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»  COMBATSIM.COM ARCHIVE FORUM   » Archives   » Falcon 4.0 Archive 2   » Benhur&Skypat Wide view Cockpit 1.15 OUT !!! (Page 1)

 
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Author Topic: Benhur&Skypat Wide view Cockpit 1.15 OUT !!!
skypat
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Member # 1749

posted 02-19-2000 07:46 AM     Profile for skypat   Author's Homepage     Send New Private Message   Edit/Delete Post
Block 50/52
With new 6 oclock view
and third 12 oclock view !
and lots of graphic enhancement

enjoy
http://spower.free.fr

benhur & Skypat
Only quality product !


Posts: 234 | From: France | Registered: Jan 2000  |  IP: Logged
Uh Duh
Member
Member # 1471

posted 02-19-2000 10:36 AM     Profile for Uh Duh   Author's Homepage     Send New Private Message   Edit/Delete Post
I love you, man.....awsome version...the best of the best. Will become the standard. your work is finished my son.

R


Posts: 42 | From: | Registered: Dec 1999  |  IP: Logged
T-Bone
Member
Member # 2174

posted 02-19-2000 10:40 AM     Profile for T-Bone   Author's Homepage     Send New Private Message   Edit/Delete Post
No offense, but I think you copied Paul Wilson's 6 oclock idea.

Just my $0.02


Posts: 786 | From: southboro, ma, us | Registered: Jan 2000  |  IP: Logged
skypat
Member
Member # 1749

posted 02-19-2000 11:19 AM     Profile for skypat   Author's Homepage     Send New Private Message   Edit/Delete Post
hi t-bone...
i agree with you .
and do you think Paul Wilson copied our wide view idea ?

A+
Skypat


Posts: 234 | From: France | Registered: Jan 2000  |  IP: Logged
Benhur
unregistered

posted 02-19-2000 11:43 AM       Edit/Delete Post
There s no offense T-Bone ! and you are right. Our 6o clock view is the one made by Paul, our download view is the one made by Xis, and some other artwork came from différent cockpit too.

It s like the ibéta patch. One hex coder find a bug and correct it. So, all the other Hex coders have to take this in account if they want to improve the global product.

We are all engaged in a sort of cockpit competition (Xis, Paul, Rufus, etc...) but I think it s a great competition as the final winner is the Falcon4 user.

Expecting you will understand what i mean and what i have so much difficulties to write in English


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JimG
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Member # 153

posted 02-19-2000 12:22 PM     Profile for JimG   Author's Homepage     Send New Private Message   Edit/Delete Post
Ben Hur & Skypat, good job and many thanks. Ben Hur, you english is fine...we read you loud and clear.
Posts: 1012 | From: Columbia, S.C. | Registered: Sep 1999  |  IP: Logged
Uh Duh
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Member # 1471

posted 02-19-2000 12:44 PM     Profile for Uh Duh   Author's Homepage     Send New Private Message   Edit/Delete Post
T-boner,...gotta come to skypats and benhurs defense in stating that their wide-view cockpit was the original one. If I hadn't come across it, I probably wouldn't be flying F4.
It seems now that they are all combining everything into this tasty 1.15 version. Gotta admit,...it's awesome.

Big fan, Uh


Posts: 42 | From: | Registered: Dec 1999  |  IP: Logged
Edeyes
Member
Member # 1687

posted 02-19-2000 06:53 PM     Profile for Edeyes   Author's Homepage     Send New Private Message   Edit/Delete Post
I absolutly love this cockpit, but b4 I install it, do you notice many hits on the framerate?
Posts: 70 | From: Australia | Registered: Jan 2000  |  IP: Logged
Split_s
unregistered

posted 02-19-2000 08:24 PM       Edit/Delete Post
Yes, there is a small framerate hit - not dramatic though. And understandable if you take into account that the wide view has to display and update more instruments *and* also has to draw more visible terrain graphics.

It's still a very great cockpit and I think it's a lot closer to the cockpit view which a real F-16 pilot gets.

When I first saw the wide view projects, I considered to make a 800x600 version (I already have done a 800x600 cockpit before 1.08 came out) but I gave up, because it's almost impossible to get all the stuff in 800x600 *and* maintain good image quality (the MFDs are a good example - they are smaller in the wide view and while they are well readable at 1024x768 it would be a pain in 800x600). Same for the HUD, btw.


