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This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum
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This topic is comprised of pages: 1 2 3
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Author
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Topic: IMHO: Chips in the Back of their Necks
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Drew Ames
Member
Member # 7846
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posted 11-20-2000 02:53 PM
Groucho,I won't say your wrong because you're not. In fact, in some ways you were too kind. You didn't mention some of the weird bugs like the killer torque that affects your plane after landing even when the engine is off, or the collision bubble that's three times the size of your plane, or the fact that if you land just a little too hard and a little too fast, you die. No bent gear, and a prop strike is instantly fatal. But I still consider this a damned good sim, and I'll continue to play it for a long time. Why? I guess it boils down to the fact that I FINALLY have the chance to fly what I consider to be some of the coolest planes ever made. Ever. And I get to land them on carriers. That, for me, trumps any other consideration. I agree that the campaign is kinda stupid (what's with those freakin' goals?) And the wingmen are pretty stupid too. But, dang it, I get to fly a believable Corsair against believable Zekes, Oscars, Bettys, Kates, etc. Even better, I get to fly the Japanese fighters too. I guess it helps that the combat is challenging for me; that helps keep me interested. -Drew
Posts: 55 | From: | Registered: Nov 2000 | IP: Logged
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RAF_Rush
Member
Member # 7389
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posted 11-20-2000 02:58 PM
Hi!Great article! I belong to a rather large online CFS group (120+ members) and most of us have gotten CFS2 to "move on" eventually. Alot of us are very dissapointed at Microsoft's (M$) money for quality stuff, we had at two occations chatted with Tucker at M$, and they hadn't even thought of the possibility of dropping bombs or rockets in multiplayer (true) IMHO CFS2 is barely a beta still, made solely for offline users... full of bugs, errors and ... as you said, no soul  ------------------ RAF_Rush Air Commodore RAF662 CFSG http://www.raf662.com
Posts: 152 | From: Bergen, Norway | Registered: Oct 2000 | IP: Logged
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Cleanur
Member
Member # 605
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posted 11-20-2000 03:59 PM
Great article, Only wish you'd got it to press before the weekend when I went out and bought a copy of CFS2.I thought I was the only one disappointed with CFS2 and have been searching the web for anyone else with a bad word to say about this sim. I suppose some of the user addons may keep it on my disk for a dew more weeks. Cheers Cleanur
Posts: 59 | From: Leeds, Yorkshire, England | Registered: Oct 1999 | IP: Logged
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Birdman
Member
Member # 287
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posted 11-20-2000 04:45 PM
Hey Groucho.Good article, funny and informative both. Saved me a few $$ too. I'll wait and see if many of my flying buddies take the game up and if the mods make it much better. BTW, there *is* hope of the mods improving things significantly. For instance, take a look at the William Tell site and its CFS section and the work on FM. I'm sure there is lots of work going on elsewhere too. http://exo.com/~gregoryp/ Birdman
Posts: 229 | From: California, USA | Registered: Sep 1999 | IP: Logged
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plummerx
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Member # 3213
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posted 11-20-2000 05:43 PM
One should avoid taking this sim completely out of context. What it does well, it does with excellence. The rest depends on whats between the pilots ears for the most part. If it lacks immersion, it it usually because the pilot depends on the program to tell him if he suceeded or failed. How often have you gone aloft in mig Alley, and shot down 4 migs in a single sortie? Plenty i'll bet. Pilots often flew 2 tours and never got 1 kill. Very often, pepole fly the sim as if in real life they were immortal. The same with shooters. Have you really flown that entire campaign and been killed, only to raise yourself from the dead to continue with the "lack of immersion" You in fact are killing immersion yourself. I fly many missions in many sims. My first goal is to stay alive. Not surprisingly, my mission statisics in kills and goals completed turn out much more like those of real pilots flying in real combat. There is not yet a flawless sim on the market, yes Il-2 may well change that but we shall see. I have mine preordered. As for cfs2, it has moved the genre well forward, and the end users are already working their mod magic to cure many of the ills. Some can sit back and hail other sims that supposedly lack "immersion". If you cannont sit in the cockpit of your corsair, marvel at the detail, turn on the cockpit light, open the canopy, and fire up the engine, and be amazed, I can question wheter you can be immersed at all. Set the flaps, mixture and prop, hold the breaks and run the engine to full power. Release breaks and off you go. Is cfs 2 perfect? No. but it's a great contribution to the genre, a pleasure to fly, and money well spent. I'll take it over a big mac any day.
