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»  COMBATSIM.COM ARCHIVE FORUM   » Site-Related Discussions   » Article Feedback   » IMHO: Chips in the Back of their Necks (Page 1)

 
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Author Topic: IMHO: Chips in the Back of their Necks
Editor
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posted 11-20-2000 02:13 PM     Profile for Editor   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote

IMHO: Chips in the Back of their Necks


Posts: 406 | From: COMBATSIM.COM | Registered: Jan 2000  |  IP: Logged
Drew Ames
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posted 11-20-2000 02:53 PM     Profile for Drew Ames   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Groucho,

I won't say your wrong because you're not. In fact, in some ways you were too kind. You didn't mention some of the weird bugs like the killer torque that affects your plane after landing even when the engine is off, or the collision bubble that's three times the size of your plane, or the fact that if you land just a little too hard and a little too fast, you die. No bent gear, and a prop strike is instantly fatal.

But I still consider this a damned good sim, and I'll continue to play it for a long time. Why? I guess it boils down to the fact that I FINALLY have the chance to fly what I consider to be some of the coolest planes ever made. Ever. And I get to land them on carriers. That, for me, trumps any other consideration.

I agree that the campaign is kinda stupid (what's with those freakin' goals?) And the wingmen are pretty stupid too. But, dang it, I get to fly a believable Corsair against believable Zekes, Oscars, Bettys, Kates, etc. Even better, I get to fly the Japanese fighters too.

I guess it helps that the combat is challenging for me; that helps keep me interested.

-Drew


Posts: 55 | From: | Registered: Nov 2000  |  IP: Logged
RAF_Rush
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posted 11-20-2000 02:58 PM     Profile for RAF_Rush   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hi!

Great article!

I belong to a rather large online CFS group (120+ members) and most of us have gotten CFS2 to "move on" eventually.

Alot of us are very dissapointed at Microsoft's (M$) money for quality stuff, we had at two occations chatted with Tucker at M$, and they hadn't even thought of the possibility of dropping bombs or rockets in multiplayer (true)

IMHO CFS2 is barely a beta still, made solely for offline users... full of bugs, errors and ... as you said, no soul

------------------
RAF_Rush
Air Commodore
RAF662 CFSG

http://www.raf662.com


Posts: 152 | From: Bergen, Norway | Registered: Oct 2000  |  IP: Logged
MonsterZero
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posted 11-20-2000 03:06 PM     Profile for MonsterZero   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
The game is as good as Microsoft politics and mentality allow it to be. Its design process is driven by corporate greed transferred directly into the brutal force of an assembly line, not by genius and vision.

IMHO the Flight Simulator series will never leave the McDonald's menu as long as so much of its energy is drained by the need to provide the immensely popular, numerous, yet so utterly worthless (in 99% of the cases) add-ons.


Posts: 442 | From: Worth, IL USA | Registered: Jul 2000  |  IP: Logged
Gambit21
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posted 11-20-2000 03:25 PM     Profile for Gambit21   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I was initially very fond of this sim, probably because of the graphics. It's been a few weeks now though, and it's going back.
1. Very little immersion
2. Roll rate suffers too much when hit
3. Briggs & Stratton engines
4. Ludicrous mission goals (shoot down 6 enemy planes - by yourself. etc)
5.Tired of flying the F4F in campaign, I want the damn Hellcat already!!!!!!
6. Tap the brakes a BIT to hard after landing, nose in at 5mph and BOOOM!!! You die.

It sure is pretty though.
Bring on B17 II


Posts: 360 | From: | Registered: Sep 1999  |  IP: Logged
Russian_SimFreak
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posted 11-20-2000 03:33 PM     Profile for Russian_SimFreak   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
M$ can't fool me by those adds. I'm hard core simmer and after reading reviews like this , NO F&ING WAY I'M BUYING THIS SIM. I'll wait for Il-2 sturmovik. ( www.bluebyte.com ) but for now back to ACES HIGH.
Posts: 21 | From: | Registered: Nov 2000  |  IP: Logged
MonsterZero
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posted 11-20-2000 03:35 PM     Profile for MonsterZero   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
quote:
Originally posted by Gambit21:
Bring on B17 II

Bring on Gambit's new $2,500.00 computer he will need to play B17 II...


Posts: 442 | From: Worth, IL USA | Registered: Jul 2000  |  IP: Logged
Cleanur
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posted 11-20-2000 03:59 PM     Profile for Cleanur   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Great article, Only wish you'd got it to press before the weekend when I went out and bought a copy of CFS2.

