strategic-mind-the-pacificThe WW2 turn-based strategy launches on October 25

Starni Games studio is delighted to reveal the release date of Strategic Mind: The Pacific. The historical turn-based strategy will leave Early Access and head to the full launch on October 25. To celebrate the release Starni Games releases a new story trailer.

Watch the Strategic Mind: The Pacific - The trailer of the game Full Version HERE.

In Strategic Mind: The Pacific you’ll face the waging war between the USA and the Empire of Japan in the Pacific Ocean – with mindblowing historical accuracy and attention to detail. The game offers an immersive experience of commanding both sides of the conflict, allowing you to gain a unique understanding of the situation through the eyes of both sides’ real-life commanders.

Build up, train and equip your troops with the newest weaponry available to maximize their efficiency and set sail for victory. The core element of the game is large scale naval battles with numerous carrier ships bringing aircraft into the battle for seizing control over the ocean. Upon overtaking the sea you will have to set foot on hostile land through a series of costly landing operations.

You will have to make your naval, aerial and amphibious forces act as one flawless mechanism – a task only a truly strategic mind can achieve.

Key features

  • Two full campaigns featuring both sides of the conflict;
  • Unreal Engine-based graphics with historically accurate models of all units;
  • Over 60 minutes of plot-driven cinematics;
  • Full English voiceover for all the characters;
  • Rich upgrades and equipment system;
  • Thought-through tactics;
  • Complex naval battles mechanics allow you to damage various ship systems – armament, hull, engine, flight deck, etc;
  • Headquarters traits system;
  • Heroes you can assign to a particular unit.

Head on over to the Strategic Mind: The Pacific Steam page for more game info and to purchase the game on October 25th.

tom-clancys-the-division-2Source: Blue’s News

Ubisoft announces the release of Episode 2 – Pentagon: The Last Castle for Year 1 Pass holders in Tom Clancy’s The Division 2. This comes with a reminder that Thursday will bring the opportunity for those who don’t own the game to try it for free. This page has details on the free weekend, an accompanying sale, and how progression in the game will carry over for those who decide to buy it. Here’s word on the content of Episode 2 and the accompanying title update for the base game:

Episode 2 – Pentagon: The Last Castle” features escalation in Washington D.C. for Division Agents, as Black Tusk forces continue to wreak havoc around the city. In Episode 2, players must fight to solve the ongoing outbreak crisis. It will be up to Agents to uncover the secrets inside the Pentagon before it falls into the hands of The Black Tusk.

Watch the Tom Clancy’s The Division 2: Episode 2 Overview Trailer HERE.

Content featured in “Episode 2 – Pentagon: The Last Castle” includes:

Two New Main Missions
At the beginning of Episode 2, players will investigate a transmission from a fellow Agent scouting the Pentagon for the perfusion bioreactor. Securing the bioreactor would allow Agents to replicate the antiviral samples recovered at Tidal Basin. Agents must navigate flood damage and Black Tusk forces to take back The Last Castle. After securing their safe house, players will be able to access the two replayable main missions of Episode 2.

  • First Main Mission – Pentagon: Agents will discover the location of the perfusion bioreactor inside the Pentagon’s underground research facility. The Black Tusk have already infiltrated the lab and are attempting to extract the reactor.
  • Second Main Mission – DARPA Research Labs: Players must make their way through the Pentagon and into the DARPA Labs, as the Black Tusk are in the process of transporting the perfusion bioreactor through an abandoned Cold War tunnel network.

New “Technician” Specialization: Effective October 15, Year 1 pass holders and UPLAY+ subscribers will instantly unlock the Technician Specialization. Players who do not own the Year 1 pass can unlock the specialization by completing a series of objectives. Additional rewards, including a signature weapon skin, are also available once the specialization is unlocked. The latest specialization includes:

  • Signature Weapon: P-017 Launcher – a multi-missile launcher. Agents can lock-on and hit up to six enemies (depending on available ammo). With a simple push of a button, six missiles are unleashed to seek out their targets.
  • Sidearm: Maxim 9
  • Skill Variant: Artificer Hive
  • Grenade Mod: EMP Grenade

Classified Assignments (Exclusive only to Year 1 Pass holders and UPLAY+ subscribers): Agents can take on two new Classified Assignments at a Boathouse and Embassy.

