was not developed. The reason, according to the programmers themselves, is that the concentration this time is on the other aspects of the game, that being flight models, weather effects, SP campaign, moving ships, tanks, ground vehicles, trains, and making sure the terrain is modeled perfectly and accurately right down to the depth of the water! And that all these things interact perfectly with each other.

That, my friend, is a huge job, and hopefully they will be done by Christmas with a minimum of bugs. Then you come along and say: oh, the real reason is they just want to make us wait another 3 years so we'll buy another one. Uh-huh.

And on top of that, you seem to think that $40 is like $4,000 or something. What, you think that all the retail stores sell this stuff for free? You think the publisher gets the entire amount? No, they usually get about 1/2, that means $20. That, in case you don't know, is an extremely tiny amount of money.

And finally, Gregg, I highly doubt that the financial executives of Microsoft are reading this thread.



Posts: 172 | From: Venice Beach, California | Registered: Sep 1999  |  IP: Logged
JG26Jabo
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Member # 160

posted 06-30-2000 02:08 PM     Profile for JG26Jabo   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Well, I`m happy for all the PAC flt simmers out there. But your gonna get my .02 anyway. One of the main reasons CFS is off my HD is the terrible multi-play. Looks like just gonna have to wait on CFS 3.
Posts: 141 | From: Greers Ferry, Ar. USA | Registered: Sep 1999  |  IP: Logged

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