I thought I was the only one disappointed with CFS2 and have been searching the web for anyone else with a bad word to say about this sim.

I suppose some of the user addons may keep it on my disk for a dew more weeks.

Cheers

Cleanur


Posts: 59 | From: Leeds, Yorkshire, England | Registered: Oct 1999  |  IP: Logged
Reb28
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posted 11-20-2000 04:13 PM     Profile for Reb28   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
and I thought I was the only one that felt like this. Give me this graphics engine with European Air War's command set and you would have something great to play.

Reb28


Posts: 26 | From: | Registered: Feb 2000  |  IP: Logged
Birdman
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posted 11-20-2000 04:45 PM     Profile for Birdman   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hey Groucho.

Good article, funny and informative both. Saved me a few $$ too. I'll wait and see if many of my flying buddies take the game up and if the mods make it much better.

BTW, there *is* hope of the mods improving things significantly. For instance, take a look at the William Tell site and its CFS section and the work on FM. I'm sure there is lots of work going on elsewhere too.
http://exo.com/~gregoryp/

Birdman


Posts: 229 | From: California, USA | Registered: Sep 1999  |  IP: Logged
Gambit21
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posted 11-20-2000 04:49 PM     Profile for Gambit21   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hey Monster,
Athlon 650
GeForce
256mb RAM

I'm in good shape


Posts: 360 | From: | Registered: Sep 1999  |  IP: Logged
plummerx
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posted 11-20-2000 05:43 PM     Profile for plummerx   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
One should avoid taking this sim completely out of context.
What it does well, it does with excellence. The rest depends on whats between the pilots ears for the most part.
If it lacks immersion, it it usually because the pilot depends on the program to tell him if he suceeded or failed.
How often have you gone aloft in mig Alley, and shot down 4 migs in a single sortie? Plenty i'll bet.
Pilots often flew 2 tours and never got 1 kill.
Very often, pepole fly the sim as if in real life they were immortal. The same with shooters.
Have you really flown that entire campaign and been killed, only to raise yourself from the dead to continue with the "lack of immersion"
You in fact are killing immersion yourself.
I fly many missions in many sims. My first goal is to stay alive. Not surprisingly, my mission statisics in kills and goals completed turn out much more like those of real pilots flying in real combat.
There is not yet a flawless sim on the market, yes Il-2 may well change that but we shall see. I have mine preordered.
As for cfs2, it has moved the genre well forward, and the end users are already working their mod magic to cure many of the ills.
Some can sit back and hail other sims that supposedly lack "immersion". If you cannont sit in the cockpit of your corsair, marvel at the detail, turn on the cockpit light, open the canopy, and fire up the engine, and be amazed, I can question wheter you can be immersed at all. Set the flaps, mixture and prop, hold the breaks and run the engine to full power. Release breaks and off you go.
Is cfs 2 perfect? No. but it's a great contribution to the genre, a pleasure to fly, and money well spent. I'll take it over a big mac any day.


Posts: 570 | From: Graham WA USA | Registered: Feb 2000  |  IP: Logged
ScabFace
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posted 11-20-2000 06:06 PM     Profile for ScabFace   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
plummerx,
Smack on. Remember also CFS2's lineage extends back the Flight Sim line. I have always felt the flight model, OVERALL, has a better feel than most other sims. All sims have their strengths & weaknesses.I'm not sorry I bought CFS2 & I don't think I wasted my $. One thing I will say for certain is that the immersion in CFS2 is top notch. While I'm not currently in a campaign (FA18 takes all my attention at the moment) I do enjoy the single missions & mission generator. Is it the best sim ever made? Doubtful, but it ain't half bad & it will stay on my hard drive a good long time. However, that being said, I do appreciate Groucho's point of view. I think a lot of the glowing reviews reflect an appreciation of the big step they made from CFS 1 to 2.
ScabFace
they're just games & it's just my opinion

Posts: 92 | From: San Diego, CA | Registered: Oct 1999  |  IP: Logged
Neal
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posted 11-20-2000 06:30 PM     Profile for Neal   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
"The bottom line, IMHO, is this: CFS2 has no soul"

When I read drivel like this I begin to flashback to the eighties and listening to Harley riders defending their slow, oil-drippings, obsolete scooters.

No soul? Sheesh, throw objectivity out the door.

