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E3 1998: Best of Show
By: Len 'Viking1' Hjalmarson Date: June 12, 1998 E3 1998: Best of ShowThis article was co-written by Maurice Fitzgerald)
Its a tough choice this year for most promising prop sim, with Fighter Legends looking great and Microsoft coming out with a surprise in Combat Flight Simulator, but I chose EAW for a number of reasons. First, its the only one of the batch with a fully dynamic campaign. Second, it is drop dead gorgeous, even at 640x480. It would be great to see anti-aliasing and TK told me that they will have something in place. Third, EAW was the furthest along in development, possibly excepting Janes Fighter Legends (the name has now been changed to Janes WWII Fighters). But although Fighters runs at much higher resolutions and sports two distinct campaigns, the focus is less on continuity and immersion than on dog-fighting.
However, Fighters gets the nod from Eric "Snacko" Marlow, with cockpits that are drop dead gorgeous and typical Janes obsessiveness with detail. Fighter Legends has all the great hardware generated effects we've come to expect: smoke, flames, glare, dynamic lighting, shadows etc. The flight modeling is far beyond the USNF series, with a full six degrees of freedom. Damage modelling is also as good as anything else ever produced by Janes, so the graphics are not merely eye candy, they do represent where you have hit an opponent or been hit yourself. Clip the wing off an opponent and you will see it spin to the ground, exactly as it should it if is a real object. What surprised me were the radio calls. Yes, much as in F15, you will find a LOT of radio dialogue modelled, but this time in multiple languages! Rather cool, and helps much with the immersion factor.
I've chosen Flanker 2.0 as the most promising new simulation for a number of reasons: first, as a follow on to an excellent simulation, SSI/Mindscape are determined to exceed version 1.5 in every respect. Second, Flanker 2.0 is the first instalment in a digital battlefield series that will incorporate a MiG 29 add on as well as other aircraft and possibly ships. Third, the mission planning, AWACS and dynamic campaign look to be as good or beyond anything we have yet seen. The AWACS module in 2.0 will take on a dimension of tactical control, mirroring the ability of the real world platform. We will also see expanded wingman control in 2.0. Finally, the graphics engine and physics are state of the art, including resolutions beyond 1024x768 and even incorporating wind and weather. Choice of Fighting Steel for best naval sim isn't too difficult. After talking with the producer one gains respect for issues which are often transparent to the average player. It seems a common perception that wargaming principles have been simplified or lost in the new titles that SSI offers. In reality, there are more calculations than ever being performed in the background, and rule systems become more sophisticated over time rather than less so. Fighting Steel is an authentic simulation of the weapons and systems of its time, easy to miss when the user interface seems so clear and friendly. But better still, Fighting Steel is likely to be the first in a series for SSI's electronic battlefield, with a destroyer addition to follow, and perhaps others after that. One could wish for higher resolution; maybe it will happen. Hardware best was another tough choice, and it's between Logitech's new stick and a new video implementation. I give the toss to the nVidia TNT and the new Matrox Millenium G200. Yep, I plan to sit squarely on the fence.
If the image pleases the eye, pricing for both these new gadgets will please the pocketbook. nVidia claims close to double the performance of the second generation of Voodoo chips but with even better image quality; time will tell if that estimate is accurate. The new Millenium and Mystique find Matrox back in the race for the 3d gaming prize. They may not take the lead, but they deserve recognition for innovation and competitive pricing. As complete 2d/3d solutions, chips from both companies should be appearing like sand on the seashore by Christmas of '98.
Strategy and First Person Picks:
Our choice of Falcon 4.0 for best modern combat flight sim is almost a given. Flanker 2.0 would certainly compete, but it's too early in development to assess very easily. Total Air War is a close second, but lacks the breadth of features and its still not clear whether or not TAW will release with multiplayer available in campaign mode. It's a toss up between F4 and EAW, but I give F4 the nod for its greater complexity. Offering everything one can imagine in the simulation universe, F4 is also the first instalment in an electronic battlefield. F4 is looking great, and playing well. The padlock, while technically more detailed than almost anything except DIs F16, works beautifully and is easy to learn. Just about to finally go beta, we should see this one sometime late summer or early in the fall. |