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This is our archive forum. It contains posts from 1999 to 2003. If you prefer, you may participate in our current COMBATSIM.COM Forum
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This topic is comprised of pages: 1 2
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Author
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Topic: Benhur&Skypat Wide view Cockpit 1.15 OUT !!!
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Benhur
unregistered
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posted 02-19-2000 11:43 AM
There s no offense T-Bone ! and you are right. Our 6o clock view is the one made by Paul, our download view is the one made by Xis, and some other artwork came from différent cockpit too.It s like the ibéta patch. One hex coder find a bug and correct it. So, all the other Hex coders have to take this in account if they want to improve the global product. We are all engaged in a sort of cockpit competition (Xis, Paul, Rufus, etc...) but I think it s a great competition as the final winner is the Falcon4 user.  Expecting you will understand what i mean and what i have so much difficulties to write in English
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Split_s
unregistered
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posted 02-19-2000 08:24 PM
Yes, there is a small framerate hit - not dramatic though. And understandable if you take into account that the wide view has to display and update more instruments *and* also has to draw more visible terrain graphics. It's still a very great cockpit and I think it's a lot closer to the cockpit view which a real F-16 pilot gets. When I first saw the wide view projects, I considered to make a 800x600 version (I already have done a 800x600 cockpit before 1.08 came out) but I gave up, because it's almost impossible to get all the stuff in 800x600 *and* maintain good image quality (the MFDs are a good example - they are smaller in the wide view and while they are well readable at 1024x768 it would be a pain in 800x600). Same for the HUD, btw.
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Dawgman
unregistered
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posted 02-20-2000 12:51 AM
These cockpit guys are great and we appreciate them all! They are not a cockpit competition but a cockpit connection. The Ultimate cockpit will be made from the input all of these great minds.Thanks for giving your time (can anyone say for free?) so we may enjoy your talent. Dawgman Out!
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xis
Member
Member # 1732
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posted 02-20-2000 02:05 AM
DawgmanI agree no competition, just some "friendly" rivalry, if it was a competition, what the hell do we win?? Its you guys who actually win in the end. I just do it for myself basically. Dont mind who uses my stuff, as long as there is a thankyou in the readme, especially after all the hours ive put into something. Thats all we can ask, though i think the "three" of us would love to copyright our work sometimes Oh and payment is most appreciated - LOL Xis
Posts: 312 | From: Australia | Registered: Jan 2000 | IP: Logged
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skypat
Member
Member # 1749
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posted 02-20-2000 02:35 AM
hi Xis... i agree totally with you. just i dislike T-Bone answers... and i think you know why.i hope you have seen greetings to you at the bottom of our "lisezmoi.txt" file included in Zip file. Your 10_12_d is incredible, wonderful. i'am sure you'll do that from others view ! even if i like very much Wide view, there'is only one NORMAL view i love ! yours !!! full realistic and beautiful graphics. what did you said ??? hum.. i remember !! "KEEP UP THE GOOD WORKS"  Skypat
Posts: 234 | From: France | Registered: Jan 2000 | IP: Logged
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mudspike
Member
Member # 761
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posted 02-20-2000 05:09 AM
To Skypat & Benhur/ "AWACS" - A Wide Angle Cockpit Starter.You would not have to get a feedback like T-bone's if you had taken my advice. (I mean callsign above) BTW, I was astoniehed once again by your HSI included/excluded version of cockpit. Moving ICP button, larger MFDs etc.. (magnifying glass is taken out from my desk at last) I LIKED IT A WHOLE BUNCH, Keep up the good work. and one suggestion. Can you make the HSI excluded front view cockpit(8_12_e) as a default "2" view? Guess I have to learn how to be satisfied with current thing. But I also know you are the man who dunt know how to be satisfied with current thing. Yer cockpit said that... Thanx. __________ Mudspike
Posts: 51 | From: Kwanj ju South Korea | Registered: Oct 1999 | IP: Logged
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Benhur
unregistered
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posted 02-21-2000 12:51 PM
The formation template was an idea. I would like to do add some pages on the kneeboard... but was unable to do it. To do it, we need to hack the "callbackslot" datas that are used in the cockpit. There is a lot of stuff that could be improve if we can find the database of the "callbackslot" and understand how it works. exemple: you should not be able to raise up your gear if you have the 2 hydraulics circuits off. I m pretty sure that Falcon compute those info but the problem is that there are not display (like the ALT warning light that was commanded by a Break-X signal...???) Is there some HEX CODERS in the room ??