Neal


Posts: 7 | From: Houston, TX | Registered: May 2000  |  IP: Logged
Fender
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posted 11-20-2000 06:36 PM     Profile for Fender   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I keep hearing people say that Microsoft has no plans to patch this sim...where are people hearing that from?

I think they've got to release a patch...A lot of people like me have display problems when they go into chase view. And the absolute paralyzation of your ailerons after taking a single bullet to any spot on the airframe must be a bug...and the incredible torque effects and hair trigger breaks when landing were not intentional I have to believe.

I think eventually they'll release a patch to fix some graphical glitches, AI, and flight model anomalies which were not intentional.


Posts: 179 | From: Texas | Registered: Jan 2000  |  IP: Logged
kverdon
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posted 11-20-2000 06:58 PM     Profile for kverdon   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
You would have to look arround but in one of the pre-release interviews, Tucker Hatfield came straight out and said that they had no plans to patch the sim. He said that if there was a overwhelming bug in the program the **might** look at a patch but that they were not planning one.

Kevin


Posts: 145 | From: Tigard, Oregon USA | Registered: Sep 1999  |  IP: Logged
FoxK
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posted 11-20-2000 07:29 PM     Profile for FoxK   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I pretty much agree with everything said in this review, with one GLARING exception....the writer seems to think the damage modelling is acceptible..i disagree in a huge way....i will go on to say that i think it is one of the worst i've seen. My opinion is based on the fact that if u take a hit..pretty much anywhere, ur roll-rate is cut at least by half..wing hit by one rifle caliber bullet.... Aeleron, Stabilizer? doesn't matter....kiss ur roll-rate gubbye..then, if that's not bad enuf, take another hit on the opposite side...and gee whiz..whatta suprise...the roll rate is back to near normal until u take another one sided hit. Too bad all the eye candy is such a waste...lets hope IL2 can fill the void

------------------
"We're not retreating. Hell, we're just attacking in a different direction!"
GEN. OLIVER P. SMITH, USMC
*FoxK*...maker of British BDU camo for Janes FA18
http://www.capecod.net/~fkeri/FA18.html


Posts: 195 | From: | Registered: Sep 1999  |  IP: Logged
PipsPriller
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posted 11-20-2000 07:53 PM     Profile for PipsPriller   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Groucho,

You have hit the proverbial nail on the head!

I've waited a year for this sim. Read every thing I could about it, watched all the bulletin boards, visited Microsoft almost daily looking for news, any news, on it.

And as soon as it was out..... bought it.

Then reality set in. It IS a disappointment. It DOESN'T live up to the hype. But that's OK. Vey few sims do.

Take EAW for example. Of the 11 sims I have, this is my favourite. Yet it took several patches and a LOT of work by third parties to get it to the stage it is now. Which is absolutely fantastic!

I can live with CFS 2 having several problems. After all, I did with CFS. But what really burns me is that Tucker Hatfield has stated that CFS 2 doesn't need a patch. Now THAT really bugs me. This sim could be one of the truly greats. But it requires Microsoft to continue supporting it through patch updates.

Please Microsoft, don't let it lie like CFS. Support this product! It deserves it! The market deserves it! Your future product sales deserve it!


Posts: 187 | From: Australia | Registered: Jul 2000  |  IP: Logged
buchstabe-bub
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posted 11-20-2000 08:04 PM     Profile for buchstabe-bub   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I like to get candy out of the cupboard (CFS2), but I need to go to the fridge for the meal (EAW). CFS2 has its place, just not the place of EAW. No problem though, I was prepared for what CFS2 might turn out to be because of CFS, the first one.

------------------
No human could have stacked books like that.


Posts: 118 | From: Columbus, GA, USA | Registered: Nov 2000  |  IP: Logged
Spectre_USA
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posted 11-20-2000 08:06 PM     Profile for Spectre_USA   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
You have done me a great service, Groucho.

I felt I was in some way defective, well, I probably am, for not feeling that CFS1 was
the greatest thing since the Big Mac. I just had to have it, and was deeply disappointed.
I heard good things about 2, and was going to give it a shot, and would have probably
regretted it, also. I am all for gee-whiz graphics, etc., but that intangble immersion
is what keeps it going for me. Falcon 4 and, lately, EECH have it. CFS doesn't, IMHO.

"... grisly train wreck."
>chortle<
I Like it!

