First-Person Shooters

ghost-recon-wildlands-logoSource: UbiBlog

Get ready to return to Bolivia, because Ghost War – the new PvP mode for Ghost Recon: Wildlands – is coming in a free update this fall, with a 4v4 team deathmatch open beta on all platforms later this summer. In the new Ghost War mode, teams will fight to get a foothold in the country after the fall of the Santa Blanca Cartel. These teams will choose from a roster of specialized classes, including Scout, Sniper, Tank, and more. Each class will have its own strengths, weaknesses, and dedicated perks, so players will have to consider their combat strategy and pick a team composition that supports their playstyle. They will then take to the battlefield in open-environment maps, ranging from mountains and deserts to jungles and forests. As matches play out in all kinds of weather and at all times of day, players will have to marshal their knowledge of the Wildlands to help them claim victory.

Our objective with Ghost War was to build upon the main game’s elements of co-op teamplay and open, tactical gameplay,” said Lead Game Designer Lucian Istrate. “To expand the tactical toolset, the team has added a new suppression system that affects your vision while you’re under heavy fire, and implemented new sound markers to help players locate their enemies’ position. Istrate cautions that “all of these elements will make team play, communication, and strategic skills more crucial than ever.

Ghost War was designed from the ground up with the community in mind. Similar to the pre-launch period of Ghost Recon: Wildlands, the team in Ubisoft Paris brought a select group of community members to the studio to gather critical feedback during the development process. Visit the Ghost Recon news page to see some early impressions from our community members who got their hands on the new PvP mode.

Watch the Ghost Recon: Wildlands – Ghost War PVP Trailer HERE.

Players looking to get a slice of the action before launch can join an open beta that will be available on all platforms later this summer. For the latest beta info, visit ghostrecon.com.

just-cause-3-logoToday marks a momentous occasion for Just Cause 3 – the hardworking community mod team over at Nanos are finally ready to unleash their unofficial JC3 Multiplayer Mod on PC.

Working independently from Square Enix, Nanos are a small team of programmers who have dedicated their spare time to developing a brand new Nanos Multiplayer Framework. Just Cause 3 proved to be the perfect game to test this platform and after a successful trial period, the Nanos team are ready to release their JC3 Multiplayer Mod on Steam.

Still in its early form, the JC3 Multiplayer Mod provides players access to different servers, each with unique characteristics. Offering a dedicated space for fans to enjoy modes such as Team Death Match, Free Roam, Custom Races, and more!

Aside from enjoying the numerous modes that already exist, those proficient with javascript, html, css etc. can also alter the game’s parameters to create their very own modes. This can build anything they like, from simple vehicle enhancements, to more spectacular creations that can alter the JC3 world entirely.

The mod is now available for free to everyone who already owns Just Cause 3 on PC. For further information and to downloaded the JC3 Multiplayer Mod, head to the steam page now. For those that do not already own Just Cause 3, the game is available to purchase here via Steam.

The JC3 Multiplayer Mod Launch Trailer can be viewed here.

More game information available at the official Just Cause 3 website.

call-of-duty-wwiiSource: Blue’s News

A new trailer from Activision introduces the latest iteration of the Nazi zombies from World War II that you never read about in fake history. The clip runs nearly two minutes, offering a cinematic introduction to all the undead you will have to kill when Call of Duty: WWII is released in November. Here’s word:

Sledgehammer Games delivers an original and terrifying new co-op survival experience in Call of Duty®: WWII Nazi Zombies. Players will embark on a chilling and mysterious journey through a snowy Bavarian village in Mittelburg, Germany, as they attempt to recover priceless works of art stolen by the Axis powers in World War II. This village holds a shadowy secret key to an unimaginable and monstrous power. Nothing is as it seems in this zombies horror, as a dark and sinister plot unfolds to unleash an invincible Nazi army of the dead.

sniper-elite-4Rebellion has released the Deathstorm Part 3: Obliteration DLC and the version 1.5.0 patch for their latest FPS title, Sniper Elite 4. Deathstorm Part 3: Obliteration is the final chapter in a new three-part campaign for Sniper Elite 4, taking fans back to World War 2 Germany for the first time since Sniper Elite V2 in 2012.

It’s in the Bavarian town of Steigerloch, in the heartland of Germany, where the abominable nuclear project known as Deathstorm is being researched. A heavily guarded underground complex is rumoured to lie hidden beneath the sleepy town’s hilltop church, with suspicious vehicle activity suggesting the Nazis are planning something big – and soon. Elite agent Karl Fairburne must draw on all his skills to neutralize the facility and bring Deathstorm down, once and for all.