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Roadkill
unregistered
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posted 02-21-2000 02:19 PM
Skypat,I'm currently using Paul Wilson's cockpit, with pretty good results, however, at the darkest part of night, you cannot read any of the instrument labels (can't see buttons, etc.) or the clipboards. Before I install your work, can you tell me, will I be able to read these items at the darkest part of night? Thanks! quote: Originally posted by skypat: Block 50/52 With new 6 oclock view and third 12 oclock view ! and lots of graphic enhancementenjoy http://spower.free.fr benhur & Skypat Only quality product !
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xis
Member
Member # 1732
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posted 02-21-2000 07:20 PM
RoadkillThe cockpits do not affect the brightness of the cockpit at night. The LOD file does. If you have installed Skyfix, KoreaSky or Moodfix, this is your problem. They make the ambience too dark at night to see the cockpit instuments. Try the defualt LOD file or Skyfix2, that is ok for nightime. Hope this helps Xis
Posts: 312 | From: Australia | Registered: Jan 2000 | IP: Logged
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T-bonehead
unregistered
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posted 02-22-2000 01:04 PM
I smell a crybitch here! all the cockpit guys get along, share ideas and solve problems together and everybody in the F4 world reaps the rewards. All of a sudden a "friend" comes along and worries about his bud getting his proper credit due and jumps to his defense without being asked? bonebitch don't let the door hit you in your T-bonehead on the way out, I guess we all will be out of luck because your secret project 100 times more important than the trivial work done on the cockpit to improve the playability and "feel" of the game, heck your probably one of the "experts" that don't even play F4 because it's not challenging enough for you anymore, right? SEEEEE YAAAAAAAp.s. you are the right T-bonehead, and not an imposter, right?
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Blacksheep
unregistered
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posted 02-22-2000 01:14 PM
Dude, T-Bone is the one who is making the new map of Iran. Give the guy a break, he's just trying to help us.
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T-Bonehead
unregistered
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posted 02-22-2000 01:58 PM
I have seen all the T-Bonehead threads, how can you miss them? He keeps telling us he is the second coming, yet all he is just another PaintShopPro jockey, nothing more. He comes up with some dime store novel storyline and we are all supposed to pay homage? give up your holier-than-thou attitude and maybe someone would take you serious. Desert campaign? another Iraq/Iran/Kuwait? from the self proclaimed "artist", DOES F15 ring a bell, HELLO!! most of us have that game already? Hell just like crybitch someone else like Julian will actually have to figure out the hex-hack and then you get to attach your name to it like it couldn't have been done without your wonderful idea of creating solid brown tiles. Am I missing something here? DON'T RAG ON THE REAL CONTRIBUTORS just to make yourself more important (that's right, 100 times more important). All the TOTALLY unselfish guys like Skypat, Xis, and your bud Shatter, who are the REAL ARTISTS, actually make a big difference in the way the game plays. BE VARY CAREFULL, because you might just piss them off enough to make them decide it's not worth dealing with all the petty little peons LIKE YOU, trying to make a name for yourself at their expense. If that happens, you will have a target on your back and no where to hide. Maybe you and crybitch should start a support group for the self appointed forum police that don't get their props, like I said, don't let the door hit you on your T-Bonehead on the way out! :mad
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T-Bonehead
unregistered
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posted 02-22-2000 03:32 PM
whats a matter T_Bonehead, truth hurt? as far as me using daddies AOL, you wish. I picture you as a pencil necked 30 something geek loser, with pasty white skin. I've had bowel movements bigger than you, BOY. Why don't you start another thread proclaiming your next, dream, ...errr project in the works so everybody can reply, YOU GO GIRL, can't wait for the finished product, it will be the bestest F4 addon ever! Maybe they will even mention your dreams ...errr project in iBeta's readme, if you get crybitches permission. Gotta go pop my pimples now and figure out what scam I can claim credit for, SEEEEE YAAAA
