Source: Blue’s News
The Total War Blog announces that mod support has arrived for Total War: THREE KINGDOMS, the latest installment in Creative Assembly’s strategy series. The Assembly Kit and Steam Workshop support are now available, and they have word on some improvements they’ve made to some of the tools in the kit. Here are the details:
We know that modding is an important part of the Total War community, and so we’re happy to officially announce the release of the Assembly Kit and Steam Workshop support for Total War: THREE KINGDOMS.
I’M NOT A MODDER – WHAT DOES THIS MEAN?
This means you can expect to see a wide variety of Total War: THREE KINGDOMS mods including unit reskins, balance tweaks, new battle maps, scripted mods, new UI elements, new events, new characters, and much more.
You’ll be able to find these on the Steam Workshop, much like you would for other titles such as Total War: WARHAMMER II or Total War: ROME II. Simply find the mod you like, subscribe to it, and check it’s loaded in the launcher’s mod manager next time you launch the game.
There are currently some unexpected issues when downloading custom battle maps through multiplayer lobbies. On occasion, acquiring a map this way can cause the game to become temporarily unresponsive, and may additionally place players in separate lobbies. There is also a crash that can occur when loading a replay after quitting a game on a map acquired through the lobby.
While we are working on a fix, we recommend you acquire maps from the Steam Workshop before attempting multiplayer battles that use them.
AND FOR THE MODDERS?
First and foremost, the modding process will largely remain the same as in previous titles.
As such, if you want to take a dive into modding THREE KINGDOMS we recommend you take a look at some of the guides out there for ROME II onwards to get you ready for release on Thursday the 4th of July.