Google
Web
This Site


News Feeds











This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum




  
my profile | register | search | faq | forum home
  next oldest topic   next newest topic
»  COMBATSIM.COM ARCHIVE FORUM   » Site-Related Discussions   » Article Feedback   » Preview: Eurofighter Typhoon - Preview I

   
Author Topic: Preview: Eurofighter Typhoon - Preview I
Editor
Moderator
Member # 2239

posted 04-09-2001 12:27 PM     Profile for Editor   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote

Len "Viking1" Hjalmarson continues his preview series on Rage Software's soon to be released Eurofighter Typhoon. In this installment, Len reports on the buzz surrounding EF Typhoon's flight model and handling, cockpit, weapons, wingman interaction, and campaign structure.

Preview: Eurofighter Typhoon - Preview I


Posts: 406 | From: COMBATSIM.COM | Registered: Jan 2000  |  IP: Logged
Zhukov
Member
Member # 4446

posted 04-09-2001 12:32 PM     Profile for Zhukov   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Be still my beating heart!!!

It's going to have TAW's updated WARGEN?? OUTSTANDING!!!

It's going to have a better FM than EF2000??? OUT-FREAKING-STANDING!!!!

This may well be the last sim I'll ever want (to paraphrase Derek Smart).



Zhukov

------------------
"With a gun barrel between your teeth, you speak only in vowels." -- Fight Club


Posts: 4315 | From: Montreal, Quebec, CANADA | Registered: Apr 2000  |  IP: Logged
Tjay44
Member
Member # 9108

posted 04-09-2001 04:39 PM     Profile for Tjay44   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Quote: '...against superior numbers with limited intelligence.'
No problem there then.

Best wishes,
Tjay

------------------


Posts: 2 | From: | Registered: Apr 2001  |  IP: Logged
Martillo1
Member
Member # 2363

posted 04-09-2001 05:04 PM     Profile for Martillo1     Send New Private Message   Edit/Delete Post   Reply With Quote
Outstanding! I just want to know if I always have to manage the pilots or id there is some kind of auto management. The same for aircraft maintenanc, like in Team Alligator.

Martillo


Posts: 51 | From: Madrid, España (Spain) | Registered: Jan 2000  |  IP: Logged
Bernemalm
Member
Member # 9109

posted 04-10-2001 02:46 AM     Profile for Bernemalm   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hi

That all seem very promising. But one thing worries me, that is the following sentence:

"There is no player input for the rudder. When necessary, the AI makes the rudder input for you".

I want to be able to use rudders. Yes I know that the pilot's use for rudders are very limited in modern FBW jets but I still want to be able to use rudders as in the real thing.

Regards

Anders Bernemalm


Posts: 1 | From: Sweden | Registered: Apr 2001  |  IP: Logged
Saint Viper
Member
Member # 363

posted 04-10-2001 07:59 AM     Profile for Saint Viper   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I think we need to put this in perspective. We've been hearing for months that this would be a lite sim. Now suddenly it sounds like a hardcore sim?

I'm thinking we'll get simplistic avionics and a relaxed flight model. The environment and it's threats will be dumbed down too. You know when they say that you will have to deal with overwhelming numbers, that kills will be easy and you'll be coming back from each mission with 10 new kills even against advanced front line fighters. Air-Quake maybe?

But...
With a dynamic campaign, I think I'll like it anyway. I like Falcon4 but it has nothing to do with how realistic the avionics are, or how close to reality the flight model is. It could be way off or just like reality and I wouldn't know the difference. It's the dynamic campaign that keeps me flying F4. If Typhoon's campaign lives up to expectations, I'll buy it and I'll like it.

------------------
SV out
Saint Viper's Falcon 4.0 Strategy Guide


Posts: 590 | From: Manitowoc WI USA | Registered: Sep 1999  |  IP: Logged
Zhukov
Member
Member # 4446

posted 04-10-2001 08:33 AM     Profile for Zhukov   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Viper,

The article draws numerous comparisons between Typhoon and TAW, so we can probably expect the same balance of 'lite'/'hardcore'.

