|
|
This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum
|
|
|
|
Author
|
Topic: how will the Hit Points be modeled?
|
Lucky_1
Member
Member # 352
|
posted 10-02-2000 09:45 PM
I was wondering how the Hit Point characteristics will work for ground vehicles and structures in this game. I already know that the planes damage is dynamic, however, what about tanks for instance?If we hit them in soft spots will they blow up quickly? Or do you have a certain amount of rounds to put in each vehicle before it blows? What about the structures? Can you target, for example, a span of a bridge with bombs rather than like most sims where if a bomb lands 1000' away from it the whole thing just blows up! I guess Oleg is the only one who might know the answers to these. ------------------ "Do not needlessly endanger your lives, until I give you the signal." Dwight D. Eisenhower
Posts: 635 | From: Knoxville, TN. | Registered: Sep 1999 | IP: Logged
|
|
LLv34_Snefens
Member
Member # 72
|
posted 10-04-2000 05:54 AM
Tanks and other ground vehicles will have a damage model just like the planes, so certain angles and ammotypes and sizes will have different efficiency. Only exception from this are the troops who will just be using the "hitpoint" system.I don't know how structures damage model will be, sorry. ------------------ "Head-ons are for pilots that don't know what their next move should be" Ltn. Snefens RO, Lentolaivue 34
Posts: 329 | From: Aarhus, Denmark | Registered: Sep 1999 | IP: Logged
|
|
|
Contact Us | COMBATSIM.COM Home
© COMBATSIM.COM, INC. All Rights Reserved.
Powered by Infopop Corporation Ultimate Bulletin Board 6.04b
|
|
Home of the VMF-124 Death's Head Squad
|