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This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum
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Author
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Topic: Preview: Destroyer Command
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Editor
Moderator
Member # 2239
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posted 05-25-2000 10:45 AM
Harpoon 4 is still on schedule for release this fall but I do not know an exact date.Destroyer Command is currently being scheduled for a Q1 release, after Silent HunterII. I had a chance to play DC for about 30 minutes, and it looks VERY nice. Rolling decks in heavy seas (with weather too!). Lots of interested elements such as night time engagements (spot lights are provided  It's being touted as a simulator, not a game which will please a lot of people. The nice element is that if you want, you can get down and dirty with all elements of your destroyer such as the AA guns, the main batteries, or just remain in your command view and let the AI do the job of running your ships minor functions. Very well thought out because it will appeal to a lot of people. Planned for multiplayer is to allow your buddies to jump into the gun positions, and you all sail around the sea blasting away while your buddy steers the ship around. There are a lot more features that I will not mention because they will try to work it in but they are not 100% sure. Multiplayer will be very dynamic when coupled with Silent HunterII. Cheers. Ed
Posts: 406 | From: COMBATSIM.COM | Registered: Jan 2000 | IP: Logged
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JG2_FireCat!
Member
Member # 225
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posted 05-28-2000 05:05 AM
I just want to mention that I too saw destroyer Command at E-3. I was very impressed with it.I play alot of other simulators especially flight, racing, and tanks. I've never played a navel simulator before, but I know a good sim when a see one. This sim really got me excited. I beleive this will be my first navel simulator. Salut! JG2"FireCat!"
Posts: 172 | From: Venice Beach, California | Registered: Sep 1999 | IP: Logged
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Brandor
Member
Member # 2
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posted 06-14-2000 01:16 PM
Destroyer vs Destroyer? You bet!I think the idea behind having only Destroyers as controlable is because of their size and simplicity to control. How many combat stations can you find on a typical WWII destroyer? Perhaps 10 or 15? How many on a Cruiser? Over 50. To make the game as simple and user friendly as possible (and easy to control) they stuck with Destroyers. Brandor [This message has been edited by Brandor (edited 06-14-2000).]
Posts: 119 | From: | Registered: Sep 1999 | IP: Logged
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