Hey Viking,That's a nice article you've got there but I must admit it doesn't answer some of my most basic questions.
1. Mah Ohhh _Mah_,
Ah've got a Hun in mah I!!;-)
But I've also only got a PII-550 with 94megs and 2 gigs remaining HD. space.
Am I screw-ed dude?:``[
2. Tailorability Options Where 2 See?
I hear /very bad things/ about the graphics.
Yet I don't quite see the 'melty plastic model' effects (or at least I'm satisfied with the 'group photo' of P-47s) of the individual airframe models.
But things like the frame-pop terrain graphics and the fuzzy-farfield effects bother me.
I agree with whoever said that 20K is where the terrain should 'really look good' and while I'm not unwilling to accept the limits of my machine for checker boarding and/or limited detail on ground objects etc. I -would- like to know I can come up with /some/ combination of graphics resolution, detail or SE that will let me _see to the far horizon_???
Not a criticism, just a straight Q.
3. But Duz They Fight Gude?
'Cause I still say that tactics are what makes any combat game worth the doing.
Do you get the layered interactive formation attack effects and weapons-drill changes between say 1943 17F Company Front, and 1944 Sturmbock/Rammjaeger 30mm attacks?
Do the escorts have a high cover and do the Germans have a 'higher' tap-bounce effect?
Do the escorts react early to break up inbound contrails?
Do we get to sweep-ahead (or even after, and does this effect the Luftwaffe attrition model accordingly for the next hop)?
Do the Germans ONLY react as PDI's from airfields X/Y/Z along the inbound route or do they also navigate to a Marshall to predictively increase their total numbers at XX risk of a raid-turn putting them outside pursuit chase?
Do we see the effects of rockets and 37/50mm cannon from the twins?
Ahhhh, so many questions, so little money...;-)
Thanks Sir- Kurt Plummer