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Bandit
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Member # 114

posted 02-19-2000 10:56 PM     Profile for Bandit   Author's Homepage     Send New Private Message   Edit/Delete Post
T-Bone, who care who got what from who as long as these guys keep producing great work like they have been!
Knit-picking like this is like complaining about having to pay the taxes on the 10 million you just won from a lottery!

Posts: 341 | From: oshawa,on,canada | Registered: Sep 1999  |  IP: Logged
Dawgman
unregistered

posted 02-20-2000 12:51 AM       Edit/Delete Post
These cockpit guys are great and we appreciate them all!
They are not a cockpit competition but a cockpit connection.
The Ultimate cockpit will be made from the input all of these great minds.

Thanks for giving your time (can anyone say for free?) so we may enjoy your talent.

Dawgman Out!


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xis
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Member # 1732

posted 02-20-2000 02:05 AM     Profile for xis   Author's Homepage     Send New Private Message   Edit/Delete Post
Dawgman

I agree no competition, just some "friendly" rivalry, if it was a competition, what the hell do we win?? Its you guys who actually win in the end. I just do it for myself basically.

Dont mind who uses my stuff, as long as there is a thankyou in the readme, especially after all the hours ive put into something.

Thats all we can ask, though i think the "three" of us would love to copyright our work sometimes Oh and payment is most appreciated - LOL

Xis


Posts: 312 | From: Australia | Registered: Jan 2000  |  IP: Logged
skypat
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Member # 1749

posted 02-20-2000 02:35 AM     Profile for skypat   Author's Homepage     Send New Private Message   Edit/Delete Post
hi Xis...
i agree totally with you.
just i dislike T-Bone answers...
and i think you know why.

i hope you have seen greetings to you at the bottom of our "lisezmoi.txt" file included in Zip file.

Your 10_12_d is incredible, wonderful.
i'am sure you'll do that from others view !

even if i like very much Wide view, there'is only one NORMAL view i love !
yours !!! full realistic and beautiful graphics.

what did you said ??? hum.. i remember !!
"KEEP UP THE GOOD WORKS"

Skypat


Posts: 234 | From: France | Registered: Jan 2000  |  IP: Logged
mudspike
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Member # 761

posted 02-20-2000 05:09 AM     Profile for mudspike   Author's Homepage     Send New Private Message   Edit/Delete Post
To Skypat & Benhur/ "AWACS" - A Wide Angle Cockpit Starter.

You would not have to get a feedback like T-bone's
if you had taken my advice. (I mean callsign above)

BTW, I was astoniehed once again by your HSI included/excluded
version of cockpit.
Moving ICP button, larger MFDs etc.. (magnifying glass is
taken out from my desk at last)
I LIKED IT A WHOLE BUNCH, Keep up the good work.

and one suggestion.
Can you make the HSI excluded front view cockpit(8_12_e) as a default "2" view?
Guess I have to learn how to be satisfied with current thing.
But I also know you are the man who dunt know how to be satisfied with
current thing. Yer cockpit said that...
Thanx.
__________
Mudspike


Posts: 51 | From: Kwanj ju South Korea | Registered: Oct 1999  |  IP: Logged
Popeye
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Member # 988

posted 02-20-2000 05:39 AM     Profile for Popeye   Author's Homepage     Send New Private Message   Edit/Delete Post
Skypat & Benhur

Thanks for the wider view. The narrow view is the one big gap between what a pilot sees and what we see from a desktop. I appreciate your good work. With the constant improvements being made Falcon continues to be by far the best sim ever made.
Popeye


Posts: 33 | From: North Ridgeville, Ohio, USA | Registered: Nov 1999  |  IP: Logged
Wasp
Member
Member # 3002

posted 02-20-2000 01:02 PM     Profile for Wasp   Author's Homepage     Send New Private Message   Edit/Delete Post
Skypat and Benhur, Another great cockpit! Have you thought about other cockpits now that we can fly other aircraft with the realism patch. It would be brilliant to have an A10 cockpit to fly in.
Wasp

Posts: 565 | From: Letchworth, Herts,England | Registered: Feb 2000  |  IP: Logged
Sylvain Gagnon
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Member # 3070

posted 02-21-2000 08:12 AM     Profile for Sylvain Gagnon   Author's Homepage     Send New Private Message   Edit/Delete Post
I notice your 10_tmplt.gif file as some formation template. How can I see them in the game? Thanks.