Posts: 570 | From: Graham WA USA | Registered: Feb 2000 | IP: Logged
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Neal
Member
Member # 4733
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posted 11-20-2000 06:30 PM
"The bottom line, IMHO, is this: CFS2 has no soul"When I read drivel like this I begin to flashback to the eighties and listening to Harley riders defending their slow, oil-drippings, obsolete scooters. No soul? Sheesh, throw objectivity out the door. Neal
Posts: 7 | From: Houston, TX | Registered: May 2000 | IP: Logged
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PipsPriller
Member
Member # 5824
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posted 11-20-2000 07:53 PM
Groucho,You have hit the proverbial nail on the head! I've waited a year for this sim. Read every thing I could about it, watched all the bulletin boards, visited Microsoft almost daily looking for news, any news, on it. And as soon as it was out..... bought it. Then reality set in. It IS a disappointment. It DOESN'T live up to the hype. But that's OK. Vey few sims do. Take EAW for example. Of the 11 sims I have, this is my favourite. Yet it took several patches and a LOT of work by third parties to get it to the stage it is now. Which is absolutely fantastic! I can live with CFS 2 having several problems. After all, I did with CFS. But what really burns me is that Tucker Hatfield has stated that CFS 2 doesn't need a patch. Now THAT really bugs me. This sim could be one of the truly greats. But it requires Microsoft to continue supporting it through patch updates. Please Microsoft, don't let it lie like CFS. Support this product! It deserves it! The market deserves it! Your future product sales deserve it!
Posts: 187 | From: Australia | Registered: Jul 2000 | IP: Logged
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Spectre_USA
Member
Member # 9551
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posted 11-20-2000 08:06 PM
You have done me a great service, Groucho.I felt I was in some way defective, well, I probably am, for not feeling that CFS1 was the greatest thing since the Big Mac. I just had to have it, and was deeply disappointed. I heard good things about 2, and was going to give it a shot, and would have probably regretted it, also. I am all for gee-whiz graphics, etc., but that intangble immersion is what keeps it going for me. Falcon 4 and, lately, EECH have it. CFS doesn't, IMHO. "... grisly train wreck." >chortle< I Like it! ------------------ -=Spectre=- Spectre@jorg.net
Posts: 294 | From: Spokane, WA, US of A! | Registered: Oct 2002 | IP: Logged
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Groucho
Member
Member # 266
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posted 11-20-2000 10:14 PM
Thanks for the kind comments, guys. Even those who disagree with me, thank you for taking the time to comment.------------------------------------------ "...I can question wheter you can be immersed at all." ----------------------------------------- I'm not trying to put anyone on the spot, but I really am curious. Plummrx, how do you define immersion? I look to the sim as a whole- does it suspend disbelief enough to make me loose hours on end in a period I was born too late for doing a job I've never had? Sure, the aircraft in CFS2 are fun to fly and manage, and I have said as much in the IMHO column. But the actual flying is only a part of what makes a flight sim. Hell, look at Flanker 2.0- what an absolute joy it is to fly the Sukhoi, and an extreme challenge to boot. But is it immersive? Not even a little bit. There is no goal, no end game. No freaking gameplay. When my mission breifing is presented to me in a form that looks more like a page ripped from Sgt. Rock and the Howling Commandos comic book, I have a really hard time adopting the mindset of a heroic naval aviator. When nearly every engagement in the campaign is initiated by a head-on pass, it feels like just another quick-mission dogfight. When my view system is a legacy leftover from the MS FS series, with the exception of that annoying yellow box than cannot be adjusted or turned off, I just don't believe that I'm doing anything other than playing a simple game. Fly the airplane and fight your battles as cautiously as you like- that doesn't rectify the fact that none of your AI wingmen- the guys that real pilots depend their life on- could think or fight their way out of a wet paper bag. Fine. Want to fly with real wingmen during multiplayer? Well, Microsoft didn't think that you really want that, so they were kind enough as to not include that little piece of bothersome functionality. There is just plain nothing compelling about this sim. Sterile. Lifeless. Stultifyingly dull, once you get over the breathtaking aircraft models. And yes, Neal- I did choose my words carefully- no soul. Oh, and by the way...objectivity never even entered into the equation of my column. Look up what IMHO stands for; you may be in for a shock. So really, guys, what is your definition of immersion? I truly would like to know, as I'm obviously one of those who was born with the inability to pretend.