The 1.5.0 patch includes the LOCK AND LOAD weapons pack featuring three new weapons.

And that’s on top of tons of FREE extras, including the new AUTHENTIC PLUS difficulty mode, the new “Facility” map for Survival mode and the new “Bunker” map for competitive multiplayer.

A complete list of all the Sniper Elite 4 1.5.0 patch content can be found HERE.

The Sniper Elite 4 – Deathstorm Part 3: Obliteration DLC is available for purchase via Steam for $6.99. And the new Sniper Elite 4 – Lock and Load Weapons Pack is also available for purchase via Steam for $3.99. Included in the Lock and Load Weapons pack is the firepower of the SVT, M30 Drilling and Mauser M712 rifles.

sniper-elite-4Massive update features new FREE Authentic Plus difficulty mode, maps, more! The final chapter of Deathstorm, Sniper Elite 4′s thrilling mini-campaign, launches July 18th 2017 on PlayStation®4, Xbox One and PC.

Deathstorm Part 3: Obliteration is the main course in a veritable feast of brand new Sniper Elite 4 content! Also coming to the game on July 18th is the LOCK AND LOAD weapons pack featuring three new weapons.

And that’s on top of tons of FREE extras, including the new AUTHENTIC PLUS difficulty mode, the new “Facility” map for Survival mode and the new “Bunker” map for competitive multiplayer.

Deathstorm Part 3: Obliteration is the final chapter in a new three-part campaign for Sniper Elite 4, taking fans back to World War 2 Germany for the first time since Sniper Elite v2 in 2012.

It’s in the Bavarian town of Steigerloch, in the heartland of Germany, where the abominable nuclear project known as Deathstorm is being researched. A heavily guarded underground complex is rumoured to lie hidden beneath the sleepy town’s hilltop church, with suspicious vehicle activity suggesting the Nazis are planning something big – and soon. Elite agent Karl Fairburne must draw on all his skills to neutralize the facility and bring Deathstorm down, once and for all.

Deathstorm Part 3: Obliteration is out July 18th. As a bonus, players who purchase it will also unlock six new Axis characters to use in multiplayer! Agents can also bolster their arsenals with the new LOCK AND LOAD expansion pack, delivering the firepower of the SVT, M30 Drilling and Mauser M712 rifles.

The new content doesn’t end there! The free AUTHENTIC PLUS difficulty will also be available starting July 18th, featuring relentless enemies and even fewer display aids. It’ll be a Herculean challenge, and players who are up to it will find two new trophies and achievements to earn.

Other Sniper Elite 4 freebies arriving July 18th include:

▪ Elite ranks, raising the level cap from 50 to 250!
▪ “Facility” Survival map, inspired by “Magazzeno Facility” campaign mission
▪ “Bunker” adversarial map, inspired by “Allegra Fortress” campaign mission
▪ By popular demand, the option to choose your rifle’s scope reticule!

Watch the Sniper Elite 4 – Deathstorm Part 3: Obliteration DLC Trailer HERE.

For more details on the game, please visit SniperElite4.com.

Bohemia Interactive celebrates the 16th anniversary of the Arma series with the releases of the free 5-vs-5 tactical first-person shooter Argo and the free Malden DLC for Arma 3.

Both Argo and the Arma 3 Malden DLC deploy players to a re-imagination of Malden – the iconic island terrain from the first Arma game, which was released today sixteen years ago on June 22nd 2001. The new Malden (also referred to as ‘Malden 2035’) spans 62 km2 of landmass, and with many of its unique locations having been designed to support Argo’s infantry focus, the new terrain is specifically suited for close-quarters combat. Malden 2035 features 15 towns and villages, and many other special points of interest such as an airfield, bunkers, a radio station, a goat farm, a fjord and rock formations, orchards and vineyards, a desert area, and more. In comparison to the original Malden, the number and names of the towns and villages, and all locations of hills, crossroads, gas stations, have remained the same. For those who do not remember or did not experience Arma’s first deployment to the island, Bohemia Interactive posted a new video in which someone people might know from the Cold War Crisis campaign, U.S. Special Forces veteran James Gastovski, shares his memories of his deployment to Malden back in 1985. View the Arma 3 Malden DLC Trailer HERE.

