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Author Topic: Interview: IL-2's Oleg Maddox
Admin
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posted 10-04-2000 02:56 PM     Profile for Admin   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote

Interview: IL-2's Oleg Maddox

------------------
Douglas Helmer
Forum Administrator
publisher@combatsim.com

[This message has been edited by Admin (edited 10-04-2000).]


Posts: 2792 | From: COMBATSIM.COM | Registered: Sep 99  |  IP: Logged
Frug
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posted 10-04-2000 03:55 PM     Profile for Frug   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Oleg, you rock my world.


Posts: 33 | From: | Registered: Sep 2000  |  IP: Logged
LLv34_Nattulv
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posted 10-04-2000 04:07 PM     Profile for LLv34_Nattulv     Send New Private Message   Edit/Delete Post   Reply With Quote
Just sitting here with that silly smile like a child at Christmas.....

------------------
Lentolaivue 34


Posts: 109 | From: | Registered: Nov 1999  |  IP: Logged
Frug
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posted 10-04-2000 04:37 PM     Profile for Frug   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Oleg...I've heard lots about the FM and the stunning graphics....these are great things....hats off.

I'm also wondering...how are you going to make the game more human. For example....in AEW despite never seeing people, except when they bail out, it can feel occassionally like machine v machine rather than human v human. Only the good radio chatter prevents this in EAW.

When I get shot down and die I don't want to think "Bugger, I hope i saved game recently"...I want to think...."damn....I've let mother Russia down"

I'm sure when you have read accounts from pilots of the time the stories of lost friends, fresh enthusiastic pilots, pilots going mad...all these elements make the stories much more human.

Don't get me wrong the sim looks brilliant..but I think there is more room in ALL sims for the lives of pilots to be included. It wouldn't need to be much and B17 II is touching on elements of this issue.

Some ideas are...

When a comrade dies (or several) you could have a picture (or footage?) of a funeral service for an airman on base (there must be hundreds of authentic photos to use) and maybe some stats on that pilots success...failure and maybe even a made up bio on his family.

This is just one example of 1 aspect of war you couyld humanise in IL2.

What I do understand is the limits of time.

If all this will be more hard work than is realistic for an acceptable release date....thats life.

Hooroo!

PS : Congratulations to Russia on doing so well in the Olmypics here in Australia.

PPS: Australia is the best sporting nation on earth.


Posts: 33 | From: | Registered: Sep 2000  |  IP: Logged
patriotSTORM
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posted 10-04-2000 04:53 PM     Profile for patriotSTORM   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I'm getting goosebumps all over now.....but I will admit to being worried. Dosn't everything seem TOO good? Or perhaps I've become dorrupted by Hasbros dealings.........

And Frug, Aussie might be the best nation around, but only when there boats don't sink


Posts: 404 | From: New Zealand | Registered: Dec 1999  |  IP: Logged
Frug
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posted 10-04-2000 05:03 PM     Profile for Frug   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Yeah....it was the only way to make it fair on the rest of the world....

Again,

Australia - best sporting nation on earth.


Posts: 33 | From: | Registered: Sep 2000  |  IP: Logged
Overkill
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posted 10-04-2000 06:02 PM     Profile for Overkill   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Those pics are incredible. Even compressed down the colors are fantastic! A few questions...

1) What are the flyable planes again?

2) What time period does it specifically cover, from time of German invasion to victory or a smaller bit of time?

3) What are the recommended system specs?

4) When you enter a campaign can you enter at any point or do you have to start at the beginning? Are you give a squadron from which you can not leave or can you switch during the campaign?

5) What pray tell will you be doing next? No specifics, just yes we have plans for another sim or no, we are out of the market.

As far as I am concerned let there just be two or three main sim development houses. If they can give a great sim every two to three years I am happy. It's better than a bunch of crap every year.


Posts: 597 | From: Midlothian, TX, USA | Registered: Jun 2000  |  IP: Logged
+G
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posted 10-04-2000 06:06 PM     Profile for +G   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Forget BOB, forget CFS2, forget MP's latest, this is THE sim to get IMHO.

