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»  COMBATSIM.COM ARCHIVE FORUM   » Site-Related Discussions   » Article Feedback   » Preview: IL-2 Part II - To Infinity . . . and Beyond!

   
Author Topic: Preview: IL-2 Part II - To Infinity . . . and Beyond!
Editor
Moderator
Member # 2239

posted 02-14-2001 12:14 PM     Profile for Editor   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote

“Any sufficiently advanced technology is indistinguishable from magic.” This is the second in a series of four articles on IL-2 and frankly, we haven't seen Viking1 this stirred up since EF2000. In this installment, Len talks about the evolutionary and revolutionary views (padlock, FOV, etc.) in IL-2.

Preview: IL-2 Part II - To Infinity . . . and Beyond!


Posts: 406 | From: COMBATSIM.COM | Registered: Jan 2000  |  IP: Logged
Spectre_USA
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Member # 9551

posted 02-14-2001 04:23 PM     Profile for Spectre_USA   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
You lucky bugger!

That shot with the troops chugging away from the trucks and kubelwagen caused an
involuntary full face drool! Tossing the beta through it's paces sounds like an
excellent adventure, I can't wait for it to come out. It looks like a breakthru sim!

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-=Spectre=-
Spectre@jorg.net


Posts: 294 | From: Spokane, WA, US of A! | Registered: Oct 2002  |  IP: Logged
Rabina
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Member # 9070

posted 02-15-2001 06:51 AM     Profile for Rabina   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I frankly can't wait to see IL-2. If 50% of what you guys are saying comes true - then it will become the benchmark sim. One however: some of the airfields from Blue Byte's screenshots looked a little "artificially clean" with fresh gravel runways. Can anyone give us the scoop on how airfields look after some usage?

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Cambiare Uniform 31


Posts: 14 | From: Brütten, ZH, Switzerland | Registered: Feb 2001  |  IP: Logged
Viking1
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Member # 5

posted 02-15-2001 11:18 AM     Profile for Viking1     Send New Private Message   Edit/Delete Post   Reply With Quote
I'd rather not comment on features that aren't finished. As good as the game looks, effects and final touches are not yet in place.
Posts: 917 | From: Kelowna BC CANADA | Registered: Sep 1999  |  IP: Logged
Saint Viper
Member
Member # 363

posted 02-15-2001 12:00 PM     Profile for Saint Viper   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I knew it!
There is definately something wrong with the way the ground is rendered. It looks as though every single object that is not actually flat is rendered in 3D rather than just painted on the ground.

No more flat cities or forests? I'm not sure I can get used to that. I may have to change my entire method of low altitude flying. No more getting the plane to 50 feet and turning the autopilot on. Do that here and I'll run into something in no time.

And another thing, the tread on those truck tires doesn't look right...


Posts: 590 | From: Manitowoc WI USA | Registered: Sep 1999  |  IP: Logged
Zhukov
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Member # 4446

posted 02-15-2001 08:54 PM     Profile for Zhukov   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Argh! Stop it! Stop it! I CAN'T TAKE IT ANYMORE!!

Ok, clearly its UPGRADE TIME. I want my ATHLON and I want it NOW!!! LOL!!!


Zhukov

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"However beautiful the strategy, you should occasionally look at the results." -- Winston Churchill


Posts: 4315 | From: Montreal, Quebec, CANADA | Registered: Apr 2000  |  IP: Logged
Viking1
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Member # 5

posted 02-15-2001 09:16 PM     Profile for Viking1     Send New Private Message   Edit/Delete Post   Reply With Quote
Oh.. I will mention that when I overflew the runway before landing I saw black rubber marks on the first quarter where other aircraft had touched down...
Posts: 917 | From: Kelowna BC CANADA | Registered: Sep 1999  |  IP: Logged
Viking1
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Member # 5

posted 02-15-2001 09:33 PM     Profile for Viking1     Send New Private Message   Edit/Delete Post   Reply With Quote
ah heck.. here's a shot. A moment later my right gear touched down and the grey smoke plumed out behind the tire...

This shot is zoomed in a bit, the texture markings are more distinct from a bit further away. But the quality is obvious I think!


Posts: 917 | From: Kelowna BC CANADA | Registered: Sep 1999  |  IP: Logged
Jeroen rep
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Member # 5035

posted 02-16-2001 06:32 AM     Profile for Jeroen rep   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
so you have actualy played it?? is it out?? or are you a revieuwer/previeuwer for combatsim?

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"Over and out"
Jeroen


Posts: 77 | From: schagen, Nederland | Registered: Jun 2000  |  IP: Logged
Viking1
Member
Member # 5

posted 02-16-2001 10:29 AM     Profile for Viking1     Send New Private Message   Edit/Delete Post   Reply With Quote
I have a preview copy (unfinished) in my role as a writer for combatsim and other publications. The game will release sometime in April, most likely.
Posts: 917 | From: Kelowna BC CANADA | Registered: Sep 1999  |  IP: Logged
Desmo
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Member # 7531

posted 02-16-2001 04:41 PM     Profile for Desmo   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Viking1,

probably hard for your to answer as you have a preview, but I ask anyway : Could you guesstimate the hardware requirements for the common user, that tries a sim first with all details maxed out ?
I have a TBird 900, 384 MB Ram and a GeForce 2 MX. The MX performs quite well in 16 bit, but usually has fps breakdowns in 32 bit. Is there a big difference in graphical quality between 16 and 32 bit in IL-2 ?

Desmo


Posts: 54 | From: | Registered: Oct 2000  |  IP: Logged

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