------------------
-=Spectre=-
Spectre@jorg.net


Posts: 294 | From: Spokane, WA, US of A! | Registered: Oct 2002  |  IP: Logged
PHilA
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posted 11-20-2000 09:22 PM     Profile for PHilA   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I agree. I don't hate the sim but I don't understand the reviews about stability and "smooth rates". I have nearly the same system as that of the other reviewer and all it does is sputter. I have to turn off the sound to get smooth frame rates. Moreover, it doesn't have the level of detail that we were lead to believe. Carriers are not to scale and are capable of only launching one plane etc; aircraft markings do not correspond to the right time periods (e.g the sbd). Critical aircraft are also missing like P-40s, buffalos, Catalina and Kawanishi flying boars, and early model B-17s. "Open architecture" is just another way of saying do it yourself.
The comic book does nothing for me. Wings of Destiny and Pacific Strike were more immersive.
Graphics aside, I still think Microprose's 1942: the Pacific Airwar is still the definitive pacific theater flight sim. Microprose, where are you? The world wonders.

Posts: 96 | From: | Registered: Nov 1999  |  IP: Logged
Fender
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posted 11-20-2000 10:10 PM     Profile for Fender   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Yeah the carriers are so small that it's downright silly...I feel like I'm taking off from a toy boat or something and theres nothing on the deck and very little detail so it doesn't do much for me.
Posts: 179 | From: Texas | Registered: Jan 2000  |  IP: Logged
Groucho
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posted 11-20-2000 10:14 PM     Profile for Groucho     Send New Private Message   Edit/Delete Post   Reply With Quote
Thanks for the kind comments, guys. Even those who disagree with me, thank you for taking the time to comment.

------------------------------------------
"...I can question wheter you can be immersed at all."
-----------------------------------------

I'm not trying to put anyone on the spot, but I really am curious. Plummrx, how do you define immersion? I look to the sim as a whole- does it suspend disbelief enough to make me loose hours on end in a period I was born too late for doing a job I've never had? Sure, the aircraft in CFS2 are fun to fly and manage, and I have said as much in the IMHO column. But the actual flying is only a part of what makes a flight sim. Hell, look at Flanker 2.0- what an absolute joy it is to fly the Sukhoi, and an extreme challenge to boot. But is it immersive? Not even a little bit. There is no goal, no end game. No freaking gameplay.
When my mission breifing is presented to me in a form that looks more like a page ripped from Sgt. Rock and the Howling Commandos comic book, I have a really hard time adopting the mindset of a heroic naval aviator. When nearly every engagement in the campaign is initiated by a head-on pass, it feels like just another quick-mission dogfight. When my view system is a legacy leftover from the MS FS series, with the exception of that annoying yellow box than cannot be adjusted or turned off, I just don't believe that I'm doing anything other than playing a simple game. Fly the airplane and fight your battles as cautiously as you like- that doesn't rectify the fact that none of your AI wingmen- the guys that real pilots depend their life on- could think or fight their way out of a wet paper bag. Fine. Want to fly with real wingmen during multiplayer? Well, Microsoft didn't think that you really want that, so they were kind enough as to not include that little piece of bothersome functionality.
There is just plain nothing compelling about this sim. Sterile. Lifeless. Stultifyingly dull, once you get over the breathtaking aircraft models.
And yes, Neal- I did choose my words carefully- no soul. Oh, and by the way...objectivity never even entered into the equation of my column. Look up what IMHO stands for; you may be in for a shock.
So really, guys, what is your definition of immersion? I truly would like to know, as I'm obviously one of those who was born with the inability to pretend.

------------------
Bob "Groucho" Marks
"Well, I've been to one world fair, a picnic, and a rodeo, and that's the stupidest thing I ever heard come over a set of earphones."
-Major Kong, USAF/SAC
(As played by Slim Pickens in "Dr. Strangelove")


Posts: 530 | From: Bakersfield, CA, USA | Registered: Sep 1999  |  IP: Logged
OldFrenchy
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posted 11-20-2000 10:41 PM     Profile for OldFrenchy   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Groucho-

I agree with you. Although the AC graphics are pretty and the damage graphics are convincing, it just does not provide the same sense of immersion as EAW. And what's with the comic-book format and the seemingly P.C. intros? Is this a nod to the new generation of revised historians?
I am frustrated by the simple-minded wingmen, the impossible collision bubble, and the lack of a coherent campaign among other gripes. Do I need to say anything about multiplayer?
Thanks for your forthright review.