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Elorian
unregistered
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posted 02-22-2000 05:35 PM
I've never used a new cockpit before. I'm curios, is the wide screen view optional? What I mean is, does it have it's own view number (ex: replaces 9)?My other question is related to the screenshots on the website. The bottom screenshot is a rear view within the cockpit; What is the grey matter behind the seat? It's probably a parachute, but it might also be an innert rock with magical powers giving the pilot abilities to teleport behind any incoming enemy. . .But I could be wrong ;-) Cheers! - Elorian
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Thomas AV8R Spann
Member
Member # 2732
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posted 02-22-2000 05:36 PM
SkyPat, BenHur (love your movie, lol) and Xis:After reading the threads above, I just didnt want to force you or others to go down that low (literally) to read this. But I hope you will still see this post..... I personally want to commend all of you for your extremely valuable free addons. You all are contributors to our simming community. While I absolutely love Xis's 800 and 1024Res cockpits for thier Block52 accuracy, I do a LOT of formation flying - see the links http://www.combatsim.com/ubb/Forum21/HTML/001995.html So I see your wide angle view as very useful for that purpose. I dont like the small text and avionics on a 17" monitor, but for formation flying this wide view is what counts, not detailed avionics. Now heres my challenge for you guys.... Can someone comeup with a cockpit selector C++ utility so you can quickly go from one cockpit to another? Similair to Onions Skin Editor? Thanks, Thomas AV8R Spann
[This message has been edited by Thomas AV8R Spann (edited 02-23-2000).]
Posts: 965 | From: | Registered: Jan 2000 | IP: Logged
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Benhur
unregistered
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posted 02-23-2000 03:15 AM
quote: Originally posted by Thomas AV8R Spann: SkyPat, BenHur (love your movie, lol) and Xis:After reading the threads above, I just didnt want to force you or others to go down that low (literally) to read this. But I hope you will still see this post..... I personally want to commend all of you for your extremely valuable free addons. You all are contributors to our simming community. While I absolutely love Xis's 800 and 1024Res cockpits for thier Block52 accuracy, I do a LOT of formation flying (see the links http://www.combatsim.com/ubb/Forum21/HTML/001995.html). So I see your wide angle view as very useful for that purpose. I dont like the small text and avionics on a 17" monitor, but for formation flying this wide view is what counts, not detailed avionics. Now heres my challenge for you guys.... Can someone comeup with a cockpit selector C++ utility so you can quickly go from one cockpit to another? Similair to Onions Skin Editor? Thanks, Thomas AV8R Spann
mouarrfff, my movie... i was young... LOL  I m always happy to see that there is some people that enjoy our work and even with the heigth of all those years , i can always read all those thread. I think that "cockpit switch" should be done with a batch file renaming the cockpits art folders and a shortcut to launch it with parameters. I m not an expert in batch file but perhaps someone could do that for us ? For the "small text" problem, notice that the MFDs are as large as in non wide view cockpits. Salutations, Benhur
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NO-head
unregistered
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posted 02-23-2000 03:32 AM
Just because someone makes something for this game doesn't give them the right to be an A$$.
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Alex
Member
Member # 107
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posted 02-23-2000 04:19 AM
Stroll on, People!! I have been away for a couple of days and find a load of $hit in a thread which SHOULD be celebrating the good work of some fine people. Instead what do I find?I note that, once again, those displaying the most dignity in this thread are the cockpit makers of the world - XiS, Benhur and Skypat (as well as Paul) - not only do I appreciate your fine work, I also admire your ability to rise above such bickering. If none of you seem to be offended, why should any of the rest of us presume to be offended on your behalf?? We all know your contributions and all of you freely acknowledge each others contributions. That's good enough for me. Once again, you have my respect and admiration. ALL of you. Alex.
