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Author
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Topic: Comparison: WarBirds III Beta and Aces High 1.06
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Editor
Moderator
Member # 2239
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posted 04-10-2001 12:54 PM
If you like the idea of WWII fighter and bomber combat, against real live opponents, where hundreds of people can play simultaneously, then you need a massively multiplayer online sim like Air Warrior, Aces High, Fighter Ace, or WarBirds. If you want authentic flight, systems, and damage models, as well as outstanding graphics, you'll only want to look at either Aces High or WarBirds. With WarBirds III currently in limited open beta, and Aces High 1.06 only a few month old, Len "Viking1" Hjalmarson files this first report of three on how these two titans of online multiplayer air (and in some cases, ground and sea) combat stack up against each other. Comparison: WarBirds III Beta and Aces High
Posts: 406 | From: COMBATSIM.COM | Registered: Jan 2000 | IP: Logged
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Jay Littman
Member
Member # 9114
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posted 04-12-2001 09:48 AM
WarBirds offers the following features: -60 different aircraft -Brand new terrains -Rolling terrain set -Carriers and Torpedoes -A full rolling plane set -Renowned flight models and realistic gunnery and damage system -A new tour of duty every 21 days -Scoring and ranking -Weekly events and prizes -Two different pricing plans (Unlimited for $24.95 or Silver for $9.95) -Several arenas to chose, from the easy FighterOps, mid-level WW2 Arena, to the expert EX Area. -Free flight training by appointment with real certificated WarBirds trainers. -Online Game of the Year, 1997, 1998, 1999, and 2000 -Fly using a PC or a Macintosh computerWith a WarBirds account, you will have the opportunity to play in any of the other WarBirds arenas, ranging from the Air Combat, Historical, The WWII Axis vs. Allies, and the World War I Dawn of Aces arenas. In addition, you can choose to play in any of the Scenario Lites or the S3 special events. Two months ago we created the Battle of Midway event. We have had over 370 players connected for 4 hours during the battle with no disconnects or warping. Everyone had a good time. The host can handle more then 370 players but we have not had that many players in one arena at the same time before. To create a WarBirds account today, please visit: http://www.iencentral.com/warbirds/start.html For more information on WarBirds 2.77 or WarBirds III, please visit our web site at: http://www.iencentral.com/warbirds/hq.html http://www.iencentral.com/warbirds/wb3.html Below are some "IN GAME" screen shots of WarBirds III. http://www3.ient.com/wbhtml/30119103.jpg http://www3.ient.com/wbhtml/rrhnose.jpg http://www3.ient.com/wbhtml/jg2.jpg http://www3.ient.com/wbhtml/wb3_01.jpg Also after a weekend of playing WarBirds "we'll respect you in the morning". 
Jay Littman Executive Producer
Posts: 3 | From: Raleigh, North Carolina | Registered: Apr 2001 | IP: Logged
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Admin
Administrator
Member # 1
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posted 04-16-2001 02:34 PM
I've changed the categorization of this article from a "Comparison" of WarBirds III beta and Aces High v1.6 to simply a "Preview" of WarBirds III.The comparisons were there in the first article, but after that, Parts II, III, and finally Part IV were really just about WarBirds so the word "comparison" just wasn't accurate any longer. I apologize for any confusion this may cause and I suggest any of you who have become bewildered by the change to sit down and just breathe into a paper bag for a few minutes 
------------------ Douglas Helmer Forum Administrator publisher@combatsim.com
Posts: 2792 | From: COMBATSIM.COM | Registered: Sep 99 | IP: Logged
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M 'Torque' Link
Member
Member # 9091
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posted 04-18-2001 12:28 AM
Viking1 I liked the article so much I went and did it. I just loaded up WBIII and all the files listed as per directions for first time WB III users. Despite my efforts, Force Feedback does not work in WBIII ( I flew offline - Bf109E, F6F, F4F, F4U, and Hurricane). I tried to enable FF following instructions from the 116pg WBIII manual. Still no luck for me on Force Feedback effects. It (FF) works fine in DoA, however. For DoA my problem is that I have separate usb (CH Pro)rudder pedals that I don't seem to be able to connect and usr in this game. Are the separate rudder pedals not supported in DoA? The rudder pedals (CH Pro)can be assigned to yaw axis in WBIII and they work fine. So, I have two issues: 1. No Force Feedback in WBIII. 2. Unable to assign yaw axis to CH Pro Pedals USB in DoA. I have two different joysticks - a MSFF2 and Logitech FF USB. With the Logitech stick I use Thrusmaster Elite Pedals so they (yaw axis to rudder pedals) are supported through the stick in DoA. But I'd prefer to have the MSFF2 and CH pedals set up in both DoA and WB III. Any thoughts? Sorry if this is not the right place to ask these sort of questions. Thanks. BTW, I like both games. [This message has been edited by M 'Torque' Link (edited 04-18-2001).]
Posts: 2 | From: Texas | Registered: Mar 2001 | IP: Logged
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