Posts: 310 | From: Ottawa, On, Canada | Registered: Feb 2000  |  IP: Logged
Benhur
unregistered

posted 02-21-2000 12:51 PM       Edit/Delete Post
The formation template was an idea.
I would like to do add some pages on the kneeboard... but was unable to do it.
To do it, we need to hack the "callbackslot" datas that are used in the cockpit.

There is a lot of stuff that could be improve
if we can find the database of the "callbackslot" and understand how it works.

exemple: you should not be able to raise up your gear if you have the 2 hydraulics circuits off.

I m pretty sure that Falcon compute those info but the problem is that there are not display (like the ALT warning light that was commanded by a Break-X signal...???)

Is there some HEX CODERS in the room ??


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xis
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Member # 1732

posted 02-21-2000 01:43 PM     Profile for xis   Author's Homepage     Send New Private Message   Edit/Delete Post
Benhur

I think that is a dream for all of us, if someone could crack the callback slots, we could almost do what we want in the cockpit.

Xis


Posts: 312 | From: Australia | Registered: Jan 2000  |  IP: Logged
Roadkill
unregistered

posted 02-21-2000 02:19 PM       Edit/Delete Post
Skypat,

I'm currently using Paul Wilson's cockpit, with pretty good results, however, at the darkest part of night, you cannot read any of the instrument labels (can't see buttons, etc.) or the clipboards.

Before I install your work, can you tell me, will I be able to read these items at the darkest part of night?

Thanks!

quote:
Originally posted by skypat:
Block 50/52
With new 6 oclock view
and third 12 oclock view !
and lots of graphic enhancement

enjoy
http://spower.free.fr

benhur & Skypat
Only quality product !



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xis
Member
Member # 1732

posted 02-21-2000 07:20 PM     Profile for xis   Author's Homepage     Send New Private Message   Edit/Delete Post
Roadkill

The cockpits do not affect the brightness of the cockpit at night. The LOD file does.

If you have installed Skyfix, KoreaSky or Moodfix, this is your problem. They make the ambience too dark at night to see the cockpit instuments.

Try the defualt LOD file or Skyfix2, that is ok for nightime.

Hope this helps

Xis


Posts: 312 | From: Australia | Registered: Jan 2000  |  IP: Logged
Cuervo
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Member # 1113

posted 02-22-2000 04:33 AM     Profile for Cuervo   Author's Homepage     Send New Private Message   Edit/Delete Post
I don't mean to be a pain, but could some one do a readme.txt in english for this file? If I could to the translation I would do it for them.

------------------
I'd clear your six, but I'm having a little trouble of my own right now...


Posts: 392 | From: | Registered: Nov 1999  |  IP: Logged
T-Bone
Member
Member # 2174

posted 02-22-2000 11:14 AM     Profile for T-Bone   Author's Homepage     Send New Private Message   Edit/Delete Post
Maybe you guys should think before you open your mouths. Do you know who I am or what I'm developing? I'm working on a project 100 times more important than a cockpit. Well I guess I was just making a comment. I like Paul's better probably cause we're buddies. And we are working on a certain project together... If you don't know then you should ask around. This message was to all who flamed me for expressing my opinion. Even benhur took it lightly. Immatureness that was seen in "need an F4 manual" was shown once again. Perhaps I'll leave this message board...

[This message has been edited by T-Bone (edited 02-22-2000).]


Posts: 786 | From: southboro, ma, us | Registered: Jan 2000  |  IP: Logged
T-bonehead
unregistered

posted 02-22-2000 01:04 PM       Edit/Delete Post
I smell a crybitch here! all the cockpit guys get along, share ideas and solve problems together and everybody in the F4 world reaps the rewards. All of a sudden a "friend" comes along and worries about his bud getting his proper credit due and jumps to his defense without being asked? bonebitch don't let the door hit you in your T-bonehead on the way out, I guess we all will be out of luck because your secret project 100 times more important than the trivial work done on the cockpit to improve the playability and "feel" of the game, heck your probably one of the "experts" that don't even play F4 because it's not challenging enough for you anymore, right? SEEEEE YAAAAAAA

p.s. you are the right T-bonehead, and not an imposter, right?