OldFrenchy


Posts: 39 | From: USA | Registered: Oct 2000  |  IP: Logged
plummerx
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posted 11-20-2000 10:49 PM     Profile for plummerx   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
First groucho, I want to get one thing out of the way. You don't like the comic book interface? *POOF* it's gone: http://cfs2.dogfighter.com/dcforum/DCForumID4/300.html#
Immersion is the ability of the sim to rome one's mind from the reality, and put it into the fantasy.
For some sims, particularly jet sims, there is a sort of bogus immersion that is brought about by having the user do all kinds of busywork and systems management in order to occupy the othwise unwilling mind. It's not true immersion in my book.
You can have a truer sense of immersion with multiplayer, because you KNOW the opponent is another human being. But often multiplayer is not immersive because no one really dies, and this influences how the game is played.
Immersion in singleplayer mode is dependent on the player to a great extent. CFS2 is very immersive for me. I study and understand the history. I attempt to accomplish all objectives, number one being not getting killed. I always fly the entire mission, and NEVER use time compression. I alwyas chuck in wind and weather where I can. If I must start from a carrier, I simply lighten the aircraft just enough to compensate for the weapons load. Someone will fix this, and I wouldn't at all be surprised if someone doesn't add upsized improved ships.
You could ask yourself, " how could anyone ever be immersed in a sim like flight simulator 2k? After all, you do nothing but takeoff, land and fly in between".
It's because the pivot point to immersion is your receptivity to it.
True, some sims just have way to many intolerable immersion killers. For those there is just no help. But I don't think cfs 2 is one of those, and the modmakers continue to work their magic.
Should we have to depend on them to make the game right? Well, no, but microsoft left the door wide open for them. This is to their credit.
The only thing that gets in my way from time to time is the AI, which does not always act correctly. Few, very few sims can boast awsome AI. Mig Alley. Steel Beasts. Not many more. it's the toughest aspect to get right. In the future we will see better ai especially if we continue to demand it. Meanwhile cfs2 is a step in the right direction generally. The revoulution may come from Oleg Maddox. He may very well change everything where combat flight sims are concerned.

Posts: 570 | From: Graham WA USA | Registered: Feb 2000  |  IP: Logged
Tepui
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posted 11-20-2000 11:01 PM     Profile for Tepui   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hmmm. Well, I'll grant that the multi is pretty horrid. I would disagree on the immersion issue though - the story is no more or less contrived than in other flight sims. The fact that you're "forced" into winning or losing the war doesn't bother me either. This is an historical sim, after all, and the outcome of the war depended very little on the actions of any individual. Is a dynamic campaign more "immersive"? I dunno - feeling like my every action determines the fate of millions isn't necessarily realistic either.

As far as the rest goes, my definition of immersion is this: My plane is shot to hell. I traded licks with a group of enemy bombers and now I'm limping home. Oil pressure's dropping and my control surfaces are stiff. Will I make it, or will my engine seize before I reach my carrier group? Outside the sun's coming up behind a bank of clouds...


Posts: 2 | From: | Registered: Nov 2000  |  IP: Logged
Emacs
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posted 11-20-2000 11:29 PM     Profile for Emacs   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hi all,

speaking about the CFS2's flight model, I do have some serious trouble with it.
When I fly a tight turn - not even a hard one - and I'm bleeding speed, I get a stall warning. OKay, that much is clearly accepted. But then the wing outside of the turn (the wing pointing up) is stalling, falling down and dropping me out of the turn. In fact the falling wing drops about 20 degrees below the horizon and leaves the plane turning in the OTHER direction.
This is absolutely repeatable and happens in alle planes I tried in CFS2.
Hmmm...
I've never flown one of those high powered piston engined combat planes, but I do have at least 30 solo hours in glider planes and glider planes do a lot of turns. Some tight, some wide some fast and some slow. And not once I ever had the outward wing, the one actually moving faster then the inner wing, stalling and reversing my turn. What the f*§k are they modelling here? Loadfactor?

Or is this just a pre-defined procedure like: if player turning to fast then drop him out of the turn?
I flightmodel is something different.

