Command: Modern Air/Naval Operations

Steam Workshop included!

Since its first release, Command: Modern Air/Naval Operations (CMANO) has redefined the expectations of the modern combat wargaming community. Thanks to its immensely powerful built-in scenario editor, a huge collection of community scenarios have been made available and enjoyed by the legions of CMANO players.

Today, developers Warfare Sims are proud to present their next step: version 1.10, a huge update which includes, among other features, Steam Workshop integration: players can now upload, browse and download content directly via Steam!

Steam integration is but one of the major new features requested by the players and implemented by Warfare Sims. Other hallmarks include:

  • Waypoints for cruise missile attacks: Plan and execute complex, multi-leg cruise missile strikes just like on real-life ops in Syria, Afghanistan and elsewhere!
  • Cooperative Engagement Capability (CEC/NIFC-CA): “Blind” cooperative missile shots and other abilities that will show you exactly why the US Navy and other armed forces are spending billions on this technology.
  • Electronic warfare modelling improvements: The giant chess game of electronic sensors, countermeasures and counter-countermeasures gets knocked up another notch!
  • Improved ABM modelling: The new theatre ballistic missiles and ABMs are not your father’s Scuds and Patriots – see first-hand how modern ABM systems engage more capable ballistic missile threats more effectively.
  • One-click EMP strikes: Now even aunt May can shut down your country with a well-placed high altitude flash. And you thought GoldenEye was just a James Bond gimmick.
  • Aircraft kinematics improvements: Heavy loadouts now don’t just increase drag, fuel consumption and radar return, they also directly drag down your aircraft’s kinematic performance. So go easy on the heavy bomb racks, ace.
  • New Scenario Editor and Lua features: Even more power and flexibility to transform your ideas into scenarios and share them with CMANO’s global user community – from armchair hobbyists all the way to defence professionals.

To see how to use Steam Workshop and to check the full list of changes, you can follow this link!

Get more information about Command: Modern Air/Naval Operations from its official product page.

command-northern-infernoBoth Command: Modern Air/Naval Operations and the standalone expansion Northern Inferno have been updated to version v1.091 (Build 757.10)!

This update to the v1.09 major release fixes all critical bugs reported by the community, improves simulation performance on large scenarios and includes a host of small but important improvements! This update is the stepping stone to next forthcoming major release, v1.10, whose early features are already dropping jaws on the internal beta-testing group!

Make sure to upgrade to 1.09 before installing this patch!

You can download the patch from here.

Command: Modern Air/Naval Operation and Command: Northern Inferno are available on Steam too.

You can check the entire changelog here!

Matrix Games and WarfareSims have updated Command: Modern Air/Naval Operations to version 1.08. This is a very huge update (over 20 pages!) with new features, fixes, additions and the databse completely incremented!

Some of the highlights of the new free update:

  • New toys to try out: Anti-torpedo torpedoes and related torpedo-warning systems, new warhead types such as “superfrags”, new weapon types such as “Contact explosive” (for the discerning saboteur or suicide terrorist), a brand-new ship type (Mobile Offshore Base (aka “Battle Island”)), and more.
  • User interface enhancements: Players can now observe the engagement arcs of a unit mount, permission-dependent color of targeting vectors, coastline/border fade-out on zoom (as in GE), the manual weapon allocation window can present to the player the “soft” restrictions (WRA/WCS/other doctrine settings), various tweaks to mission editor UI. etc.
  • Simulation improvements: Major speed boost on large scenarios, more accurate uncertainty areas for long-range passive detections (SOSUS, ESM etc.), reliable sub battery recharge, improved sub-captain AI on chasing after unreachable targets, snap-up/down limits for AAW guided weapons, side-firing gunships (e.g. AC-130) now manouvering properly, more realistic UNREP transfer rates, speed-dependent aircraft IR signatures (that supercruise may now really cost you if the enemy has decent IRSTs), tweaks to damage modelling related to light-caliber automatic weapons, realistic “no scan while painting” limitation on older mechanical radars, and more.
  • Scenario Editor improvements: “Can Auto-track civilians” side-level ability, Lua speed enhancements and more.
  • Updated & rebuilt versions of all official scenarios, plus a new scenario addition to the official-bundled scenarios (Pyrpolitis 1-14, from the community scenario pack).
  • A brand-new series of tutorial videos by Baloogan.

But the changelog is very long so be sure to check it here.

You can download the patch from here.

Get more information on Command: Modern Air/Naval Operations from its official product page.

Flexibility, Sandbox and Creativity are the new pillars of Command: Modern Air/Naval Operations

In the spirit of the coming Christmas holidays, the restless developers at WarfareSims have unleashed an Arc-Light strike with a new huge free update for Command: Modern Air/Naval Operations, continuing their support to this deep military simulation. With this update, the players have been given some great tools to keep them occupied during the winter! Command: Modern Air/Naval Operations was already lauded for its technical accuracy, attention to detail, gameplay flexibility and its powerful integrated editor and version 1.06 really takes it to the next level.

The new update brings two great boons to airwar enthusiasts, and an a-bomb for modders and scenario creators.

