Afghanistan ’11

afghanistan-11-boxBy Ian Boudreau @ The Wargamer

Now approaching its sixteenth year, the U.S.-led war in Afghanistan is the longest armed conflict in American history, and arguably one of the most difficult to capture in a wargame format. That’s probably why Afghanistan ‘11 isn’t really a wargame, but rather a strategy game about a specific kind of war: counterinsurgency. As such, the game is less concerned with enemy casualty counts and focuses instead of the decidedly fuzzier notion of “winning hearts and minds” as laid out in the COIN theory.

Read on…

afghanistan-11-boxSlitherine and Every Single Soldier are once again taking the strategy genre from a totally new angle. After the stunning success of Vietnam ’65, the counter-insurgency gaming system create by Johan Nagel is back in a new setting, with a new look and with a monumental list of new features.

As before, you are faced with the task of destroying an ever elusive enemy while striving to win the Hearts & Minds of the local population. You must juggle spending resources to fight the enemy, while at the same time capitalizing on the opportunity to bring civilians to you cause.

You are facing a barrage of obstacles, from IED’s to hidden enemies such as local militia that excel at guerrilla warfare as well as Taliban troops that make their way over the mountains from Pakistan to stifle your efforts. You own casualties can severely damage military progress, while eliminating enemy troops and assisting villages and improving their infrastructure can significantly assist you. You will have many tools to achieve success, from the mighty Apache Helicopter, to Special Forces units which can be used to train Afghan National Army Units, or to hunt down the enemy.

Logistics are also a key factor: defending supply convoys without which troops will suffer and will be vulnerable to ambushes and loss of combat effectiveness is the key to attain a solid victory.

Furthermore a tense political situation grips the country. Unpredictable Political Events can significantly alter the outcome of the struggle and Elections will play a vital role in the mission to stabilize Afghanistan.

With 18 different campaign scenarios starting from the initial actions in Afghanistan to the culmination of American involvement there are tens of hours of counter-insurgency warfare to be played. The game also has an extremely customizable Skirmish mode which allows to consistently alter any parameter of the operation the your liking.

Afghanistan ’11 is available on the Slitherine site and on Steam. Check out the product page for more details.

afghanistan-11-boxIn this new Feature video we have a look at one of the core elements of gameplay: Combat.

The enemy will be hiding in caves and attack from the shadows. Locating them will be hard, and then you will have to attack with rapidity and precision. Will you manage to defeat them?

Afghanistan ’11 isn’t your standard wargame: if you want to win it won’t just be about eliminating the enemy on the battlefield, but you will need to conquer the Hearts & Minds of the locals by ensuring safety to villages, isolating and eliminating Taliban leaders, training the Afghan army and building and protecting infrastructure.

Logistics and organization will be extremely important as the Talibans, tribal militias and drug lords will attempt to thwart your efforts with sneaky ambushes and terroristic attacks – the enemy plays hide and seek and could be everywhere and only the most skilled strategist will manage to win the war in Afghanistan and help build a modern nation.

Want to know more? Please visit the product page.

afghanistan-11-boxAfghanistan ’11 features a long campaign: players can experience the whole length of the war through 18 unique scenarios. Each scenario puts you in very different situations, and you’ll have to employ different strategies to beat the scenario and advance in the campaign.

But there’s more outside of the campaign: Afghanistan ’11 offers a very detailed Skirmish mode.

You can play on randomly generated maps and set several parameters, completely customizing your game to your liking. You can set geographical parameters, starting conditions, victory conditions, as well as disable or enable additional modules such as Political events and Elections.

You can even disable any kind of turn limit, making your game unlimited and you’ll be able to play as long as you want!

Read more…

afghanistan-11-boxIn this second Feature video we highlight an extremely important gameplay aspect of the upcoming counter-insurgency turn-based strategy game: Afghanistan ’11.

Managing your logistics and building infrastructure will be vital. Keep your forces supplied and assist in stabilizing Afghanistan!

Afghanistan ’11 is currently on beta and it’ll be released on march 23rd! Stay tuned for more news.

Visit the Afghanistan ’11 official product page or via Steam for more game information.

afghanistan-11-boxWe have the pleasure to announce that we’ll be running a very special preview stream of Afghanistan ’11!

Our Agrippa Maxentius will tackle the game, show you its many innovative features and attempt to win a war based on counter-insurgency and winning the Hearts & Minds of people! Will he manage to stabilize Afghanistan?

Keith Boschoff, lead programmer of Afghanistan ’11 and member of Retro Epic will also be there, ready to answer to any question you might have! The stream will commence at 5 pm CET / 4 pm GMT / 11 am EST on Thursday February 23rd, only on the Slitherine Group’s Official Twitch Channel.

afghanistan-11-boxMatrix Games is pleased to announce that Afghanistan ’11 will hit your screens on March 23rd.

Afghanistan ’11 builds upon the very successful Vietnam ’65 and brings its original formula to the desolate mountains of Afghanistan, where the US armed forces, assisted by the local Afghan National Army, fought for years against an invisible enemy.