------------------ Bob "Groucho" Marks "Well, I've been to one world fair, a picnic, and a rodeo, and that's the stupidest thing I ever heard come over a set of earphones." -Major Kong, USAF/SAC (As played by Slim Pickens in "Dr. Strangelove")
Posts: 530 | From: Bakersfield, CA, USA | Registered: Sep 1999 | IP: Logged
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plummerx
Member
Member # 3213
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posted 11-20-2000 10:49 PM
First groucho, I want to get one thing out of the way. You don't like the comic book interface? *POOF* it's gone: http://cfs2.dogfighter.com/dcforum/DCForumID4/300.html# Immersion is the ability of the sim to rome one's mind from the reality, and put it into the fantasy. For some sims, particularly jet sims, there is a sort of bogus immersion that is brought about by having the user do all kinds of busywork and systems management in order to occupy the othwise unwilling mind. It's not true immersion in my book. You can have a truer sense of immersion with multiplayer, because you KNOW the opponent is another human being. But often multiplayer is not immersive because no one really dies, and this influences how the game is played. Immersion in singleplayer mode is dependent on the player to a great extent. CFS2 is very immersive for me. I study and understand the history. I attempt to accomplish all objectives, number one being not getting killed. I always fly the entire mission, and NEVER use time compression. I alwyas chuck in wind and weather where I can. If I must start from a carrier, I simply lighten the aircraft just enough to compensate for the weapons load. Someone will fix this, and I wouldn't at all be surprised if someone doesn't add upsized improved ships. You could ask yourself, " how could anyone ever be immersed in a sim like flight simulator 2k? After all, you do nothing but takeoff, land and fly in between". It's because the pivot point to immersion is your receptivity to it. True, some sims just have way to many intolerable immersion killers. For those there is just no help. But I don't think cfs 2 is one of those, and the modmakers continue to work their magic. Should we have to depend on them to make the game right? Well, no, but microsoft left the door wide open for them. This is to their credit. The only thing that gets in my way from time to time is the AI, which does not always act correctly. Few, very few sims can boast awsome AI. Mig Alley. Steel Beasts. Not many more. it's the toughest aspect to get right. In the future we will see better ai especially if we continue to demand it. Meanwhile cfs2 is a step in the right direction generally. The revoulution may come from Oleg Maddox. He may very well change everything where combat flight sims are concerned.