I'm hoping this will "raise the bar" on the WWII sims just as F4 did for jets.


Posts: 64 | From: Bedford, Nova Scotia, Canada | Registered: Sep 2000  |  IP: Logged
Groucho
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posted 10-04-2000 07:51 PM     Profile for Groucho     Send New Private Message   Edit/Delete Post   Reply With Quote
Overkill- check out the Blue Byte web site (http//www.bluebyte.com) for answers to just about all of your questions.

Really, people- I'm not given to raving. But this sim really is that good.
Well, back to playing that tease of a demo!!

------------------
Bob "Groucho" Marks
"Well, I've been to one world fair, a picnic, and a rodeo, and that's the stupidest thing I ever heard come over a set of earphones."
-Major Kong, USAF/SAC
(As played by Slim Pickens in "Dr. Strangelove")


Posts: 530 | From: Bakersfield, CA, USA | Registered: Sep 1999  |  IP: Logged
von_M
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posted 10-04-2000 08:44 PM     Profile for von_M   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Check out this thread for lots of info: http://www.dogfighter.com/ubb/Forum6/HTML/000053.html
Posts: 459 | From: London, Ontario. Canada | Registered: Sep 1999  |  IP: Logged
RichardG
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posted 10-04-2000 10:18 PM     Profile for RichardG   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Great article Groucho! Good to see IL-2 is proceeding so well.

Couple of questions:
1. Did you fly or have you flown any ground attack missions, the raison d'etre of IL-2? If so how do they compare in the eval demo to ground attack missions in other sims you've played?
2. Was the documentation provided clear and concise? Does it bode well for the final manual?

Thanks!


Posts: 598 | From: Chicago, IL USA | Registered: Dec 1999  |  IP: Logged
Groucho
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posted 10-04-2000 11:03 PM     Profile for Groucho     Send New Private Message   Edit/Delete Post   Reply With Quote
quote:
Originally posted by RichardG:
Great article Groucho! Good to see IL-2 is proceeding so well.

Couple of questions:
1. Did you fly or have you flown any ground attack missions, the raison d'etre of IL-2? If so how do they compare in the eval demo to ground attack missions in other sims you've played?
2. Was the documentation provided clear and concise? Does it bode well for the final manual?

Thanks!


Thanks!
Yes- the majority of the missions in the eval disk are ground attack- some with the single seat and some with the two-seat variant of the Il-2. How do they compare to other ground attack missions in other sims? Wow- that's a loaded question- but I will answer this way:
They don't.
The A.I.(both air&ground, friendly & enemy) is excellent. The weapons effects are incredibly modeled. You can actually see what your objective is, and who you are fighting for.
An example-
There is one ground attack mission where you are to stop an enemy tank column. You start in the air (remember- this is an eval disk- you will start from your airbase in the release version if you wish) over an industrial town. Friendly tanks fire from the protection of smokestacks and buildings at the oncoming mass of armor, but they are badly outnumbered. It's up to you and your buds- er- comrades, to thin out the hordes. As you follow your lead in, you see that the PzIII tanks begin to scatter out of line, as if they see the incoming aircraft and panic- but only a bit. As you approach closer, the light playing on the tank's armor, small flashes of light twinkle as the tanks fire tracer rounds at your incoming flight. As the lead flight looses rockets onto the column, the tanks scatter wildly and accelerate towards the town. Deciding to same my heavy stuff for later, I fire into the fronts of the tanks, watching flashes as the cannon shells ricochet off the thick forward armor.
Dummy!
Pulling upto strike them from behind (everybody who ever read a Sgt. Rock & The Howling Commandos comic book knows the armor is thinner on the back) with my 37mm cannon. As I do, I watch the Lavochkins flying CAP tangling with the Fw190s overhead. Suddenly I hear the staccato machine gun fire behind me (excellent EAX surround sound support, BTW). Switching to external view (this I gotta see), I watch as my rear gunner swivels the twin flex mount MGs and fires at a Focke-Wulf that snuck in from behind. Flicking back to the front office view, I decide to continue my run at the south end of some northbound panzers. Squeezing the trigger, I hoot as flame gouts from the straggler's top hatch. Hot Damn!
Suddenly, a large ripping sound from the left...damn! That 190 got some rounds into the last five to seven feet or so of my left wing spar, tearing that section free! Holy borsht!
With that aileron fluttering over the tanks below, roll control is a tad, um, sluggish. But the gunner's firing has stopped...looking back, I see armor plating. Duh. External, however, reveals that the FW190 is turning away, black smoke pouring from beneath its cowl flaps. Suddenly, a howl like a metallic wounded animal fills the cockpit as a Lavochkin screams overhead and finishes the Fw off by blowing the 190's tail off. I limp toward home, find that that will take too long.
Time to put the kids to bed, my wife says, asking for help.
Time to set her down somewhere close, I guess. Still carrying a good head of steam, I decide to drop the flaps.
Mistake.
The blast that has mangled my left wing has also severed the flap torque tube...the right flap deploys assymetrically, immediately pitching me and my hapless gunner skull-first onto the steppes as the Sturmovik lurches uncontrollably into the damaged wing.
Smokin' hole.
OK, this is a condensed version of a couple of missions, but all of these events have occured on different missions. The feel is all there. This eval version lacked radio chatter, which would be a great immersion/SA help- the full version will have it. In Russian, if you want.
Guys, this is going to be the WWII sim that all others are benchmarked to, much as F4 is held up as the pointy-nosed savior. Blue Byte is a small company, and seem to me after talking to them as excited about Sturmovik as I am / we are. I doubt that hey will Hasbro this thing.
Simply put, it will rule.