Graduating from Bohemia Incubator, Argo is an Arma-based hardcore tactical multiplayer first-person shooter, in which players fight as mercenaries over the remnants of a crashed space station. The game features three competitive 5-vs-5 game modes (Clash, Link, and Raid), and based on their performance, players earn experience points, which can be used to unlock new weapons, weapon attachments, and gear. The game also features a 10-player cooperative game mode (Combat Patrol), where players need to team up to fight against AI in an open-world setting. As a bonus, Argo includes a 3D Scenario Editor. Here players can set up their own military operations and alter or create game modes. Argo is available completely for free on Steam and will not require any form of payment to play the game. Those who would like to support the game do have the opportunity to purchase the Argo “Supporter’s Pack” at € 9.99 / $ 9.99 / £ 6.99 on Steam or the Bohemia Store. As a token of gratitude, this pack comes with a few special in-game rewards which do not affect gameplay: 13 exclusive animations for the MVP screen at the end of each match, a bundle of 23 unique apparel items, the ability to use vehicles in the 3D Scenario Editor, access to premium Argo Supporter servers, and the names of supporters are highlighted on the leaderboards. View the Argo Launch Trailer HERE.

The development of Argo also benefits Arma 3 players, who will today be receiving the free Arma 3 Malden DLC, and which is automatically added to their Steam Library. The Malden DLC features the re-imagined 62 km2 Malden terrain also used in Argo, plus a variant of Argo’s Combat Patrol cooperative sandbox mode, supporting up to 12 players. In addition, the Malden DLC delivers new structures and buildings to Arma 3 content creators, the ‘Escape from Malden’ and ‘Escape from Tanoa’ survival multiplayer scenarios, and orchestral renditions of the classic Arma Cold War Assault and Arma 3 main theme songs (music is available only to owners of the Arma 3 Digital Deluxe Edition, Arma 3 Extended Edition, Arma 3 Apex Edition, Arma 3 Special Edition, and Arma 3 Supporter Edition). Meanwhile, Arma 3 is currently on sale for the lowest price it has ever been on Steam and the Bohemia Store, with discounts up to 66% on the Arma 3 base game, Arma 3 Apex expansion, and Arma 3 DLC.

For more intel on Argo, please visit https://www.projectargo.net. More information about the Arma 3 Malden DLC can be found at https://www.arma3.com/dlc/malden.

Arma 3 First-Person Shooters | Donster | |

rising-storm2-vietnam-logoQuality-Of-Life Updates and Performance Improvements Top Priority List for Popular Shooter’s First Update

Tripwire Interactive today released the first patch for its recently released tactical shooter Rising Storm 2: Vietnam, which has been a critical and commercial success since launching on May 30. Version 1.01 of Rising Storm 2: Vietnam contains a host of changes to the game inspired by player feedback, and an extensive list of bug fixes, also brought to the attention of the developers by the game’s committed community. General Changes & Updates in Rising Storm 2: Vietnam version 1.01:

Gameplay

  • Changed the way tiebreakers work on Territory mode – now the team which captures the most points will win in a tiebreaker situation, not the team with more points.
  • Made it vastly easier to pick up dropped weapons
  • Now by default, sprinting from prone will no longer return the player back to the prone stance when the player stops sprinting. You can change this setting in the gameplay options
  • Various tweaks to various weapons’ collision, correcting the distance to walls at which certain weapons ‘lower’
  • Reduced player movement speed while climbing ladders
  • Reduced friendly fire penalties for commanders
  • Increased the default pre-round delay from 10 seconds to 30. FYI, this will reset all servers to this new default time.
  • Various tweaks to the order in which some items are listed in the inventory
  • Tweaks to mouse sensitivity when using iron sights after adjusting slider values in settings

Maps

  • Removed one specific tree from the landing zone in An Lao Valley, per a request from Reddit user SprayAndPlay. We agree with you, sir!
  • Added more solid cover to Objective A on Cu Chi
  • Improved the lighting inside Objective B on Compound
  • Extended artillery protection zones to cover the entirety of the US spawns on Hill 937

Art

  • Added a red tunnel preview mesh which displays during the cooldown following the destruction of a spawn tunnel
  • Improved the mesh for destroyed squad tunnel. Destroyed tunnels will very much look destroyed now
  • Improved the animations when sprinting with grenades to avoid ‘foot sliding’
  • Improved the third person animations for sprinting uphill with a sniper rifle equipped
  • Improved the saturation and readability of the overhead maps
  • Added an idle pose to the SVD when the magazine is empty, preventing the bolt handle from sliding forward incorrectly
  • Bullet decals now stay on objects and surfaces on all maps for longer across all graphics settings

