I should have put this up the first time.Here is the .M22 file with the macros in them. I sure it has something to do with the RAW codes. But I'm not sure what to remore and what to replace it with when I do remove it.
Thanks for everyone's help.
Cuervo
Once again this is Cowboy Wislon's assume work.
LockTgtOnNose = AUXEND
LockNextTgt = AUXPGDN
LockPrevTgt = AUXDEL
Autopilot = /N a
chaff = x
flare = z
Jammer = /N j
chaff_flare_auto = ALT z
Cycle_A-G_radar = F2
Cycle_A-A_radar = F1
Decrease_rdr_rng = F3
Increase_rdr_Rng = F4
Pickle_weapon = SPC
Radar_bar_scan = SHF F8
Rdr_azimuth = F8
Designate_target = KP0
Break_lock = KP.
Fire_gun = /
Cycle_RDRsubmode = F8
MAV_BSGT_SLAV = '
MAV_FOV = V
SOI_FOV = v
~Radar Commands
ACM_10x60 = CTL F8
ACM_Boresight = CTL F5
ACM_30x20 = CTL F6
ACM_Slewable = CTL F7
RDR_Elevation_up = F7
RDR_Elevation_dn = F5
RDR_Elev_CENTER = F6
Dec_radar_gain = SHF F3
Incr_radar_gain = SHF F4
AG_RDRsubModes = F9
Freeze_RDR = F10
SnowPlow = SHF AUXUAROW
ResetCursors = SHF AUXDAROW
~Modes
Dogfight_OVRD = d
Missile_OVRD = m
Cancel_OVRD = c
UNCAGE = u
~Views
LookCloser = /N l
glance_forward = KPENT
Padlock_view = 4
CHECKSIXRT = /P 3 - RPT(10)KP6 RAW(#7A) /R RAW(#F0 #7A) DLY(30) 2
CHECKSIXLF = /P 3 - RPT(10)KP4 RAW(#7A) /R RAW(#F0 #7A) DLY(30) 2
InstrumentPanelDown = 2 DLY(60) KP2
View_up = KP8
View_Down = KP2
View_Left = KP4
View_Right = KP6
Left135 = RPT(4) KP4
Right135 = RPT(4) KP6
Toggle_lights = SCRLCK
Satellite_view = `
Action_view = ~
FrontView = 3 - - 2
Hud_only_view = 1
2-D_cockpit = 2
Virtual_Cockpit = 3
Toggle_SAB = SHF 3
Extended_FOV = 5
Tracking_view = 6
Incoming_view = 7
Friendly_view = 8
Weapon_view = &
Friendly_GD_unit = *
Weapon_TRGT_view = ALT 7
Chase_view = 9
Flyby_view = SHF 9
Orbit_view = 0
Cycle_A-G_weapns = BSP
DropSingle = ALT ;
DropPairs = ALT '
IncrRipple = "
DecrRipple = :
IncrInterval = CTL '
DecrInterval = CTL ;
IncrCBUalt = CTL .
DecrCBUalt = CTL ,
AWACS_radio_comm = q
Wingman_radio_cm = w
Element_radio_cm = e
EJECT = CTL e
Flight_radio_com = r
Radar_Stand_by = CTL r
Tower_Radio_comm = t
Chat_in_multplay = T
Tanker_Radio_com = y
Radio_Wilco = Y
Chng_Radio_chanl = ALT y
Radio_unable = U
Instr_mode_swtch = i
Manual_picth_ovr = o
Cycle_botLft_MFD = [
Cycle_uppLft_MFD = SHF [
Cycle_botRgt_MFD = ]
Cycle_uppRgt_MFD = SHF ]
CycleSMSpages = /N ;
Cycle_Nav_modes = \
Cycle_A-A_weapon = ENT
MRM_mode = m
Cycle_MSL_hardpt = ?