------------------
Bob "Groucho" Marks
"Well, I've been to one world fair, a picnic, and a rodeo, and that's the stupidest thing I ever heard come over a set of earphones."
-Major Kong, USAF/SAC
(As played by Slim Pickens in "Dr. Strangelove")

[This message has been edited by Groucho (edited 10-04-2000).]


Posts: 530 | From: Bakersfield, CA, USA | Registered: Sep 1999  |  IP: Logged
JG5_Jerry
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posted 10-05-2000 02:21 AM     Profile for JG5_Jerry   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Groucho - I share with you a great experience of actually getting my hands on IL-2. I miss it already! I also think that this will be THE sim of the next year and for many to come, one hopes. Forget all the others - this could be the holy grail of WW2 flightsims

I had the chance to try out IL-2 at the ECTS show in London, and wrote a mini review over at the Dogfighter IL-2 BBS.
Here are the relevant URLs:

Part 1 - http://www.dogfighter.com/ubb/Forum6/HTML/000236.html
Part 2 - http://www.dogfighter.com/ubb/Forum6/HTML/000237.html
Part 3 - http://www.dogfighter.com/ubb/Forum6/HTML/000240.html

The threads also have more info and various questions and answers.

And here's a picture of Oleg and me after I finished trying out IL-2:
http://www.dogfighter.com/ubb/Forum6/HTML/000267.html

Note the big grin on my face. Same thing happened to you Groucho ?!?

------------------
C/O, Jagdgeschwader 5 'Eismeer'

http://members.madasafish.com/jerry/jg5/


Posts: 702 | From: Kingston-Upon-Thames, UK | Registered: Nov 1999  |  IP: Logged
RichardG
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posted 10-05-2000 06:57 AM     Profile for RichardG   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
S! Groucho,

All I can say after reading your mission summary is WOW! And that was just the eval demo! World War Two prop sim fans certainly have something to look forward to. Thanks.


Posts: 598 | From: Chicago, IL USA | Registered: Dec 1999  |  IP: Logged
Slepyhed
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posted 10-05-2000 11:09 AM     Profile for Slepyhed   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
"This eval version lacked radio chatter, which would be a great immersion/SA help- the full version will have it. In Russian, if you want."

Um, I don't mean to nitpick, but didn't Maddox say that the chatter will be in Russian? As in *only* in Russian, with English subtitles if you want?

Not that I'm complaining, mind you...


