Some valid questions, some (hopefully) valid answers:1. In most of the naval forums (including this one), most FC talk has degenerated into technical-related problems ("I can't get it to run on my XXX computer, please help"). The interest in this game has simply fade away. Most eyes are now turned towards Harpoon-4, which is hoped to be what FC promised to be but wasn't: The true successor to Harpoon 2.
2. The WDP project is definitely worthwhile, if nothing else to give you a solid batabase foundation upon which to build your custom scenarios. It's also definitely recommended for multiplayer. I assume, though, that the canned missions will be just a little trickier.
3. The advantages of shipborne AEW assets in general (E-2, Yak-44, Ka-31RLD, Sea King AEW.2, proposed An-71 etc) are as follows:
-Increased detection range of all types of targets
-Tremendous increase in detection range of low-flying and small/stealthy targets
-Better coordination of air battle (this effect has not been modelled in any program unitl now)
-The increased detection range gives more available time for non-cooperative target recognition (ID a target by monitoring its flight pattern)
-Extended capability for ESM detection/classification (FC allows only detection, not classifcation IIRC. H2 allows both)
-Acting as intermediate comms relays between surface assets and aircraft.
4. An AWACS aircraft's task is surveillance, OTH targetting/limited ELINT and battle-management, not taking a close look at unidentified targets. For a recon mission (ID missions are recon mission for all matters concerned), you task a proper recon asset with the right speed, survivability, and sensors that are needed for the job.
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The Europe-88 Project: World War III in Germany
http://skpc11.iai.fzk.de/E88/