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»  COMBATSIM.COM ARCHIVE FORUM   » Site-Related Discussions   » Article Feedback   » Comparison: WarBirds III Beta and Aces High 1.06

   
Author Topic: Comparison: WarBirds III Beta and Aces High 1.06
Editor
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Member # 2239

posted 04-10-2001 12:54 PM     Profile for Editor   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote

If you like the idea of WWII fighter and bomber combat, against real live opponents, where hundreds of people can play simultaneously, then you need a massively multiplayer online sim like Air Warrior, Aces High, Fighter Ace, or WarBirds. If you want authentic flight, systems, and damage models, as well as outstanding graphics, you'll only want to look at either Aces High or WarBirds.

With WarBirds III currently in limited open beta, and Aces High 1.06 only a few month old, Len "Viking1" Hjalmarson files this first report of three on how these two titans of online multiplayer air (and in some cases, ground and sea) combat stack up against each other.

Comparison: WarBirds III Beta and Aces High


Posts: 406 | From: COMBATSIM.COM | Registered: Jan 2000  |  IP: Logged
Bismarck
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posted 04-10-2001 01:06 PM     Profile for Bismarck   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Man, I've waited years for a comparative article on these two. Well done, LeN!

Please don't forget a price comparision. I don't think either one is Kali or TCP/IP.

Jim Cobb


Posts: 1432 | From: Madison, Wisconsin via Missouri | Registered: Sep 2000  |  IP: Logged
Viking1
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posted 04-10-2001 07:48 PM     Profile for Viking1     Send New Private Message   Edit/Delete Post   Reply With Quote
Roger that. Real simple.. A-H is $29.95 per month unlimited, and WBIII is $24.95.
Posts: 917 | From: Kelowna BC CANADA | Registered: Sep 1999  |  IP: Logged
Bismarck
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posted 04-10-2001 08:16 PM     Profile for Bismarck   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Great. Will wait for the rest of your articles to choose.
Posts: 1432 | From: Madison, Wisconsin via Missouri | Registered: Sep 2000  |  IP: Logged
Viking1
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posted 04-10-2001 10:17 PM     Profile for Viking1     Send New Private Message   Edit/Delete Post   Reply With Quote
Sure, but download the beta and try it out. I've been having great fun in the Spit IXe, Me109 E-4 and the Me262

If you can't hack the graphics of A-H, WBIII is really excellent. The only bummer is that with the beta right now some are flying online with EASY mode and some with REALISTIC.


Posts: 917 | From: Kelowna BC CANADA | Registered: Sep 1999  |  IP: Logged
Jay Littman
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Member # 9114

posted 04-11-2001 11:19 AM     Profile for Jay Littman   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
What you need to join the testing of WarBirds III:

1. A current WarBirds account. There is no hourly charge in the open beta test arena for those on the Silver ($9.95) plan. Head over now and create your account at
http://www.iencentral.com/warbirds/start.html
2. How to open a zipped file. To speed up the development process, all downloads will be in zipped format.
3. The ability to find bugs and communicate the steps it took to create each bug, so that we can easily isolate and squash them.

Downloads and updated information, which will be available from the WarBirds III Briefs page at http://www.iencentral.com/warbirds/wb3.html

Below is some "IN GAME" screen shots of WarBirds III. Please note that the screen shot of B17Mac3.jpg was taken with a Macintosh the others were on a PC.
http://www3.ient.com/wbhtml/30119087.jpg
http://www3.ient.com/wbhtml/rhinocomposite.jpg
http://www3.ient.com/wbhtml/B17Mac3.jpg


Jay Littman
Executive Producer


Posts: 3 | From: Raleigh, North Carolina | Registered: Apr 2001  |  IP: Logged
Jay Littman
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Member # 9114

posted 04-12-2001 09:48 AM     Profile for Jay Littman   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
WarBirds offers the following features:
-60 different aircraft
-Brand new terrains
-Rolling terrain set
-Carriers and Torpedoes
-A full rolling plane set
-Renowned flight models and realistic gunnery and damage system
-A new tour of duty every 21 days
-Scoring and ranking
-Weekly events and prizes
-Two different pricing plans (Unlimited for $24.95 or Silver for $9.95)
-Several arenas to chose, from the easy FighterOps, mid-level WW2 Arena, to the expert EX Area.
-Free flight training by appointment with real certificated WarBirds trainers.
-Online Game of the Year, 1997, 1998, 1999, and 2000
-Fly using a PC or a Macintosh computer

With a WarBirds account, you will have the opportunity to play in any of the other WarBirds arenas, ranging from the Air Combat, Historical, The WWII Axis vs. Allies, and the World War I Dawn of Aces arenas. In addition, you can choose to play in any of the Scenario Lites or the S3 special events.