Emacs


Posts: 35 | From: frankfurt, germany | Registered: Aug 2000  |  IP: Logged
Groucho
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posted 11-21-2000 12:04 AM     Profile for Groucho     Send New Private Message   Edit/Delete Post   Reply With Quote
Plummerx- thanks for explaining that to me. I guess that all comes down to different strokes and all that...which keeps life interesting. I find sims like F4 and MiG Alley much more immersive, as then I really care if I die or not (hey, in F4 croaking can effect your career stats!). Also, the missions are much more credible- you actually get the feeling that they are linked to a final goal, not just being sent out on another random dogfight scenario. The feeling that you are doing something or the dejected feeling of failure should you blow it somehow (that makes for a long flight home) are therefore much more real and immersive than a mission / campaign structure like in CFS2.
So we'll just agree to disagree. As far as immersion in MS FS2K goes, I must admit that I only use it as a training aid, as a means of practicing cross-country flights before I actually fly them and to brush up on VOR navigation techniques (GPS is soooo easy, but it can make one weak! ) Occasionally, I'll download an interesting a/c and take her around the patch, but I find that 85% or so of the user-created add-on aircraft are garbage. Do I consider it immersive? Not really, unless I'm studying a route or something. I guess it's just my short attention span at work.
BTW Those backgrounds you've linked to are VAST improvement over the stock MS comic book ones...if I ever decide to reload CFS2 on my rig I'll have to implement those. Thanks.

Emacs-
Thanks for reminding me...I HATE that characteristic in the FM. There is almost a binary 0 or 1, ON or OFF line in the FM of these airplanes...an accelerated stall usually just results in the airplane being flipped 90 degrees to the bank angle when it had entered into the stall- *blip* - that's it. No rumble,no nothing... just *blip* and you are momentarily dumped out of your turn. Awful.

------------------
Bob "Groucho" Marks
"Well, I've been to one world fair, a picnic, and a rodeo, and that's the stupidest thing I ever heard come over a set of earphones."
-Major Kong, USAF/SAC
(As played by Slim Pickens in "Dr. Strangelove")

[This message has been edited by Groucho (edited 11-21-2000).]


Posts: 530 | From: Bakersfield, CA, USA | Registered: Sep 1999  |  IP: Logged
Boxcar
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posted 11-21-2000 12:16 AM     Profile for Boxcar   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I played the pretty "thang" and promptly returned it at day ten. Great eye candy and a good screen shot projector but just not enough substance to keep me on. I mean go figure I still have Mig Alley on the HD with EAW sitting in the collection.
Microsoft just can`t seem to get out of that redundant rut!

Boxcar


Posts: 317 | From: Vancouver,B.C.,Canada | Registered: Jan 2000  |  IP: Logged
-=Sp@nky=-
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posted 11-21-2000 01:02 AM     Profile for -=Sp@nky=-   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote

Thanks for the warning man,

I was thinking of picking this up just for the eye candy, but i can't justify that money (70 canadian) with all the bad juju i'm hearing.

Thanks for letting the masses know all the bad points. and not jumping on the fanboy band wagon.


Posts: 100 | From: canada | Registered: Jan 2000  |  IP: Logged
KC23
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Member # 18

posted 11-21-2000 01:28 AM     Profile for KC23   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Groucho,

Well done. Couldn't agree more. I call this kind of sim a 3 week wonder. OTOH, I'm glad it is there because I think it is the kind of sim that brings more people into the genre, but for people who have been there and done that this one leaves much to be desired.

But it was fun for about 3 weeks. Now off the HD forever. MiG Alley, EECH and F4 are still kicking.

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Ken "KC23" Cook,
Contributing Editor
SimHQ.com
kccook@SimHQ.com


Posts: 518 | From: Canyon Country, CA, USA | Registered: Sep 1999  |  IP: Logged
mayhem
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Member # 7403

posted 11-21-2000 06:10 AM     Profile for mayhem   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I Purchased CFS2 adn whil it was fun I have already retired it. I played the camps I did the single missions I flew all the planes. I even flew it online. Heres some area's I look at when compairing a sim. these are order of notice not order of importance.

1) isntallation. CFS2 was good here no major issues for me.

2)stabilaty. Again good no crashes.

4)graphics. Looks dam perty!

5)sound. good could be better but it was good some sounds where hallow and there was no 3d sound.

6)settings. more then I can shake a stick at. the wierd thing is some basic settings seemed non exsistant and setting key mapping for easy joyustick programming was a pain in arse.

5)Flight Model. Felt like it was taken directly out of Air warrior with torque added (air warrior has been around since 1987). The flight model seemed to easy at time spins where rare but came sporatically with no warning. To this day I swear Warbirds and Aces High have the most challenging yet most realistic flight model Ive ever played.

6)damage model. Was perty good in the visuals but nearly all dammage effected roll rate even things that shouldn't. Its a step up from older simms but I wish it was a little better ballanced and more acurate with the plane.