Afghanistan ’11 isn’t your standard wargame: if you want to win it won’t just be about eliminating the enemy on the battlefield, but you will need to conquer the Hearts & Minds of the locals by ensuring safety to villages, isolating and eliminating Taliban units, training the Afghan army and building and protecting infrastructure.

Logistics and organization will be extremely important as the Taliban and tribal militias will attempt to thwart your efforts with sneaky ambushes and sudden strikes – the enemy plays hide and seek and could be everywhere and only the most skilled strategist will manage to win the war in Afghanistan and help build a modern nation.

Afghanistan ’11 brings back the extremely successful formula of Vietnam ’65 and expands on it. The gameplay is now richer than ever! Extend your supply lines with a whole new modular FOB system. It will be the player’s duty to fight the war on drug production – destroy opium crops and deprive the Taliban of their economic sustenance. Oversee dynamic national elections which could affect your whole strategy! React to many unique political events which will add further unpredictability to your game! And much more.

Watch the introductory trailer here.

Visit the Afghanistan ’11 official product page here.

Last but not least, the Steam page is also now live!

afghanistan-11-boxWe have big news today. We are announcing a new game, one which explores a largely untouched setting and with an extremely original approach to wargaming: Afghanistan ’11.

Afghanistan ’11 builds upon the very successful Vietnam ’65 and brings its original formula to the desolate mountains of Afghanistan, where the US armed forces, assisted by the local Afghan National Army, fought for years against an invisible enemy.

Afghanistan ’11 isn’t your standard wargame: if you want to win it won’t just be about eliminating the enemy on the battlefield, but you will need to conquer the Hearts & Minds of the locals by ensuring safety to villages, isolating and eliminating Taliban leaders, training the Afghan army and building and protecting infrastructure.

Logistics and organization will be extremely important as the Talibans, tribal militias and drug lords will attempt to thwart your efforts with sneaky ambushes and terroristic attacks – the enemy plays hide and seek and could be everywhere and only the most skilled strategist will manage to win the war in Afghanistan and help build a modern nation.

Want to know more? Please visit the product page.

The game is about to enter its beta testing phase, and we could use your help. Feel free to apply here.

And let us know what you think and your first impressions are on the forum, here.

Afghanistan ’11 is coming on PC and Steam in Q1 2017!

afghanistan-11-boxBy Alex Connolly @ The Wargamer

If  you didn’t do your fair share of fighting up the Ia Drang last year, you really should. South African studio Every Single Soldier crafted a slick COIN wargame in Vietnam ’65, one that received hearty praise across the board. Counter-insurgency is an extra-dirty business in the modern era, where the might of state actors don’t quite have the purchase they’d otherwise have in more conventional scenarios. In a post-9/11 world, mired in protracted military campaigns, this is the war of the Now. This is also the war ESS’s Johan Nagel wants to tackle in the follow-up to Vietnam ’65, Afghanistan ’11.

Read on…

afghanistan-11-boxSource: The Wargamer

Last year’s Vietnam ’65 was a fantastic game, a wargame in which controlling the hearts and minds of the local population is just as important as which hexes your units occupy. Developer Every Single Soldier isn’t done delving into wargames with a slightly political bent, as their next game will delve into the Middle East, specifically Afghanistan ’11.

There was a time when war was fought by two regular armies on battlefields. That time is over. The year is 2011, you are commanding the US army operations in Afghanistan. But contrary to the previous generations of military officers in your family, killing the enemy is only a secondary mission. Most of your efforts and resources are spent elsewhere. Providing security to the civilians, persuading local tribes to reject the Taliban and isolating insurgent leaders are your main focus.

Counter-Insurgency will have better results in the long run than conventional tactics but a simple incident during a routine patrol can ruin your relationship with the locals and damage your image in the Western newspapers.

Afghanistan ’11 will include:

  • A full nation building module, whereby player can affect the hearts and minds of the local population via non-military means (constructing infrastructure and delivering UNICEF aid)
  • An intense 19 battle campaign covering the iconic Afghan war operations from establishing Camp Rhino to the Bin Laden Raid (Neptune Spear)
  • Command the American and the Afghanistan National Army during ground and air operations
  • Drones, multirole fighters and ground-attack aircraft are available to help you to spot and eliminate enemy units
  • Upgrade your bases with specific buildings to offer a better support to your soldiers and military vehicles
  • Random social and political events – like Afghanistan National elections – affecting the balance of power in the Afghan theatre
  • Taliban operations are financed from the growing and harvesting of opium crops. Locate and destroy these fields to cripple the opponent’s resources
  • Full range of modern military units including artillery, mechanized and infantry units, engineers, helicopters, etc
  • Special forces including sniper and forward air controller actions, offering you plenty of tactical options.

Aside from Afghanistan ’11, Every Single Soldier is working on another game right now that puts you in control of the USS Ronald Reagan supercarrier in the middle of a warzone. It’s called Carrier Deck, and sounds more like a management sim than a straight-up wargame. That’s not a bad thing.

No clue on when either of these two new games are hitting the shelves, but we do know that Afghanistan ’11 is slated for both PC and iPad. Not sure what platforms Carrier Deck is coming to, but we should be talking with Every Single Soldier soon and have a lot more info to pass along.