Two months ago we created the Battle of Midway event. We have had over 370 players connected for 4 hours during the battle with no disconnects or warping. Everyone had a good time. The host can handle more then 370 players but we have not had that many players in one arena at the same time before.

To create a WarBirds account today, please visit:
http://www.iencentral.com/warbirds/start.html

For more information on WarBirds 2.77 or WarBirds III, please visit our web site at:
http://www.iencentral.com/warbirds/hq.html
http://www.iencentral.com/warbirds/wb3.html

Below are some "IN GAME" screen shots of WarBirds III.
http://www3.ient.com/wbhtml/30119103.jpg
http://www3.ient.com/wbhtml/rrhnose.jpg
http://www3.ient.com/wbhtml/jg2.jpg
http://www3.ient.com/wbhtml/wb3_01.jpg


Also after a weekend of playing WarBirds "we'll respect you in the morning".


Jay Littman
Executive Producer


Posts: 3 | From: Raleigh, North Carolina | Registered: Apr 2001  |  IP: Logged
Editor
Moderator
Member # 2239

posted 04-12-2001 12:22 PM     Profile for Editor   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote


Part II: Damage, Systems, and Flight Models

[This message has been edited by Editor (edited 04-16-2001).]


Posts: 406 | From: COMBATSIM.COM | Registered: Jan 2000  |  IP: Logged
Viking1
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posted 04-12-2001 12:23 PM     Profile for Viking1     Send New Private Message   Edit/Delete Post   Reply With Quote
LOL! I take comfort from the fact that Erich Hartmann's first combat experience was a disaster

I guess I should have acquired the complete aircraft list. Only 35 aircraft are flyable in the current beta, though many others are finished. The current limit is imposed for testing purposes apparently.


Posts: 917 | From: Kelowna BC CANADA | Registered: Sep 1999  |  IP: Logged
Editor
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posted 04-12-2001 12:23 PM     Profile for Editor   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote


Part III: Flying Bombers and Artificial Intelligence

[This message has been edited by Editor (edited 04-16-2001).]


Posts: 406 | From: COMBATSIM.COM | Registered: Jan 2000  |  IP: Logged
Bismarck
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posted 04-12-2001 02:44 PM     Profile for Bismarck   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Warbirds seems the way to go.
Posts: 1432 | From: Madison, Wisconsin via Missouri | Registered: Sep 2000  |  IP: Logged
Martillo1
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posted 04-12-2001 07:04 PM     Profile for Martillo1     Send New Private Message   Edit/Delete Post   Reply With Quote
I'll wait to the last article. In the meantime, why not to try the demos?

Martillo


Posts: 51 | From: Madrid, España (Spain) | Registered: Jan 2000  |  IP: Logged
Viking1
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Member # 5

posted 04-12-2001 07:48 PM     Profile for Viking1     Send New Private Message   Edit/Delete Post   Reply With Quote
Part III wasn't really a comparison. I was focussed on the bombers in WBIII, and even then I could have done a three part series on bombers alone!

Maybe when the beta is complete I'll revisit this and do a thorough comparison of bombers in A-H vs WB III.

Btw, a new update has added the Me 109 F-4 to the list, much nicer to fly than the E-7.