Posts: 42 | From: | Registered: Sep 2000  |  IP: Logged
Oleg Maddox
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posted 10-05-2000 12:21 PM     Profile for Oleg Maddox   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hi,

I would like to say thanks Bob Marks for this preview. Really it isn't a preview evaluation version.... It is pre-evaluation not optimized yet version...

If you have questions for me concerning IL-2, please visit BBGC http://209.198.154.16/il2-e/boards/default.asp?id= .

There are a lot of info and forum, where I'm present often.


Posts: 167 | From: Moscow, Russia | Registered: Feb 2000  |  IP: Logged
Kurt Plummer
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posted 10-05-2000 02:59 PM     Profile for Kurt Plummer   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hey Groucho,

You screwed up dude, front or back shouldn't matter vs. PzIII with the 37mm, though you will need to score hits at the turret ring to pop it.

But you should NEVER rely on your TG in a Sturmovhik. That famous 'armor' ONLY extends past your bathtub. His station is little more than a hammock seat and canvas cover for the Beriesin.

Il-2 gunners bought the farm in greater numbers than almost any other WWII Soviet air specialty (I believe the Stuka was equally as bad, for both crew) and even if he is effective, you will only drive the 109/190 underneath where he will shoot 'under the crabshell', and up into the oilcooler.

And secondly, you should come in from a quartering direction, ideally with your formation split to 'pull' any return fire, assymetrically.

This will give you a larger (ground) target silouhette and crossing rate lead indication while 'routeing you out the other side' of the formation rather than over it's back and into the teeth of any secondary flak.

If realistic, whatever A/A you are taking is likely in trail or fixed behind the leading armored groups.

I'm not sure any of the German tanks had even a pintel 34/42 until a lot later in the war but _destroy the defense from behind_ (lolo, with PTAB/Guns or mixed-height dives with rockets) is a valid attack if you have the time and penetration to set up an unexpected attack axis.

Once these tubes are down, set up a 1-3K foot AGL 'Snake' or 'Wagon Wheel' _across axis_ of advance (matched to echelon or wedge as well as linear roadmarch).

Never come in low more than once as it gives enemy gunners a 2D flat-lead and makes getting away from the threat too 'shallow' an energy curve experience.

Snake:

tank /
tank /``\
\______tank \
tank
\

Where \/ and _` equate with deflection turns into gunnery conditions and straightline extensions AWAY from return fires, designed to keep the ground track slow and put multiple targets under your guns, per pass.
Ideally, spaced out with your wingnuts so that every time your 'off' they're ON.

The Russians found, the hard way, that speed of onset doesn't matter (and can hurt your aim) in open steppe CAS but that _constancy_ of fire to kill as many tanks as possible in ONE PASS is critical.

Because the Germans, when they were preplanned attack present, or could GLI react fast enough to supply unit/rear area attacks, could rip the life from any but the Guards 'escort' units, almost at will.

And even the Sturmi wasn't really a match afterwards so you cannot dork about with single-shooter mentality of 'haul it around' multipass-CAS.

Rockets are nearly useless in the early RS.82 versions. They have an 'effective' range (won't fly straight past 200m) less than that of even the 20mm, though they will kill almost any period equivalent tank they actually manage to hit.

We found the same problem to be true later on with the Bazooka tubes and RP's.

However; as with the Tiffie, if you can localize any open-deck Flak you can at least 'scare them to death' as a valuable suppression tool before ripping the turret apart with guns and PTAB.

Iron Hand then CAS unless you don't plan on sticking around for more than that one pass or have 'alternate support assets' (MiG-3 and some LaGG's were used as fast-suppressors I do believe...).

Wagon Wheel is similar to snake (multiplane bearing and elevation split of return fires) and could be though of as an 'Offensive Lufberry'.

Again, keep the wheel moving /around/ as much as _in_ and you will find the flak cannot keep up, literally, with changes in slew rates for both traverse and elevation.

If you can command your wingnuts to use these tactics, I would be very interested in a followup to hear how much more success you had employing them.