Posts: 570 | From: Graham WA USA | Registered: Feb 2000 | IP: Logged
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Emacs
Member
Member # 6464
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posted 11-20-2000 11:29 PM
Hi all,speaking about the CFS2's flight model, I do have some serious trouble with it. When I fly a tight turn - not even a hard one - and I'm bleeding speed, I get a stall warning. OKay, that much is clearly accepted. But then the wing outside of the turn (the wing pointing up) is stalling, falling down and dropping me out of the turn. In fact the falling wing drops about 20 degrees below the horizon and leaves the plane turning in the OTHER direction. This is absolutely repeatable and happens in alle planes I tried in CFS2. Hmmm... I've never flown one of those high powered piston engined combat planes, but I do have at least 30 solo hours in glider planes and glider planes do a lot of turns. Some tight, some wide some fast and some slow. And not once I ever had the outward wing, the one actually moving faster then the inner wing, stalling and reversing my turn. What the f*§k are they modelling here? Loadfactor? Or is this just a pre-defined procedure like: if player turning to fast then drop him out of the turn? I flightmodel is something different. Emacs
Posts: 35 | From: frankfurt, germany | Registered: Aug 2000 | IP: Logged
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Groucho
Member
Member # 266
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posted 11-21-2000 12:04 AM
Plummerx- thanks for explaining that to me. I guess that all comes down to different strokes and all that...which keeps life interesting. I find sims like F4 and MiG Alley much more immersive, as then I really care if I die or not (hey, in F4 croaking can effect your career stats!). Also, the missions are much more credible- you actually get the feeling that they are linked to a final goal, not just being sent out on another random dogfight scenario. The feeling that you are doing something or the dejected feeling of failure should you blow it somehow (that makes for a long flight home) are therefore much more real and immersive than a mission / campaign structure like in CFS2. So we'll just agree to disagree. As far as immersion in MS FS2K goes, I must admit that I only use it as a training aid, as a means of practicing cross-country flights before I actually fly them and to brush up on VOR navigation techniques (GPS is soooo easy, but it can make one weak! ) Occasionally, I'll download an interesting a/c and take her around the patch, but I find that 85% or so of the user-created add-on aircraft are garbage. Do I consider it immersive? Not really, unless I'm studying a route or something. I guess it's just my short attention span at work. BTW Those backgrounds you've linked to are VAST improvement over the stock MS comic book ones...if I ever decide to reload CFS2 on my rig I'll have to implement those. Thanks.Emacs- Thanks for reminding me...I HATE that characteristic in the FM. There is almost a binary 0 or 1, ON or OFF line in the FM of these airplanes...an accelerated stall usually just results in the airplane being flipped 90 degrees to the bank angle when it had entered into the stall- *blip* - that's it. No rumble,no nothing... just *blip* and you are momentarily dumped out of your turn. Awful. ------------------ Bob "Groucho" Marks "Well, I've been to one world fair, a picnic, and a rodeo, and that's the stupidest thing I ever heard come over a set of earphones." -Major Kong, USAF/SAC (As played by Slim Pickens in "Dr. Strangelove") [This message has been edited by Groucho (edited 11-21-2000).]
Posts: 530 | From: Bakersfield, CA, USA | Registered: Sep 1999 | IP: Logged
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-=Sp@nky=-
Member
Member # 2456
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posted 11-21-2000 01:02 AM
Thanks for the warning man, I was thinking of picking this up just for the eye candy, but i can't justify that money (70 canadian) with all the bad juju i'm hearing. Thanks for letting the masses know all the bad points. and not jumping on the fanboy band wagon.
