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»  COMBATSIM.COM ARCHIVE FORUM   » Site-Related Discussions   » Article Feedback   » Preview: IL-2's Contrails: A New Dimension in Immersion

   
Author Topic: Preview: IL-2's Contrails: A New Dimension in Immersion
Editor
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Member # 2239

posted 02-23-2001 02:00 PM     Profile for Editor   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote

If the impressive variety of clouds, fog, and weather effects weren't enough, we will also be seeing contrails in Maddox Game's / Blue Byte's upcoming IL-2 Sturmovik.

Site Publisher, Douglas Helmer, fires up his antiquated PC and still manages to come up with an image essay on contrails that'll have you wishing this baby was closer to its due date.

Preview: IL-2's Contrails: A New Dimension in Immersion


Posts: 406 | From: COMBATSIM.COM | Registered: Jan 2000  |  IP: Logged
Zhukov
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Member # 4446

posted 02-24-2001 07:49 AM     Profile for Zhukov   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Sweet. Very very sweet.

I've been getting a taste of using contrails for SA in Flanker2. Very useful for making snap judgements about which way to point your nose when every second matters. Contrail persistence in Flanker2 is not very long, however. What I see in this article looks pretty damn revolutionary.


Zhukov

------------------
"However beautiful the strategy, you should occasionally look at the results." -- Winston Churchill


Posts: 4315 | From: Montreal, Quebec, CANADA | Registered: Apr 2000  |  IP: Logged

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