Field of Glory II

field-of-glory-2-legions-triumphantValour is superior to numbers. – Vegetius

When there is something greater than your own life to fight for, then there is no time for turning back. You must take your sword, your shield, say goodbye to your natural family, for you are joining men who will become your brothers in battle.

With them, you will fight until final victory or total defeat, sharing the destiny of your nation. Will you follow your brethren wherever the path of duty could lead?

Field of Glory II: Legions Triumphant, the new DLC in the series that is reviving highly historically accurate wargaming, is now available!

From the first Emperor, Augustus, until the collapse of the Western Roman Empire in 476 AD, this new DLC features five centuries of constant war.

Take part in expanding the Pax Romana or fight it tooth and nail!

Witness the final disintegration of Western Roman power under pressure from the Germans and Goths (themselves attempting to outdistance the rising power of the Huns), and the desperate attempts of 5th-century leaders to hold at bay the barbarian tide, using armies at least partly consisting of barbarian troops.

This DLC greatly expands the base game content adding 10 new factions 19 new units, 24 new army lists, 10 new Epic Battles and 36 new Quick Battles!

With Legions Triumphant, the Custom Battles and the Sandbox Campaigns modules now include all 132 army lists.

4 new historically-based campaigns:

  • Third Century Crisis
  • King of Kings (Sassanid Persia)
  • Stilicho
  • Empire of the Huns

 Grab Field of Glory II: Legions Triumphant now!

Don’t forget to check out the changelog for the free patch accompanying the release! Version 1.2.5 brings many improvements to the campaign system with tons of new features, including the ability to name your units! Click here to check the full change list.

field-of-glory-2-legions-triumphantAfter the assassination of Julius Caesar in 44 BC, the Roman Republic found itself in mortal danger. The infighting that followed eventually saw the end of the Republic and the birth of the Principate, with Octavianus Augustus sole ruler of the newly-established Roman Empire.

Victory after victory, the Empire slowly expanded, reaching its maximum extent in 117 AD. But dominance couldn’t be held forever. Internal and external threats undermined stability in the centuries that followed. To ease administration, the empire was eventually divided into western and eastern halves, each with its own emperor. Under the constant pressure of large Germanic confederations, the western half eventually collapsed, and in 476 AD the last western emperor was deposed.

In Legions Triumphant, the new exciting DLC for Field of Glory II, you can be part of the final conquests of the Roman Empire in Britain, Germany and Dacia, witnessing the Pax Romana when the legions on the frontier mostly kept at bay the barbarians to the north and first the Parthians, then the Sassanid Persians, in the east.

Relive the final disintegration of Western Roman power under pressure from the Germans and Goths (themselves attempting to outdistance the rising power of the Huns), and the desperate attempts of 5th century leaders to hold at bay the barbarian tide, using armies at least partly consisting of barbarian troops.

Legions Triumphant follows the development of the Roman Imperial Army through its heyday, its late 3rd century AD reorganisation to deal with new threats, and subsequent decline. It also follows the rise of its various enemies, the Germans and Goths, the Sassanid Persians and the dreaded Huns. Play as the Romans or as one of their many enemies.

Field of Glory II: Legions Triumphant brings you 10 new factions (Alans, Anglo-Saxons, Caledonians, Goths, Hephthalites, Huns, Palmyrans, Picts, Romano-British and Sassanid Persians); 17 new units (including Legio Comitatensis, Auxilia Palatina, Pictish Spearmen and the Fierce Hunnic Nomad Horse Archers), and 22 new Army Lists!

In addition, this expansion adds numerous improvements and changes to the campaign system, with 4 new historically-based campaigns, the ability to name your units, to fight on after a lost battle and many more!

Get more information about Field of Glory II: Legions Triumphant from its official product page.

field-of-glory-ii-immortal-fireBury my body and don’t build any monument. Keep my hands out so the people know the one who won the world had nothing in hand when he died – Alexander the Great

War can have many different shapes. Sometimes, the contenders have dreams of power and hegemony that collide. Sometimes subjugated people have to fight for justice and revenge against their masters. Leaders summon their brethren and subjects into a fight for motives that only a future victory will justify.

