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Airport 2000 Volume 2
By Bob "Groucho" MarksSloppy in Schipol (and Heathrow, and Miami, O’Hare, and…)
First of all, let me make a disclaimer---although this article appears on COMBATSIM.COM, no actual gunfire or employment of guided weapons is involved here. The following review is for a civilian flight simulator (civsim) product. Let there be little doubt, however: if you think that airports are far removed from things tactical, strategic, or otherwise violent, you haven’t got out much, have you?Attack of the Forty-Dollar Installer
Sometimes, reviewing software is tough. Really. You in the back, secure the giggling. Hey, you, in the second row---do something about that snot bubble. Use a Kleenex instead of your sleeve next time.
As I was saying, reviewing software can be a chore, especially when you are asked to check-out something that you really want to like, based on what you’ve read about it in its corporate press release. Wow! An add-on to Microsoft Flight Sim 2000 that makes certain airports less like the silent, deserted, post-apocalyptic, Omega Man-esque way stations they are depicted as in the current build of MSFS2K? Cool!
Careful what you ask for, sim geek. Microsoft’s Poster Shark for Stagnant Code has another remora: Wilco Publishing’s Airport 2000 has arrived, along with a supposed improvement, Volume 2.
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