This is just fine with me.

Zhukov

------------------
"With a gun barrel between your teeth, you speak only in vowels." -- Fight Club


Posts: 4315 | From: Montreal, Quebec, CANADA | Registered: Apr 2000  |  IP: Logged
Viking1
Member
Member # 5

posted 04-10-2001 10:20 PM     Profile for Viking1     Send New Private Message   Edit/Delete Post   Reply With Quote
You know, I can't help wondering why more sim makers don't release a second iteration of a successful game with a graphics upgrade and a few new features. TAW with a new graphics engine and expanded campaign (a la Typhoon) would have been awesome.
Posts: 917 | From: Kelowna BC CANADA | Registered: Sep 1999  |  IP: Logged
Zhukov
Member
Member # 4446

posted 04-11-2001 11:56 AM     Profile for Zhukov   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
quote:
Originally posted by Viking1:
You know, I can't help wondering why more sim makers don't release a second iteration of a successful game with a graphics upgrade and a few new features. TAW with a new graphics engine and expanded campaign (a la Typhoon) would have been awesome.

LOL! I've been saying that over and over about EF2000 and TAW. Personally, I would've preferred if DiD would have released a second iteration of EF2000 instead of TAW, using the updated graphics, WARGEN and AWACS interface.

But your idea of a TAW2 piggybacking off of the upcoming Typhoon is interesting.


Zhukov

------------------
"With a gun barrel between your teeth, you speak only in vowels." -- Fight Club


Posts: 4315 | From: Montreal, Quebec, CANADA | Registered: Apr 2000  |  IP: Logged
valleyboy
Member
Member # 9116

posted 04-12-2001 10:26 AM     Profile for valleyboy   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Wooohoooo! they used what I said about Typhoon at Farnborough! You really did have to see that thing move.....it just took your breath away! Im not going to have any finger nails left by the time this game is out!

------------------
If it aint bust, you haven't played with it enough!


Posts: 2 | From: Wales, UK | Registered: Apr 2001  |  IP: Logged
Little Ditty
Member
Member # 6242

posted 04-13-2001 09:48 AM     Profile for Little Ditty   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
quote:
Originally posted by Saint Viper:
I think we need to put this in perspective. We've been hearing for months that this would be a lite sim. Now suddenly it sounds like a hardcore sim?


Can we get confirmation about this from somewhere please?!? It would certainly free up some spare time for me if I knew whether it is hardcore whilst I await the game's release.

LD.

------------------
"To secure ourselves against defeat lies in our own hands, but the opportunity
of defeating the enemy is provided by the enemy himself." Sun Tzu.
-------------------
assassin23@msn.com.au


Posts: 245 | From: Sydney, Australia | Registered: Aug 2000  |  IP: Logged
colt51
Member
Member # 8207

posted 04-13-2001 11:49 AM     Profile for colt51   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Two Thumbs Up for the Article. I can not wait till it ships.

Does anyone know if the game's graphics will support T&L?? EECH even if it was made in early days of T&L, it support inside the game is awesome.


Posts: 44 | From: | Registered: Nov 2000  |  IP: Logged
Viking1
Member
Member # 5

posted 04-13-2001 03:40 PM     Profile for Viking1     Send New Private Message   Edit/Delete Post   Reply With Quote
Yes, it supports T&L.
Posts: 917 | From: Kelowna BC CANADA | Registered: Sep 1999  |  IP: Logged

All times are MST (US)  

   Close Topic    Move Topic    Delete Topic next oldest topic   next newest topic
Hop To:

Contact Us | COMBATSIM.COM Home

© COMBATSIM.COM, INC. All Rights Reserved.

Powered by Infopop Corporation
Ultimate Bulletin Board 6.04b



Home of the VMF-124 Death's Head Virtual Marine Squadron
Home of the VMF-124 Death's Head Squad