Posts: 1218 | From: UK | Registered: Sep 1999 | IP: Logged
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TKorho
Member
Member # 3215
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posted 02-23-2000 05:15 AM
Ah, Benhur and Skypat! Now you've done it. I need to upgrade AGAIN! :-)Thanks, the cockpit looks just fabulous. I'll go for it immediately, tonight. One question/suggestion: would it be hard to remake the (right) kneepad? I find it bery erratic to see one kneepad I expect a real pilot to have, and then the other being long and narrow. Very different from each other. Also in some of the cockpits the information on the right seems to orginized a bit different and to my eyes, more informative. For example the template on your page: the GTT cockpit has funny yet professional - and some others. Of course I could tinker myself plain-graphics file to down-right, since the kneepad doesn't have any activities bound, but I think this would be an enhancement to your cockpit. Thanks for the cockpit! I have been using 1.13G and it was great in itself!!
Super work, I owe you one (beer). ------------------ TKorho/Ghost - Hornet coder, Falcon4:www.87th.org, snowboarder
Posts: 388 | From: Tampere, Finland | Registered: Feb 2000 | IP: Logged
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Sylvain Gagnon
Member
Member # 3070
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posted 02-23-2000 08:13 AM
quote: Originally posted by xis: ThomasI often wonder why no one has put together a cockpit changer, i cant program so dont look at me, but im sure there is plenty of people out there with the knowledge. Hell you could almost do it with a BAT file So im sure someone could put a nice front end to such a thing. Xis
Funny you should mention this. I left a message on iBeta's forum earlier regarding a similar situtation (it was about choosing a different plane cockpit before launching falcon). I didn't put any batch file, but made a quick one for THIS situation. Here's the batch file... @echo off echo 1 - Xis' cockpit echo 2 - Viper299's addition to Xis' cockpit echo 3 - Benhur's Wide view cockpit echo 4 - Paul's Wide vew cockpit echo 5 - Original cockpit echo. choice /C:12345 "Please enter which cockpit to use " if errorlevel 5 goto OPT_5 if errorlevel 4 goto OPT_4 if errorlevel 3 goto OPT_3 if errorlevel 2 goto OPT_2 if errorlevel 1 goto OPT_1 :OPT_1 if exist D:\Falcon4\Art\ckptart\Xis.txt goto OK if exist D:\Falcon4\Art\ckptart\*.txt del D:\Falcon4\Art\ckptart\*.txt if exist D:\Falcon4\Art\ckptart\*.dat del D:\Falcon4\Art\ckptart\*.dat if exist D:\Falcon4\Art\ckptart\*.gif del D:\Falcon4\Art\ckptart\*.gif copy d:\Falcon4\Art\ckptart\xis d:\Falcon4\Art\ckptart > NUL echo Xis' cockpit d:\Falcon4\Art\ckptart\xis.txt goto OK :OPT_2 if exist D:\Falcon4\Art\ckptart\Viper299.txt goto OK if exist D:\Falcon4\Art\ckptart\*.txt del D:\Falcon4\Art\ckptart\*.txt if exist D:\Falcon4\Art\ckptart\*.dat del D:\Falcon4\Art\ckptart\*.dat if exist D:\Falcon4\Art\ckptart\*.gif del D:\Falcon4\Art\ckptart\*.gif copy d:\Falcon4\Art\ckptart\Viper299 d:\Falcon4\Art\ckptart > NUL echo Viper299's cockpit d:\Falcon4\Art\ckptart\Viper299.txt goto OK :OPT_3 if exist D:\Falcon4\Art\ckptart\Benhur.txt goto OK if exist D:\Falcon4\Art\ckptart\*.txt del D:\Falcon4\Art\ckptart\*.txt if exist D:\Falcon4\Art\ckptart\*.dat del D:\Falcon4\Art\ckptart\*.dat if exist D:\Falcon4\Art\ckptart\*.gif del D:\Falcon4\Art\ckptart\*.gif copy d:\Falcon4\Art\ckptart\Benhur d:\Falcon4\Art\ckptart > NUL echo Benhur's cockpit d:\Falcon4\Art\ckptart\Benhur.txt goto OK :OPT_4 if exist D:\Falcon4\Art\ckptart\Paul.txt goto OK if exist D:\Falcon4\Art\ckptart\*.txt del D:\Falcon4\Art\ckptart\*.txt if exist D:\Falcon4\Art\ckptart\*.dat del D:\Falcon4\Art\ckptart\*.dat if exist D:\Falcon4\Art\ckptart\*.gif del D:\Falcon4\Art\ckptart\*.gif copy d:\Falcon4\Art\ckptart\Paul d:\Falcon4\Art\ckptart > NUL echo Paul's cockpit d:\Falcon4\Art\ckptart\Paul.txt goto OK :OPT_5 if exist D:\Falcon4\Art\ckptart\Original.txt goto OK if exist D:\Falcon4\Art\ckptart\*.txt del D:\Falcon4\Art\ckptart\*.txt if exist D:\Falcon4\Art\ckptart\*.dat del D:\Falcon4\Art\ckptart\*.dat if exist D:\Falcon4\Art\ckptart\*.gif del D:\Falcon4\Art\ckptart\*.gif copy d:\Falcon4\Art\ckptart\Original d:\Falcon4\Art\ckptart > NUL echo Original cockpit d:\Falcon4\Art\ckptart\Original.txt goto OK :OK One thing you might have to change is the path to your falcon directory. I've put D:\Falcon4 since this is what I use. Also, I'm assuming cockpits are in 'falcondir'\art\ckptart\?????? directories. Like yours would be in d:\falcon4\art\ckptart\xis for example. I've entered entries for yours, Viper299 mod to yours, Benhur's, Paul's and the original cockpit. You can add as many as you want, but don't forget to change the 'choice ...' line.
Personally, I already start F4 through a batch file. It copies my logbook daily (copy it once per day on a directory who's name is the date) and check if I have the right profile stored in my CH ProThrottle before loading F4.
[This message has been edited by Sylvain Gagnon (edited 02-23-2000).]
Posts: 310 | From: Ottawa, On, Canada | Registered: Feb 2000 | IP: Logged
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Thomas AV8R Spann
Member
Member # 2732
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posted 02-23-2000 02:54 PM
Slyvain,Ill give this a looksee tonight. Thanks for filling in the gap until some J Onion comes along and writes a GUI version. Are you pondering what Im pondering? I wonder if we could spice up this BAT file with a global variable to point to an user set path variable so that one shoe fits all. Now Im also thinking we kick off this bat file from a shortcut to F4? Hmmmmmmmmm Thomas
Posts: 965 | From: | Registered: Jan 2000 | IP: Logged
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Sylvain Gagnon
Member
Member # 3070
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posted 02-24-2000 06:32 AM
quote: Originally posted by Thomas AV8R Spann: Slyvain,Ill give this a looksee tonight. Thanks for filling in the gap until some J Onion comes along and writes a GUI version. Are you pondering what Im pondering? I wonder if we could spice up this BAT file with a global variable to point to an user set path variable so that one shoe fits all. Now Im also thinking we kick off this bat file from a shortcut to F4? Hmmmmmmmmm Thomas
Easily done. Just put "set F4Path=yourF4Path" (like set F4Path=d:\falcon4 in my case) at the begining of the file (but after @echo off) and replace every d:\falcon4 in the batch file for %F4Path% (don't forget the % signs). You could call F4 after the :OK by adding %F4Path%\falcon4.exe, and after that, change your shortcut to point to the batch file instead of falcon4.exe. If you want, you can also load the icon from falcon4.exe and check 'Close on exit' and Run minimize to make the batch file the least obtrusive.
Posts: 310 | From: Ottawa, On, Canada | Registered: Feb 2000 | IP: Logged
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Shatterer of Worlds
Member
Member # 1477
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posted 02-24-2000 09:04 AM
Hi Sylvain,The bat file looks great. I don't know much about bat programming so I do not understand everything you have written. Does your bat file delete the contents of the entire ckptart directory before installing the next cockpit? It would need to. It looks like it does though. The menu.dat should stay though since it is unrelated to the cockpits that we do and is modified by others (Deltahawks, iBeta, others). [This message has been edited by Shatterer of Worlds (edited 02-24-2000).]
Posts: 1416 | From: Modesto, CA, USA | Registered: Dec 1999 | IP: Logged
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