Eventually, there is a time when different civilizations can’t coexist peacefully, and different visions of the World engage a mortal fight. What side will you take, when destiny calls?

Field of Glory II: Immortal Fire, the second episode in the series that is bringing back to life highly historically accurate wargaming, is now available!

Follow the Achaemenid Persian Empire in its expansion, the clash between the Greek City-States, the epic deeds of Alexander the Great and the following wars between his generals after his death.

This DLC greatly expands the base game content adding 8 new factions, 10 new units, 30 new Army Lists, 10 new Epic Battles, 4 new historically-based campaigns and 1 what-if campaign!

In addition, the Sandbox Campaigns module has been expanded to include all 108 army lists from Rise of Rome and Immortal Fire.

Get more information about Field of Glory II: Immortal Fire from its official product page.

field-of-glory-ii-immortal-fireThe rivers will run red again with the new expansion of Field of Glory II that we announced last week, Immortal Fire, that will brings you 8 new factions (Achaemenid Persians, Etruscans, Antigonos, Lysimachos, Spartans, Latins, Lydians, Kyrenean Greeks, Thessalian Greeks), 10 new units (including the fearsome Persian Immortals) and 30 new army lists!

Now, we can finally tell you when you will be able to expand your army: Immortal Fire will be released next Tuesday, November the 5th!

Find out more about Field of Glory II: Immortal Fire at the games official webpage.

fields-of-glory-2Field of Glory II has been updated to version 1.0.2! This is a significant and important update as it adds tons of improvements and changes, among all:

  • You can now review the battlefield at the end of a battle
  • Units that have evaded off map count as half their routed value added to their side’s rout %
  • Close Order Warbands no longer get +1 Cohesion Test modifier for being Heavy Foot.
  • Bows can now shoot over other units if on higher ground

You can download the patch from HERE.

Check the full changelog HERE.

fields-of-glory-2“Famous men have the whole earth as their memorial.” – Pericles

Few games have been able in the past to truly capture the magnitude and the complexity of Ancient Warfare.

Field of Glory II, the latest masterpiece from the creators of gems like Pike and Shot and Sengoku Jidai, is one of these games, and it is finally available!

Fight in over two centuries of constant warfare, witnessing the Rise of Rome to become the dominant power in the Mediterranean Sea, from 280 B.C. to 25 B.C.

The game offers an incredible degree of choice: With over 78 Army Lists and 48 Factions to choose from, randomly generated maps, and a wealth of different scenarios, no two battles will look or play the same.

Your skills will be tested against a challenging AI through 4 historically-based Campaigns where strategic decisions will have a real impact on the upcoming battles, and decide everything from your opponents and allies to the kind of map. Or jump into one of the most flexible systems to create your perfect Custom Battle or Campaign!

Do you want to know more about the different gameplay modes? Click here!

The game ships with a wonderful full-colour hardcover manual, but if you want to wait to see what it looks like, look at this abstract!

You can view the Field of Glory II release trailer HERE.

Are you still on the fence? We’re having a live stream on our Twitch Channel and we may have some spare keys to give away, so be sure to come have fun with us!

Last but not least, we have a new Discord channel for whoever wants to join this game’s community, you can find it HERE! (You can use Discord on your browser, but we suggest you to download the desktop version since is way more stable and reliable)

Get more information about the game from its official product page!

fields-of-glory-2Welcome to this AAR for Field of Glory II, the upcoming sequel of the original Field of Glory and developed by the legendary game designer Richard Bodley Scott (Field of Glory Tabletop, Pike and Shot, Sengoku Jidai).

For this After Action Report, I decided on a Custom Battle, with the AI at the highest difficulty level: Deity (sounds intimidating)!