  • Marina: Outcasts have been moving weapons and supplies into a boathouse on the Potomac River, which was used as a transport depot during the outbreak to move assets to the Potomac Center and Roosevelt Island. Agents must investigate and seize all the weapons they can find.
  • Embassy: A Joint Task Force helicopter filled with supplies was shot down by the Outcasts and crashed through the roof of the Mexican Embassy in Washington D.C. Agents will be tasked to locate the helicopter, rescue the pilot and secure the supplies before the Outcasts get there.

The Return of Expeditions: Expeditions, along with the new Mastery system, is also part of Title Update 6, with all investigation areas at Kenly College being open at the same time for the next two weeks. After two weeks, Expeditions will then close for two weeks, and return again for one week. The “two weeks down, one week up” cadence allows players to regularly jump into Kenly College each time it opens to acquire the Mastery rewards, and guaranteed access to the elusive Diamondback.

The latest title update also brings an unprecedented number of fixes and improvements, as well as a brand new PvP mode.

Read the Title Update 6 – Episode 2 Patch Notes HERE.

RPG Tom Clancy's The Division 2 | Donster | |

New kind of ray tracing technology developed by Wargaming and Intel will improve the visual fidelity of World of Tanks on any PC supporting DirectX 11 and above; even on notebooks with the latest generations of Intel integrated graphics

Introduced in March 2018 as part of Update 1.0, the Core graphics engine significantly improved the visual fidelity of World of Tanks. Now it’s time to move forward and integrate new technologies into the core engine. One of them will be a new form of ray tracing that will bring close to displaying real-life shadows that can be run on any graphics cards that supports DirectX 11. That means that it could be even enabled on the latest notebooks with the latest generations of Intel integrated graphics without a special graphics card with hardware ray tracing support.

The correct implementation of shadows has been one of the industry’s biggest problems for a long time. In Wargaming’s case, it was implementing correct vehicle shadows and being in a constant balance between quality and performance. At one point the vehicles in World of Tanks became more detailed than their shadows and it was time for a change.

Intel had a library called Intel Embree for a long time. It specializes in quick BVH building and has been mostly used in offline applications, the movie industry, computer-animated films and so on. During the collaboration and consulting Intel’s advanced rendering team, Wargaming comes with a solution and implemented the multi-core technology and solutions for concurrent rendering in update 1.4, the Intel Embree technology which took less than a week.

It visually will get close to displaying real-life shadows as they will be sharp or soft in those very places where they should be, as they will try to mimic real-life shadow behavior. “Ray tracing is a true revolution in video game graphics that is happening before our eyes—and we at Wargaming are among the revolutionaries,” says Bronislav Sviglo, World of Tanks Render Team Lead. “The development of ray-traced shadow tech with the help of our partners from Intel is just the beginning. Take a look at the fruits of our labor today—download World of Tanks enCore RT!

These shadows are only the start and much more can be done with the help of this new technology. Realistic reflections ambient occlusion, global illumination and the whole frame, in general, can be generated using it, but billions of rays for one frame need to be processed to do so. Currently no computer can do it in real-time and it will be a long time until it’s possible, but you will be already able to enjoy the ray-traced shadow in World of Tanks in the very near future.

We decided to use World of Tanks enCore as we did before the update 1.0 release. World of Tanks enCore will now let our players try ray tracing in-game, you can already download the World of Tanks enCore RT app. Launch it, adjust the rate tracing quality, check if your computer can handle it and see the visual difference.

From October 15, World of Tanks enCore RT will be available to download at: https://wotencore.net/en-eu/

Take a look at the video where those behind the ray tracing tech explain how it works.

For more information on World of Tanks, visit the games official website.

