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This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum
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Author
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Topic: Memorable flight on WW2OL
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Rodger Bilko
Member
Member # 2170
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posted 06-16-2001 05:53 AM
S! Buster,Your raising my eyebrow  -------------------- "Thingmies? We don't need no stinking Thingmies" Bilko's HQ
Posts: 6836 | From: Belfast. Northern Ireland. UK | Registered: Jan 2000 | IP: Logged
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rexrock
Member
Member # 9191
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posted 06-19-2001 12:44 AM
This is what I've been trying to tell everyone! Told ya so, told ya so, told ya so! hehe. -------------------- rexrock
Posts: 12 | From: Magnolia, Arkansas | Registered: Jun 2001 | IP: Logged
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Zhukov
Member
Member # 4446
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posted 06-19-2001 07:08 AM
*grumble* *grumble* *grumble* 
Zhukov
-------------------- "Didja ever notice that guy who pulls out right in front of you, then slows down to 30? Then whenever you get to a passing zone, he speeds up... Then the double solids return, and he's back to 30. And keeps his left turn signal on the whole time? Hitler was much worse than that guy" -- overheard on plastic.com
Posts: 4315 | From: Montreal, Quebec, CANADA | Registered: Apr 2000 | IP: Logged
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Rodger Bilko
Member
Member # 2170
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posted 06-19-2001 03:27 PM
*moan* *moan* *moan* :releaseitineuropenoweventhoughitisbuggy: -------------------- "Thingmies? We don't need no stinking Thingmies" Bilko's HQ
Posts: 6836 | From: Belfast. Northern Ireland. UK | Registered: Jan 2000 | IP: Logged
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Endwarde
Member
Member # 603
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posted 07-06-2001 11:11 AM
I have been playing this a while now, being a beta-tester and all. I love this game. I am getting decent frame rates all the time, and I am loving tanking and aircombat in the game. My only complaint is the flight model is somewhat simplified. (No BOB here ) For instance, I have a pretty hard time stalling the 109. I haven't ever hit a spin yet. I am sure they have done this because the majority of green pilots would spin out of the sky if they had this going. As it is, green pilots are always asking how not to spin around uncontrolled on the ground. (You can lock your rear wheel with the "/" key if you didn't know) Flying without padlock is indeed a challenge, and not being able to go to a cockpitless view forces you to stay honest. I have to admit, in EAW, I often succumbed to the gunsight view for the increased range of view. A lot of people are looking at the game quite negatively for various reasons. I personally love the fact that I can climb in a Me109, join up with some other pilots, go tank hunting, get totally suprised by a pack of spits, get into a massive hairball with pilots of unknown ability (some are green, some are very vetran)and then limp back to base afterwards, land, and go again. I have had this happen many times. I have never gotten the total suprise of the enemy from any other online flight before. In EAW or Janes WWII or whatnot, you join up with X number of other pilots who you know are out there somewhere and you'll be dogfighting soon. I just love the game and I look forward to all the future enhancements that they are going to be included soon.
Posts: 51 | From: Maine, USA | Registered: Oct 1999 | IP: Logged
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KingRat
Member
Member # 9211
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posted 07-09-2001 11:27 AM
It's hard for me to warm up to the air component of this title. I've only flown the 109, so perhaps I don't have a broad enough experience base, but I'm rather underwhelmed with what I've done so far. Other than engine torque this is the most arcade-like flying I've done in years. Some points I've found are,E more or less never drops from manovers. I've never managed to spin even when I've purposely tried. I mean, a 109e4 you can't spin??? The Spit can E-fight as well as the 109, the 109 can angle fight a Spit to a standstill. Rudder is useless in the air. You can't punch it for a quick view behind you. It has little effect on coordinating a turn, which doesn't really matter since you don't lose any E in any case. In short, at this time I don't recommend WWIIOL if you want to do air. Oh, you can have fun with it, even intense fun, but the flight models are several steps back from oldies like EAW. Ground is more rewarding for now, even with its horrible play (im)balancing. IL-2 appears to be the ticket for the next realistic prophead fix. For now, stick with an older sim if you want air fights. Lest I give the wrong impression - I spend too much time online with this game. It's got a lot of big problems at this time, but they seem to be in it for the long haul. And so am I. Half a year from now it may be what it should have been on release. After a year it could be amazing. The potential is there, the committment is there, now it needs time to bake. KR, HT driver extrodinaire
Posts: 16 | From: Utah, USA | Registered: Jul 2001 | IP: Logged
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