Counter-Strike: Global Offensive Review
Posted on: 2012-08-23 16:43:10
From Dust to Dust 2.
By Tom Bramwell @ Eurogamer
I can't remember why I stopped playing Counter-Strike, but I'm immediately back at home in Global Offensive, Valve and Hidden Path's latest overhaul of Jess Cliffe and Minh Le's original Half-Life modification. The main team-based objective modes see Terrorists trying to plant a bomb while Counter-Terrorists try to wipe them out and/or defuse it, or Counter-Terrorists trying to rescue hostages while Terrorists try to wipe them out. Cash earned from kills or team success allows you to buy better weapons before each round, and these modes take you on a tour of some of the best multiplayer shooter levels ever designed: Dust, Italy, Nuke, Train, Dust 2, Aztec, Office and Inferno. You're also rewarded with superficial awards and MVP points, but beyond that there's no XP-based progression, classes or custom builds, and once you're dead there's no respawning until the next round begins, so life is a bit more valuable than it is in other shooters.