7)cockpit. the 2d cockpit was nice the 3d was pain and the prop just looked uggly. theres alot of older sims that did better and have better cockpits. again as uglly as it is I would say aces high has better cokcpits (3d rendered only). the hud view is OK but kind of spoils it for me and I loose some of that fleating emersion factor.

8)AI, dogfighting betties, and annoying allies (I go so erked at my wingman I shot at him then rammed him with my plane). I really want to switch sides in the middle of a battle. there guys are always 10 times better then mine.

9)Multiplayer, you're joking right multiplayer sucks I can have more fun downloading aces high and playing free 8 man multiplayer games over the internet. the limitations of the game really come out here. and I really hate it when the game tells me what dammage I did to the nmy plane really spoils the suprise. I even shot down a kid (nearly got shot down by) flying a zeke with a f-14 FM can you say overshoot. the only way to play this game multi-player is with friends you trust.

10)plane set is just plain incomplete. I shouldn't have to relie on 3rd party or player mods for pacific camp planes going to jsut 7 was sure plain stupidity and another peice of evendance Microsoft didn't give a rats ass about completeing the game.

11) the campieghns. way to limited by far. I should have more camps and more planes. I should at least minimum have and IJN, IJA, USN, USAF, USMC camps. if they really wanted to get into it they could have added even more camps that are unit specific like the VAF flyign tigers, the Cactus Air force VF-17 and Vmf-214 ect. the camp itself was linier and big major battles had way to little shorties. the replay value as is in the game just plane sucks.

expandabilaty. the games true strength You can add camps missions planes FMs the hole 9 yards. this is the only thing that can give the game a lifespan past the first week.

other anoying features, The flag guy in a window flapping his arms frantically, bet no WWII pilot had one of those in the upper left hand corner of his cockpit (Unless he crashed into him) I would have rather requested landing and been talked down then to see this guy in my cockpit looking like a bug that smacked into it doing arobics. ships sem to go down to easy AAA and AI enemy seem to single you out. the betty is to tough her gunners to accurate and her pilot way to aggressive. I hate bomber pilots that think there fighter pilots and I hate bombers that preform like fighters I know some of them wings shoulda snapped off. I wount touch the comic book movies.


Finally there are other issues i have with this game. my biggest is imemrsion, and some of the reviews that never point out the weaknesses of the game. with all the resorces that mocrosoft has they really fumbled on cfs2 and there reliance on 3rd party add ons has gone way to far why don't they just have a 3rd party make the game for them. when I purchase a game I want a complete fully immersive realistic SIM. I think Ia entitaled to it I spent my hard earned dough on it. Iam not bying a game engine. Iam buying a game and want the most bang for my buck. I still feal better with EAW and FS:SDOE. I really feel better with Aces high and Warbirds (and possibly Air warrior4). Its not to much to ask for someone to make a complete fully featured WWII flight sim with lots of planes and options and a campaighns that can take a month to go threw all of them. every one either models there games after a specific battle or a specific plane ( with is fine for some modern simms) but I want a fully featured WWII Combat flight simulator I can deal with pacific and europeen games being seprate but god I wish I had a big plane set that matches the theater of operations. I flet CFS was not worth the money it was fun for week and then died i would rather have half the money I paid for the game to goto the people (mostly players) that slave away to add to the game for free.

thank you and sorry for the spelling errors Iam tired and suffering sleep depervation.

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Doug "Mayhem" Nelson
So far gone!, Iam almost there!


Posts: 15 | From: Stockton Ca. USA | Registered: Oct 2000  |  IP: Logged
MonsterZero
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Member # 5722

posted 11-21-2000 09:26 AM     Profile for MonsterZero   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
After trying out both CFS games and following their advertising strategy I have a feeling Microsoft is pursuing a deliberate strategy of delivering a "low-calorie" product.

It appears to be targeting two basic types of target audience:


  • People with a short attention span, moderate learning aptitude and little interest in creative problem solving
  • Children to young and naive to understand the similarities and differences between CFS and something like Mig Alley

If I'm right, then most of the problems plaguing the game are not really relevant from Microsoft's point of view. They identify their target audience and deliver a product optimal for that type of audience. They don't care about critical and demanding thinkers like Mr.Marks because Mr.Marks does not belong to their business plan.

I don't believe Microsoft does not know what it takes to make an outstanding and convincing military simulation. They knew it pretty darn well since the early 1990s when they got their hands on Tornado and Falcon 3.

