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Author
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Topic: Dynamic? Campaign
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Murphcat
Member
Member # 1658
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posted 11-06-2000 06:50 AM
Day 4 of Taiwan, things are going well for the blue side with 3 of 5 objectives met, but curiously the overall level of activity on both sides has ground to a halt. The red side has an excuse, as I've taken out most of the souhthern generator buildings, and by now their level of available aircraft has dwindled. By comparison the blue side has tons of available aircraft of all types, but they aren't doing anything! Very few missions are being generated (about one flyable mission every hour). In addition the ground war is completely static from what I can see. All of the blue forces are massed south of grid 46, just sittin around. I don't think they've moved at all since the beginning of the campaign. As an experiment, I just let the program run at 4x for a day, and checked it out to see what had changed. Blue picked up 20% more territory (from 51%) and we now have only one objective left. But now virtually no flyable missions are being generated, and the ground forces have still not moved at all.The only thing I can figure is that maybe by knocking out the generators so early, the program now has no threat, has nothing to respond to when generating missions. Anyway, at this point it's pretty boring. Might as well just let the program run and the war will win itself. How have others fared with this campaign? What was the strategy and how did the forces interact? This sim has great potential if only the Campaign can create a truly Dynamic situation, with both sides going head to head in an all out war. Any suggestions/advice would be appreciated., ------------------ Murphcat
Posts: 167 | From: Franconia NH | Registered: Jan 2000 | IP: Logged
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j7wild
Member
Member # 6251
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posted 11-06-2000 06:59 AM
How many days did it take you to reach Day 4?It took me three weeks of playing to finish the campaign and by the time I finished, if I remember correctly, it was like day 16 or something. Also, are you playing V1.4.1.C or V1.4.5.X? With V1.4.5.X, the game will generate more transfer missions on both sides thus allowing more sorties to be generated. The part you said where you had nothing to do for a whole day with only one mission being generated per hour has never happened to me, even after I took the FARP and the two airfields nearest my front line. As a matter of fact, the final week of the war was the toughest: trying to destroy all those enemy airfields on the North part of the Island and around Taipei. I lost many choppers and planes trying to keep the campaign going up there and in the effort to keep my line of communication open. There was also a couple of times where they even took back some airfields and FARP and I had to divert precious resources to get those back. -----
Here are the final statistics of my campaign: http://www.combatsim.com/ubb/Forum51/HTML/001396.html ------------------
[This message has been edited by j7wild (edited 11-06-2000).]
Posts: 380 | From: houston, tx, usa | Registered: Aug 2000 | IP: Logged
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Murphcat
Member
Member # 1658
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posted 11-06-2000 09:48 AM
J7Using 1.4.5x . It's taken me about 3 weeks of playing to get to day 4 in the campaign. I've probably flown about 30-35 missions. But my campaign sure doesn't sound like yours. Did you knock out the generators? Did your ground forces move? How far north did they advance? Did you have a strategy to get your forces to advance? I'm probably going to start this campaign over again, but this time I'd like it to play the way yours apparently did. ------------------ Murphcat
Posts: 167 | From: Franconia NH | Registered: Jan 2000 | IP: Logged
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j7wild
Member
Member # 6251
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posted 11-06-2000 01:55 PM
My ground troops went as far as they could, almost to the North part of the island.Of course there were some part they couldn't get to cause I kept blowing up bridges just for the heck of it! LOL! There is an enemy base on the far left part of the island, in the center, that keeps generating Recons and BDAs over and over again. That bug drove me nuts!! ------------------
Posts: 380 | From: houston, tx, usa | Registered: Aug 2000 | IP: Logged
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Spectre_USA
Member
Member # 9551
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posted 11-07-2000 09:22 PM
I had the un-ending BDA/Recon thing happen in Cuba2. No insertions, nothing else. I ended up winning by tooling around the whole island, and deleting ALL air threats.The never-ending recons IS maddening! Luckily my current campaign in Lebanon is really dynamic... ------------------ -=Spectre=- Spectre@jorg.net
Posts: 294 | From: Spokane, WA, US of A! | Registered: Oct 2002 | IP: Logged
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Murphcat
Member
Member # 1658
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posted 11-08-2000 09:59 AM
quote: Originally posted by Spectre_USA: Luckily my current campaign in Lebanon is really dynamic...
My Taiwan Campaign was pretty sporty at first too! I'm gonna try again, but I wish I knew why it bogged down like it did, with little or no ground war. I haven't tried Lebanon yet, but they say it's pretty intense! But I'll try Taiwan again before I take that one on. ------------------ Murphcat
Posts: 167 | From: Franconia NH | Registered: Jan 2000 | IP: Logged
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j7wild
Member
Member # 6251
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posted 11-08-2000 10:28 AM
I'm going backward!The Taiwanese Campaign was the first one I played. Now I'm playing the Yemen Campaign and I find it slow and boring comparing to the Taiwanese one. Guess I should had played them in order!! ZZZZZZZZZZZZZ!! ------------------
Posts: 380 | From: houston, tx, usa | Registered: Aug 2000 | IP: Logged
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