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»  COMBATSIM.COM ARCHIVE FORUM   » Game Discussions (Title-specific)   » IL-2 Sturmovik   » how will the Hit Points be modeled?

   
Author Topic: how will the Hit Points be modeled?
Lucky_1
Member
Member # 352

posted 10-02-2000 09:45 PM     Profile for Lucky_1   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I was wondering how the Hit Point characteristics will work for ground vehicles and structures in this game. I already know that the planes damage is dynamic, however, what about tanks for instance?

If we hit them in soft spots will they blow up quickly? Or do you have a certain amount of rounds to put in each vehicle before it blows?

What about the structures? Can you target, for example, a span of a bridge with bombs rather than like most sims where if a bomb lands 1000' away from it the whole thing just blows up!

I guess Oleg is the only one who might know the answers to these.

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"Do not needlessly endanger your lives, until I give you the signal." Dwight D. Eisenhower


Posts: 635 | From: Knoxville, TN. | Registered: Sep 1999  |  IP: Logged
LLv34_Snefens
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Member # 72

posted 10-04-2000 05:54 AM     Profile for LLv34_Snefens   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Tanks and other ground vehicles will have a damage model just like the planes, so certain angles and ammotypes and sizes will have different efficiency. Only exception from this are the troops who will just be using the "hitpoint" system.

I don't know how structures damage model will be, sorry.

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"Head-ons are for pilots that don't know what their next move should be"

Ltn. Snefens
RO, Lentolaivue 34


Posts: 329 | From: Aarhus, Denmark | Registered: Sep 1999  |  IP: Logged

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