Microsoft CFS was never meant to be a critically-acclaimed success. It was conceived to make the maximum amount of money with the minimum amount of effort & risk on the part of the development team.

[This message has been edited by MonsterZero (edited 11-21-2000).]


Posts: 442 | From: Worth, IL USA | Registered: Jul 2000  |  IP: Logged
Bozz
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Member # 1156

posted 11-21-2000 10:18 AM     Profile for Bozz   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Thanks Groucho. I have held off purchasing CFS2.

I recently learned that for Multiplayer, CFS2 is using CFS1's arena style kid-play dogfighting on the Zone. Eech. I'll download Aces High and play with 8 of my friends for free thank-you.

No on-line co-op missions? No online campaign? How long have they been working on this? How long has multiplayer been considered important?

Oh well. I'm back to playing SDOE.

Bozz


Posts: 191 | From: Copenhagen, Denmark | Registered: Nov 1999  |  IP: Logged
leafer
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Member # 6

posted 11-21-2000 12:24 PM     Profile for leafer   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Finally!

And can you believe this crap from CGW? (That's Computer Gaming World)

quote:
With Microsoft's superiority in the silicon skies, only the Russians would be crazy enough to take them on...........STURMOVIK ("stormer") looks almost as good as Microsoft's COMBAT FLIGHT SIMULATOR 2, and boasts as many features.

"almost as good"

sighs

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my web-site; a work in progress; if you have the time please check it out.

http://www.angelcities.com/members/leafer/frame.html


Posts: 803 | From: Alhambra, CA U.S.A | Registered: Sep 1999  |  IP: Logged
Enthor
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Member # 309

posted 11-21-2000 01:43 PM     Profile for Enthor   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
It will be patched!

CFSIII will fix the most glaring errors in CFSII and after it sells a zillion copies CFSIV will fix what is wrong with III and Gates will continue with his revenge of the nerd.

What really amazes me is why guys who consider themselves super reality simmers even consider a Microsoft game.

Gates has your number guys, he has had it since his first effort.

He had my number only after some guys got a B17 flying in CFS and we tried to use it for online practice in anticipation of B17-2, what a joke on us, on both accounts!!

He will never get it again though.

The sad thing is that if Gates actually gave a rats ass about those who consume his products we would have the most efficient computer operating systems and the best flightsims or games or whatever else carried his label on this planet.

As it is, and shall remain, he will sell new versions of Windows and Flight Simulator and whatever else crap he wants every two years or so because people will buy it.

Guess who is off Bills Christmas list and has probably seen his last MS Beta anything?

Great article.


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Posts: 51 | From: Houston, Tx. | Registered: Sep 1999  |  IP: Logged
Swampthing
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Member # 388

posted 11-21-2000 01:49 PM     Profile for Swampthing   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
What I want to know is, who the hell carmen diaz is?
Posts: 285 | From: | Registered: Sep 1999  |  IP: Logged
bubbazanetti
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Member # 1134

posted 11-21-2000 02:58 PM     Profile for bubbazanetti   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
You tread harshly, but alas . . . you speak the truth. I have tried to love this sim but each and every time I run smack into the many issues you so aptly pointed out in this article. No matter how hard I try I just can't get through the 'cumulus granite' like problems with this sim. Thanks, I think ?!
Back to EAW with a prayer for IL-2.

Posts: 33 | From: Victoria BC Canada | Registered: Nov 1999  |  IP: Logged
brucek
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Member # 8098

posted 11-21-2000 03:09 PM     Profile for brucek   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Mr. Marx, you use so many metaphors that, if they were all dropped, a major saving could be made in bandwidth. I'm not castigating your opinions; you don't like CFS2, that's fine. Reviews are all subjective anyway. No, I'm pounding your journalistic style, Bob. It is really more suited to a magazine that specialises in reviews of Nintendo, Playstation and Gameboy "stuff".
Posts: 9 | From: Canberra, ACT, Australia | Registered: Nov 2000  |  IP: Logged
brucek
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Member # 8098

posted 11-21-2000 03:14 PM     Profile for brucek   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Mr. Marx, you use so many metaphors that, if they were all dropped, a major saving could be made in bandwidth. I'm not castigating your opinions; you don't like CFS2, that's fine. Reviews are all subjective anyway. No, I'm pounding your journalistic style, Bob. It is really more suited to a magazine that specialises in reviews of Nintendo, Playstation and Gameboy "stuff".
Posts: 9 | From: Canberra, ACT, Australia | Registered: Nov 2000  |  IP: Logged

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