Posts: 917 | From: Kelowna BC CANADA | Registered: Sep 1999  |  IP: Logged
Bismarck
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posted 04-13-2001 08:07 AM     Profile for Bismarck   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I'll try the demos when I finish the five articles I'm working on.
Posts: 1432 | From: Madison, Wisconsin via Missouri | Registered: Sep 2000  |  IP: Logged
Viking1
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posted 04-13-2001 08:57 AM     Profile for Viking1     Send New Private Message   Edit/Delete Post   Reply With Quote
One thing I wish for is an easily configurable dogfight mode. I want to take on one or two enemies at a time instead of a big air combat scenario. It looks like this can be accomplished with the old style .dot commands though, I'll check it out today.
Posts: 917 | From: Kelowna BC CANADA | Registered: Sep 1999  |  IP: Logged
Editor
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Member # 2239

posted 04-16-2001 10:50 AM     Profile for Editor   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote


Part IV: Cockpits, Views, Setup and Conclusion


Posts: 406 | From: COMBATSIM.COM | Registered: Jan 2000  |  IP: Logged
Bismarck
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posted 04-16-2001 11:55 AM     Profile for Bismarck   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Doug,

The link to Part IV doesn't work.


Posts: 1432 | From: Madison, Wisconsin via Missouri | Registered: Sep 2000  |  IP: Logged
Bismarck
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Member # 6757

posted 04-16-2001 12:24 PM     Profile for Bismarck   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Specifically, the link from the main menu doesn't work. The link in the forum does.
Posts: 1432 | From: Madison, Wisconsin via Missouri | Registered: Sep 2000  |  IP: Logged
Admin
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Member # 1

posted 04-16-2001 02:29 PM     Profile for Admin   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Bismarck,

T'is fixed.

Douglas


Posts: 2792 | From: COMBATSIM.COM | Registered: Sep 99  |  IP: Logged
Admin
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Member # 1

posted 04-16-2001 02:34 PM     Profile for Admin   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I've changed the categorization of this article from a "Comparison" of WarBirds III beta and Aces High v1.6 to simply a "Preview" of WarBirds III.

The comparisons were there in the first article, but after that, Parts II, III, and finally Part IV were really just about WarBirds so the word "comparison" just wasn't accurate any longer.

I apologize for any confusion this may cause and I suggest any of you who have become bewildered by the change to sit down and just breathe into a paper bag for a few minutes


------------------
Douglas Helmer
Forum Administrator
publisher@combatsim.com


Posts: 2792 | From: COMBATSIM.COM | Registered: Sep 99  |  IP: Logged
M 'Torque' Link
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posted 04-18-2001 12:28 AM     Profile for M 'Torque' Link   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Viking1 I liked the article so much I went and did it. I just loaded up WBIII and all the files listed as per directions for first time WB III users. Despite my efforts, Force Feedback does not work in WBIII ( I flew offline - Bf109E, F6F, F4F, F4U, and Hurricane).

I tried to enable FF following instructions from the 116pg WBIII manual. Still no luck for me on Force Feedback effects. It (FF) works fine in DoA, however.

For DoA my problem is that I have separate usb (CH Pro)rudder pedals that I don't seem to be able to connect and usr in this game. Are the separate rudder pedals not supported in DoA?

The rudder pedals (CH Pro)can be assigned to yaw axis in WBIII and they work fine.

So, I have two issues:

1. No Force Feedback in WBIII.

2. Unable to assign yaw axis to CH Pro Pedals USB in DoA.

I have two different joysticks - a MSFF2 and Logitech FF USB. With the Logitech stick I use Thrusmaster Elite Pedals so they (yaw axis to rudder pedals) are supported through the stick in DoA. But I'd prefer to have the MSFF2 and CH pedals set up in both DoA and WB III.

Any thoughts?

Sorry if this is not the right place to ask these sort of questions.

Thanks.

BTW, I like both games.

[This message has been edited by M 'Torque' Link (edited 04-18-2001).]


Posts: 2 | From: Texas | Registered: Mar 2001  |  IP: Logged
Viking1
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Member # 5

posted 04-18-2001 11:40 AM     Profile for Viking1     Send New Private Message   Edit/Delete Post   Reply With Quote
No FF in WBIII beta, if you want to test the force effects you'll have to load up version 2.77 (they are still finishing the DX8 force implementation for WBIII).

Not sure about your pedal problem, mine work fine, but I've heard there have been some controller issues in the beta..


Posts: 917 | From: Kelowna BC CANADA | Registered: Sep 1999  |  IP: Logged

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