Posts: 100 | From: canada | Registered: Jan 2000 | IP: Logged
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KC23
Member
Member # 18
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posted 11-21-2000 01:28 AM
Groucho,Well done. Couldn't agree more. I call this kind of sim a 3 week wonder. OTOH, I'm glad it is there because I think it is the kind of sim that brings more people into the genre, but for people who have been there and done that this one leaves much to be desired. But it was fun for about 3 weeks. Now off the HD forever. MiG Alley, EECH and F4 are still kicking. ------------------ Ken "KC23" Cook, Contributing Editor SimHQ.com kccook@SimHQ.com
Posts: 518 | From: Canyon Country, CA, USA | Registered: Sep 1999 | IP: Logged
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mayhem
Member
Member # 7403
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posted 11-21-2000 06:10 AM
I Purchased CFS2 adn whil it was fun I have already retired it. I played the camps I did the single missions I flew all the planes. I even flew it online. Heres some area's I look at when compairing a sim. these are order of notice not order of importance.1) isntallation. CFS2 was good here no major issues for me. 2)stabilaty. Again good no crashes. 4)graphics. Looks dam perty! 5)sound. good could be better but it was good some sounds where hallow and there was no 3d sound. 6)settings. more then I can shake a stick at. the wierd thing is some basic settings seemed non exsistant and setting key mapping for easy joyustick programming was a pain in arse. 5)Flight Model. Felt like it was taken directly out of Air warrior with torque added (air warrior has been around since 1987). The flight model seemed to easy at time spins where rare but came sporatically with no warning. To this day I swear Warbirds and Aces High have the most challenging yet most realistic flight model Ive ever played. 6)damage model. Was perty good in the visuals but nearly all dammage effected roll rate even things that shouldn't. Its a step up from older simms but I wish it was a little better ballanced and more acurate with the plane. 7)cockpit. the 2d cockpit was nice the 3d was pain and the prop just looked uggly. theres alot of older sims that did better and have better cockpits. again as uglly as it is I would say aces high has better cokcpits (3d rendered only). the hud view is OK but kind of spoils it for me and I loose some of that fleating emersion factor. 8)AI, dogfighting betties, and annoying allies (I go so erked at my wingman I shot at him then rammed him with my plane). I really want to switch sides in the middle of a battle. there guys are always 10 times better then mine. 9)Multiplayer, you're joking right multiplayer sucks I can have more fun downloading aces high and playing free 8 man multiplayer games over the internet. the limitations of the game really come out here. and I really hate it when the game tells me what dammage I did to the nmy plane really spoils the suprise. I even shot down a kid (nearly got shot down by) flying a zeke with a f-14 FM can you say overshoot. the only way to play this game multi-player is with friends you trust. 10)plane set is just plain incomplete. I shouldn't have to relie on 3rd party or player mods for pacific camp planes going to jsut 7 was sure plain stupidity and another peice of evendance Microsoft didn't give a rats ass about completeing the game. 11) the campieghns. way to limited by far. I should have more camps and more planes. I should at least minimum have and IJN, IJA, USN, USAF, USMC camps. if they really wanted to get into it they could have added even more camps that are unit specific like the VAF flyign tigers, the Cactus Air force VF-17 and Vmf-214 ect. the camp itself was linier and big major battles had way to little shorties. the replay value as is in the game just plane sucks. expandabilaty. the games true strength You can add camps missions planes FMs the hole 9 yards. this is the only thing that can give the game a lifespan past the first week. other anoying features, The flag guy in a window flapping his arms frantically, bet no WWII pilot had one of those in the upper left hand corner of his cockpit (Unless he crashed into him) I would have rather requested landing and been talked down then to see this guy in my cockpit looking like a bug that smacked into it doing arobics. ships sem to go down to easy AAA and AI enemy seem to single you out. the betty is to tough her gunners to accurate and her pilot way to aggressive. I hate bomber pilots that think there fighter pilots and I hate bombers that preform like fighters I know some of them wings shoulda snapped off. I wount touch the comic book movies. Finally there are other issues i have with this game. my biggest is imemrsion, and some of the reviews that never point out the weaknesses of the game. with all the resorces that mocrosoft has they really fumbled on cfs2 and there reliance on 3rd party add ons has gone way to far why don't they just have a 3rd party make the game for them. when I purchase a game I want a complete fully immersive realistic SIM. I think Ia entitaled to it I spent my hard earned dough on it. Iam not bying a game engine. Iam buying a game and want the most bang for my buck. I still feal better with EAW and FS:SDOE. I really feel better with Aces high and Warbirds (and possibly Air warrior4). Its not to much to ask for someone to make a complete fully featured WWII flight sim with lots of planes and options and a campaighns that can take a month to go threw all of them. every one either models there games after a specific battle or a specific plane ( with is fine for some modern simms) but I want a fully featured WWII Combat flight simulator I can deal with pacific and europeen games being seprate but god I wish I had a big plane set that matches the theater of operations. I flet CFS was not worth the money it was fun for week and then died i would rather have half the money I paid for the game to goto the people (mostly players) that slave away to add to the game for free.
thank you and sorry for the spelling errors Iam tired and suffering sleep depervation. ------------------ Doug "Mayhem" Nelson So far gone!, Iam almost there!