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T-Bone
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Member # 2174

posted 02-22-2000 01:12 PM     Profile for T-Bone   Author's Homepage     Send New Private Message   Edit/Delete Post
Ehhh, I think this is getting out of hand. Oh well. I could really care less in fact because I take it that you don't know what I have done and doing.
Posts: 786 | From: southboro, ma, us | Registered: Jan 2000  |  IP: Logged
Blacksheep
unregistered

posted 02-22-2000 01:14 PM       Edit/Delete Post
Dude, T-Bone is the one who is making the new map of Iran. Give the guy a break, he's just trying to help us.
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T-Bonehead
unregistered

posted 02-22-2000 01:58 PM       Edit/Delete Post
I have seen all the T-Bonehead threads, how can you miss them? He keeps telling us he is the second coming, yet all he is just another PaintShopPro jockey, nothing more. He comes up with some dime store novel storyline and we are all supposed to pay homage? give up your holier-than-thou attitude and maybe someone would take you serious. Desert campaign? another Iraq/Iran/Kuwait? from the self proclaimed "artist", DOES F15 ring a bell, HELLO!! most of us have that game already? Hell just like crybitch someone else like Julian will actually have to figure out the hex-hack and then you get to attach your name to it like it couldn't have been done without your wonderful idea of creating solid brown tiles. Am I missing something here? DON'T RAG ON THE REAL CONTRIBUTORS just to make yourself more important (that's right, 100 times more important). All the TOTALLY unselfish guys like Skypat, Xis, and your bud Shatter, who are the REAL ARTISTS, actually make a big difference in the way the game plays. BE VARY CAREFULL, because you might just piss them off enough to make them decide it's not worth dealing with all the petty little peons LIKE YOU, trying to make a name for yourself at their expense. If that happens, you will have a target on your back and no where to hide. Maybe you and crybitch should start a support group for the self appointed forum police that don't get their props, like I said, don't let the door hit you on your T-Bonehead on the way out! :mad
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T-Bone
Member
Member # 2174

posted 02-22-2000 02:40 PM     Profile for T-Bone   Author's Homepage     Send New Private Message   Edit/Delete Post
Give me a break. If you knew how much I've done for this community and how selfless I am then maybe you wouldnt be such an idiot. Stop using daddy's AOL account to post trash boy, you don't know who youre dealing with
Posts: 786 | From: southboro, ma, us | Registered: Jan 2000  |  IP: Logged
T-Bonehead
unregistered

posted 02-22-2000 03:32 PM       Edit/Delete Post
whats a matter T_Bonehead, truth hurt? as far as me using daddies AOL, you wish. I picture you as a pencil necked 30 something geek loser, with pasty white skin. I've had bowel movements bigger than you, BOY. Why don't you start another thread proclaiming your next, dream, ...errr project in the works so everybody can reply, YOU GO GIRL, can't wait for the finished product, it will be the bestest F4 addon ever! Maybe they will even mention your dreams ...errr project in iBeta's readme, if you get crybitches permission. Gotta go pop my pimples now and figure out what scam I can claim credit for, SEEEEE YAAAA
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Elorian
unregistered

posted 02-22-2000 05:35 PM       Edit/Delete Post
I've never used a new cockpit before. I'm curios, is the wide screen view optional? What I mean is, does it have it's own view number (ex: replaces 9)?

My other question is related to the screenshots on the website. The bottom screenshot is a rear view within the cockpit; What is the grey matter behind the seat? It's probably a parachute, but it might also be an innert rock with magical powers giving the pilot abilities to teleport behind any incoming enemy. . .But I could be wrong ;-)

Cheers!
- Elorian


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Thomas AV8R Spann
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Member # 2732

posted 02-22-2000 05:36 PM     Profile for Thomas AV8R Spann   Author's Homepage     Send New Private Message   Edit/Delete Post
SkyPat, BenHur (love your movie, lol) and Xis:

After reading the threads above, I just didnt want to force you or others to go down that low (literally) to read this. But I hope you will still see this post.....

I personally want to commend all of you for your extremely valuable free addons. You all are contributors to our simming community.

