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This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum
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Author
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Topic: Team Alligator, or Comanche/Hokum......
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Zero G
Member
Member # 311
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posted 02-19-2000 02:58 PM
Well to throw my two cents in here. Team Alligator has only one serious flaw in its flight model. If you played the demo you saw it, that base area of stability. You can leave the helo sitting on an angle in any direction and it will sit there not moving at all. I have not seen a build of this one for a month or two so maybe they changed it. All I can say is wait and see.C-H is still a work in progress but it is looking extremely good. We will have more info on this as more time passes. Think Apache-Havoc's FM with a pile of improvements. Razorworks has set out to improve on A-H in every way with C-H. Both of these look to be good, it just depends on what type of a sim you are looking for. TA has the close to the action get in and fight scripted missions. C-H is the full force dynamic campaign where flights to and from the action are longer with supprises along the way. Z
Posts: 374 | From: Canada | Registered: Sep 1999 | IP: Logged
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Shataan
Member
Member # 1976
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posted 02-21-2000 08:11 AM
speak for yourselves hehhehheh.. I dig certain things in a heli sim. And if the criteria is not met?? I won t be buying. 1: it s gotta make me feel "immersed"=like I m piloting. LB II did this regardless of the so called crappy FM. 2: cutting edge realistic graphics. C/H has THE best incockpit and outside heli detail yet, but its terrains are still suspect, as we haven t seen any yet. Gunship has nicer terrain from what little we ve seen so far. 3: if a heli sim doesn t have force feedback? It s dead in the water.. tits up. I ll take the bet C/H doesn t support f.f. !! 4: airstarts = kiss of death. I m not a game developer, but here s how I see it... if you gotta rob Peter to pay Paul.. meaning, if you think you can lowball us , rob from one area of the game, just to give us more in other areas? Don t bother. Precidents have been set by games coming before these ones. And if one area we feel is missing, I for one won t be buying. I can t wait till the next batch of sims totally supports the graphical powers of the Geforce, and the new cards coming. Then we can see all the terrains, skies, and vehicles done utilizing some really cool effects. Then we ll see some real graphical power... not just things like KA 52s " hey... look at that cool hardware bumpmapped water, that you ll only see if you have a G400.. uuuuuuhhh, aaaawwweeee, ooooohh".
Posts: 567 | From: | Registered: Jan 2000 | IP: Logged
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