Posts: 15 | From: Stockton Ca. USA | Registered: Oct 2000 | IP: Logged
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MonsterZero
Member
Member # 5722
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posted 11-21-2000 09:26 AM
After trying out both CFS games and following their advertising strategy I have a feeling Microsoft is pursuing a deliberate strategy of delivering a "low-calorie" product.It appears to be targeting two basic types of target audience:
- People with a short attention span, moderate learning aptitude and little interest in creative problem solving
- Children to young and naive to understand the similarities and differences between CFS and something like Mig Alley
If I'm right, then most of the problems plaguing the game are not really relevant from Microsoft's point of view. They identify their target audience and deliver a product optimal for that type of audience. They don't care about critical and demanding thinkers like Mr.Marks because Mr.Marks does not belong to their business plan. I don't believe Microsoft does not know what it takes to make an outstanding and convincing military simulation. They knew it pretty darn well since the early 1990s when they got their hands on Tornado and Falcon 3. Microsoft CFS was never meant to be a critically-acclaimed success. It was conceived to make the maximum amount of money with the minimum amount of effort & risk on the part of the development team. [This message has been edited by MonsterZero (edited 11-21-2000).]
Posts: 442 | From: Worth, IL USA | Registered: Jul 2000 | IP: Logged
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Bozz
Member
Member # 1156
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posted 11-21-2000 10:18 AM
Thanks Groucho. I have held off purchasing CFS2.I recently learned that for Multiplayer, CFS2 is using CFS1's arena style kid-play dogfighting on the Zone. Eech. I'll download Aces High and play with 8 of my friends for free thank-you. No on-line co-op missions? No online campaign? How long have they been working on this? How long has multiplayer been considered important? Oh well. I'm back to playing SDOE. Bozz
Posts: 191 | From: Copenhagen, Denmark | Registered: Nov 1999 | IP: Logged
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leafer
Member
Member # 6
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posted 11-21-2000 12:24 PM
Finally!And can you believe this crap from CGW? (That's Computer Gaming World) quote: With Microsoft's superiority in the silicon skies, only the Russians would be crazy enough to take them on...........STURMOVIK ("stormer") looks almost as good as Microsoft's COMBAT FLIGHT SIMULATOR 2, and boasts as many features.
"almost as good" sighs ------------------ my web-site; a work in progress; if you have the time please check it out. http://www.angelcities.com/members/leafer/frame.html
Posts: 803 | From: Alhambra, CA U.S.A | Registered: Sep 1999 | IP: Logged
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Enthor
Member
Member # 309
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posted 11-21-2000 01:43 PM
It will be patched!CFSIII will fix the most glaring errors in CFSII and after it sells a zillion copies CFSIV will fix what is wrong with III and Gates will continue with his revenge of the nerd. What really amazes me is why guys who consider themselves super reality simmers even consider a Microsoft game. Gates has your number guys, he has had it since his first effort. He had my number only after some guys got a B17 flying in CFS and we tried to use it for online practice in anticipation of B17-2, what a joke on us, on both accounts!! He will never get it again though. The sad thing is that if Gates actually gave a rats ass about those who consume his products we would have the most efficient computer operating systems and the best flightsims or games or whatever else carried his label on this planet. As it is, and shall remain, he will sell new versions of Windows and Flight Simulator and whatever else crap he wants every two years or so because people will buy it. Guess who is off Bills Christmas list and has probably seen his last MS Beta anything? Great article.
------------------
Posts: 51 | From: Houston, Tx. | Registered: Sep 1999 | IP: Logged
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