Fire_Guns = /
CursorUpP = RAW(#E0 #75)
CursorUpR = RAW (#E0 #F0 #75)
CursorDownP = RAW(#E0 #72)
CursorDownR = RAW(#E0 #F0 #72)
CursorLeftP = RAW(#E0 #6B)
CursorLeftR = RAW(#E0 #F0 #6B)
CursorRightP = RAW(#E0 #74)
CursorRightR = RAW(#E0 #F0 #74)
~Flight Controls
SBout = B
SBin = CTL b
SpeedBrakeOut = RAW(#12 #32 #F0 #12)
SpeedBrakeIn = REM RAW (#14 #32 #F0 #14)
SpeedBrakeOutStop = RAW(#12 #F0 #32 #F0 #12)
SpeedBrakeInStop = Raw(#14 #F0 #32 #F0 #14)
Open_Speed_brake = B
Close_spd_brake = CTL b
BasicSpeedBrakeToggle = /P /N b /R /N b
WheelBrake = /P RAW(#42) /R RAW(#F0 #42)
LandingGear = /N g
~Navigation
NextSteerPoint = /N s
PrevSteerPoint = /N S
Dec_HSD_Range = F11
Inc_HSD_Range = F12
~Communications
Wingman = /N w
Element = /N e
Flight = /N r
AWACS = /N q
AttkMyTarg = 1
BuddySpike = 2
Raygun = 3
Weapfree = 4
Weaphold = 5
Checkursix = 6
Checkmysix = 7
Rejoin = w DLY(60) w DLY(60) 1
SingleSideOffset = w DLY(60) w DLY(60) 2
Pince = w DLY(60) w DLY(60) 3
Posthole = w DLY(60) w DLY(60) 4
Chainsaw = w DLY(60) w DLY(60) 5
ResumeMission = w DLY(60) w DLY(60) w DLY(60) 1
RTB = w DLY(60) w DLY(60) w DLY(60) 2
RadarSTBY = w DLY(60) w DLY(60) w DLY(60) 3
RadarOn = w DLY(60) w DLY(60) w DLY(60) 4
Position = w DLY(60) w DLY(60) w DLY(60) 5
Damage = w DLY(60) w DLY(60) w DLY(60) 6
Status = w DLY(60) w DLY(60) w DLY(60) 7
Fuel = w DLY(60) w DLY(60) w DLY(60) 8
Kickout = w DLY(60) w DLY(60) w DLY(60) w DLY(60) 1
CloseUp = w DLY(60) w DLY(60) w DLY(60) w DLY(60) 2
GoSpread = w DLY(60) w DLY(60) w DLY(60) w DLY(60) 3
GoArrowhead = w DLY(60) w DLY(60) w DLY(60) w DLY(60) 4
GoBox = w DLY(60) w DLY(60) w DLY(60) w DLY(60) 5
GoResCell = w DLY(60) w DLY(60) w DLY(60) w DLY(60) 6
GoWedge = w DLY(60) w DLY(60) w DLY(60) w DLY(60) w DLY(60) 1
Trail = w DLY(60) w DLY(60) w DLY(60) w DLY(60) w DLY(60) 2
Ladder = w DLY(60) w DLY(60) w DLY(60) w DLY(60) w DLY(60) 3
Stack = w DLY(60) w DLY(60) w DLY(60) w DLY(60) w DLY(60) 4
AwacsReqPicture = q DLY(60) 1
AwacsDeclare = q DLY(60) 2
AwacsReqHelp = q DLY(60) 3
AwacsWilco = q DLY(60) 4
AwacsUnable = q DLY(60) 5
AwacsCheckIn = q DLY(60) 6
AwacsCheckOut = q DLY(60) 7
AwacsReqRelief = q DLY(60) 8
AwacsReqRescueChoppr = q DLY(60) 9
VectorToNearThreat = q DLY(60) q DLY(60) 1
VectorToTarget = q DLY(60) q DLY(60) 2
VectorToPackage = q DLY(60) q DLY(60) 3
VectorToTanker = q DLY(60) q DLY(60) 4
VectorToDivertField = q DLY(60) q DLY(60) 5
VectorToHomePlate = q DLY(60) q DLY(60) 6
TankerReqFuel = y DLY(60) 1
TankerReadyToTakeFuel = y DLY(60) 2
TankerDoneRefueling = y DLY(60) 3
TowerInbound = t DLY(60) 1
TowerReqLanding = t DLY(60) 2
TowerDeclaringEmergency = t DLY(60) 3
TowerReqTaxi = t DLY(60) 4
~Misc
ToggleACMI = /N f
NoOp = -