Keep in mind, the war in the East was a slaughterfest unparalleled in aerial warfare history and the Soviets took it in the ear in 1941 especially.

Il-2 pilots were getting Hero Of Soviet Union medals after surviving a mere ten operational sorties and still they didn't stamp all that damn many bits of brass so anything you can do to extend your life expectancy has got to be an unqualified 'good thang';-)


Kurt Plummer


Posts: 672 | From: | Registered: Sep 1999  |  IP: Logged
Kurt Plummer
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posted 10-05-2000 03:12 PM     Profile for Kurt Plummer   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Oh Hell...


SNAKE!

/\ Echelon Right Advancing /\

...../
Tank/
....\_Tank```\
............./
..........Tank
..............\
...............```\
..............Tank/
...................\
....................\

Where the damn periods are simply there to insert blanks for the silly text readers 'spatial comprehension'.

Done with threeships, Snake can also be doubled/offset so that parallel-sequential shooters tag team the enemy column march but _never cross over_ (spacing safety) each others sided-turf.

At least until the final evolution where both sides recover and regroup to the same friendly-line side for egress. Also called 'Nozhnitsi' (scissors).


Kurt Plummer


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Oleg Maddox
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posted 10-06-2000 02:58 AM     Profile for Oleg Maddox   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Sorry,

really haven't time to post here anything,
but....

Where you got such info?

Il-2 pilots were getting Hero Of Soviet Union medals after surviving a mere ten operational sorties and still they didn't stamp all that damn many bits of brass so anything you can do to extend your life expectancy has got to be an unqualified 'good thang';-)

I'm personally know several Il-2 pilots, which did more than 100 or even more then 200 sorties and they have not Hero Of Soviet Union.

I only know the one doc where is stated that after 10 sorties the pilot of IL-2 got medal, when he destroyed big railway station with shells warehouse and it stopped for one week the invasion of Germans on that direction in 1942 year.


Posts: 167 | From: Moscow, Russia | Registered: Feb 2000  |  IP: Logged
Toecutter
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posted 10-06-2000 07:01 AM     Profile for Toecutter   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Yeah baby, come to daddy!
Looks like mah first prop-sim is on the horizon...

Oh, just one Q: are the ones of us that speak the involved languages able to turn off the subtitles?

There is just no replacement for screen real estate...if you know what I mean...

[This message has been edited by Toecutter (edited 10-06-2000).]


Posts: 1724 | From: States | Registered: Sep 1999  |  IP: Logged
Grifo
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posted 10-06-2000 08:16 AM     Profile for Grifo   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Thanks God!
Russian games now is starting to impress those expirienced western players!And this is gonna be cool to see good coverage of Soviet presence in WW2.Game is really rocks!

Кстати,Олег!Почем будет "лицензия" на родине?


Posts: 28 | From: Russia,Moscow | Registered: Jul 2000  |  IP: Logged
Oleg Maddox
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posted 10-06-2000 09:55 AM     Profile for Oleg Maddox   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
quote:
Originally posted by Grifo:
Кстати,Олег!Почем будет "лицензия" на родине?

Я не знаю... Наверное также дешево как и все игры продаваемые 1С

As for impression. I don't think so.
We just found the area, where we can be strong for some time. I would like to be strong for a long time


Posts: 167 | From: Moscow, Russia | Registered: Feb 2000  |  IP: Logged
Thomas AV8R Spann
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posted 10-06-2000 11:43 AM     Profile for Thomas AV8R Spann   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Dear Oleg,

You continue to amaze me at how well and often you communicate to your simming community. I have only seen this level of commitment to the simmers from one other developer: Flanker2's Nick and Norman.

This kind of investiture into the community is showing up in your product and is bound to pay back in customer satisfaction and devotion. Keep up the good example to other sim developers.

I wish you all the success and fun. Talk to you soon...

AV8R


Posts: 965 | From: | Registered: Jan 2000  |  IP: Logged
Kurt Plummer
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posted 10-06-2000 03:21 PM     Profile for Kurt Plummer   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Hi Oleg,

I understand. You must be an exceptionally busy man just now...