MMORPGs World of Tanks | Donster | |

aorus-cv27f-165hz-curved-monitorBy Christian Eberle @ Tom’s Hardware

The Aorus CV27F 27-inch display is a VA panel with a 1500R curvature and a 165 Hz refresh rate (without overclock). With FreeSync 2, you can even enjoy HDR content with an older AMD graphics card, like the AMD Radeon R9 285 we have in one of our test rigs. No, it won’t run HDR at 3840 x 2160 above 30 frames per second (fps) like some of the best 4K gaming monitors. But it can run HDR right up to 165 fps at 1920 x 1080. And the price is far more attractive too. The Aorus CV27F sells for around $350 at this writing. And while it won’t quite deliver the image quality of something like the Asus PG27UQ, a $1,500 HDR gaming monitor with a full array backlight with local dimming, it sells for less than a quarter of the price.

Read The Review Here

Hardware Monitors | Donster | |
Hardware | Donster | |

ghost-recon-breakpointUbisoft’s latest tale of Ghosts is an overly familiar romp with too many pieces that don’t work together for an ultimately disjointed open-world shooter

By Brandin Tyrrel @ IGN

Taken at face value, Ghost Recon Breakpoint has been assembled from all the pieces it needs to be a success. And that’s its biggest problem. Ubisoft’s entire open-world playbook has been dumped in, alongside many of the games-as-service elements you’d expect to find in a game you’re intended to play for a long time. There are just too many ideas crammed in without a reason to exist and too many annoying bugs and glitches to get a consistent feel for what Breakpoint is aiming to be. It contradicts its good first impression with its reliance on an all-too-familiar shoot-and-loot formula and a collect-a-thon that wears out its welcome before the end.

Read on…

close-combat-the-bloody-firstMatrix Games has announced that the recently released Close Combat: The Bloody First has been updated to Version 1.0.1. Version 1.0.1 fixes many bugs encountered, from fixing the crash/save file corruption, tanks accuracy in close range, the STEEP ANGLE ISSUE and more.

You can download the update from HERE.

Please check the full changelog below…

• Fix for crash / save file corruption that could occur after saving in a battle.
• Soldier name or portrait pic no longer changed incorrectly after saving in battle.
• Campaign no longer stops early when playing with a language other than English set.
• Fix for incorrect ‘STEEP ANGLE’ state with vehicles targeting another vehicle at very close range.
• German units no longer redeploy into original positions after first battle on Omaha Beach.
• Fixed missing string error when initiative changes during an Operation.
• Original order choice now shown correctly if you return to the Planning Screen.
• Original order choice now shown correctly if you return to the Planning Screen.
• Fixed Accuracy for tanks and guns in close range

IMPORTANT! ISSUES WITH SAVED GAMES CREATED UNDER VERSION 1.0.0
Several issues related to saved games have been addressed in the 1.0.1 update. For best results it is recommend that you start new games after installing the update. The game will attempt to restore and continue saved games that were effected by the earlier problems but may not be able to do so in all cases.

Stop by the official Close Combat: The Bloody First webpage for more game information!

asrock-z390-phantom-gaming-7-moboBy Gavin Bonshor @ AnandTech

The battle between Intel and AMD fighting over market share is hotter than it has ever been. With each of the two colossal chip makers doing battle for brand supremacy, we’ve seen two primary desktop chipsets set the standard in the world of desktop motherboards; the Z390 and X570 chipsets. While the Z390 market is now mature, ASRock launched two new motherboards into its Intel Z390 product stack, and today we are taking a look at one of them, the ASRock Z390 Phantom Gaming 7. With a feature set spearheaded by a 2.5 GbE port, it sits between the ASRock Z390 Phantom Gaming 9 and Z390 Phantom Gaming 6, aiming for a more mid-range user.

Read The Review Here

Hardware Motherboards | Donster | |

thermaltake-a700-aluminium-tg-edition-caseBy Peter Donnell @ eTeknix

Just recently, we brought you a review of the lovely Thermaltake S500 TG Edition Case. Now, we’re back again with something (amazingly) even more premium than that! The Thermaltake A700 Aluminium TG Edition. That’s right, aluminium and tempered glass from Thermaltake; watch out Lian Li, the TT team are coming for ya! Plus, if you thought the S500 TG was big, which it was, then guess what? The A700 is even bigger! it’s easily one of the bulkiest ATX cases I’ve ever had in the office, so make sure you take some measurements before you order it.

Read The Review Here

Cases Hardware | Donster | |
Hardware | Donster | |