While I absolutely love Xis's 800 and 1024Res cockpits for thier Block52 accuracy, I do a LOT of formation flying - see the links http://www.combatsim.com/ubb/Forum21/HTML/001995.html So I see your wide angle view as very useful for that purpose. I dont like the small text and avionics on a 17" monitor, but for formation flying this wide view is what counts, not detailed avionics.

Now heres my challenge for you guys....
Can someone comeup with a cockpit selector C++ utility so you can quickly go from one cockpit to another? Similair to Onions Skin Editor?

Thanks,
Thomas AV8R Spann

[This message has been edited by Thomas AV8R Spann (edited 02-23-2000).]


Posts: 965 | From: | Registered: Jan 2000  |  IP: Logged
xis
Member
Member # 1732

posted 02-23-2000 12:32 AM     Profile for xis   Author's Homepage     Send New Private Message   Edit/Delete Post
Thomas

I often wonder why no one has put together a cockpit changer, i cant program so dont look at me, but im sure there is plenty of people out there with the knowledge. Hell you could almost do it with a BAT file So im sure someone could put a nice front end to such a thing.

Xis


Posts: 312 | From: Australia | Registered: Jan 2000  |  IP: Logged
Benhur
unregistered

posted 02-23-2000 03:15 AM       Edit/Delete Post
quote:
Originally posted by Thomas AV8R Spann:
SkyPat, BenHur (love your movie, lol) and Xis:

After reading the threads above, I just didnt want to force you or others to go down that low (literally) to read this. But I hope you will still see this post.....

I personally want to commend all of you for your extremely valuable free addons. You all are contributors to our simming community.

While I absolutely love Xis's 800 and 1024Res cockpits for thier Block52 accuracy, I do a LOT of formation flying (see the links http://www.combatsim.com/ubb/Forum21/HTML/001995.html). So I see your wide angle view
as very useful for that purpose. I dont like the small text and avionics on a 17" monitor, but for formation flying this wide view is what counts, not detailed avionics.

Now heres my challenge for you guys....
Can someone comeup with a cockpit selector C++ utility so you can quickly go from one cockpit to another? Similair to Onions Skin Editor?

Thanks,
Thomas AV8R Spann


mouarrfff, my movie... i was young... LOL

I m always happy to see that there is some people that enjoy our work and even with the heigth of all those years , i can always read all those thread.

I think that "cockpit switch" should be done with a batch file renaming the cockpits art folders and a shortcut to launch it with parameters.
I m not an expert in batch file but perhaps someone could do that for us ?

For the "small text" problem, notice that the MFDs are as large as in non wide view cockpits.

Salutations,
Benhur


IP: Logged
NO-head
unregistered

posted 02-23-2000 03:32 AM       Edit/Delete Post
Just because someone makes something for this game doesn't give them the right to be an A$$.
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Alex
Member
Member # 107

posted 02-23-2000 04:19 AM     Profile for Alex   Author's Homepage     Send New Private Message   Edit/Delete Post
Stroll on, People!! I have been away for a couple of days and find a load of $hit in a thread which SHOULD be celebrating the good work of some fine people. Instead what do I find?

I note that, once again, those displaying the most dignity in this thread are the cockpit makers of the world - XiS, Benhur and Skypat (as well as Paul) - not only do I appreciate your fine work, I also admire your ability to rise above such bickering. If none of you seem to be offended, why should any of the rest of us presume to be offended on your behalf??

We all know your contributions and all of you freely acknowledge each others contributions. That's good enough for me. Once again, you have my respect and admiration. ALL of you.

Alex.


Posts: 1218 | From: UK | Registered: Sep 1999  |  IP: Logged
TKorho
Member
Member # 3215

posted 02-23-2000 05:15 AM     Profile for TKorho   Author's Homepage     Send New Private Message   Edit/Delete Post
Ah, Benhur and Skypat! Now you've done it. I need to upgrade AGAIN! :-)

Thanks, the cockpit looks just fabulous. I'll go for it immediately, tonight.

One question/suggestion: would it be hard to remake the (right) kneepad? I find it bery erratic to see one kneepad I expect a real pilot to have, and then the other being long and narrow. Very different from each other. Also in some of the cockpits the information on the right seems to orginized a bit different and to my eyes, more informative.
For example the template on your page: the GTT cockpit has funny yet professional - and some others.