In Field of Glory II, Custom Battles allow players to build their favourite battle with a wide range of options at their disposal. You can choose between 78 army lists of the period (check here for the entire list!), you can set the force size, the map type, and many other settings. An interesting thing when you select your enemy is that you can restrict the selection to geographical and historical consistency (or you can just go ahead and make the Ancient British fight against the Sarmatians!).

I picked up the Roman Army (219 – 200 BC) and, for my opponent, I decided to face the Macedonians (260-148 BC).

Read the After Action Report HERE.

fields-of-glory-2Here we are today to have an in-depth look on Field Of Glory II’s Game Modes.

FOG2 has a number of game modes, designed to give the maximum amount of variety and replayability.

Tutorial
The tutorial is in the form of three hypothetical battles between historical opponents – Ancient British vs Romans, King Pyrrhos of Epeiros vs Carthaginians, and Hannibal’s Carthaginians vs Romans. These are actual battles rather than being “on rails” so that the new player can get a real feel for the game. However, they have lots of context-appropriate popups that demonstrate the UI and rules as the game is played.

Read the full Game Modes Developers Diary HERE.

fields-of-glory-2The AI for Field of Glory II has been developed by building on the knowledge gained from developing the generally praised AI for Pike and Shot and Sengoku Jidai.

Deployment
For non-preset scenarios, it is important that the AI can deploy its army in a sensible formation, taking account of the prevailing terrain. Generally speaking, most ancient armies would deploy with an infantry centre in one or more lines. (Usually three for Romans, usually only one for Hellenistic armies). They would then have cavalry on both wings and perhaps in reserve, plus light troops both in the centre and on the wings. Except for cavalry armies, the “autodeploy” routine therefore starts with the infantry centre, in one or more solid lines. If the army has a mixture of heavy and medium foot, it will deploy the heavy foot where the terrain is most open, and the medium foot where it is most uneven. This takes into account not just the deployment line but also the map in front of where the line will advance.

If it is possible to rest one flank of the infantry on a river or a coastline, it will do so.

Cavalry are then assigned to each wing depending on the amount of adverse terrain on each wing. More cavalry will be deployed on an open wing than on one with lots of rough or difficult terrain or a river. Some cavalry may be assigned to a reserve behind the infantry.

Light troops are then assigned in a similar way to the cavalry, but more light foot will be deployed on the wing with more terrain, and more light horse on the more open wing.

For cavalry armies, the cavalry is divided into centre and two wings, and the usually weak infantry deployed at the back in reserve.

Read the full A.I. Developers Diary HERE.

fields-of-glory-2As the developing process is marching quickly along the beta testing phase, it’s time to dig a bit more into the main differences and improvements players will find from the original game released in 2009.

Field of Glory II is a complete reboot of the franchise, based on the original tabletop Field of Glory rules as a starting point, rather than on Field of Glory I” says Richard Bodley Scott, the main designer of Field of Glory II. “There are therefore many differences from FOG1 – which we hope are all improvements. Being co-author of the original tabletop game, I am in a unique position to create a fresh take on the system”.

Let’s take a closer look, shall we?

New graphics!

The game has vastly improved graphics. All of the terrain and unit models are true 3D. They are all fully animated – firing bows, throwing javelins, charging with lance, meleeing with sword or spear and so forth. Arrows and javelins fly. Men fall mortally wounded to the ground and die. The battlefield is littered with their corpses. Rear ranks shuffle up to replace the lost men.

Formations become disordered, and men turn to face their opponents when a unit is fighting in multiple directions. Pikes visibly form square. Each unit type has up to 4 variants within the unit, but also has multiple variant texture sheets, allowing the units of each side to be easily distinguished even in civil war battles.

New AI!

The game has vastly improved AI, drawing on the experience of developing the (generally praised) AI for Pike and Shot and Sengoku Jidai. There are six levels of difficulty, allowing all players from novices to experts to enjoy challenging games against the AI.

Read the full developers diary HERE.