Hi all,I think it was about a month ago I mentioned I wanted some people to help make a framework (a platform independant source code 'engine' so to speak). You guys mentioned I should start on it and pass it around after I get something going. I plan on doing that. I imagine it will take another 2 weeks to get a platform independent spinning triangle on the screen. I have the basics down right now and everything seems to be going fairly well.
I am still going to need an OpenGL and a Linux programmer to help me with those portions of the code... I don't know either. Do we have anybody in the house that knows either or both? Maybe just answering a few questions will be good enough for now.
OpenGL
1) Is this dependant on any sort of OS specific thing, or is this all OpenGL driver handled? For example. When using Direct3d, you have to set the Direct3d ontop of a window created by your program. It doesn't create the window. When creating Direct3d you pass it a handle to your window... Does this type of thing exist in OpenGL?
Linux
1) I assume Linux supports multiple threads? If the application passes the Linux class a void * to a function, would a linux programmer be able to use that void * to create a thread? Or is more needed? In windows I think a void * is all that is necessary.
I think thats the only questions I have so far.
[This message has been edited by Brandon (edited 11-06-2000).]