_AGGRESSORS Volume 1, Tank Buster vs. Combat Vehicle_, Text by Alex Vanags Baginskis, Illustrations by Rikyu Watanabe; page 25.

<<Although the bravery of Shturmovik pilots won open German respect, nothing could disguise the fact that the single seat Il-2 was a vulnerable aircraft despite it's strong armor protection.

The Il-2 attrition rate for 1941 was very high and was tacitly admitted by the Soviet command at that time when they awarded the title 'Hero of the Soviet Union' to Il-2 pilots who had flown just ten operational sorties.>>

Which leads one to wonder- would there have been mutiny in the ranks had we awarded CMOH's to SEA drivers who actually reached /their/ 'hump'?;-)

Keep up the good work there sir!


Kurt Plummer


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Stinger
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posted 10-07-2000 01:16 AM     Profile for Stinger   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I am also REALLY looking forward to this title as I feel that Russian programers are some of the most talented out there.

I have no doubt this will be an engrossing sim with an amazing feel of flight!

On a related note, if you are a fan of flight models, the best flight model in a jet sim has just been improved a great deal and not by co-incidence the programmers are also Russian! :-)

Bob, I think you'll have to claim that both these sims, "is the best flight modeling ever attempted for a home simulator."

A version, although I don't think it's the final of the Flanker 2.03 patch has been found here:
http://www.avault.com/pcrl/patches_temp.asp?patch=flanker2

Go get it and enjoy!

Thanks Oleg for realising your amazing vision for us all to enjoy!

------------------
Cheers,

Stinger

Owner of the Flanker FBO
http://stinger.flanker-arena.com

[This message has been edited by Stinger (edited 10-07-2000).]


Posts: 356 | From: Winnipeg, Manitoba, Canada | Registered: Sep 1999  |  IP: Logged
Heretic
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posted 10-09-2000 08:35 AM     Profile for Heretic   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Looks like a winner, smell like a winner, hope it behave like a winner.
Its time to EAW to pass out iґm tired of the same mission time and again....
Want new blood to suck on it...

I only hope they will be fair on the specs and not only write any Bullsh(pii)t only to try to burst sells.....


Heretic


Posts: 546 | From: Brasil, Rio de Janeiro | Registered: Oct 1999  |  IP: Logged
Avimimus
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posted 10-10-2000 08:35 AM     Profile for Avimimus     Send New Private Message   Edit/Delete Post   Reply With Quote
I'm scared
I don't spend money on new machines my computer for work (upgrad from 486) is a PII 350 mhz.
now I could get a faster graphics exccelerator and more mhz. but to keep fram rate up could there be an
option to turn off textures etc.?

I agrea with your view on dynamic campaign's to a large part but it would be nice to have some local
continuity so if you take out a group of fascist tanks closing on a russian position one mission and wipe them out totaly on a very narrow area next mission you will see the wrecks (and mabe the wrechers?) were you left them and the line of defense might survive better in that few square killomiters.
Pint persdonal scheme

also i feel that when you rellese an expansion pack give more nonflyables as well (IE. fw189 uhu, bf110, tu2, pe8 etc.)
so someday mabey hopfully you can open up aircraft to user development.

look at ATF/FA/USNF and SWOTL leave it open so some day years down the line it could have a new lease of life.

You are doing the only flight sim of the Great Patriotic war you are responsible!!

Im just doing my job don't feel preseared
Thanks.


Posts: 29 | From: Yaga Minor | Registered: Aug 2000  |  IP: Logged
JG5_Jerry
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posted 10-11-2000 02:05 AM     Profile for JG5_Jerry   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
AFAIK, all the graphics options can be lowered so that the detail level doesn't give your PC nightmares. Also, Oleg has said that at some later point, player-created aircraft could be included in add-on packs. The player would make the plane model and textures, whilst Oleg's team would do the flight-model, etc. code for it before it could be officially released

------------------
C/O, Jagdgeschwader 5 'Eismeer'

http://www.btinternet.com/~jj_b/jg5/


Posts: 702 | From: Kingston-Upon-Thames, UK | Registered: Nov 1999  |  IP: Logged
Oleg Maddox
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Member # 2922

posted 10-11-2000 02:09 AM     Profile for Oleg Maddox   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
quote:
Originally posted by Kurt Plummer:
Hi Oleg,

I understand. You must be an exceptionally busy man just now...

