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»  COMBATSIM.COM ARCHIVE FORUM   » Game Discussions (Title-specific)   » Jane's WWII Fighters   » SkinMaster - ready for download

   
Author Topic: SkinMaster - ready for download
Swiper
unregistered

posted 06-25-2000 12:06 AM       Edit/Delete Post   Reply With Quote
well boys and girls, skin master is ready !
Judge has just been sent a copy and will be evaluating it, in
the meantime, for the really keen ones, it is available for
download at my site : http://users1.50megs.com/saswiper73/
Please report any bugs, glitches....
It should be a lot more stable and independent of installation
directory than graphics manager, and, big bonus, has no settings
to adjust. Just open it and go.
Do please read the ReadMe.txt file before doing anything stupid,
or at least before reporting a "bug", and make sure it isn't
just an operator mistake ( User Error - Please Replace User.. )
It does currently rely on the presence of the .sif files, but
has an option to generate these should they be missing from your
skins.
Well, hope you enjoy it, hope it's usefull and makes installing
new skins just that little bit easier !

Swiper

For those who play safe, wait a few days for the initial bugs to be ironed out !!


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Redneck
Member
Member # 2856

posted 06-25-2000 01:22 PM     Profile for Redneck   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
I tried to d/l and this is what I get.

Error in file #1,bad zip file offset.
local header signature not found.


Posts: 99 | From: Missouri | Registered: Feb 2000  |  IP: Logged
Swiper
unregistered

posted 06-25-2000 01:53 PM       Edit/Delete Post   Reply With Quote
You might have just caught it as a newer version was being uploaded.
It is working now

Swiper


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Thomas AV8R Spann
Member
Member # 2732

posted 06-26-2000 12:51 PM     Profile for Thomas AV8R Spann   Author's Homepage     Send New Private Message   Edit/Delete Post   Reply With Quote
Swiper,

I tried it and the alignment of the picture
graphics and the boxes for them in the GUI
were way to the left.

Im also not sure what we can do with this
being no one has standardized on a .PIN
package file for skins. The ZIP feature
did not do what I expected either.

Are you going to have this work with Judge
and AC2000's programs, integrate them?

Its a great ideal, it just needs some good
tweeking yet.

AV8R


Posts: 965 | From: | Registered: Jan 2000  |  IP: Logged
Swiper
unregistered

posted 06-26-2000 02:12 PM       Edit/Delete Post   Reply With Quote
This is quite interesting.
Are you running Win2k by any chance ?
The display positions are fixed in code relative to the actual program window, but this seems to be a bug in MSVC++v5 which is what I use, being incompatible with Win2k displays - someone else reported a similar problem with another of my programs. Unfortunately, there's nothing I can do about it. I test my stuff on Win98 and WinNT4, and have never encountered this, and have no way of duplicating it. If anyone out there knows a get around, please do tell me.

OK, how where you expecting the zip function to work ? It's designed for zip files containing a .sif file. If yours doesn't , extract it first to a directory and generate the sif file using the SIF generator provided in the package. The actual process is explained in the ReadMe.txt file which is provided with SkinMaster.

I realise there isn't a standard yet, but somehow we have to agree on one. I posted a few questions at WW2F Online, without much response, and this package does allow you to generate the required file without too much effort.It would be helpfull to get some opinions as to what an install file would need to include, or what people would be willing to actually do with their skin files.

I'm not aware as to who AC2000 is and what software he has release, I am however in regular contact with Judge, and as you will be aware, SkinMaster makes use of his Sqzip utility. He commented on the effectiveness of using the.sif file, but you do need some kind of listing to differentiate skin files and squadron markings, unless you want to sacrifice the ability to include squad markings. OK, maybe if the sif file isn't present, it should interpret all files as being skins to be packed to ww2.sqs by default. I can incorporate this change fairly easily into the present code, althought the sif file is also used to check on file validity ( ie, is the zip file actually for an aircraft skin, or something totally unrelated ? )

I'd would really like to hear your comments on this, and maybe SkinMaster v1 was a good start to initiate some discussion on this topic, now that new skins are becomming commonplace. I can scrap it, and start new code with what people would consider a "standard", but I do need to know what this "standard" will be.

Please do give your thoughts, I think this is important for further developments of this great sim.

Thanks

Swiper


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