Of course I could tinker myself plain-graphics file to down-right, since the kneepad doesn't have any activities bound, but I think this would be an enhancement to your cockpit.


Thanks for the cockpit! I have been using 1.13G and it was great in itself!!

Super work, I owe you one (beer).

------------------
TKorho/Ghost - Hornet coder, Falcon4:www.87th.org, snowboarder


Posts: 388 | From: Tampere, Finland | Registered: Feb 2000  |  IP: Logged
Sylvain Gagnon
Member
Member # 3070

posted 02-23-2000 08:13 AM     Profile for Sylvain Gagnon   Author's Homepage     Send New Private Message   Edit/Delete Post
quote:
Originally posted by xis:
Thomas

I often wonder why no one has put together a cockpit changer, i cant program so dont look at me, but im sure there is plenty of people out there with the knowledge. Hell you could almost do it with a BAT file So im sure someone could put a nice front end to such a thing.

Xis


Funny you should mention this. I left a message on iBeta's forum earlier regarding a similar situtation (it was about choosing a different plane cockpit before launching falcon). I didn't put any batch file, but made a quick one for THIS situation. Here's the batch file...

@echo off

echo 1 - Xis' cockpit
echo 2 - Viper299's addition to Xis' cockpit
echo 3 - Benhur's Wide view cockpit
echo 4 - Paul's Wide vew cockpit
echo 5 - Original cockpit
echo.
choice /C:12345 "Please enter which cockpit to use "

if errorlevel 5 goto OPT_5
if errorlevel 4 goto OPT_4
if errorlevel 3 goto OPT_3
if errorlevel 2 goto OPT_2
if errorlevel 1 goto OPT_1

:OPT_1
if exist D:\Falcon4\Art\ckptart\Xis.txt goto OK
if exist D:\Falcon4\Art\ckptart\*.txt del D:\Falcon4\Art\ckptart\*.txt
if exist D:\Falcon4\Art\ckptart\*.dat del D:\Falcon4\Art\ckptart\*.dat
if exist D:\Falcon4\Art\ckptart\*.gif del D:\Falcon4\Art\ckptart\*.gif
copy d:\Falcon4\Art\ckptart\xis d:\Falcon4\Art\ckptart > NUL
echo Xis' cockpit d:\Falcon4\Art\ckptart\xis.txt
goto OK

:OPT_2
if exist D:\Falcon4\Art\ckptart\Viper299.txt goto OK
if exist D:\Falcon4\Art\ckptart\*.txt del D:\Falcon4\Art\ckptart\*.txt
if exist D:\Falcon4\Art\ckptart\*.dat del D:\Falcon4\Art\ckptart\*.dat
if exist D:\Falcon4\Art\ckptart\*.gif del D:\Falcon4\Art\ckptart\*.gif
copy d:\Falcon4\Art\ckptart\Viper299 d:\Falcon4\Art\ckptart > NUL
echo Viper299's cockpit d:\Falcon4\Art\ckptart\Viper299.txt
goto OK

:OPT_3
if exist D:\Falcon4\Art\ckptart\Benhur.txt goto OK
if exist D:\Falcon4\Art\ckptart\*.txt del D:\Falcon4\Art\ckptart\*.txt
if exist D:\Falcon4\Art\ckptart\*.dat del D:\Falcon4\Art\ckptart\*.dat
if exist D:\Falcon4\Art\ckptart\*.gif del D:\Falcon4\Art\ckptart\*.gif
copy d:\Falcon4\Art\ckptart\Benhur d:\Falcon4\Art\ckptart > NUL
echo Benhur's cockpit d:\Falcon4\Art\ckptart\Benhur.txt
goto OK

:OPT_4
if exist D:\Falcon4\Art\ckptart\Paul.txt goto OK
if exist D:\Falcon4\Art\ckptart\*.txt del D:\Falcon4\Art\ckptart\*.txt
if exist D:\Falcon4\Art\ckptart\*.dat del D:\Falcon4\Art\ckptart\*.dat
if exist D:\Falcon4\Art\ckptart\*.gif del D:\Falcon4\Art\ckptart\*.gif
copy d:\Falcon4\Art\ckptart\Paul d:\Falcon4\Art\ckptart > NUL
echo Paul's cockpit d:\Falcon4\Art\ckptart\Paul.txt
goto OK