_AGGRESSORS Volume 1, Tank Buster vs. Combat Vehicle_, Text by Alex Vanags Baginskis, Illustrations by Rikyu Watanabe; page 25.

<<Although the bravery of Shturmovik pilots won open German respect, nothing could disguise the fact that the single seat Il-2 was a vulnerable aircraft despite it's strong armor protection.

The Il-2 attrition rate for 1941 was very high and was tacitly admitted by the Soviet command at that time when they awarded the title 'Hero of the Soviet Union' to Il-2 pilots who had flown just ten operational sorties.>>

Which leads one to wonder- would there have been mutiny in the ranks had we awarded CMOH's to SEA drivers who actually reached /their/ 'hump'?;-)

Keep up the good work there sir!


Kurt Plummer


Ok.

Il-2 single seat:
Pilot experience was so bad.... They didn't use any maneuvres to escape attack of fighters. But many Il-2 Single seat of the 1940-41 year production was in service till end of the war. That shows another thing.

10 sorties: Yes I read about this in one book (recalls of IL-2 pilot). It was that to lif the battle spirit of all pilots in the first months of the war. There was only several such pilots which got the medal by such way (not only IL-2 pilots). In winter 1941-1942 has been build the new award system for fighters, fighters bombers and bombers, which had several modifications during the war.

Ranks. We can't make many groups of ranks for one side (Russia or Germany) with two system of ranks for Naval pilots and VVS (Luftwaffe). So we have two systems: only for VVS and Luftwaffe. I don't think that it is too bad At least we do it with the maximum possible realism.


Posts: 167 | From: Moscow, Russia | Registered: Feb 2000  |  IP: Logged
No609_Compans
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Member # 4262

posted 10-24-2000 03:08 PM     Profile for No609_Compans   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
S! Oleg,
Screenshots so far look fantastic and it seems you're well aware of the FM controversies and bickering that have been going on with other games. I would like to second the opinion of whoever it was that congratulated you on your level of 1 to 1 involvement with pilots in this forum. I cannot express the frustration of writing to Microprose and recieving their corporate reply over and over again. It seems that we as gamers really will have a voice this time. Your courage in this is the real benchmark of your new game. Bloody well done.
1 question; I've not read anything regarding the number of real pilots allowed in multiplay. Obviously there is lag etc...to contend with but....any chance of an actual 12 vs 12 engagement? Not sure of the number of planes in Russian sqns at this time but some of us sqn players are dying to try out section tactics! Just a thought. Anyway, bring it on....can't wait!

S! No609_Compans.

"My God, what a party!"
No609 B of B pilot David Crook's response when his 4 man section spotted 200 plus German Formation over the Isle of Wight.


Posts: 25 | From: Bristol VA | Registered: Apr 2000  |  IP: Logged
JG5_Jerry
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Member # 1076

posted 10-25-2000 02:22 AM     Profile for JG5_Jerry   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Compans -

16 players can play in a co-op game (i.e. one that features AI objects such as tanks, aircraft, etc.). 'Dogfight' mode (which could of course be organised into squad-based teams) can include up to 32 players ! These larger games don't feature any AI apart from AAA, (AFAIK).

------------------
C/O, Jagdgeschwader 5 'Eismeer'

http://www.btinternet.com/~jj_b/jg5/


Posts: 702 | From: Kingston-Upon-Thames, UK | Registered: Nov 1999  |  IP: Logged
[mposter
Member
Member # 354

posted 11-25-2000 03:21 PM     Profile for [mposter   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
"The feel is all there."

This says it all for Me-
Mines pre-ordered !

1st quarter 2001, meaning Jan- Feb ??


Posts: 395 | From: Amarillo, Texas, USA | Registered: Sep 1999  |  IP: Logged

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