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This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum
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Author
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Topic: new patch on Check -Six.. :o))) (nt)
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jimvictor
Member
Member # 1052
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posted 04-20-2000 08:17 AM
...looks likes the patch combines several of the latest fixes,From the readme: - Msvcrt.dll 6.10.84.82 - Patch IBeta 2 - Patch réalisme iBeta 1.0 - Affichage des nuages en campagne (?) - Correction communications par Poogeen - Correction taille Bullsize par S.Gagnon - Correction rapidité curseur radar par S.Gagnon - Activation Force Feedback (S.Gagnon) - Correction Bulleyes en Reco par S.Gagnon - Correction Bulle de contact par Poogeen Explosions 1.5 par Tbone hyper réaliste - Nvx! Cockpit grand Angle 1.16 par B&S (C6team) Hyper réaliste, block 50/52 - Benfix 4.0 par Benhur ('Moonfix' par Moon amelioré) Hyper réaliste you have the option to do a custom install as well.
Posts: 433 | From: charlottesville Va usa | Registered: Nov 1999 | IP: Logged
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terrapin
Member
Member # 4231
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posted 04-20-2000 01:46 PM
Me and my friends at the studio did a little play with the new Check-Six patch and found several wav's of my BigBoom Soundpak NOT COMPATIBLE with it. 5 players had a pausing "wind" sound in TE's and Campaigns, another one reported problems (stuttering) with the afterburner sound.So: I can't wait to make BigBoom 1.1. I think, that my sounds should work 100 % with your great-and-easy patch. My studio buddies are working already with their wavelabs, I'll join them tonight at 00.30. You should expect BigBoom version 1.1 next week - unless we face any unseen problems. BigBoom 1.1 will be included in one of the next Check-Six Patches. Thanks!
Posts: 140 | From: Reutlingen, Germany | Registered: Apr 2000 | IP: Logged
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