Surge and Quick-Turnaround air operations allow players to faithfully recreate the frantic tempo of historical operations like the Six-Day War or the first nights of Desert Storm (or apply the same sortie rates on their own hypothetical conflicts), while also having to deal with the inevitable punishing wear and tear on both crews and airframes that this relentless pace enforces. The faithful depiction of the critical choice between sustained or “surge” rates is a first for any unclassified strategy/wargaming title on the market and pushes Command into the arena of hardcore flight simulators.

At the same time, customizable unit-level proficiency settings allow scenario creators to model both hard-seasoned eagles and green nuggets on the same side, even down to the same squadron. The effects of unit proficiency are also even more amplified than before, and veteran or ace operators now have decisive advantages over their less experienced counterparts. So now not only do you have to manage and favorably arrange the hardware, but the people too. How do you know your crews are entering battle with a vastly more proficient enemy? Maybe your briefing will tell you…. or maybe you’ll find out the hard way.

The third, and perhaps the most far-reaching improvement is the integration of the popular Lua scripting language right into the scenario editor, allowing unprecedented (indeed, undreamed of) levels of editing power and flexibility! Amongst other things, the use of Lua scripting allows players to write their own mission scripts, swap units between missions, place new units on either specific or random locations, set a wide range of unit properties, change the Doctrine/RoE settings during the course of the scenario as response to events happening (or not), and much more.

Of course there is a lot more to this update, including interface, AI & mechanics improvements and gameplay additions. The list here is so long, that the document containing the full list of changes is over 53(!) pages long.

All combined, these updates takes some of the features of Command that players love the most – such as attention to realism, vast amount of detail and the freedom to set up scenarios as you wish – and took them to the next level. All of this means that version 1.06 marks another key point in the continues improvement of Command: Modern Air/Naval Operations.

Check the full list of changes by reading the pdf file online.

Get more information on Command: Modern Air/Naval Operations from its official product page.

“Don’t give up the ship!” (Captain James Lawrence, American naval officer during the War of 1812)

The most detailed simulator for air/naval operations has just got even better. Command Wargame of the Year Edition is now available and with a 25% discount on the game! This is the perfect time to get involved in one of the deepest and most realistic games ever created.

We are pleased to announce that we have combined all post release updates, including the latest 1.05 patch, as well as a huge number of user-created scenarios into one comprehensive Command: Modern Air/Naval Operations Wargame of the Year Edition! In addition to the official scenarios, a large number of user-created scenarios are freely available from the WarfareSims download site and players will be able to fight online in PBEM mode with Baloogan’s free Joint Command multiplayer add-on.

Command: Modern Air/Naval Operations is also available on Steam and we provide a free steam key to anyone who already owns the game, or buys the game from our stores. All you have to do is register your Command serial here and you will be able to redeem a Steam key.

Of course all existing owners of Command will be able to get their hands on the Wargame of the Year Edition by grabbing the latest update.

Click here of the official product page.

Enhanced simulation mechanics, new features and expanded database.

Acclaimed by both modern warfare specialists and wargaming enthusiasts, Command: Modern Air/Naval Operations has swept the awards since its release last September, including the Usenet’s Wargame of The Year 2013 and the gold medal for Grogheads Game of the Year 2013 readers’ award. Developers Warfare Sims have not rested on their laurels though as they have been working on several updates since the release of the game. These patches, including the newest 1.04 released today, have included a whole host of new features, improvements on the simulation engine and user interface, bug fixes and a veritable avalanche of database updates and additions.

Here is the list of some of the major improvements implemented in this new version:

  • Configurable strike auto-planner. Your planes plot intelligent paths for their missions (complete with multiple off-axis ingress and egress lines, split-to-attack and form-up waypoints, suitable altitudes for each leg etc.). As always you can tweak the strike plan to perfection.
  • An extensive array of UI enhancements such as wireframe-only map view, selection-only range symbols, new hotkeys, menu list for quick-jump slots, additional information on the database viewer, configurable ghosted-unit visibility, configurable plotted course visibility, one-click jump to unit mission, single-icon enemy groups and more.
  • AI and mission editor additions such as configurable sprint-and-drift, optional prosecution areas for patrols (goodbye fainted drawn-out patrol assets and edge-of-envelope SAM shots, hello true SAM-ambushes!), new doctrine options and more.
  • Improved simulation mechanics such as multiple cloud conditions, refined offboard-sonar modelling, ABM/ASAT guidance refinements, realism improvements for anti-missile engagements, longer-range AI torpedo shots and more.
  • Significant performance & stability improvements.
  • A mile-long list of database additions including future Virginia SSGN versions, Tomahawk MMT, M982 Excalibur guided 155mm artillery, KC-46 tanker, MC-130 with the BLU-82 “Daisy Cutter” & GBU-43 MOAB mega-bombs, Chinese “High New” C4-ISR series, the entire Ukraine naval OOB, Oscar-III SSGN, JLENS, tons of Vietnam-era units, hypothetical systems like the F-19A, A/F-117X, Boeing 747 ALCM carrier and generic CATOBAR mini-carrier, and much more.

Grab the patch here.

Click here for the full changelog.

Get more information on Command: Modern Air/Naval Operations from its official product page.