:OPT_5
if exist D:\Falcon4\Art\ckptart\Original.txt goto OK
if exist D:\Falcon4\Art\ckptart\*.txt del D:\Falcon4\Art\ckptart\*.txt
if exist D:\Falcon4\Art\ckptart\*.dat del D:\Falcon4\Art\ckptart\*.dat
if exist D:\Falcon4\Art\ckptart\*.gif del D:\Falcon4\Art\ckptart\*.gif
copy d:\Falcon4\Art\ckptart\Original d:\Falcon4\Art\ckptart > NUL
echo Original cockpit d:\Falcon4\Art\ckptart\Original.txt
goto OK

:OK


One thing you might have to change is the path to your falcon directory. I've put D:\Falcon4 since this is what I use. Also, I'm assuming cockpits are in 'falcondir'\art\ckptart\?????? directories. Like yours would be in d:\falcon4\art\ckptart\xis for example. I've entered entries for yours, Viper299 mod to yours, Benhur's, Paul's and the original cockpit. You can add as many as you want, but don't forget to change the 'choice ...' line.

Personally, I already start F4 through a batch file. It copies my logbook daily (copy it once per day on a directory who's name is the date) and check if I have the right profile stored in my CH ProThrottle before loading F4.

[This message has been edited by Sylvain Gagnon (edited 02-23-2000).]


Posts: 310 | From: Ottawa, On, Canada | Registered: Feb 2000  |  IP: Logged
Thomas AV8R Spann
Member
Member # 2732

posted 02-23-2000 02:54 PM     Profile for Thomas AV8R Spann   Author's Homepage     Send New Private Message   Edit/Delete Post
Slyvain,

Ill give this a looksee tonight.
Thanks for filling in the gap
until some J Onion comes along
and writes a GUI version.

Are you pondering what Im pondering?

I wonder if we could spice up
this BAT file with a global variable
to point to an user set path variable
so that one shoe fits all. Now Im
also thinking we kick off this bat
file from a shortcut to F4?

Hmmmmmmmmm

Thomas


Posts: 965 | From: | Registered: Jan 2000  |  IP: Logged
Sylvain Gagnon
Member
Member # 3070

posted 02-24-2000 06:32 AM     Profile for Sylvain Gagnon   Author's Homepage     Send New Private Message   Edit/Delete Post
quote:
Originally posted by Thomas AV8R Spann:
Slyvain,

Ill give this a looksee tonight.
Thanks for filling in the gap
until some J Onion comes along
and writes a GUI version.

Are you pondering what Im pondering?

I wonder if we could spice up
this BAT file with a global variable
to point to an user set path variable
so that one shoe fits all. Now Im
also thinking we kick off this bat
file from a shortcut to F4?

Hmmmmmmmmm

Thomas


Easily done. Just put "set F4Path=yourF4Path" (like set F4Path=d:\falcon4 in my case) at the begining of the file (but after @echo off) and replace every d:\falcon4 in the batch file for %F4Path% (don't forget the % signs). You could call F4 after the :OK by adding %F4Path%\falcon4.exe, and after that, change your shortcut to point to the batch file instead of falcon4.exe. If you want, you can also load the icon from falcon4.exe and check 'Close on exit' and Run minimize to make the batch file the least obtrusive.


Posts: 310 | From: Ottawa, On, Canada | Registered: Feb 2000  |  IP: Logged
Shatterer of Worlds
Member
Member # 1477

posted 02-24-2000 09:04 AM     Profile for Shatterer of Worlds   Author's Homepage     Send New Private Message   Edit/Delete Post
Hi Sylvain,

The bat file looks great. I don't know much about bat programming so I do not understand everything you have written. Does your bat file delete the contents of the entire ckptart directory before installing the next cockpit? It would need to.

It looks like it does though. The menu.dat should stay though since it is unrelated to the cockpits that we do and is modified by others (Deltahawks, iBeta, others).

[This message has been edited by Shatterer of Worlds (edited 02-24-2000).]


Posts: 1416 | From: Modesto, CA, USA | Registered: Dec 1999  |  IP: Logged

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