GUI

  • The ‘After Action Report’ has been modified to show separate round end and match end slates. This makes it less confusing on which team exactly won
  • Enlarged the ‘Change Camera’ text on the spectator view

Audio

  • Updated the AK single fire sound to more closely match the full auto fire mode
  • Updated the sound of the Bird Dog recon plane
  • Improved the attenuation of grenade bounce sounds
  • Added a different landing sound for smoke grenades. As such, players will now be able to discern, audibly, between grenade landing sounds

Player Vote Kick System

  • Vote kicking is now default to Team-Only. This means that by default, servers will allow vote kicks only for members of your own team

For a full list of bug fixes and game changes, please consult the full Patch Notes for Rising Storm 2: Vietnam here: http://steamcommunity.com/games/418460/announcements/

More game info can be found on the official Rising Storm 2: Vietnam website.

wolfenstein2-the-new-colossusKill every Nazi in sight and spark the second American Revolution

Source: Gamers Hell

Bethesda Softworks released another video for Wolfenstein II: The New Colossus, the sequel to the first-person shooter Wolfenstein: The New Order slated to launch worldwide on October 27, 2017 for Xbox One, PlayStation 4 and PC. Developed by MachineGames, Wolfenstein II: The New Colossus sends you to Nazi-controlled America where you’ll embark on an exhilarating adventure to free the world from the evil empire’s stranglehold. You will fight back against the Nazis in iconic locations such as small-town Roswell, New Mexico, the flooded streets of New Orleans, and a post-nuclear Manhattan.

Watch the Wolfenstein II: The New Colossus – America Under Siege Trailer HERE.

wolfenstein2-the-new-colossusBethesda.net has released a new Gunning For Freedom trailer (NSFW) from Wolfenstein II: The New Colossus. Developed by the award-winning team at MachineGames, Wolfenstein II: The New Colossus sends you to Nazi-controlled America where you’ll embark on an exhilarating adventure to free the world from the evil empire’s stranglehold.

MachineGames isn’t just known for their strong storytelling. They’re also a powerhouse in the realm of pure gameplay. And their latest game is no different. Announced at the Bethesda E3 2017 Showcase, Wolfenstein II: The New Colossus delivers the goods when it comes to intense – and intensely fun – shooter action.

What really puts MachineGames on the map is that while we’re making really strong narrative games, we give enough room to have the proper gameplay experience,” says Senior Game Designer Arcade Berg. “It’s not that one is overpowering the other.

From upgraded weapons to enhanced dual-wielding to bumped-up Nazi enemies, watch our latest video – with exclusive insights from the development team – for a first look at what’s new in The New Colossus.

While the gameplay has been taken to the next level for the latest chapter in BJ Blazkowicz’s saga, the goal remains the same: Obliterate the abhorrent Nazi regime. Which, of course, is all the motivation you’ll need to rally the resistance and liberate America. “They’re the perfect enemy,” says Executive Producer Jerk Gustafsson. “I mean, who doesn’t want to kill Nazis?

But even with the futuristic technology and over-the-top action, The New Colossus will still make you feel like a real-world hero. “No matter how crazy things get, you are always emotionally invested in what you’re doing,” says Creative Director Jens Matthies. “For this game, our theme was catharsis. So at the end of it, I think you will be ready to go out on the streets and start a revolution.

For more information, please visit the official Wolfenstein II: The New Colossus website.

call-of-duty-wwiiBy Chloi Rad @ IGN

Call of Duty: WW2’s return to its historical roots is not just a sudden change of scenery for the more recently high-tech franchise — it’s also a return to a more grounded kind of shooter in general. The advanced weaponry and enhanced mobility mechanics of the series’ last handful of games are obviously gone in favor of period-appropriate firearms and movement that doesn’t get much fancier than vaulting over cover.

But Call of Duty: WW2 seems to be doing a bit more to magnify your character’s vulnerability in its single-player campaign, based on the 15-20 minute hands-off preview I saw at E3 2017. Those looking for the type of power fantasy offered by Advanced Warfare might not get the same kick out of crawling through the mud and having bell towers crumble down on you and your teammates, but it seems there are still plenty of big, cinematic set pieces to keep the experience as thrilling — just in new ways. Whether or not that’s compatible with the “authentic” World War experience its creative directors seem to be aiming for is another story. Then again, how many of us are looking for a touching, meaningful meditation on war’s atrocities from a series known for its action flick-style bombast?

Read on…